Machiavelli
609efde598
Core/Corpses: Fix a crash in ConvertCorpseForPlayer
2011-06-29 16:08:23 +02:00
Machiavelli
f19f0a19f2
Core/Players: Fix possible (exploitable) data desynchronisation that would lead to repeating the same quest while already having received the rewards.
2011-06-28 21:36:21 +02:00
Shauren
1eff27f57c
Core/Quests: Fixed adding autoaccept quests many times to log when started from items
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Closes #2106
2011-06-28 20:16:15 +02:00
kaelima
142943d4c1
This reverts commit f580cddc09.
2011-06-28 13:05:15 +02:00
click
f580cddc09
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on.
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Original patch by socolin, cand a ton of contributors :
mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in.
NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE!
2011-06-28 00:56:29 +02:00
Machiavelli
e8b4d1fab7
Core/Spells: Fix side effects from 33f3397 (issues related to Mangle for druids not being re-learned on talent switch). Original fix done alternatively.
2011-06-27 02:01:20 +02:00
Machiavelli
33f3397976
Core/Spells: Completely remove spells which were taught by SPELL_EFFECT_LEARN_SPELL on talent reset or talent spec switch - instead of keeping them stored as disabled. Reason for this is that if the primary spell with effect SPELL_EFFECT_LEARN_SPELL is learnt again, a 'new' secondary spell will be taught while the old one was still around. The latter was the reason for primary key violations in character_spell that led to transaction failures and thus character rollbacks.
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Closes #1231
Closes #480
2011-06-23 02:39:36 +02:00
Machiavelli
fe8cb75bf1
Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
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Closes #584
Closes #2089
2011-06-22 14:22:08 +02:00
QAston
c4818f1892
Core/Auras: Fix refresh of auras with spellmodifiers applied to currently cast spell.
2011-06-21 19:59:17 +02:00
Shauren
f4047ff7dc
Core/Alcohol: Drunk players will now properly see drunk-visible units.
2011-06-21 16:09:07 +02:00
Nay
62908812cb
Core/Gossip: Ditch gossip_scripts as it is no longer used. SAI is a better option
2011-06-19 15:24:59 +01:00
Lopin
19ede8fa72
Core/Quests: Fixed destroying of quest items which start a quest and are also needed for completing this quest
2011-06-18 21:08:14 +02:00
tobmaps
1abdb65f5a
Core/Misc: Cleanups, code style and typo fixes
2011-06-16 20:08:28 +07:00
Shauren
fb44a609ff
Core/Gossip: Fixed incorrect gossip menu texts introduced after dropping npc_gossip table
2011-06-15 18:53:55 +02:00
Machiavelli
e1f7f9e5b1
Core/Players: Fix average item level calculation: omit shirt shot, not chest armor slot. Thanks to AreYouSiries for pointing out.
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See issue #894
2011-06-12 03:06:33 +02:00
kaelima
b9e8694540
Core: Continued cleanup
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If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
f16df538ee
Core: More codestyle cleanups
2011-06-12 01:47:45 +02:00
click
158966dc79
Core: Codestyle cleanup
2011-06-11 22:35:29 +02:00
kaelima
9ef8bd3072
Core/Misc: Fix compile, revert part of a73c7f506e, these should actually be errors.
2011-06-11 19:20:49 +02:00
kaelima
a73c7f506e
Core/Misc:
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- Changed some error messages for changing spec to be displayed as debug messages.
- Fixed compile warnings.
2011-06-11 19:05:47 +02:00
Shauren
9b79df7074
Core/Spells: Implemented SPELL_ATTR7_IS_CHEAT_SPELL serverside checks and allow GMs to cast these spells
2011-06-11 13:02:54 +02:00
tobmaps
a4a57ab096
Core/Player: Allow hp5 bonus from items to regenerate also in combat
2011-06-10 20:40:23 +07:00
tobmaps
60470e4bd8
Core/Misc: Some random cleanups
2011-06-09 19:41:13 +07:00
QAston
0c3e99c450
Core/Auras: Move repeating code for aura packet creation to separate function. Fixes usage of SPELL_ATTR5_HIDE_DURATION attribute.
2011-06-08 10:41:32 +02:00
QAston
0575dddbb3
Core/Auras: Fix visibility aura effect handlers to work correctly on amount change
2011-06-08 09:19:34 +02:00
QAston
6c5f68e8fc
Core/Auras: Do not use spellmod system to drop auras with spell proc event entry.
2011-06-07 19:09:20 +02:00
QAston
b9e8e6d3b4
Core/Auras: Add functions for common actions on aura charges.
2011-06-07 17:26:27 +02:00
Shauren
97a5db68c2
Core/Auras:
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* Fixed loading aura charges when they would exceed count set in SpellEntry while still remaining a valid value due to spell modifiers (that might not yet be active)
* Fixed refreshing aura charges when recasting the spell
Closes #1803
Closes #1786
Closes #1805
2011-06-03 21:30:50 +02:00
Ramusik
d1307ee47b
Core: use UNIT_DYNFLAG_NONE instead of 0-value. Also fixed typo in reset UNIT_DYNAMIC_FLAGS at player death
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Signed-off-by: click <clickvd@gonnamakeyou.com >
2011-05-31 01:18:50 +02:00
tobmaps
4a0290c17b
Core/Quests: Fix quests that require player to be dead
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Closes #1441
2011-05-30 02:59:37 +07:00
tobmaps
42fc72447b
Core/Dungeon Finder: Fix instances unlock after level change
2011-05-29 22:49:05 +07:00
Shauren
0bde74eff6
Core/Gossip: Removed hardcoded costs for dual spec and fixed handling of gossip menus with box_money
2011-05-29 12:06:16 +02:00
Machiavelli
48b0570f53
Core/Vehicles:
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- Temporarily unsummon pets when entering vehicle and resummon them when exiting. Also fixes missing pet cast bars on exit.
- Correct SMSG_PET_SPELLS packet for vehicle spell initialize
2011-05-27 17:31:31 +02:00
Shauren
889cdda614
Core/Gossip: Fixed remaining issues with gossip menu items
2011-05-27 14:22:36 +02:00
kaelima
6e009d9bd1
Core/Gossip: Fix typo in 0ad14aeafd breaking gossip options.
2011-05-27 01:54:29 +02:00
kaelima
78692e1246
Core/Area: Updated AreaFlags documentation to match 3.3.5 dbcs.
2011-05-27 00:58:18 +02:00
Shauren
0ad14aeafd
Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
2011-05-26 23:57:17 +02:00
Shauren
f91136b949
Core/Vehicles: Corrected vehicle spell bar packet, now empty slots will remain empty and spells will not be "packed" together anymore
2011-05-26 23:51:34 +02:00
Shocker
0ea721e25a
Core/Players: Allow GMs to have their player flags correctly loaded from DB
2011-05-25 16:35:35 +03:00
tobmaps
0b557f02b2
Core/Spells: Fix warrior stances save after death/logout
2011-05-25 20:29:06 +07:00
Aokromes
6acd954bf5
Core/Misc: Some random cleanups
2011-05-25 19:54:17 +07:00
tobmaps
0dd349f52a
Core/Players: Fix exploit with XP gain from kills done by vehicles
2011-05-22 19:50:55 +07:00
Machiavelli
48838cca27
Fix build on Linux
2011-05-22 13:49:39 +02:00
Machiavelli
29e61ad0ea
Core/DBLayer: Remove a problematic and unneeded transaction in _LoadMails
2011-05-22 13:43:57 +02:00
Machiavelli
d454ee2a74
Core/DBLayer: Apparantly the possible deadlock was present in Player::DeleteFromDB as well.
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Thanks to Aokromes for pointing out
2011-05-21 14:50:28 +02:00
Shauren
c3778487f0
Core/Spells: Fixed totem summoning behavior (summoning new totem while old is still active will not prevent new one from spawning) and fixed totem cooldowns
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Closes #1609
Closes #1615
2011-05-21 10:58:32 +02:00
Shauren
ac4ed1efdf
Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class
2011-05-19 22:27:18 +02:00
tobmaps
2fe5e5d249
Core/Player: More generic fix for duel emote, original idea by 2010phenix
2011-05-16 23:00:00 +07:00
tobmaps
a2ee751a6c
Core/Player: Fix duel won emote
2011-05-16 05:18:45 +07:00
Shauren
19bf53a0cb
Core/Achievements: Added missing reset cases for achievement criterias
2011-05-14 10:50:27 +02:00