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Core/ObjectMgr: Refactor group related functions into dedicated class
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@@ -20,6 +20,7 @@
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#include "QuestDef.h"
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#include "GameObjectAI.h"
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#include "ObjectMgr.h"
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#include "GroupMgr.h"
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#include "PoolMgr.h"
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#include "SpellMgr.h"
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#include "Spell.h"
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@@ -500,7 +501,7 @@ void GameObject::Update(uint32 diff)
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{
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if (m_groupLootTimer <= diff)
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{
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Group* group = sObjectMgr->GetGroupByGUID(lootingGroupLowGUID);
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Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
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if (group)
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group->EndRoll(&loot);
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m_groupLootTimer = 0;
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