Cosmetic: Multiple cosmetic changes

- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
Spp
2011-09-29 12:43:05 +02:00
parent 8b820baa73
commit b16d2245bb
390 changed files with 1545 additions and 1545 deletions

View File

@@ -29,7 +29,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_GET_GUID_BY_NAME, "SELECT guid FROM characters WHERE name = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_GET_CHECK_NAME, "SELECT 1 FROM characters WHERE name = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_GET_SUM_CHARS, "SELECT COUNT(guid) FROM characters WHERE account = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_GET_CHAR_CREATE_INFO, "SELECT level, race, class FROM characters WHERE account = ? LIMIT 0,?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_GET_CHAR_CREATE_INFO, "SELECT level, race, class FROM characters WHERE account = ? LIMIT 0, ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_ADD_BAN, "INSERT INTO character_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?, 1)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SET_NOT_BANNED, "UPDATE character_banned SET active = 0 WHERE guid = ? AND active != 0", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_GET_BANINFO, "SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate, banreason, bannedby FROM character_banned WHERE guid = ? ORDER BY bandate ASC", CONNECTION_SYNCH)
@@ -227,7 +227,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// Game event saves
PREPARE_STATEMENT(CHAR_DEL_GAME_EVENT_SAVE, "DELETE FROM game_event_save WHERE eventEntry = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_SAVE, "INSERT INTO game_event_save (eventEntry, state, next_start) VALUES (?, ? , ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_SAVE, "INSERT INTO game_event_save (eventEntry, state, next_start) VALUES (?, ?, ?)", CONNECTION_ASYNC)
// Game event condition saves
PREPARE_STATEMENT(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE, "DELETE FROM game_event_condition_save WHERE eventEntry = ?", CONNECTION_ASYNC)