Core/ObjectMgr: Refactor sCreatureStorage

This commit is contained in:
leak
2011-04-28 22:57:08 +02:00
parent e2e9431ca3
commit c51c817a45
45 changed files with 474 additions and 396 deletions
@@ -421,7 +421,7 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO
{
if (loadDefault)
{
if (CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(me->GetEntry()))
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(me->GetEntry()))
me->LoadEquipment(creatureInfo->equipmentId, true);
return;