Code Style: Remove trailing spaces

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 18:09:10 +02:00
parent f490ad5ac2
commit b27ce42704
153 changed files with 773 additions and 773 deletions
+2 -2
View File
@@ -92,7 +92,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const P
// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
// If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
// I saw sniffed...
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
@@ -166,7 +166,7 @@ int32 DynamicObject::GetDuration() const
if (!m_aura)
return m_duration;
else
return m_aura->GetDuration();
return m_aura->GetDuration();
}
void DynamicObject::SetDuration(int32 newDuration)