Core/Movement: Fixed knockback visibility for other players (no more "teleport") and knockback strength from creature spells (this does not fix knocking creatures back)

This commit is contained in:
Shauren
2011-09-30 18:24:12 +02:00
parent 18aad847e1
commit da54fb92d5
4 changed files with 20 additions and 8 deletions
+1 -1
View File
@@ -16510,7 +16510,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
data.append(GetPackGUID());
data << uint32(0); // Sequence
data << uint32(0); // counter
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(speedXY); // Horizontal speed