*Krik'thir the Gatewatcher - Fix compile on *nix + merge npc AIs, by Tartalo
*Halls of Stone - Merge from SD2, scripting by ckegg, merge by Tartalo
--HG--
branch : trunk
*Gundrak - AI for the boss Moorabi, by Manuel
*Improvements to player death handling (they will now fall to the ground).. also attempted to improve creature death handling the same way.
--HG--
branch : trunk
*quest: "A Pawn on the Eternal Board"
*World Event: AQ-War Effort
*quest: "Eranikus, Tyrant of the Dream"
*Sunken temple -> "Snake Puzzle event"
*duskwood boss "Twilight Corrupter" for quest: "The Nightmare's Corruption"
*All by kb_z, please tell me if I missed anything, and somebody please review the SQL.. a LOT Of stuff in this needs to go to TDB!
--HG--
branch : trunk
*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro.
*Judgement of Light PPM based, not 100%. By Drevi.
*Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo.
*Correct Wintergrasp Tenacity formulas, by Gyullo.
*A Spirit Guide Escort Quest, code from SD2, patch by manuel.
*TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1.
--HG--
branch : trunk
r1346 Convert script for quest 2078 to use followerAI
r1347 Use spell to summon friends instead of manual summon in script for quest 1249.
r1348 Extend followerAI function SetFollowComplete with argument to simplify implementation of end events in scripts.
r1349 Convert script related to quest 1560 to use followerAI
r1350 Apply SD2 code style to one instance and boss script - skip
r1351 Add basic support for quest 4491.
r1352 Add basic support for quest 5321
r1353 Adjust way to complete quest, for script related to quest 938
--HG--
branch : trunk
r1341 Use same text for all OOX-scripts. Minor adjustments in addition. Patch by Meldanor
r1342 Fix typo in scriptdev2_script_full.sql - skip
r1343 Some cleanup and corrections for Windows project files.
r1344 Clean more files of trailing whitespace.
--HG--
branch : trunk
r1331 Delete old .patch files no longer needed. - skip
r1332 Clean up script for end boss in TK and apply SD2 code style. Patch by Abim - skip
r1333 Remove workaround ai's and correct spells to be casted for Flame Strike - skip
r1334 Add misc gossip for npc_timothy_daniels and npc_trollbane. Patch by hoshie
r1335 Correct order of dwarf attack for BRD seven event. Also add missing text and remove wrong gossip. Patch by jotapdiez - skip
r1336 Add support for quest 12573. Patch by Azuritus
r1337 Set eol-style where missing, since i have no fantasy to do other changes for a l33t revision. - skip
r1338 Trim trailing whitespace in files. - skip
r1339 Fix my mistake in rev 1336 and add script where it should be.
r1340 Correct inconsistent use of line endings and set eol-style to custom patch. - skip
--HG--
branch : trunk
r1296 Fix typo and check for IN_PROGRESS instead of NOT_STARTED and also return after force EnterEvadeMode in UpdateAI - skip
r1297 Set sysconfdir path in different way for linux compile, to avoid possible DOTCONF++ error at start. Patch by Saeldur - skip
r1298 Fix typo in MC instance script.
r1299 Clean up one MC boss script and remove old workarounds. Patch by Reve
r1300 Add gossip to npc_naladu. Patch by hoshie
r1301 Some minor cleanup and move one folder+source file
--HG--
branch : trunk
r1211 Correct tempsummon type for adds and add spellId for future use. Patch by Abim - skip
r1212 Added support for quest 6523. Patch by Meldanor - skip (already have that, just move waypoints to db)
r1213 Add a few missing address-of operators and some general cleanup.
r1214 Adjusting how pet are summoned and check when new pet can be summoned for sharkkis. - skip
r1215 Added support for event related to quest 12727. Original patch by ckegg
r1216 Some adjustments to function for controlling combat movement (MoveChase())
r1217 Use SetCombatMovement() for more scripts where expected and remove one useless function from Scripted_NoMovementAI (this may be fully removed)
r1218 Correct script_texts, adding variable %s where missing (...and where expected. Note that not all creature emote texts contain name of sender). - skip
r1219 Reset DATA_OPERA_OZ_DEATHCOUNT to 0 at start, in case event was previously run and incremented counter.
r1220 Correct lost-in-process FillPointMovementListForCreature() for quest 12727 (copy/paste == bad)
--HG--
branch : trunk
r1205 Check pointer for NULL before use. - skip
r1206 Remove conflicting MovePoint and let creature fully use MoveChase for summoned in hyjal. - skip
r1207 Add instance bosses for map 602. Scripts can not be considered complete and must be tested further when databases has better values for misc (such as creature factions, health/mana etc)
r1208 Added handling of doors for second last boss in BRD. Apply sd2 code style and clean up last boss(es) scripts and spells. Patch by Turok - skip
r1209 Merge scripts for last bosses in BRD to one source file. Also not store pointers to creatures and create only when needed.
Added creation of portal if Moria survive and Emperor is dead. - skip
r1210 Clean up and add script for second boss in SWP. Patch by paytheo (original by ckegg) - skip
note: in previous merge should be r120x insted of r200x. Sorry for that
--HG--
branch : trunk
r1172 Replace some DealDamage() with ForcedDespawn()
r1173 Added a few more texts for quest 12733
r1174 Allow escortAI to continue run for as long as at least one member of party is in range (in case original player who start escort is in party).
r1175 Correct gossip text, wrong in rev 1173.
r1176 Correcting a bug for script related to quest 11129. Also use explicit boolean as check if still moving to location.
r1177 Adjusting tempsummon time for Opera event bosses and also despawn if creatures evade.
r1178 Remove not needed code (already called from escortAI::UpdateAI)
--HG--
branch : trunk
r1151 Remove old workaround and instead use spell to summon dragonhawk from eggs in ZA. Correct eggs hatched count. - skip
r1152 Remove obsolete script function DoZoneInCombat() and replace in code with SetInCombatWithZone(). Requires Mangos 8057+ - skip
r1153 Respawn eggs for boss in ZA in case evade. Remove old workaround and summon dragonhawks by spell from all remaining eggs at 35% hp. - skip
r1154 Added main spells for first boss in ZA - skip
r1155 Added ZA boss' spirit lynx script - skip
r1156 Correct typos and errors in misc .txt files - skip
r1157 Added abilities and phases for halazzi - skip
r1158 Add two lost variables in previous commit, used for reset phase - skip
r1159 Use expected movement flag for escortAI (source need more detailed cleanup) - skip
r1160 More corrections of movementflags + minor cleanup code. - skip
r1161 Correcting boss astromancer and adds' spells. Some minor code cleanup.
r1162 Fix typo related to ReceiveEmote() and update code for once script, using spell instead of emote.
r1163 Added spells for Unworthy Initiate. - skip
r1164 Added ScriptedAI function EnterEvadeIfOutOfCombatArea() used for location check of creatures that are expected to evade when out of certain area. Location coordinates are hard coded for each creature entry.
r1165 Replace/use EnterEvadeIfOutOfCombatArea for three bosses, with locations added in previous commit.
r1166 Add one more boss to EnterEvadeIfOutOfCombatArea() list and also use boolean for function (to be used if special case evade events are expected).
r1167 Remove some old (and wrong/not needed) movementflags, correct remaining to use MONSTER_* - skip
r1168 Fixed spellId typo - skip
r1169 Added basic support for quest 12733 (change our script to this)
r1170 Remove meele attack for mini-boss and add some distance for MoveChase()
--HG--
branch : trunk
r1146 Use ForcedDespawn() where possible and remove some not needed function calls. Code style applied. Requires Mangos 8040+
r1147 Make Millhouse have better movement, using distance for MoveChase
r1148 Added missing call sendGossipMenu
r1149 Correct mixed up emote and language in one script_texts
r1150 Update custom SD2 patch for Mangos 0.12 branch - skip
--HG--
branch : trunk