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Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.
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@@ -1282,7 +1282,7 @@ class spell_gen_launch : public SpellScriptLoader
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void Launch()
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{
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WorldLocation const* const position = GetTargetDest();
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WorldLocation const* const position = GetExplTargetDest();
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if (Player* player = GetHitPlayer())
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{
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