Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions
+4 -4
View File
@@ -65,7 +65,7 @@ public:
{
if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY)
DoScriptText(RAND(SAY_GUARD_SIL_AGGRO1, SAY_GUARD_SIL_AGGRO2, SAY_GUARD_SIL_AGGRO3), me, who);
if (SpellEntry const* spell = me->reachWithSpellAttack(who))
if (SpellInfo const* spell = me->reachWithSpellAttack(who))
DoCast(who, spell->Id);
}
@@ -83,7 +83,7 @@ public:
if (buffTimer <= diff)
{
//Find a spell that targets friendly and applies an aura (these are generally buffs)
SpellEntry const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
SpellInfo const *info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
if (info && !globalCooldown)
{
@@ -111,7 +111,7 @@ public:
if (me->IsWithinMeleeRange(me->getVictim()))
{
bool healing = false;
SpellEntry const *info = NULL;
SpellInfo const *info = NULL;
//Select a healing spell if less than 30% hp
if (me->HealthBelowPct(30))
@@ -147,7 +147,7 @@ public:
if (!me->IsNonMeleeSpellCasted(false))
{
bool healing = false;
SpellEntry const *info = NULL;
SpellInfo const *info = NULL;
//Select a healing spell if less than 30% hp ONLY 33% of the time
if (me->HealthBelowPct(30) && 33 > urand(0, 99))