Core/SmartAI: Fixed crashes when using timed actionlist for gameobjects.

This commit is contained in:
kaelima
2011-12-10 13:44:06 +01:00
parent 100bcd6aec
commit b10477a166
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -707,7 +707,7 @@ void SmartAI::SetRun(bool run)
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
else
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SendMovementFlagUpdate();
mRun = run;
}