Core/World: Fixed realm character count queries getting lost

This commit is contained in:
Shauren
2011-04-25 13:31:02 +02:00
parent 2bbf83d695
commit b7353f38b0
6 changed files with 37 additions and 14 deletions

View File

@@ -109,6 +109,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_ADD_ACCOUNT_INSTANCE_LOCK_TIMES, "INSERT INTO account_instance_times (accountId, instanceId, releaseTime) VALUES (?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_NAME_CLASS, "SELECT name, class FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_LOAD_MATCH_MAKER_RATING, "SELECT matchMakerRating FROM character_arena_stats WHERE guid = ? AND slot = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_GET_CHARACTER_COUNT, "SELECT account, COUNT(guid) FROM characters WHERE account = ?", CONNECTION_ASYNC);
// Guild handling
// 0: uint32, 1: string, 2: uint32, 3: string, 4: string, 5: uint64, 6-10: uint32, 11: uint64