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https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 05:49:41 -04:00
Core: More codestyle cleanups
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@@ -403,7 +403,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
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AddUnitState(UNIT_STAT_MOVE);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player)
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{
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WorldPacket data(SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
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data.append(GetPackGUID());
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@@ -675,7 +675,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
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{
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Player *killer = this->ToPlayer();
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Player* killer = this->ToPlayer();
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// in bg, count dmg if victim is also a player
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if (pVictim->GetTypeId() == TYPEID_PLAYER)
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@@ -853,7 +853,7 @@ void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered,
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if (!originalCaster && triggeredByAura)
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originalCaster = triggeredByAura->GetCasterGUID();
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Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
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Spell* spell = new Spell(this, spellInfo, triggered, originalCaster);
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spell->m_CastItem = castItem;
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spell->prepare(&targets, triggeredByAura);
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@@ -893,7 +893,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
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if (!originalCaster && triggeredByAura)
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originalCaster = triggeredByAura->GetCasterGUID();
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Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
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Spell* spell = new Spell(this, spellInfo, triggered, originalCaster);
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if (castItem)
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{
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@@ -924,7 +924,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
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if (!originalCaster && triggeredByAura)
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originalCaster = triggeredByAura->GetCasterGUID();
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Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
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Spell* spell = new Spell(this, spellInfo, triggered, originalCaster);
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SpellCastTargets targets;
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targets.setDst(x, y, z, GetOrientation());
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@@ -960,7 +960,7 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
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if (!originalCaster && triggeredByAura)
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originalCaster = triggeredByAura->GetCasterGUID();
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Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
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Spell* spell = new Spell(this, spellInfo, triggered, originalCaster);
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SpellCastTargets targets;
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targets.setGOTarget(go);
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@@ -2973,7 +2973,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
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ASSERT(spellType < CURRENT_MAX_SPELL);
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//sLog->outDebug(LOG_FILTER_UNITS, "Interrupt spell for unit %u.", GetEntry());
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Spell *spell = m_currentSpells[spellType];
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Spell* spell = m_currentSpells[spellType];
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if (spell
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&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
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&& (withInstant || spell->GetCastTime() > 0))
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@@ -4789,7 +4789,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
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SendMessageToSet(&data, true);
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}
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void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
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void Unit::SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
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{
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SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
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log.damage = Damage - AbsorbedDamage - Resist - Blocked;
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@@ -4860,7 +4860,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
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SendMessageToSet(&data, true);
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}
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void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
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void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
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{
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WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
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data << uint32(spellID);
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@@ -4947,7 +4947,7 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
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SendMessageToSet(&data, true);
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}
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void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
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void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType*/, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
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{
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CalcDamageInfo dmgInfo;
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dmgInfo.HitInfo = HitInfo;
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@@ -9156,7 +9156,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
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if (GetGUID() != guid)
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{
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if (const Player *player = ToPlayer())
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if (const Player* player = ToPlayer())
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sLog->outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction());
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else if (const Creature *creature = ToCreature())
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sLog->outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction());
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@@ -9427,7 +9427,7 @@ bool Unit::IsNeutralToAll() const
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return my_faction->IsNeutralToAll();
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}
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bool Unit::Attack(Unit *victim, bool meleeAttack)
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bool Unit::Attack(Unit* victim, bool meleeAttack)
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{
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if (!victim || victim == this)
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return false;
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@@ -9999,7 +9999,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
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charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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charm->ToPlayer()->UpdatePvPState();
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}
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else if (Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
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else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
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{
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charm->m_ControlledByPlayer = true;
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charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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@@ -10058,7 +10058,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth)
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return gain;
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}
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Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
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Unit* Unit::SelectMagnetTarget(Unit* victim, SpellEntry const *spellInfo)
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{
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if (!victim)
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return NULL;
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@@ -10115,7 +10115,7 @@ void Unit::RemoveAllControlled()
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while (!m_Controlled.empty())
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{
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Unit *target = *m_Controlled.begin();
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Unit* target = *m_Controlled.begin();
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m_Controlled.erase(m_Controlled.begin());
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if (target->GetCharmerGUID() == GetGUID())
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target->RemoveCharmAuras();
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@@ -12744,7 +12744,7 @@ void Unit::TauntApply(Unit* taunter)
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if (this->ToCreature()->HasReactState(REACT_PASSIVE))
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return;
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Unit *target = getVictim();
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Unit* target = getVictim();
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if (target && target == taunter)
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return;
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@@ -12770,7 +12770,7 @@ void Unit::TauntFadeOut(Unit *taunter)
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if (this->ToCreature()->HasReactState(REACT_PASSIVE))
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return;
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Unit *target = getVictim();
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Unit* target = getVictim();
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if (!target || target != taunter)
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return;
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@@ -15134,7 +15134,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
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if (Player* modOwner = caster->GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
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if (Unit *target = GetNextRandomRaidMemberOrPet(radius))
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if (Unit* target = GetNextRandomRaidMemberOrPet(radius))
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{
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CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster_guid);
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if (Aura * aura = target->GetAura(spellProto->Id, caster->GetGUID()))
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@@ -15247,7 +15247,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
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Player* looter = player;
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if (Group *group = player->GetGroup())
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if (Group* group = player->GetGroup())
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{
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group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
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@@ -15472,8 +15472,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
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}
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else if (victim->GetTypeId() == TYPEID_UNIT)
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{
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Player *killer = this->ToPlayer();
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Creature *killed = victim->ToCreature();
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Player* killer = this->ToPlayer();
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Creature* killed = victim->ToCreature();
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sScriptMgr->OnCreatureKill(killer, killed);
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}
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}
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@@ -15481,8 +15481,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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{
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Creature *killer = this->ToCreature();
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Player *killed = victim->ToPlayer();
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Creature* killer = this->ToCreature();
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Player* killed = victim->ToPlayer();
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sScriptMgr->OnPlayerKilledByCreature(killer, killed);
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}
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}
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@@ -16165,7 +16165,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
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}
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}
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Aura * Unit::AddAura(uint32 spellId, Unit *target)
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Aura * Unit::AddAura(uint32 spellId, Unit* target)
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{
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if (!target)
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return NULL;
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@@ -16180,7 +16180,7 @@ Aura * Unit::AddAura(uint32 spellId, Unit *target)
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return AddAura(spellInfo, MAX_EFFECT_MASK, target);
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}
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Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target)
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Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit* target)
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{
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if (!spellInfo)
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return NULL;
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@@ -16204,7 +16204,7 @@ Aura * Unit::AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target)
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return NULL;
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}
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void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
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void Unit::SetAuraStack(uint32 spellId, Unit* target, uint32 stack)
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{
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Aura *aura = target->GetAura(spellId, GetGUID());
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if (!aura)
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@@ -16363,7 +16363,7 @@ void Unit::UpdateObjectVisibility(bool forced)
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void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
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{
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Player *player = NULL;
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Player* player = NULL;
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if (GetTypeId() == TYPEID_PLAYER)
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player = (Player*)this;
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else if (GetCharmer())
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@@ -16746,7 +16746,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
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if (itr->second.IsFitToRequirements(clicker, this))
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{
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Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
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Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
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Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
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uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(itr->second.spellId);
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