*Update to Mangos 6848. Source: Mangos.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-25 16:36:50 -06:00
parent 52f2e35d65
commit f6ea784eda
22 changed files with 402 additions and 244 deletions
+13 -3
View File
@@ -11936,7 +11936,7 @@ void Player::SendPreparedQuest( uint64 guid )
else if( status == DIALOG_STATUS_INCOMPLETE )
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, false, true );
// Send completable on repeatable quest if player don't have quest
else if( pQuest->IsRepeatable() )
else if( pQuest->IsRepeatable() && !pQuest->IsDaily() )
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanCompleteRepeatableQuest(pQuest), true );
else
PlayerTalkClass->SendQuestGiverQuestDetails( pQuest, guid, true );
@@ -12178,7 +12178,7 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
if(!pQuest->IsAutoComplete() && GetQuestStatus(pQuest->GetQuestId()) != QUEST_STATUS_COMPLETE)
return false;
// daily quest can't be rewarded (10 daily quest already completed)
// daily quest can't be rewarded (25 daily quest already completed)
if(!SatisfyQuestDay(pQuest,true))
return false;
@@ -12779,6 +12779,15 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
if(exclude_Id == qInfo->GetQuestId())
continue;
// not allow have daily quest if daily quest from exclusive group already recently completed
Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id);
if( !SatisfyQuestDay(Nquest, false) )
{
if( msg )
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
return false;
}
QuestStatusMap::iterator i_exstatus = mQuestStatus.find( exclude_Id );
// alternative quest already started or completed
@@ -14658,7 +14667,8 @@ void Player::_LoadQuestStatus(QueryResult *result)
// add to quest log
if( slot < MAX_QUEST_LOG_SIZE &&
( questStatusData.m_status==QUEST_STATUS_INCOMPLETE ||
questStatusData.m_status==QUEST_STATUS_COMPLETE && !questStatusData.m_rewarded ) )
questStatusData.m_status==QUEST_STATUS_COMPLETE &&
(!questStatusData.m_rewarded || pQuest->IsDaily()) ) )
{
SetQuestSlot(slot,quest_id,quest_time);