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Core/Mechanic: Remove unneeded(now) argument.
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@@ -639,7 +639,7 @@ const float m_diminishing_k[MAX_CLASSES] =
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0.9720f // Druid
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};
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float Player::GetMissPercentageFromDefence(WeaponAttackType attType) const
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float Player::GetMissPercentageFromDefence() const
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{
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const float miss_cap[MAX_CLASSES] =
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{
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