mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 22:09:40 -04:00
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
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@@ -843,7 +843,7 @@ void SmartGameObjectAI::Reset()
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bool SmartGameObjectAI::GossipHello(Player* player)
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{
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0 , 0 , false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go);
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return false;
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}
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@@ -863,14 +863,14 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
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// Called when a player accepts a quest from the gameobject.
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bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId() , 0 , false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, NULL, go);
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return false;
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}
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// Called when a player selects a quest reward.
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bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId() , opt , false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, NULL, go);
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return false;
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}
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@@ -880,7 +880,7 @@ uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/) { return 100; }
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// Called when the gameobject is destroyed (destructible buildings only).
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void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId , 0 , false, NULL, go);
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GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, NULL, go);
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}
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void SmartGameObjectAI::SetData(uint32 id, uint32 value)
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