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Core/Auras: Improvements in spell_linked_spell table handling, now auras with using this table have linked stack amount, also linked aura removal is called now when aura is removed on target death.
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@@ -3117,7 +3117,7 @@ Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellEntry const* newAura, uint
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casterGUID = caster->GetGUID();
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// passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
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if (!IsPassiveSpell(newAura) && newAura->Id != 44413)
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if (!IsMultiSlotAura(newAura))
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{
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// check if cast item changed
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uint64 castItemGUID = 0;
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