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Code Style: Remove trailing spaces
--HG-- branch : trunk
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@@ -92,7 +92,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const P
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// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
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// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
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// If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
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// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
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// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
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// I saw sniffed...
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SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
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SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
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@@ -166,7 +166,7 @@ int32 DynamicObject::GetDuration() const
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if (!m_aura)
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return m_duration;
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else
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return m_aura->GetDuration();
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return m_aura->GetDuration();
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}
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void DynamicObject::SetDuration(int32 newDuration)
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