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*Fix the bug that creatures do not return to spawn point when players leave instance.
--HG-- branch : trunk
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@@ -283,6 +283,7 @@ ObjectGridStoper::Visit(CreatureMapType &m)
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iter->getSource()->CombatStop();
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iter->getSource()->DeleteThreatList();
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iter->getSource()->RemoveAllDynObjects();
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iter->getSource()->AI()->EnterEvadeMode();
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}
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}
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