Fix crash in group loading.

--HG--
branch : trunk
This commit is contained in:
Spp
2010-03-10 08:58:22 +01:00
parent 7fd1789109
commit b957b2736b
2 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -3364,7 +3364,7 @@ void ObjectMgr::LoadGroups()
Group *group = NULL;
uint64 leaderGuid = 0;
uint32 count = 0;
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
if( !result )
@@ -3385,7 +3385,7 @@ void ObjectMgr::LoadGroups()
bar.step();
Field *fields = result->Fetch();
++count;
leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER);
leaderGuid = MAKE_NEW_GUID(fields[14].GetUInt32(),0,HIGHGUID_PLAYER);
group = new Group;
if(!group->LoadGroupFromDB(leaderGuid, result, false))