Fix warnings

This commit is contained in:
Spp
2011-12-15 11:12:15 +01:00
parent e504fc88d6
commit d59c5e627f
14 changed files with 17 additions and 32 deletions
@@ -543,7 +543,6 @@ bool npc_escortAI::GetWaypointPosition(uint32 pointId, float& x, float& y, float
if (waypoints.empty())
return false;
ScriptPointVector::const_iterator itrEnd = waypoints.end();
for (ScriptPointVector::const_iterator itr = waypoints.begin(); itr != waypoints.end(); ++itr)
{
if (itr->uiPointId == pointId)
+1 -1
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@@ -18903,7 +18903,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
void Player::_SaveSpells(SQLTransaction& trans)
{
for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
trans->PAppend("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
+1 -6
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@@ -1926,12 +1926,7 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
CombatStart(victim);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
uint32 hitInfo;
if (attType == BASE_ATTACK)
hitInfo = HITINFO_NORMALSWING2;
else if (attType == OFF_ATTACK)
hitInfo = HITINFO_LEFTSWING;
else
if (attType != BASE_ATTACK || attType != OFF_ATTACK)
return; // ignore ranged case
// melee attack spell casted at main hand attack only - no normal melee dmg dealt
+2 -2
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@@ -3818,11 +3818,11 @@ void ObjectMgr::LoadQuests()
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check for proper RequiredSkillId value (skill case)
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
{
if (qinfo->RequiredSkillId != skill_id)
{
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%i).",
sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
//override, and force proper value here?
}
@@ -47,11 +47,10 @@ template<>
void
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
{
float X, Y, Z, z, nx, ny, nz, ori, dist;
float X, Y, Z, nx, ny, nz, ori, dist;
creature.GetHomePosition(X, Y, Z, ori);
z = creature.GetPositionZ();
Map const* map = creature.GetBaseMap();
// For 2D/3D system selection
@@ -878,19 +878,18 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
uint32 TotalCost = 0;
if (itemGUID)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
TotalCost = _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
_player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
}
else
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
TotalCost = _player->DurabilityRepairAll(true, discountMod, guildBank);
_player->DurabilityRepairAll(true, discountMod, guildBank);
}
}
@@ -311,21 +311,16 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
uint64 ownerguid = 0;
uint32 type;
std::string name = "NO_NAME_FOR_GUID";
uint8 signs = 0;
QueryResult result = CharacterDatabase.PQuery(
"SELECT ownerguid, name, "
" (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
" type "
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));
QueryResult result = CharacterDatabase.PQuery("SELECT ownerguid, name, type"
"FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
if (result)
{
Field* fields = result->Fetch();
ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
name = fields[1].GetString();
signs = fields[2].GetUInt8();
type = fields[3].GetUInt32();
type = fields[2].GetUInt32();
}
else
{
+1 -1
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@@ -635,7 +635,7 @@ class World
/// Are we in the middle of a shutdown?
bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
uint32 const GetShutDownTimeLeft() { return m_ShutdownTimer; }
uint32 GetShutDownTimeLeft() const { return m_ShutdownTimer; }
void ShutdownServ(uint32 time, uint32 options, uint8 exitcode);
void ShutdownCancel();
void ShutdownMsg(bool show = false, Player* player = NULL);
@@ -582,7 +582,7 @@ public:
{
Unit* pJaina = GetClosestCreatureWithEntry(me, NPC_JAINA, 50.0f);
if (!pJaina)
pJaina = pJaina = me->SummonCreature(NPC_JAINA, 1895.48f, 1292.66f, 143.706f, 0.023475f, TEMPSUMMON_DEAD_DESPAWN, 180000);
pJaina = me->SummonCreature(NPC_JAINA, 1895.48f, 1292.66f, 143.706f, 0.023475f, TEMPSUMMON_DEAD_DESPAWN, 180000);
if (pJaina)
uiJainaGUID = pJaina->GetGUID();
bStepping = false;
@@ -590,7 +590,7 @@ class boss_freya : public CreatureScript
waveCount++;
}
void JustDied(Unit* who)
void JustDied(Unit* /*who*/)
{
//! Freya's chest is dynamically spawned on death by different spells.
const uint32 summonSpell[2][4] =
@@ -303,9 +303,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript
if (resetcheck_timer <= diff)
{
uint32 tempx, tempy;
tempx = uint32(me->GetPositionX());
tempy = uint32(me->GetPositionY());
uint32 tempx = uint32(me->GetPositionX());
if (tempx > 255 || tempx < 205)
{
EnterEvadeMode();
+1 -1
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@@ -573,7 +573,7 @@ public:
{
Talk(SAY_KUR_MORE);
if (Creature* temp = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
if (me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
Talk(SAY_KUR_MORE_TWO);
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
@@ -104,7 +104,7 @@ void utf8print(void* /*arg*/, const char* str)
printf(temp_buf);
#else
{
printf(str);
printf("%s", str);
fflush(stdout);
}
#endif
@@ -286,7 +286,7 @@ int RASocket::subnegotiate()
if (n >= 1024)
{
sLog->outRemote("RASocket::subnegotiate: allocated buffer 1024 bytes was too small for negotiation packet, size: %u", n);
sLog->outRemote("RASocket::subnegotiate: allocated buffer 1024 bytes was too small for negotiation packet, size: %u", uint32(n));
return -1;
}