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Backport from TC2 (resp. Mangos) conf options Death.Bones.* for disable bones
creating from corpse in world zones or in arena/bg. --HG-- branch : trunk
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@@ -38,6 +38,7 @@
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#include "Opcodes.h"
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#include "ObjectDefines.h"
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#include "MapInstanced.h"
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#include "World.h"
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#include <cmath>
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@@ -423,7 +424,7 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma
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}
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Corpse*
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ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
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ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
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{
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Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
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if(!corpse)
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@@ -449,7 +450,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid)
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Corpse *bones = NULL;
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// create the bones only if the map and the grid is loaded at the corpse's location
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if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
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// ignore bones creating option in case insignia
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if (map && (insignia ||
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(map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) &&
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!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
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{
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// Create bones, don't change Corpse
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bones = new Corpse;
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