Commit Graph

57 Commits

Author SHA1 Message Date
click 8806a3efdb Core/Script: Add spellscript for Earthbind totem spell (patch by Socolin)
--HG--
branch : trunk
2010-11-17 00:05:20 +01:00
Spp addd762c4d Core: Fix warnings
--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
linencloth bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
Shauren 090acddee3 Core/Spells: Fixed Heart of the Phoenix pet spell
Closes issue #3911.

--HG--
branch : trunk
2010-11-11 22:53:52 +01:00
Shauren cc220ca7b6 Scripts/Spells: Added script for Animal Blood pool spawning (fixes fishing daily quest "Blood is Thicker")
--HG--
branch : trunk
2010-11-10 11:37:41 +01:00
Shauren ba6fc58bad Core/Spells: Fixed "not handled custom case" log spam for Sniper Training
--HG--
branch : trunk
2010-10-26 15:36:32 +02:00
QAston f8a4312701 Core/ScriptSystem: Add compile time type check of function assigned to hooks -
prevents incorrect function calls. Since this rev you have to put
PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura
script.

--HG--
branch : trunk
2010-10-08 22:33:21 +02:00
QAston 1760e42e2c Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG--
branch : trunk
2010-10-08 21:33:44 +02:00
click a67d7c9afd Copyright header updates - part 3... (and some whitespace cleanups)
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branch : trunk
2010-10-07 14:00:52 +02:00
Shocker 2843be87a0 Core/Spells: Fix Flask of the North, it should give specific buff depending on class
--HG--
branch : trunk
2010-10-06 21:47:25 +03:00
QAston b345dc5061 Scripts/Spells: Update Master's Call script
--HG--
branch : trunk
2010-10-04 21:08:51 +02:00
linencloth 20b124ab03 Core: Fix compile
--HG--
branch : trunk
2010-09-29 23:08:46 +02:00
Shauren 67a531c8c7 Core/Scripts/Items: Removed unused variable from shadowmourne script (forgot to delete temp dev stuff)
--HG--
branch : trunk
2010-09-29 22:46:13 +02:00
Shauren d2117fd4ee Core/Spells: Fixed Shadowmourne proc
Scripts/Quests: Fixed quest 24547 (A Feast of Souls)

Closes issue #2331.

--HG--
branch : trunk
2010-09-28 17:35:59 +02:00
Spp e27976102d Core/: Fix warnings
--HG--
branch : trunk
2010-09-28 14:48:17 +02:00
Shocker c847d3c825 Core/Spells: Fix Glyph of Blast Wave (based on patch by dr.tenma), closes issue 3593
--HG--
branch : trunk
2010-09-28 09:11:41 +03:00
azazel 5eb0fd80ac Scripts/Spells: move implementation of some spells into scripts.
* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood

--HG--
branch : trunk
2010-09-21 23:59:45 +06:00
Spp 822421f625 Core: Fix some warnings:
- enumeration value ‘X’ not handled in switch
- unused parameter 'X'

--HG--
branch : trunk
2010-09-20 13:52:11 +02:00
silinoron 383af00e2b Core/Spells: Allow a priest's Mana Burn to break fear.
Patch by dr.tenma.
Fixes issue #3985

--HG--
branch : trunk
2010-09-18 19:26:34 -07:00
azazel ef9cb8000b Scripts/Spelsl: improve 24751 Trick or Treat spell and implement 24750 Trick spell.
--HG--
branch : trunk
2010-09-18 22:50:43 +06:00
azazel dd1521aa55 Scripts/Spell: implement script effect of spell 24751 Trick or Treat (specially for Malcrom)
--HG--
branch : trunk
2010-09-17 14:24:25 +06:00
azazel 236356628a Scripts/Quests:
* add support for quest 12634 Some Make Lemonade, Some Make Liquor (implement 51840 spell and Adventurous Dwarf AI, thanks akadabeer)
* implement dummy effect for 49587 Seeds of Nature's Wrath spell (used in quest 12459 That Which Creates Can Also Destroy)
* implement dummy effect for 19512 Apply Salve spell (used in quest 6124/6129 Curing the Sick)
Scripts/Misc: some cleanup in chat log
Core/Locales: fix issue when default locale for trinity_string strings was not used (thanks Aokromes for testing).

--HG--
branch : trunk
2010-09-16 13:14:14 +06:00
Shauren e0ffae436c Core/Quests: Fixed remaining issues with quest crediting (note: previous commits did not introduce issues, only revealed them)
Core/DBLayer: Fixed more compile warnings
Core/Spells: Corrected code style from revision 634af79146

Closes issue #3956.

--HG--
branch : trunk
2010-09-12 19:17:58 +02:00
click bf664b7a44 Cleanup/Core: Remove whitespace and tabs
--HG--
branch : trunk
2010-09-12 01:40:27 +02:00
Shocker cbc7ca8655 Core/Spells: Fixed PvP Trinket / Every Man for Himself / Will of the Forsaken shared CD, fixes issue 1872, based on dr.tenma's patch
--HG--
branch : trunk
2010-09-08 16:00:10 +03:00
Shocker 047b244f2f Core/Spells: Fix Permanent Feign Death spells to be used in creature_addon auras
--HG--
branch : trunk
2010-09-08 14:57:44 +03:00
Trazom62 0e9d0f6bcb Core/Script/Item: fix urand range in Six Demon Bag.
--HG--
branch : trunk
2010-09-07 20:47:48 +02:00
Spp cdef980af4 Core: Fix some warnings
--HG--
branch : trunk
2010-09-06 15:23:08 +02:00
click 8823a91cdc BuildSystem/ALL: Remove unused custom code (most are duplicated as in examples)
+ remove fileglobbing for scripts (less error-prone)
+ Create proper lists per "scriptsection"
NOTE! This change requires new files (cpp/h) to be MANUALLY ADDED to <type>/CmakeLists.txt

--HG--
branch : trunk
2010-09-05 17:19:41 +02:00
azazel 7884fd927a Spell Scripts:
* moved some generic spell dummy effects to scripts
* implemented two spell scripts for quests: 8913 Sacred Cleansing (Quest 55), 44936 Quest - Fel Siphon Dummy (Quest 11515). Closes issue #3040
* did some cleanup in spell scripts and added more comments

--HG--
branch : trunk
2010-09-04 02:33:57 +06:00
John Holiver 3a765da2fa Small fix to Chimera Shot Serpent dmg and Scorpid CD.
Thanks to Arcane.

--HG--
branch : trunk
2010-08-31 19:13:59 -03:00
azazel d952c90754 Spell Scripts:
* add new file spell_item.cpp for spells used by items (but not by quests)
* move some dummy effects of generic spells to scripts
* implement spell for quest 12937 Relief for the Fallen. Closes issue #3070

--HG--
branch : trunk
2010-08-29 22:40:23 +06:00
azazel 341e6303ef Core:
* add helping methods for manipulating unit's health and use it where applicable
* fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces)

--HG--
branch : trunk
2010-08-26 01:20:57 +06:00
Spp 9e4357c9ad Core: Fix more warnings
--HG--
branch : trunk
2010-08-24 14:44:56 +02:00
QAston 07a3a1254b *Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.

--HG--
branch : trunk
2010-08-24 00:10:49 +02:00
Spp 58e94dcb9d Core: Fix more warnings
--HG--
branch : trunk
2010-08-23 14:10:24 +02:00
silinoron ccc2a83510 * Some consistency changes.
* Move spell 6962 to spell scripts and make sure to set deathstate.

--HG--
branch : trunk
2010-08-22 21:07:18 -07:00
azazel 694ab45bc7 Add missing header. Now project should compile without PCH as well
--HG--
branch : trunk
2010-08-18 14:09:48 +06:00
azazel c0f3a7f9ef Core/spells: move 20425 Guarded by the Light spell from Warlock spells to Paladin spells.
PS Well, this spell used to be in SPELLFAMILY_WARLOCK case, so it seems it never worked before. And that's why I added it to Warlock spells.

--HG--
branch : trunk
2010-08-18 12:26:17 +06:00
azazel 66fcd52106 Add more methods to SpellScript.
Spells cleanup: move spells from the core to scripts.

* Shaman spells: 39610 Mana Tide Totem, 1535 Fire Nova (and ranks)
* Death Knight spells: 55090 Scourge Strike (and ranks), 49158 Corpse Explosion (and ranks), 50524 Runic Power Feed
* Druid spells: 54846 Glyph of Starfire
* Warlock spells: 6201 Create Healthstone (and ranks), 47422 Everlasting Affliction, 47193 Demonic Empowerment, 63521 Guarded by The Light
* Hunter spells: 37506 Scatter Shot, 53412 Invigoration, 53209 Chimera Shot
* Quest spells: 45449 Arcane Prisoner Rescue (quest 11587), 46023 The Ultrasonic Screwdriver (quest 11730). Closes issue #3068

Clean old code for hunter's Heart of the Phoenix, move script effect of hunter's Master's Call to corresponding script.
Move DK's Hungering Cold to spell_scripts table (needs DB support)

--HG--
branch : trunk
2010-08-18 00:20:23 +06:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
azazel 590199d8e1 * Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.

--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
2010-08-08 22:54:58 +06:00
azazel f413d60908 * Move all movable spell effects from core to DB. Needs DB support.
* Fix some compile errors made in previous commits.

--HG--
branch : trunk
2010-08-07 01:02:09 +06:00
silinoron 14459bc467 Convert spell scripts to new system.
--HG--
branch : trunk
2010-08-06 11:35:39 -07:00
Shauren 5a345eeade Implemented Dalaran no-fly zone
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branch : trunk
2010-08-06 20:09:23 +02:00
XTZGZoReX 7f6fe6394c * Converted hunter spell scripts to the new format (mostly for example purposes for the rest of the team).
--HG--
branch : trunk
2010-08-06 19:46:02 +02:00
azazel 2562a4651f Moved Pain and Suffering (47948) script effect to spell script.
--HG--
branch : trunk
2010-08-06 23:03:43 +06:00
Shauren 705de07e7e Fixed Carrion Feeder pet talent
Removed useless code for Wolverine Bite

--HG--
branch : trunk
2010-08-04 12:12:58 +02:00
Shauren ee147d6402 Compile fix
--HG--
branch : trunk
2010-08-03 11:31:23 +02:00
Shauren 109bcb0927 Fixed Heart of the Phoenix pet spell
--HG--
branch : trunk
2010-08-03 10:47:38 +02:00