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Code Style: tab to spaces
--HG-- branch : trunk
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+2
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@@ -297,9 +297,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
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// 0x08000000
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if(GetTypeId() == TYPEID_PLAYER && this->ToPlayer()->isInFlight())
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{
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//WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
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//WPAssert(this->ToPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
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FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(const_cast<Player*>(this->ToPlayer())->GetMotionMaster()->top());
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FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(const_cast<Player*>(this->ToPlayer())->GetMotionMaster()->top());
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uint32 flags3 = MOVEFLAG_GLIDE;
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