Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.

This commit is contained in:
QAston
2012-04-28 14:53:40 +02:00
parent 4b5e763d21
commit b899f5fc94
22 changed files with 68 additions and 55 deletions
+1 -1
View File
@@ -1282,7 +1282,7 @@ class spell_gen_launch : public SpellScriptLoader
void Launch()
{
WorldLocation const* const position = GetTargetDest();
WorldLocation const* const position = GetExplTargetDest();
if (Player* player = GetHitPlayer())
{