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Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc. This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496: http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4 As a result, this commit has the advantages and the "disadvantages" too, like r7496. Please try to be polite if this commit causes some crashes. --HG-- branch : trunk
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@@ -141,7 +141,7 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const *
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Unit const * summoner = NULL;
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// Check summoners for party
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if (clickNpc->isSummon())
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summoner = ((TempSummon*)clickNpc)->GetSummoner();
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summoner = clickNpc->ToTempSummon()->GetSummoner();
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if (!summoner)
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summoner = clickNpc;
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