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Core/Object:
- Corrected the flag and use of UPDATEFLAG_LOWGUID. - Send proper positions for objects on transports. - Rename UPDATEFLAG_HAS_POSITION -> UPDATEFLAG_STATIONARY_POSITION - Added some comments
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@@ -38,7 +38,7 @@ GameObject::GameObject() : WorldObject(false), m_model(NULL), m_goValue(new Game
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m_objectType |= TYPEMASK_GAMEOBJECT;
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m_objectTypeId = TYPEID_GAMEOBJECT;
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m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
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m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION);
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m_valuesCount = GAMEOBJECT_END;
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m_respawnTime = 0;
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