Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-23 23:25:44 +01:00
parent 95daf7998f
commit 928443d899
245 changed files with 5711 additions and 5714 deletions
+103 -103
View File
@@ -214,7 +214,7 @@ public:
static bool HandleReloadAllLootCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables...");
sLog->outString("Re-Loading Loot Tables...");
LoadLootTables();
handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -238,7 +238,7 @@ public:
HandleReloadQuestPOICommand(handler,"a");
HandleReloadQuestTemplateCommand(handler,"a");
sLog.outString("Re-Loading Quests Relations...");
sLog->outString("Re-Loading Quests Relations...");
sObjectMgr->LoadQuestRelations();
handler->SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.");
return true;
@@ -246,14 +246,14 @@ public:
static bool HandleReloadAllScriptsCommand(ChatHandler* handler, const char* /*args*/)
{
if (sWorld.IsScriptScheduled())
if (sWorld->IsScriptScheduled())
{
handler->PSendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
return false;
}
sLog.outString("Re-Loading Scripts...");
sLog->outString("Re-Loading Scripts...");
HandleReloadGameObjectScriptsCommand(handler,"a");
HandleReloadGossipScriptsCommand(handler,"a");
HandleReloadEventScriptsCommand(handler,"a");
@@ -326,8 +326,8 @@ public:
static bool HandleReloadConfigCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading config settings...");
sWorld.LoadConfigSettings(true);
sLog->outString("Re-Loading config settings...");
sWorld->LoadConfigSettings(true);
sMapMgr->InitializeVisibilityDistanceInfo();
handler->SendGlobalGMSysMessage("World config settings reloaded.");
return true;
@@ -335,7 +335,7 @@ public:
static bool HandleReloadAccessRequirementCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Access Requirement definitions...");
sLog->outString("Re-Loading Access Requirement definitions...");
sObjectMgr->LoadAccessRequirements();
handler->SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
return true;
@@ -343,7 +343,7 @@ public:
static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Additional Achievement Criteria Data...");
sLog->outString("Re-Loading Additional Achievement Criteria Data...");
sAchievementMgr->LoadAchievementCriteriaData();
handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
return true;
@@ -351,7 +351,7 @@ public:
static bool HandleReloadAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Achievement Reward Data...");
sLog->outString("Re-Loading Achievement Reward Data...");
sAchievementMgr->LoadRewards();
handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
return true;
@@ -359,7 +359,7 @@ public:
static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Tavern Area Triggers...");
sLog->outString("Re-Loading Tavern Area Triggers...");
sObjectMgr->LoadTavernAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
return true;
@@ -367,7 +367,7 @@ public:
static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading AreaTrigger teleport definitions...");
sLog->outString("Re-Loading AreaTrigger teleport definitions...");
sObjectMgr->LoadAreaTriggerTeleports();
handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
return true;
@@ -375,8 +375,8 @@ public:
static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Autobroadcast...");
sWorld.LoadAutobroadcasts();
sLog->outString("Re-Loading Autobroadcast...");
sWorld->LoadAutobroadcasts();
handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
return true;
}
@@ -390,7 +390,7 @@ public:
static bool HandleReloadOnKillReputationCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading creature award reputation definitions...");
sLog->outString("Re-Loading creature award reputation definitions...");
sObjectMgr->LoadReputationOnKill();
handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
return true;
@@ -418,7 +418,7 @@ public:
return false;
}
sLog.outString("Reloading creature template entry %u", entry);
sLog->outString("Reloading creature template entry %u", entry);
Field *fields = result->Fetch();
@@ -539,7 +539,7 @@ public:
static bool HandleReloadCreatureQuestRelationsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Loading Quests Relations... (`creature_questrelation`)");
sLog->outString("Loading Quests Relations... (`creature_questrelation`)");
sObjectMgr->LoadCreatureQuestRelations();
handler->SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.");
return true;
@@ -547,7 +547,7 @@ public:
static bool HandleReloadCreatureLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Loading Linked Respawns... (`creature_linked_respawn`)");
sLog->outString("Loading Linked Respawns... (`creature_linked_respawn`)");
sObjectMgr->LoadCreatureLinkedRespawn();
handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
return true;
@@ -555,7 +555,7 @@ public:
static bool HandleReloadCreatureQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Loading Quests Relations... (`creature_involvedrelation`)");
sLog->outString("Loading Quests Relations... (`creature_involvedrelation`)");
sObjectMgr->LoadCreatureInvolvedRelations();
handler->SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.");
return true;
@@ -563,7 +563,7 @@ public:
static bool HandleReloadGossipMenuCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading `gossip_menu` Table!");
sLog->outString("Re-Loading `gossip_menu` Table!");
sObjectMgr->LoadGossipMenu();
handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -572,7 +572,7 @@ public:
static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading `gossip_menu_option` Table!");
sLog->outString("Re-Loading `gossip_menu_option` Table!");
sObjectMgr->LoadGossipMenuItems();
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -581,7 +581,7 @@ public:
static bool HandleReloadGOQuestRelationsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Loading Quests Relations... (`gameobject_questrelation`)");
sLog->outString("Loading Quests Relations... (`gameobject_questrelation`)");
sObjectMgr->LoadGameobjectQuestRelations();
handler->SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.");
return true;
@@ -589,7 +589,7 @@ public:
static bool HandleReloadGOQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Loading Quests Relations... (`gameobject_involvedrelation`)");
sLog->outString("Loading Quests Relations... (`gameobject_involvedrelation`)");
sObjectMgr->LoadGameobjectInvolvedRelations();
handler->SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.");
return true;
@@ -597,7 +597,7 @@ public:
static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Quest Area Triggers...");
sLog->outString("Re-Loading Quest Area Triggers...");
sObjectMgr->LoadQuestAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
return true;
@@ -605,12 +605,12 @@ public:
static bool HandleReloadQuestTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Quest Templates...");
sLog->outString("Re-Loading Quest Templates...");
sObjectMgr->LoadQuests();
handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
/// dependent also from `gameobject` but this table not reloaded anyway
sLog.outString("Re-Loading GameObjects for quests...");
sLog->outString("Re-Loading GameObjects for quests...");
sObjectMgr->LoadGameObjectForQuests();
handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
return true;
@@ -618,7 +618,7 @@ public:
static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`creature_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`creature_loot_template`)");
LoadLootTemplates_Creature();
LootTemplates_Creature.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
@@ -628,7 +628,7 @@ public:
static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`disenchant_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`disenchant_loot_template`)");
LoadLootTemplates_Disenchant();
LootTemplates_Disenchant.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
@@ -638,7 +638,7 @@ public:
static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`fishing_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`fishing_loot_template`)");
LoadLootTemplates_Fishing();
LootTemplates_Fishing.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
@@ -648,7 +648,7 @@ public:
static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`gameobject_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`gameobject_loot_template`)");
LoadLootTemplates_Gameobject();
LootTemplates_Gameobject.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
@@ -658,7 +658,7 @@ public:
static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`item_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`item_loot_template`)");
LoadLootTemplates_Item();
LootTemplates_Item.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
@@ -668,7 +668,7 @@ public:
static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`milling_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`milling_loot_template`)");
LoadLootTemplates_Milling();
LootTemplates_Milling.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
@@ -678,7 +678,7 @@ public:
static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
LoadLootTemplates_Pickpocketing();
LootTemplates_Pickpocketing.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
@@ -688,7 +688,7 @@ public:
static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`prospecting_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`prospecting_loot_template`)");
LoadLootTemplates_Prospecting();
LootTemplates_Prospecting.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
@@ -698,7 +698,7 @@ public:
static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`mail_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`mail_loot_template`)");
LoadLootTemplates_Mail();
LootTemplates_Mail.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
@@ -708,7 +708,7 @@ public:
static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`reference_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`reference_loot_template`)");
LoadLootTemplates_Reference();
handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
@@ -717,7 +717,7 @@ public:
static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`skinning_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`skinning_loot_template`)");
LoadLootTemplates_Skinning();
LootTemplates_Skinning.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
@@ -727,7 +727,7 @@ public:
static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Loot Tables... (`spell_loot_template`)");
sLog->outString("Re-Loading Loot Tables... (`spell_loot_template`)");
LoadLootTemplates_Spell();
LootTemplates_Spell.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
@@ -737,7 +737,7 @@ public:
static bool HandleReloadTrinityStringCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading trinity_string Table!");
sLog->outString("Re-Loading trinity_string Table!");
sObjectMgr->LoadTrinityStrings();
handler->SendGlobalGMSysMessage("DB table `trinity_string` reloaded.");
return true;
@@ -745,7 +745,7 @@ public:
static bool HandleReloadNpcGossipCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading `npc_gossip` Table!");
sLog->outString("Re-Loading `npc_gossip` Table!");
sObjectMgr->LoadNpcTextId();
handler->SendGlobalGMSysMessage("DB table `npc_gossip` reloaded.");
return true;
@@ -753,7 +753,7 @@ public:
static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading `npc_trainer` Table!");
sLog->outString("Re-Loading `npc_trainer` Table!");
sObjectMgr->LoadTrainerSpell();
handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
return true;
@@ -761,7 +761,7 @@ public:
static bool HandleReloadNpcVendorCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading `npc_vendor` Table!");
sLog->outString("Re-Loading `npc_vendor` Table!");
sObjectMgr->LoadVendors();
handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
return true;
@@ -769,7 +769,7 @@ public:
static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading `points_of_interest` Table!");
sLog->outString("Re-Loading `points_of_interest` Table!");
sObjectMgr->LoadPointsOfInterest();
handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
return true;
@@ -777,7 +777,7 @@ public:
static bool HandleReloadQuestPOICommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString( "Re-Loading Quest POI ..." );
sLog->outString( "Re-Loading Quest POI ..." );
sObjectMgr->LoadQuestPOI();
handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded.");
return true;
@@ -785,7 +785,7 @@ public:
static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading `npc_spellclick_spells` Table!");
sLog->outString("Re-Loading `npc_spellclick_spells` Table!");
sObjectMgr->LoadNPCSpellClickSpells();
handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
return true;
@@ -793,7 +793,7 @@ public:
static bool HandleReloadReservedNameCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Loading ReservedNames... (`reserved_name`)");
sLog->outString("Loading ReservedNames... (`reserved_name`)");
sObjectMgr->LoadReservedPlayersNames();
handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
return true;
@@ -801,7 +801,7 @@ public:
static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString( "Re-Loading `reputation_reward_rate` Table!" );
sLog->outString( "Re-Loading `reputation_reward_rate` Table!" );
sObjectMgr->LoadReputationRewardRate();
handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
return true;
@@ -809,7 +809,7 @@ public:
static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString( "Re-Loading `reputation_spillover_template` Table!" );
sLog->outString( "Re-Loading `reputation_spillover_template` Table!" );
sObjectMgr->LoadReputationSpilloverTemplate();
handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
return true;
@@ -817,7 +817,7 @@ public:
static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Skill Discovery Table...");
sLog->outString("Re-Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
return true;
@@ -825,7 +825,7 @@ public:
static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Skill Extra Item Table...");
sLog->outString("Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
return true;
@@ -833,7 +833,7 @@ public:
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Skill Fishing base level requirements...");
sLog->outString("Re-Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
return true;
@@ -841,7 +841,7 @@ public:
static bool HandleReloadSpellAreaCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading SpellArea Data...");
sLog->outString("Re-Loading SpellArea Data...");
sSpellMgr->LoadSpellAreas();
handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
return true;
@@ -849,7 +849,7 @@ public:
static bool HandleReloadSpellRequiredCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell Required Data... ");
sLog->outString("Re-Loading Spell Required Data... ");
sSpellMgr->LoadSpellRequired();
handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
return true;
@@ -857,7 +857,7 @@ public:
static bool HandleReloadSpellGroupsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell Groups...");
sLog->outString("Re-Loading Spell Groups...");
sSpellMgr->LoadSpellGroups();
handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
return true;
@@ -865,7 +865,7 @@ public:
static bool HandleReloadSpellLearnSpellCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell Learn Spells...");
sLog->outString("Re-Loading Spell Learn Spells...");
sSpellMgr->LoadSpellLearnSpells();
handler->SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded.");
return true;
@@ -873,7 +873,7 @@ public:
static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell Linked Spells...");
sLog->outString("Re-Loading Spell Linked Spells...");
sSpellMgr->LoadSpellLinked();
handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
return true;
@@ -881,7 +881,7 @@ public:
static bool HandleReloadSpellProcEventCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell Proc Event conditions...");
sLog->outString("Re-Loading Spell Proc Event conditions...");
sSpellMgr->LoadSpellProcEvents();
handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
return true;
@@ -889,7 +889,7 @@ public:
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell Bonus Data...");
sLog->outString("Re-Loading Spell Bonus Data...");
sSpellMgr->LoadSpellBonusess();
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
return true;
@@ -897,7 +897,7 @@ public:
static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell target coordinates...");
sLog->outString("Re-Loading Spell target coordinates...");
sSpellMgr->LoadSpellTargetPositions();
handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
return true;
@@ -905,7 +905,7 @@ public:
static bool HandleReloadSpellThreatsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Aggro Spells Definitions...");
sLog->outString("Re-Loading Aggro Spells Definitions...");
sSpellMgr->LoadSpellThreats();
handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
return true;
@@ -913,7 +913,7 @@ public:
static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell Group Stack Rules...");
sLog->outString("Re-Loading Spell Group Stack Rules...");
sSpellMgr->LoadSpellGroupStackRules();
handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
return true;
@@ -921,7 +921,7 @@ public:
static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Spell pet auras...");
sLog->outString("Re-Loading Spell pet auras...");
sSpellMgr->LoadSpellPetAuras();
handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
return true;
@@ -929,7 +929,7 @@ public:
static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Page Texts...");
sLog->outString("Re-Loading Page Texts...");
sObjectMgr->LoadPageTexts();
handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
return true;
@@ -937,7 +937,7 @@ public:
static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Item Random Enchantments Table...");
sLog->outString("Re-Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
return true;
@@ -945,7 +945,7 @@ public:
static bool HandleReloadItemSetNamesCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Item set names...");
sLog->outString("Re-Loading Item set names...");
LoadRandomEnchantmentsTable();
handler->SendGlobalGMSysMessage("DB table `item_set_names` reloaded.");
return true;
@@ -953,7 +953,7 @@ public:
static bool HandleReloadGossipScriptsCommand(ChatHandler* handler, const char* args)
{
if (sWorld.IsScriptScheduled())
if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -961,7 +961,7 @@ public:
}
if (*args != 'a')
sLog.outString("Re-Loading Scripts from `gossip_scripts`...");
sLog->outString("Re-Loading Scripts from `gossip_scripts`...");
sObjectMgr->LoadGossipScripts();
@@ -973,7 +973,7 @@ public:
static bool HandleReloadGameObjectScriptsCommand(ChatHandler* handler, const char* args)
{
if (sWorld.IsScriptScheduled())
if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -981,7 +981,7 @@ public:
}
if (*args != 'a')
sLog.outString("Re-Loading Scripts from `gameobject_scripts`...");
sLog->outString("Re-Loading Scripts from `gameobject_scripts`...");
sObjectMgr->LoadGameObjectScripts();
@@ -993,7 +993,7 @@ public:
static bool HandleReloadEventScriptsCommand(ChatHandler* handler, const char* args)
{
if (sWorld.IsScriptScheduled())
if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1001,7 +1001,7 @@ public:
}
if (*args != 'a')
sLog.outString("Re-Loading Scripts from `event_scripts`...");
sLog->outString("Re-Loading Scripts from `event_scripts`...");
sObjectMgr->LoadEventScripts();
@@ -1013,7 +1013,7 @@ public:
static bool HandleReloadWpScriptsCommand(ChatHandler* handler, const char* args)
{
if (sWorld.IsScriptScheduled())
if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1021,7 +1021,7 @@ public:
}
if (*args != 'a')
sLog.outString("Re-Loading Scripts from `waypoint_scripts`...");
sLog->outString("Re-Loading Scripts from `waypoint_scripts`...");
sObjectMgr->LoadWaypointScripts();
@@ -1034,7 +1034,7 @@ public:
static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Texts from `creature_ai_texts`...");
sLog->outString("Re-Loading Texts from `creature_ai_texts`...");
sEventAIMgr->LoadCreatureEventAI_Texts();
handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded.");
return true;
@@ -1042,7 +1042,7 @@ public:
static bool HandleReloadEventAISummonsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Summons from `creature_ai_summons`...");
sLog->outString("Re-Loading Summons from `creature_ai_summons`...");
sEventAIMgr->LoadCreatureEventAI_Summons();
handler->SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded.");
return true;
@@ -1050,7 +1050,7 @@ public:
static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Scripts from `creature_ai_scripts`...");
sLog->outString("Re-Loading Scripts from `creature_ai_scripts`...");
sEventAIMgr->LoadCreatureEventAI_Scripts();
handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded.");
return true;
@@ -1058,7 +1058,7 @@ public:
static bool HandleReloadQuestEndScriptsCommand(ChatHandler* handler, const char* args)
{
if (sWorld.IsScriptScheduled())
if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1066,7 +1066,7 @@ public:
}
if (*args != 'a')
sLog.outString("Re-Loading Scripts from `quest_end_scripts`...");
sLog->outString("Re-Loading Scripts from `quest_end_scripts`...");
sObjectMgr->LoadQuestEndScripts();
@@ -1078,7 +1078,7 @@ public:
static bool HandleReloadQuestStartScriptsCommand(ChatHandler* handler, const char* args)
{
if (sWorld.IsScriptScheduled())
if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1086,7 +1086,7 @@ public:
}
if (*args != 'a')
sLog.outString("Re-Loading Scripts from `quest_start_scripts`...");
sLog->outString("Re-Loading Scripts from `quest_start_scripts`...");
sObjectMgr->LoadQuestStartScripts();
@@ -1098,7 +1098,7 @@ public:
static bool HandleReloadSpellScriptsCommand(ChatHandler* handler, const char* args)
{
if (sWorld.IsScriptScheduled())
if (sWorld->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
@@ -1106,7 +1106,7 @@ public:
}
if (*args != 'a')
sLog.outString("Re-Loading Scripts from `spell_scripts`...");
sLog->outString("Re-Loading Scripts from `spell_scripts`...");
sObjectMgr->LoadSpellScripts();
@@ -1118,7 +1118,7 @@ public:
static bool HandleReloadDbScriptStringCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Script strings from `db_script_string`...");
sLog->outString("Re-Loading Script strings from `db_script_string`...");
sObjectMgr->LoadDbScriptStrings();
handler->SendGlobalGMSysMessage("DB table `db_script_string` reloaded.");
return true;
@@ -1126,7 +1126,7 @@ public:
static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Graveyard-zone links...");
sLog->outString("Re-Loading Graveyard-zone links...");
sObjectMgr->LoadGraveyardZones();
@@ -1137,7 +1137,7 @@ public:
static bool HandleReloadGameTeleCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Game Tele coordinates...");
sLog->outString("Re-Loading Game Tele coordinates...");
sObjectMgr->LoadGameTele();
@@ -1148,9 +1148,9 @@ public:
static bool HandleReloadDisablesCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading disables table...");
sLog->outString("Re-Loading disables table...");
sDisableMgr->LoadDisables();
sLog.outString("Checking quest disables...");
sLog->outString("Checking quest disables...");
sDisableMgr->CheckQuestDisables();
handler->SendGlobalGMSysMessage("DB table `disables` reloaded.");
return true;
@@ -1158,7 +1158,7 @@ public:
static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales Achievement Reward Data...");
sLog->outString("Re-Loading Locales Achievement Reward Data...");
sAchievementMgr->LoadRewardLocales();
handler->SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded.");
return true;
@@ -1166,7 +1166,7 @@ public:
static bool HandleReloadLfgEncountersCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading dungeon encounter lfg associations...");
sLog->outString("Re-Loading dungeon encounter lfg associations...");
sLFGMgr->LoadDungeonEncounters();
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_encounters` reloaded.");
return true;
@@ -1174,7 +1174,7 @@ public:
static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading lfg dungeon rewards...");
sLog->outString("Re-Loading lfg dungeon rewards...");
sLFGMgr->LoadRewards();
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
return true;
@@ -1182,7 +1182,7 @@ public:
static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales Creature ...");
sLog->outString("Re-Loading Locales Creature ...");
sObjectMgr->LoadCreatureLocales();
handler->SendGlobalGMSysMessage("DB table `locales_creature` reloaded.");
return true;
@@ -1190,7 +1190,7 @@ public:
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales Gameobject ... ");
sLog->outString("Re-Loading Locales Gameobject ... ");
sObjectMgr->LoadGameObjectLocales();
handler->SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded.");
return true;
@@ -1198,7 +1198,7 @@ public:
static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString( "Re-Loading Locales Gossip Menu Option ... ");
sLog->outString( "Re-Loading Locales Gossip Menu Option ... ");
sObjectMgr->LoadGossipMenuItemsLocales();
handler->SendGlobalGMSysMessage("DB table `locales_gossip_menu_option` reloaded.");
return true;
@@ -1206,7 +1206,7 @@ public:
static bool HandleReloadLocalesItemCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales Item ... ");
sLog->outString("Re-Loading Locales Item ... ");
sObjectMgr->LoadItemLocales();
handler->SendGlobalGMSysMessage("DB table `locales_item` reloaded.");
return true;
@@ -1214,7 +1214,7 @@ public:
static bool HandleReloadLocalesItemSetNameCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales Item set name... ");
sLog->outString("Re-Loading Locales Item set name... ");
sObjectMgr->LoadItemSetNameLocales();
handler->SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded.");
return true;
@@ -1222,7 +1222,7 @@ public:
static bool HandleReloadLocalesNpcTextCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales NPC Text ... ");
sLog->outString("Re-Loading Locales NPC Text ... ");
sObjectMgr->LoadNpcTextLocales();
handler->SendGlobalGMSysMessage("DB table `locales_npc_text` reloaded.");
return true;
@@ -1230,7 +1230,7 @@ public:
static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales Page Text ... ");
sLog->outString("Re-Loading Locales Page Text ... ");
sObjectMgr->LoadPageTextLocales();
handler->SendGlobalGMSysMessage("DB table `locales_page_text` reloaded.");
return true;
@@ -1238,7 +1238,7 @@ public:
static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales Points Of Interest ... ");
sLog->outString("Re-Loading Locales Points Of Interest ... ");
sObjectMgr->LoadPointOfInterestLocales();
handler->SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded.");
return true;
@@ -1246,7 +1246,7 @@ public:
static bool HandleReloadLocalesQuestCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Locales Quest ... ");
sLog->outString("Re-Loading Locales Quest ... ");
sObjectMgr->LoadQuestLocales();
handler->SendGlobalGMSysMessage("DB table `locales_quest` reloaded.");
return true;
@@ -1254,7 +1254,7 @@ public:
static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Player level dependent mail rewards...");
sLog->outString("Re-Loading Player level dependent mail rewards...");
sObjectMgr->LoadMailLevelRewards();
handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
return true;
@@ -1263,7 +1263,7 @@ public:
static bool HandleReloadAuctionsCommand(ChatHandler* handler, const char* /*args*/)
{
///- Reload dynamic data tables from the database
sLog.outString("Re-Loading Auctions...");
sLog->outString("Re-Loading Auctions...");
sAuctionMgr->LoadAuctionItems();
sAuctionMgr->LoadAuctions();
handler->SendGlobalGMSysMessage("Auctions reloaded.");
@@ -1272,7 +1272,7 @@ public:
static bool HandleReloadConditions(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Conditions...");
sLog->outString("Re-Loading Conditions...");
sConditionMgr->LoadConditions(true);
handler->SendGlobalGMSysMessage("Conditions reloaded.");
return true;
@@ -1280,7 +1280,7 @@ public:
static bool HandleReloadCreatureText(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Creature Texts...");
sLog->outString("Re-Loading Creature Texts...");
sCreatureTextMgr->LoadCreatureTexts();
handler->SendGlobalGMSysMessage("Creature Texts reloaded.");
return true;
@@ -1288,7 +1288,7 @@ public:
static bool HandleReloadSmartScripts(ChatHandler* handler, const char* /*args*/)
{
sLog.outString("Re-Loading Smart Scripts...");
sLog->outString("Re-Loading Smart Scripts...");
sSmartScriptMgr->LoadSmartAIFromDB();
handler->SendGlobalGMSysMessage("Smart Scripts reloaded.");
return true;