Core/Misc: Rename Spell::CalcCastTime to Spell::GetCastTime as it does not calculate anything

This commit is contained in:
tobmaps
2011-11-05 05:33:52 +07:00
parent 935527eebe
commit 8fd7720318
3 changed files with 5 additions and 5 deletions

View File

@@ -3012,7 +3012,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
Spell* spell = m_currentSpells[spellType];
if (spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
&& (withInstant || spell->CalcCastTime() > 0))
&& (withInstant || spell->GetCastTime() > 0))
{
// for example, do not let self-stun aura interrupt itself
if (!spell->IsInterruptable())
@@ -3049,7 +3049,7 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
// Maybe later some special spells will be excluded too.
// if skipInstant then instant spells shouldn't count as being casted
if (skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->CalcCastTime())
if (skipInstant && m_currentSpells[CURRENT_GENERIC_SPELL] && !m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
return false;
// generic spells are casted when they are not finished and not delayed
@@ -3100,7 +3100,7 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
{
if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
return spell->CalcCastTime();
return spell->GetCastTime();
return 0;
}