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Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
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@@ -314,18 +314,17 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PREPARE_STATEMENT(CHAR_DEL_OLD_CORPSES, "DELETE FROM corpse WHERE corpseType = 0 OR time < (UNIX_TIMESTAMP(NOW()) - ?)", CONNECTION_ASYNC)
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// Creature respawn
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PREPARE_STATEMENT(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM creature_respawn", CONNECTION_SYNCH)
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PREPARE_STATEMENT(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_GUID, "DELETE FROM creature_respawn WHERE guid = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH)
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PREPARE_STATEMENT(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH)
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// Gameobject respawn
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PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM gameobject_respawn", CONNECTION_SYNCH)
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PREPARE_STATEMENT(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, instanceId) VALUES (?, ?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH)
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PREPARE_STATEMENT(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC)
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PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC)
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// GM Tickets
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PREPARE_STATEMENT(CHAR_SEL_GM_TICKETS, "SELECT ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed FROM gm_tickets", CONNECTION_SYNCH)
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