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Core/Commands: Add .cast dest #spellid #x #y #z which orders selected unit to cast a spell at selected destination.
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@@ -386,6 +386,7 @@ INSERT INTO `command` VALUES
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('cast dist',3,'Syntax: .cast dist #spellid [#dist [triggered]]\r\n You will cast spell to pint at distance #dist. If ''trigered'' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.'),
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('cast self',3,'Syntax: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If ''trigered'' or part provided then spell casted with triggered flag.'),
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('cast target',3,'Syntax: .cast target #spellid [triggered]\r\n Selected target will cast #spellid to his victim. If ''trigered'' or part provided then spell casted with triggered flag.'),
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('cast dest',3,'Syntax: .cast dest #spellid #x #y #z [triggered]\r\n Selected target will cast #spellid at provided destination. If ''trigered'' or part provided then spell casted with triggered flag.'),
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('character customize',2,'Syntax: .character customize [$name]\r\n\r\nMark selected in game or by $name in command character for customize at next login.'),
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('character erase',4,'Syntax: .character erase $name\r\n\r\nDelete character $name. Character finally deleted in case any deleting options.'),
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('character deleted delete', 4, 'Syntax: .character deleted delete #guid|$name\r\n\r\nCompletely deletes the selected characters.\r\nIf $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.'),
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