Rename some classes in grid system.

Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
This commit is contained in:
megamage
2011-10-18 10:53:34 -04:00
parent e3f8588a22
commit c29ff41001
39 changed files with 197 additions and 197 deletions
@@ -931,7 +931,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
GameObject* trapGO = NULL;
{
// using original GO distance
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
@@ -951,7 +951,7 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = NULL;
CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::NearestGameObjectFishingHole u_check(*this, range);