- Massive Seaforium Charge (needs DB support for the spawns)
- Demolishers are not attackable at the start
- Demolishers spawn at the workshop if the graveyard is taken
(The spawn locations aren't official yet)
- Demolishers spawn immediately after being destroyed
To make SotA perfect, it needs a lot of DB support.
- Seaforium Bomb spawn locations
- Set speed_run to 0 of the Cannons.
--HG--
branch : trunk
This is WiP and is not finished. Actually the event is not activable since
there is no script for Lore Keeper so don't complain about that.
The code itself is not finished at all, but the main event managing is
designed and implemented. Filling up the 'TODO:' commented parts of
Leviathan's DoAction() will be appreciated ;)
It's easy to implement all the tower related achievs using an array of
booleans and DoAction() triggers for tower state tracking.
It's your time Supabad, enjoy teamwork :D
--HG--
branch : trunk
- Now the fellhunter will move to the corpse and then cast the spell.
- Removed code from Reset() that can cause crash, check if the owner exist before do MoveFollow.
--HG--
branch : trunk
Fixes issue #1311.
- Intro event.
- 10 waves including Falric and Marwyn.
- Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
--HG--
branch : trunk
- Added blizzlike content, like texts.
- Corrected some spells and timers.
- As i saw in offi can be more than 1 player doing different parts of the chain at the same time.
- Added code to prevent the npc gets out of the ring.
- Added support for The Amphitheater of Anguish: From Beyond.
--HG--
branch : trunk
Remove it from one file and also merge the 2 scripts in one file.
The error message:
ScriptName: 'go_gilded_brazier' already assigned with the same ScriptName, so the script can't work.
--HG--
branch : trunk
Log:
==31592== 312 bytes in 1 blocks are definitely lost in loss record 423 of 1,232
==31592== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==31592== by 0xFC12AF: AddSC_borean_tundra() (borean_tundra.cpp:2408)
==31592== by 0xDC0BF0: AddScripts() (ScriptLoader.cpp:917)
==31592== by 0xC183F3: ScriptMgr::ScriptsInit() (ScriptMgr.cpp:70)
==31592== by 0xD1B75F: World::SetInitialWorldSettings() (World.cpp:1608)
==31592== by 0x90F34E: Master::Run() (Master.cpp:234)
==31592== by 0x90E87E: main (Main.cpp:146)
--HG--
branch : trunk
-players gain xp by killing enemy players (event bonuses not added for now)
-player can switch xp gain on/off by talking to npc Slahtz or Behsten for a fee of 10golds
NOTE: turning off xp gain will turn off ALL xp gains from quests,monsters,pvp,etc
--HG--
branch : trunk