Core/DBLayer: Convert PExecute() queries to prepared statements No. 3

This commit is contained in:
leak
2011-12-31 00:32:05 +01:00
parent ded31adfa1
commit 8adac3f246
21 changed files with 449 additions and 132 deletions

View File

@@ -47,6 +47,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_QUEST_STATUS_DAILY, "DELETE FROM character_queststatus_daily", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_QUEST_STATUS_WEEKLY, "DELETE FROM character_queststatus_weekly", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC);
// Start LoginQueryHolder content
PREPARE_STATEMENT(CHAR_LOAD_PLAYER, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
@@ -97,6 +98,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_ADD_MAIL, "INSERT INTO mail(id, messageType, stationery, mailTemplateId, sender, receiver, subject, body, has_items, expire_time, deliver_time, money, cod, checked) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_MAIL, "DELETE FROM mail WHERE id = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_ADD_MAIL_ITEM, "INSERT INTO mail_items(mail_id, item_guid, receiver) VALUES (?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_MAIL_ITEM, "DELETE FROM mail_items WHERE item_guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_INVALID_MAIL_ITEM, "DELETE FROM mail_items WHERE item_guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_EMPTY_EXPIRED_MAIL, "DELETE FROM mail WHERE expire_time < ? AND has_items = 0 AND body = ''", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_GET_EXPIRED_MAIL, "SELECT id, messageType, sender, receiver, has_items, expire_time, cod, checked, mailTemplateId FROM mail WHERE expire_time < ?", CONNECTION_SYNCH)
@@ -251,6 +253,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// Petitions
PREPARE_STATEMENT(CHAR_LOAD_PETITION, "SELECT ownerguid, name, type FROM petition WHERE petitionguid = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_LOAD_PETITION_SIGNATURE, "SELECT playerguid FROM petition_sign WHERE petitionguid = ?", CONNECTION_SYNCH);
PREPARE_STATEMENT(CHAR_DEL_ALL_PETITION_SIGNATURES, "DELETE FROM petition_sign WHERE playerguid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_PETITION_SIGNATURE, "DELETE FROM petition_sign WHERE playerguid = ? AND type = ?", CONNECTION_ASYNC);
// Arena teams
PREPARE_STATEMENT(CHAR_LOAD_PLAYER_ARENAINFO, "SELECT arenaTeamId, weekGames, seasonGames, seasonWins, personalRating FROM arena_team_member WHERE guid = ?", CONNECTION_ASYNC)
@@ -331,7 +335,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,speccount=?,activespec=?,exploredZones=?,"
"equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_AT_LOGIN_FLAG, "UPDATE characters SET at_login = at_login | ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_ADD_AT_LOGIN_FLAG, "UPDATE characters SET at_login = at_login | ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_REM_AT_LOGIN_FLAG, "UPDATE characters set at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_ALL_AT_LOGIN_FLAGS, "UPDATE characters SET at_login = at_login | ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_ADD_BUG_REPORT, "INSERT INTO bugreport (type, content) VALUES(?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_PETITION_NAME, "UPDATE petition SET name = ? WHERE petitionguid = ?", CONNECTION_ASYNC);
@@ -350,6 +355,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_ALL_GM_TICKETS, "TRUNCATE TABLE gm_tickets", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_INVALID_SPELL, "DELETE FROM character_talent WHERE spell = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_DELETE_INFO, "UPDATE characters SET deleteInfos_Name = name, deleteInfos_Account = account, deleteDate = UNIX_TIMESTAMP(), name = '', account = 0 WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UDP_RESTORE_DELETE_INFO, "UPDATE characters SET name = ?, account = ?, deleteDate = NULL, deleteInfos_Name = NULL, deleteInfos_Account = NULL WHERE deleteDate IS NOT NULL AND guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_ZONE, "UPDATE characters SET zone = ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_LEVEL, "UPDATE characters SET level = ?, xp = 0 WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA, "DELETE FROM character_achievement_progress WHERE criteria = ?", CONNECTION_ASYNC);
@@ -361,4 +367,19 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_ADD_GROUP_INSTANCE, "REPLACE INTO group_instance (guid, instance, permanent) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_INSTANCE_RESETTIME, "UPDATE instance SET resettime = ? WHERE id = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_GLOBAL_INSTANCE_RESETTIME, "UPDATE instance_reset SET resettime = ? WHERE mapid = ? AND difficulty = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_CHAR_ONLINE, "UPDATE characters SET online = 1 WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPDATE_CHAR_NAME_AT_LOGIN, "UPDATE characters set name = ?, at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_WORLDSTATE, "UPDATE worldstates SET value = ? WHERE entry = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_WORLDSTATE, "INSERT INTO worldstates (entry, value) VALUES (?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHAR_INSTANCE, "DELETE FROM character_instance WHERE guid = ? AND instance = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_CHAR_INSTANCE, "UPDATE character_instance SET instance = ?, permanent = ? WHERE guid = ? AND instance = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_CHAR_INSTANCE, "INSERT INTO character_instance (guid, instance, permanent) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_GENDER_PLAYERBYTES, "UPDATE characters SET gender = ?, playerBytes = ?, playerBytes2 = ? WHERE guid = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHARACTER_SKILL, "DELETE FROM character_skills WHERE guid = ? AND skill = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS, "UPDATE character_social SET flags = flags | ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS, "UPDATE character_social SET flags = flags & ~ ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_INS_CHARACTER_SOCIAL, "INSERT INTO character_social (guid, friend, flags) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_DEL_CHARACTER_SOCIAL, "DELETE FROM character_social WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
PREPARE_STATEMENT(CHAR_UPD_CHARACTER_SOCIAL_NOTE, "UPDATE character_social SET note = ? WHERE guid = ? AND friend = ?", CONNECTION_ASYNC);
}