Cosmetic: Multiple cosmetic changes

- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
This commit is contained in:
Spp
2011-09-29 12:43:05 +02:00
parent 8b820baa73
commit b16d2245bb
390 changed files with 1545 additions and 1545 deletions

View File

@@ -68,7 +68,7 @@ bool Player::UpdateStats(Stats stat)
pet->UpdateStats(stat);
}
switch(stat)
switch (stat)
{
case STAT_STRENGTH:
UpdateShieldBlockValue();
@@ -472,7 +472,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
{
UnitMods unitMod;
switch(attType)
switch (attType)
{
case BASE_ATTACK:
default:
@@ -584,7 +584,7 @@ void Player::UpdateCritPercentage(WeaponAttackType attType)
uint16 index;
CombatRating cr;
switch(attType)
switch (attType)
{
case OFF_ATTACK:
modGroup = OFFHAND_CRIT_PERCENTAGE;
@@ -814,7 +814,7 @@ void Player::UpdateExpertise(WeaponAttackType attack)
if (expertise < 0)
expertise = 0;
switch(attack)
switch (attack)
{
case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break;
case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break;
@@ -998,7 +998,7 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
void Creature::UpdateDamagePhysical(WeaponAttackType attType)
{
UnitMods unitMod;
switch(attType)
switch (attType)
{
case BASE_ATTACK:
default:
@@ -1034,7 +1034,7 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct;
float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct;
switch(attType)
switch (attType)
{
case BASE_ATTACK:
default:
@@ -1221,7 +1221,7 @@ void Guardian::UpdateMaxHealth()
float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA);
float multiplicator;
switch(GetEntry())
switch (GetEntry())
{
case ENTRY_IMP: multiplicator = 8.4f; break;
case ENTRY_VOIDWALKER: multiplicator = 11.0f; break;
@@ -1246,7 +1246,7 @@ void Guardian::UpdateMaxPower(Powers power)
float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f;
float multiplicator = 15.0f;
switch(GetEntry())
switch (GetEntry())
{
case ENTRY_IMP: multiplicator = 4.95f; break;
case ENTRY_VOIDWALKER:
@@ -1386,7 +1386,7 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
// Pet's base damage changes depending on happiness
if (isHunterPet() && attType == BASE_ATTACK)
{
switch(ToPet()->GetHappinessState())
switch (ToPet()->GetHappinessState())
{
case HAPPY:
// 125% of normal damage