Commit Graph

6 Commits

Author SHA1 Message Date
click
45e2a65fad Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)

--HG--
branch : trunk
2010-07-09 18:02:46 +02:00
Machiavelli
cbf7d15947 Add another assert to track down an issue where variable gets infinity value
--HG--
branch : trunk
2010-06-19 23:48:10 +02:00
Xanadu
09923bde06 Fixed win build of vmap assembler, too.
--HG--
branch : trunk
2010-06-19 21:50:34 +02:00
Machiavelli
d183d94be8 Fix possible crash in VMapManager sLog.OutXX functions.
--HG--
branch : trunk
2010-06-19 20:51:56 +02:00
Machiavelli
8c8986b2bc Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
With thanks to Lynx3d and click, and Aokromes and ritchy for testing.

--HG--
branch : trunk
2010-06-19 17:26:12 +02:00
XTZGZoReX
fcd58c134d * Move VMap3 code to a separate static 'collision' library.
--HG--
branch : trunk
2010-06-07 13:57:34 +02:00