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Core/Misc: Some minor cleanups
Fixed SQL added in prev commit.
This commit is contained in:
@@ -641,20 +641,21 @@ const float m_diminishing_k[MAX_CLASSES] =
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float Player::GetMissPercentageFromDefence() const
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{
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const float miss_cap[MAX_CLASSES] =
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float const miss_cap[MAX_CLASSES] =
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{
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16.00f, // Warrior //correct
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16.00f, // Paladin //correct
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16.00f, // Hunter //?
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16.00f, // Rogue //?
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16.00f, // Priest //?
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16.00f, // DK //correct
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16.00f, // Shaman //?
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16.00f, // Mage //?
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16.00f, // Warlock //?
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0.0f, // ??
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16.00f // Druid //?
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16.00f, // Warrior //correct
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16.00f, // Paladin //correct
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16.00f, // Hunter //?
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16.00f, // Rogue //?
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16.00f, // Priest //?
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16.00f, // DK //correct
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16.00f, // Shaman //?
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16.00f, // Mage //?
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16.00f, // Warlock //?
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0.0f, // ??
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16.00f // Druid //?
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};
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float diminishing = 0.0f, nondiminishing = 0.0f;
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// Modify value from defense skill (only bonus from defense rating diminishes)
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nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
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@@ -669,17 +670,17 @@ void Player::UpdateParryPercentage()
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{
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const float parry_cap[MAX_CLASSES] =
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{
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47.003525f, // Warrior
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47.003525f, // Paladin
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145.560408f, // Hunter
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145.560408f, // Rogue
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0.0f, // Priest
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47.003525f, // DK
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145.560408f, // Shaman
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0.0f, // Mage
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0.0f, // Warlock
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0.0f, // ??
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0.0f // Druid
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47.003525f, // Warrior
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47.003525f, // Paladin
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145.560408f, // Hunter
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145.560408f, // Rogue
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0.0f, // Priest
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47.003525f, // DK
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145.560408f, // Shaman
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0.0f, // Mage
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0.0f, // Warlock
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0.0f, // ??
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0.0f // Druid
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};
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// No parry
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@@ -706,17 +707,17 @@ void Player::UpdateDodgePercentage()
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{
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const float dodge_cap[MAX_CLASSES] =
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{
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88.129021f, // Warrior
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88.129021f, // Paladin
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145.560408f, // Hunter
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145.560408f, // Rogue
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150.375940f, // Priest
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88.129021f, // DK
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145.560408f, // Shaman
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150.375940f, // Mage
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150.375940f, // Warlock
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0.0f, // ??
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116.890707f // Druid
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88.129021f, // Warrior
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88.129021f, // Paladin
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145.560408f, // Hunter
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145.560408f, // Rogue
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150.375940f, // Priest
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88.129021f, // DK
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145.560408f, // Shaman
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150.375940f, // Mage
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150.375940f, // Warlock
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0.0f, // ??
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116.890707f // Druid
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};
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float diminishing = 0.0f, nondiminishing = 0.0f;
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