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https://github.com/araxiaonline/TrinityCore2.git
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*More update about positions.
*Ulduar: do not allow demolisher to regenerate pyrite. Player must shoot down and grab the containers to refill pyrite. --HG-- branch : trunk
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@@ -70,12 +70,10 @@ void DynamicObject::RemoveFromWorld()
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}
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}
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bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, float x, float y, float z, int32 duration, float radius, bool active)
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bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, const Position &pos, int32 duration, float radius, bool active)
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{
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SetMap(caster->GetMap());
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Relocate(x, y, z, 0);
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Relocate(pos);
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if(!IsPositionValid())
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{
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sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effMask,GetPositionX(),GetPositionY());
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@@ -90,9 +88,9 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32
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SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
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SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
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SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
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SetFloatValue( DYNAMICOBJECT_POS_X, x );
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SetFloatValue( DYNAMICOBJECT_POS_Y, y );
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SetFloatValue( DYNAMICOBJECT_POS_Z, z );
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SetFloatValue( DYNAMICOBJECT_POS_X, pos.m_positionX );
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SetFloatValue( DYNAMICOBJECT_POS_Y, pos.m_positionY );
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SetFloatValue( DYNAMICOBJECT_POS_Z, pos.m_positionZ );
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SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
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m_aliveDuration = duration;
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