Machiavelli
26c91be2d3
Core/Quests: Better way to fix the problem affected in previous commit
...
closes #36
2011-01-06 17:33:40 +01:00
Machiavelli
c617f1f85c
Core/Quests: Fix certain issues with repeatable quests.
...
closes #36
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-01-06 16:49:04 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
cf62d7b776
Core/Items: Implemented spell penetration stat on items and use it from enchantments, original patch by zergtmn
2010-12-31 22:59:36 +01:00
Shauren
82b79080c0
Core/Quests: Fixed repeatable quests not being available when belonging to an exclusive group (usually dailies)
2010-12-31 11:21:37 +01:00
leak
1c244cced5
Core/Entities: Fixed disarming and related exploits
...
- Disarm shouldn't deduct stats other than weapon damage
- Ferals shouldn't be affected by disarm
- Fixed meta gem stacking exploit
2010-12-29 17:18:29 +01:00
Shauren
82f471cc13
Core/Quests: Fixed repeatable quest still showing as completable after completion
...
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2010-12-29 13:14:51 +01:00
Shauren
9ac813e147
Core/Player: Fixed weapon swap macro while in combat
...
Closes issue #4954 .
--HG--
branch : trunk
2010-12-28 13:07:54 +01:00
linencloth
e739d26eac
Core/Player: Keep and store abandoned quests in the DB if CLEANING_FLAG_QUESTSTATUS is not set
...
Core/QuestStatus: Prevent inactive quest from being added into the questlog
--HG--
branch : trunk
2010-12-28 05:08:57 +01:00
linencloth
efbc73d025
Core/Player: Split RemoveQuest into 2 separate functions
...
--HG--
branch : trunk
2010-12-26 21:34:08 +01:00
linencloth
dfbd344aae
Core/QuestStatus: Fix typo
...
Closes issue 5279
--HG--
branch : trunk
2010-12-26 18:20:58 +01:00
linencloth
b150172521
Core/QuestStatus:
...
- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
--HG--
branch : trunk
2010-12-26 04:16:18 +01:00
click
088ed9404b
Core/Entities: Fix a minor disrepancy in the handling of weapon specializations introduced in revision a83f26ef71 - patch by Dr.Tenma
...
Fixes issue 5059.
Fixes issue 5265.
--HG--
branch : trunk
2010-12-25 04:03:04 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
...
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Machiavelli
392a312c6b
Core/Spells: Fix SPELL_AURA_MOD_DAMAGE_PERCENT_DONE(79) to affect proper spellschools based on EffectMiscValue.
...
Author: Dr.Tenma
Fixes issue #4019
Fixes issue #5059
--HG--
branch : trunk
2010-12-23 16:22:30 +01:00
Spp
0c8b07d3e5
Core/ScriptMgr: Add OnBindToInstance Player hook
...
--HG--
branch : trunk
2010-12-23 06:06:21 +01:00
Shauren
0f3b9019a8
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
...
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shauren
7b4e1c6387
Core/ObjectMgr: Static members are no longer accessed through singleton
...
--HG--
branch : trunk
2010-12-22 20:23:47 +01:00
Shocker
42304c0b25
Core/Spells: Implement SPELL_EFFECT_UNTRAIN_TALENTS, thanks to Heisenberg, closes issue #5238
...
--HG--
branch : trunk
2010-12-22 20:14:30 +02:00
leak
68ed96989a
Core/Entities: Include prismatic sockets in gem equipment limitation checking. (Stops equipping more than 3 JC gems)
...
--HG--
branch : trunk
2010-12-21 23:14:38 +01:00
Shauren
89f2870b97
Core/Auras: Save cast item guids for auras to db
...
--HG--
branch : trunk
2010-12-20 14:55:36 +01:00
Machiavelli
f71c97f6c5
Core/Items: Fix ITEM_SPELLTRIGGER_ON_NO_DELAY_USE (5). This trigger should (only) trigger the respective spell when the item is added to the inventory. Aura´s created by this spell will be properly removed when the item is destroyed as well.
...
--HG--
branch : trunk
2010-12-20 00:46:00 +01:00
Shauren
14a480cb13
Core/Players: Fixed recently introduced crashes in Player::ApplyEnchantment
...
Closes issue #5193 .
--HG--
branch : trunk
2010-12-19 15:22:19 +01:00
linencloth
59da698189
Core: Rename spell attributes, use more general names
...
--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
Shauren
43377b4daf
Core/Players: Remove player from transport before teleporting to graveyard, will fix infinite recursion when trying to access unavailable map
...
Core/Auras: Removed unneeded typecasting
Closes issue #4862 .
--HG--
branch : trunk
2010-12-19 00:01:22 +01:00
Machiavelli
a093408360
Core/Player: Convert _SaveAuras to prepared statement format
...
--HG--
branch : trunk
2010-12-18 23:25:03 +01:00
silinoron
41a9d3216c
Core/Auras: Fix Cold Blood handling on misses and parries.
...
Patch by dr.tenma.
Fixes issue #2291
--HG--
branch : trunk
2010-12-18 13:06:38 -08:00
leak
525a1e0ff0
Core/Entities: Remove gem bonuses if requirements of prismatic sockets are not met
...
Closes issue 4949.
--HG--
branch : trunk
2010-12-18 15:56:55 +01:00
Shauren
b11e5bbf81
Core/Achievements: Prevent ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL updates at login
...
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
Core/Achievements: Implemented ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
Core/Achievements: Implemented map id requirement for achievement criterias
Closes issue #4479 .
Closes issue #4478 .
Closes issue #4473 .
Closes issue #4472 .
Closes issue #4471 .
Closes issue #4480 .
Closes issue #2284 .
Closes issue #4481 .
--HG--
branch : trunk
2010-12-17 18:12:46 +01:00
Machiavelli
1cdeb4d057
Core/Player: Change equipmentset saving to use prepared statements.
...
Update issue #4550
Please try to re-reproduce
--HG--
branch : trunk
2010-12-17 17:29:16 +01:00
Shauren
82f45966fc
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
...
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
2010-12-17 13:43:24 +01:00
Spp
4671500172
Core/Dungeon Finder: Move all LFG data from Player and Group classes to internal LFG data classes.
...
--HG--
branch : trunk
2010-12-16 10:53:21 +01:00
Spp
382fef1958
Core: Some warning fixes
...
--HG--
branch : trunk
2010-12-15 10:44:06 +01:00
azazel
ddf06c086e
Core/Social: properly remove deleted character from social list of online players (by Emtec)
...
--HG--
branch : trunk
2010-12-15 14:44:41 +06:00
azazel
b39b8fdd0d
DB Schema/Characters: removed columns auctionhouse.item_template, character_inventory.item_template, guild_bank_item.item_entry and mail_items.item_template and created item_instance.itemEntry column instead of them.
...
As a side effect moved related queries to prepared statements.
As one more side effect fixed not shown and lost mail items in returned expired mail (patch by Quriq14).
--HG--
branch : trunk
2010-12-15 14:08:12 +06:00
Shauren
f4581f67b8
Core: Fixed uninitialized variable warnings
...
--HG--
branch : trunk
2010-12-14 15:58:45 +01:00
Liberate
6be8446053
Core/Gameobjects: Fix fishing and looting specific chests which were bugged because of revision 044e466d75.
...
Fixes issue #5116 .
--HG--
branch : trunk
2010-12-14 15:02:42 +01:00
Liberate
09f4eb9e1c
Core/Gameobjects: Make a chest not lootable when it still has a respawn time, to avoid cheating using third-party software.
...
--HG--
branch : trunk
2010-12-14 03:58:59 +01:00
click
2642894342
Core: Add new system for parallelizing client packet processing. Handle WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
...
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.
--HG--
branch : trunk
2010-12-13 22:37:56 +01:00
azazel
d2d62eab50
Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
...
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.
--HG--
branch : trunk
2010-12-11 20:37:38 +06:00
azazel
e7eb4e22e2
Core/Mechanics: cleanup shapeshift form code (by VladimirMangos)
...
--HG--
branch : trunk
2010-12-09 17:03:42 +06:00
Spp
408fce1de6
Core: Some optimizations
...
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
--HG--
branch : trunk
2010-12-06 02:07:53 +01:00
Spp
e621f5fe98
Core/Dungeon Finder: Code cleanup and minor optimizations
...
- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
--HG--
branch : trunk
2010-12-05 17:50:26 +01:00
click
28c2e270db
Core/Battlegrounds: Implement power resets on arena-fight preparations (first 60 seconds before arena-fight kicks off) (Thanks to Kaelima)
...
Restores all player powers every 5 seconds untill arena starts (fixes possible exploit with entering arena battle with full rage or runic power)
(The 5 second timer is not 100% confirmed, as official pages only states that the power is reset after prep-time - needs feedback)
Closes issue 4805
--HG--
branch : trunk
2010-12-02 22:50:30 +01:00
click
0fde30f185
Core: Adjust packetsize for SMSG_RESYNC_RUNES - thanks to False.Genesis ( and to Svetilo12 for the heads up )
...
Closes issue 4943.
--HG--
branch : trunk
2010-11-28 00:40:20 +01:00
Shauren
3fa97ad538
Core/Spells: Phaseshift auras can now be stacked
...
--HG--
branch : trunk
2010-11-24 16:58:57 +01:00
Spp
d3c9478153
Core/Groups: Add kicker and kick reason to RemoveMember
...
--HG--
branch : trunk
2010-11-23 20:49:36 +01:00
Machiavelli
92a7d02184
Core/Player: Invoke global cooldown when equipping relic slot items during combat.
...
Please report any issues you find regarding this changeset.
--HG--
branch : trunk
2010-11-21 16:48:08 +01:00
azazel
87d723405e
Core/Scripts: return const modifier to Player methods back (should restore compilation for those with custom scripts).
...
NOTE: The main idea of original change is to allow scripts change content of message so that calling method sends modified message to client.
For example, moderating script which cuts illegal words from message.
--HG--
branch : trunk
2010-11-18 10:26:34 +06:00
azazel
4fb572015a
Core/Scripts: pass message parameter by reference in OnChat methods to make it possible to be modified inside the script.
...
--HG--
branch : trunk
2010-11-17 18:14:35 +06:00