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https://github.com/araxiaonline/TrinityCore2.git
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*Merge with Trinity 783.
--HG-- branch : trunk
This commit is contained in:
+35
-23
@@ -1150,13 +1150,14 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
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SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
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CalculateSpellDamage(&damageInfo, damage, spellInfo);
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damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
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CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
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SendSpellNonMeleeDamageLog(&damageInfo);
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DealSpellDamage(&damageInfo, true);
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return damageInfo.damage;
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}
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void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
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void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
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{
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SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
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Unit *pVictim = damageInfo->target;
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@@ -1184,16 +1185,16 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
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{
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//Calculate armor mitigation
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damage = CalcArmorReducedDamage(pVictim, damage);
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//damage = CalcArmorReducedDamage(pVictim, damage);
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// Get blocked status
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blocked = isSpellBlocked(pVictim, spellInfo, attackType);
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}
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// Magical Damage
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else
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/*else
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{
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// Calculate damage bonus
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damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
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}
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}*/
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if (crit)
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{
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damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
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@@ -1239,7 +1240,7 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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case SPELL_DAMAGE_CLASS_MAGIC:
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{
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// Calculate damage bonus
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damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
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//damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
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// If crit add critical bonus
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if (crit)
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{
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@@ -1253,6 +1254,9 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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break;
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}
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if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
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damage = CalcArmorReducedDamage(pVictim, damage);
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// Calculate absorb resist
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if(damage > 0)
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{
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@@ -6713,7 +6717,6 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
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((WorldObject*)this)->SendMessageToSet(&data, true);
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((Creature*)this)->CallAssistance();
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((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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}
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// delay offhand weapon attack to next attack time
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@@ -7038,6 +7041,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
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return pdamage;
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if(spellProto->SchoolMask == SPELL_SCHOOL_MASK_NORMAL)
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return pdamage;
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//damage = CalcArmorReducedDamage(pVictim, damage);
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int32 BonusDamage = 0;
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if( GetTypeId()==TYPEID_UNIT )
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{
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@@ -8299,18 +8306,19 @@ void Unit::SetInCombatState(bool PvP)
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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if(isCharmed() || GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet())
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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if(GetTypeId() != TYPEID_PLAYER)
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((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
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if(GetTypeId() == TYPEID_PLAYER && GetPetGUID())
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if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
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{
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if(Pet *pet = GetPet())
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{
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pet->UpdateSpeed(MOVE_RUN, true);
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pet->UpdateSpeed(MOVE_SWIM, true);
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pet->UpdateSpeed(MOVE_FLIGHT, true);
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}
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UpdateSpeed(MOVE_RUN, true);
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UpdateSpeed(MOVE_SWIM, true);
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UpdateSpeed(MOVE_FLIGHT, true);
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}
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else if(!isCharmed())
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return;
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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}
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void Unit::ClearInCombat()
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@@ -8318,19 +8326,22 @@ void Unit::ClearInCombat()
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m_CombatTimer = 0;
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
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if(isCharmed() || GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet())
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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// Player's state will be cleared in Player::UpdateContestedPvP
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if(GetTypeId()!=TYPEID_PLAYER)
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clearUnitState(UNIT_STAT_ATTACK_PLAYER);
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if(GetTypeId() == TYPEID_PLAYER && GetPetGUID())
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if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
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{
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if(Pet *pet = GetPet())
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if(Unit *owner = GetOwner())
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{
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for(int i = 0; i < MAX_MOVE_TYPE; ++i)
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pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
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SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
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}
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}
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else if(!isCharmed())
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return;
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
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}
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//TODO: remove this function
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@@ -10086,7 +10097,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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{
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sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
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SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
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CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
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uint32 damage = SpellDamageBonus(pTarget, spellInfo, auraModifier->m_amount, SPELL_DIRECT_DAMAGE);
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CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
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SendSpellNonMeleeDamageLog(&damageInfo);
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DealSpellDamage(&damageInfo, true);
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break;
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