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https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-15 04:23:09 -04:00
Core: Fix more warnings
--HG-- branch : trunk
This commit is contained in:
@@ -43,7 +43,7 @@ class spell_ex_5581 : public SpellScriptLoader
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// function called on server startup
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// checks if script has data required for it to work
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bool Validate(SpellEntry const * spellEntry)
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bool Validate(SpellEntry const * /*spellEntry*/)
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{
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// check if spellid 70522 exists in dbc, we will trigger it later
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if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
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@@ -71,11 +71,10 @@ class spell_ex_5581 : public SpellScriptLoader
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delete localVariable2;
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}
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void HandleDummy(SpellEffIndex effIndex)
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
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sLog.outString("SPELL_EFFECT_DUMMY is executed on target!");
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sLog.outString(localVariable.c_str());
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// make caster cast a spell on a unit target of effect
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if (Unit * target = GetHitUnit())
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GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
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@@ -156,7 +155,7 @@ class spell_ex_66244 : public SpellScriptLoader
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return false;
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}
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void HandleEffectApply(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode)
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void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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{
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sLog.outString("Aura Effect is about to be applied on target!");
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Unit * target = aurApp->GetTarget();
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@@ -164,7 +163,7 @@ class spell_ex_66244 : public SpellScriptLoader
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target->CastSpell(target, SPELL_TRIGGERED, true);
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}
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void HandleEffectRemove(AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode)
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void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp, AuraEffectHandleModes /*mode*/)
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{
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sLog.outString("Aura Effect is just removed on target!");
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Unit * target = aurApp->GetTarget();
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@@ -176,7 +175,7 @@ class spell_ex_66244 : public SpellScriptLoader
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target->CastSpell(caster, SPELL_TRIGGERED, true);
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}
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void HandleEffectPeriodic(AuraEffect const * aurEff, AuraApplication const * aurApp)
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void HandleEffectPeriodic(AuraEffect const * /*aurEff*/, AuraApplication const * aurApp)
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{
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sLog.outString("Perioidic Aura Effect is does a tick on target!");
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Unit * target = aurApp->GetTarget();
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@@ -191,7 +190,7 @@ class spell_ex_66244 : public SpellScriptLoader
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aurEff->ChangeAmount(aurEff->GetAmount() * 2);
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}
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void HandleEffectCalcAmount(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated)
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void HandleEffectCalcAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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{
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sLog.outString("Amount of Aura Effect is being calculated now!");
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// we're setting amount to 0
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@@ -200,7 +199,7 @@ class spell_ex_66244 : public SpellScriptLoader
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canBeRecalculated = false;
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}
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void HandleEffectCalcPeriodic(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude)
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void HandleEffectCalcPeriodic(AuraEffect const * /*aurEff*/, bool & isPeriodic, int32 & amplitude)
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{
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sLog.outString("Periodic data of Aura Effect is being calculated now!");
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// we're setting aura to be periodic and tick every 10 seconds
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@@ -208,7 +207,7 @@ class spell_ex_66244 : public SpellScriptLoader
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amplitude = 2 * IN_MILLISECONDS;
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}
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void HandleEffectCalcSpellMod(AuraEffect * const aurEff, SpellModifier *& spellMod)
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void HandleEffectCalcSpellMod(AuraEffect * const /*aurEff*/, SpellModifier *& spellMod)
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{
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sLog.outString("SpellMod data of Aura Effect is being calculated now!");
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// we don't want spellmod for example
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