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https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-13 11:34:07 -04:00
Core/Misc:
Clearing compile errors since UpdateFields were changed: - Completely remove ammo (Cataclysm change) - Revert some changes with power/maxpower and only store the 5 needed powers in db (the rest is useless) - Remove GuildId from corpse - Move PLAYER_GUILDID to character db (removed updatefield) Note: Compile is still not working as we need to change currency handling
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@@ -287,13 +287,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
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uint16 index = UNIT_FIELD_ATTACK_POWER;
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uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
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uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
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if (ranged)
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{
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index = UNIT_FIELD_RANGED_ATTACK_POWER;
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index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
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index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
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switch (getClass())
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@@ -437,10 +435,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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}
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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Pet* pet = GetPet(); //update pet's AP
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//automatically update weapon damage after attack power modification
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@@ -968,13 +963,11 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
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UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
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uint16 index = UNIT_FIELD_ATTACK_POWER;
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uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
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uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
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if (ranged)
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{
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index = UNIT_FIELD_RANGED_ATTACK_POWER;
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index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
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index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
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}
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@@ -983,7 +976,6 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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//automatically update weapon damage after attack power modification
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@@ -1336,8 +1328,6 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
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//UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
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//UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
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//UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);
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