mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-13 11:34:07 -04:00
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
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@@ -63,7 +63,7 @@ bool Player::UpdateStats(Stats stat)
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if (stat == STAT_STAMINA || stat == STAT_INTELLECT || stat == STAT_STRENGTH)
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{
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Pet *pet = GetPet();
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Pet* pet = GetPet();
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if (pet)
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pet->UpdateStats(stat);
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}
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@@ -190,7 +190,7 @@ void Player::UpdateResistances(uint32 school)
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float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
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SetResistance(SpellSchools(school), int32(value));
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Pet *pet = GetPet();
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Pet* pet = GetPet();
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if (pet)
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pet->UpdateResistances(school);
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}
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@@ -220,7 +220,7 @@ void Player::UpdateArmor()
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SetArmor(int32(value));
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Pet *pet = GetPet();
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Pet* pet = GetPet();
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if (pet)
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pet->UpdateArmor();
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@@ -365,7 +365,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
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{
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// also gains % attack power from equipped weapon
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ItemTemplate const *proto = mainHand->GetTemplate();
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ItemTemplate const* proto = mainHand->GetTemplate();
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if (!proto)
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continue;
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@@ -442,7 +442,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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Pet *pet = GetPet(); //update pet's AP
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Pet* pet = GetPet(); //update pet's AP
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//automatically update weapon damage after attack power modification
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if (ranged)
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{
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@@ -798,7 +798,7 @@ void Player::UpdateExpertise(WeaponAttackType attack)
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int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE));
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Item *weapon = GetWeaponForAttack(attack, true);
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Item* weapon = GetWeaponForAttack(attack, true);
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AuraEffectList const& expAuras = GetAuraEffectsByType(SPELL_AURA_MOD_EXPERTISE);
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for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
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@@ -1078,7 +1078,7 @@ bool Guardian::UpdateStats(Stats stat)
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ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
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float ownersBonus = 0.0f;
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Unit *owner = GetOwner();
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Unit* owner = GetOwner();
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// Handle Death Knight Glyphs and Talents
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float mod = 0.75f;
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if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
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@@ -1090,7 +1090,7 @@ bool Guardian::UpdateStats(Stats stat)
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default: break;
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}
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// Ravenous Dead
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AuraEffect const *aurEff = NULL;
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AuraEffect const* aurEff = NULL;
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// Check just if owner has Ravenous Dead since it's effect is not an aura
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aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
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if (aurEff)
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