Update aura system:

* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-10 01:23:15 +01:00
parent a0f7762cab
commit 8e9d2cdf01
55 changed files with 10071 additions and 9861 deletions
+43 -20
View File
@@ -781,27 +781,40 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
{
// Now add the auras, format "spellid effectindex spellid effectindex..."
char *p,*s;
std::vector<int> val;
std::map<uint32, uint32> val;
s=p=(char*)reinterpret_cast<char const*>(addon->auras);
if(p)
{
uint32 currSpellId = 0;
bool spell = true;
while (p[0]!=0)
{
++p;
if (p[0]==' ')
if (p[0] == ' ' || p[0] == 0)
{
val.push_back(atoi(s));
if (spell)
currSpellId = atoi(s);
else
{
uint8 eff = atoi(s);
if (eff >=3)
{
sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`(too high aura effect: %d for spell: %d)",guidEntryStr,addon->guidOrEntry,table,eff,currSpellId);
}
val[currSpellId] |= 1<<eff;
}
spell = !spell;
if (p[0] == 0)
break;
s=++p;
}
}
if (p!=s)
val.push_back(atoi(s));
// free char* loaded memory
delete[] (char*)reinterpret_cast<char const*>(addon->auras);
// wrong list
if (val.size()%2)
if (!spell)
{
addon->auras = NULL;
sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table);
@@ -817,17 +830,17 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
}
// replace by new structures array
const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()/2+1];
const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()+1];
uint32 i=0;
for (uint32 j = 0; j < val.size()/2; ++j)
for (std::map<uint32, uint32>::iterator itr = val.begin(); itr!=val.end();++itr)
{
CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
cAura.spell_id = (uint32)val[2*j+0];
cAura.effect_idx = (uint32)val[2*j+1];
if ( cAura.effect_idx > 2 )
cAura.spell_id = itr->first;
cAura.effectMask = itr->second;
if ( cAura.effectMask > 7 || !cAura.effectMask)
{
sLog.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
sLog.outErrorDb("Creature (%s: %u) has wrong effect for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
continue;
}
SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id);
@@ -836,11 +849,21 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
continue;
}
if (!AdditionalSpellInfo->Effect[cAura.effect_idx] || !AdditionalSpellInfo->EffectApplyAuraName[cAura.effect_idx])
for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.effect_idx,cAura.spell_id,table);
continue;
if ((1<<eff) & cAura.effectMask)
{
if (!AdditionalSpellInfo->Effect[eff] || !AdditionalSpellInfo->EffectApplyAuraName[eff])
{
sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,eff,cAura.spell_id,table);
continue;
}
else if (AdditionalSpellInfo->Effect[eff] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
{
sLog.outErrorDb("Creature (%s: %u) has persistent area aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,eff,cAura.spell_id,table);
continue;
}
}
}
++i;
@@ -849,7 +872,7 @@ void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const*
// fill terminator element (after last added)
CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
endAura.spell_id = 0;
endAura.effect_idx = 0;
endAura.effectMask = 0;
}
void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment)
@@ -7641,9 +7664,9 @@ bool PlayerCondition::Meets(Player const * player) const
}
case CONDITION_AD_COMMISSION_AURA:
{
Unit::AuraMap const& auras = player->GetAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
Unit::AuraApplicationMap const& auras = player->GetAppliedAuras();
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if((itr->second->GetBase()->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetBase()->GetSpellProto()->SpellVisual[0]==3580)
return true;
return false;
}