Core: Clean up some more silly warnings

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2011-05-09 03:37:31 +02:00
parent b5fcd880e3
commit eff3c1f98a
2 changed files with 8 additions and 6 deletions
@@ -111,8 +111,8 @@ bool SummonList::HasEntry(uint32 entry)
ScriptedAI::ScriptedAI(Creature* pCreature) : CreatureAI(pCreature),
me(pCreature),
IsFleeing(false),
_isCombatMovementAllowed(true),
_evadeCheckCooldown(2500)
_evadeCheckCooldown(2500),
_isCombatMovementAllowed(true)
{
_isHeroic = me->GetMap()->IsHeroic();
_difficulty = Difficulty(me->GetMap()->GetSpawnMode());
@@ -505,9 +505,11 @@ void Scripted_NoMovementAI::AttackStart(Unit* target)
DoStartNoMovement(target);
}
BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature)
, _bossId(bossId), summons(creature), instance(creature->GetInstanceScript())
, _boundary(instance ? instance->GetBossBoundary(bossId) : NULL)
BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
instance(creature->GetInstanceScript()),
summons(creature),
_boundary(instance ? instance->GetBossBoundary(bossId) : NULL),
_bossId(bossId)
{
}