mirror of
https://github.com/araxiaonline/TrinityCore2.git
synced 2026-06-18 13:59:39 -04:00
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
This commit is contained in:
@@ -46,7 +46,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
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// spawn in run mode
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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mRun = true;
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mRun = false;
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me->GetPosition(&mLastOOCPos);
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@@ -282,6 +282,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
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case SMART_TARGET_HOSTILE_RANDOM:
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case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP:
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case SMART_TARGET_ACTION_INVOKER:
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case SMART_TARGET_INVOKER_PARTY:
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case SMART_TARGET_POSITION:
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case SMART_TARGET_NONE:
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case SMART_TARGET_ACTION_INVOKER_VEHICLE:
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@@ -202,6 +202,9 @@ void BattlegroundAB::StartingEventOpenDoors()
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}
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DoorOpen(BG_AB_OBJECT_GATE_A);
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DoorOpen(BG_AB_OBJECT_GATE_H);
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// Achievement: Let's Get This Done
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StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, AB_EVENT_START_BATTLE);
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}
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void BattlegroundAB::AddPlayer(Player* player)
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@@ -181,6 +181,8 @@ enum BG_AB_Objectives
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#define BG_AB_NotABBGWeekendReputationTicks 200
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#define BG_AB_ABBGWeekendReputationTicks 150
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#define AB_EVENT_START_BATTLE 9158 // Achievement: Let's Get This Done
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// x, y, z, o
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const float BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT][4] = {
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{1166.785f, 1200.132f, -56.70859f, 0.9075713f}, // stables
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@@ -420,6 +420,9 @@ void BattlegroundAV::StartingEventOpenDoors()
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DoorOpen(BG_AV_OBJECT_DOOR_H);
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DoorOpen(BG_AV_OBJECT_DOOR_A);
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// Achievement: The Alterac Blitz
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StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, AV_EVENT_START_BATTLE);
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}
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void BattlegroundAV::AddPlayer(Player* player)
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@@ -50,6 +50,8 @@ class Battleground;
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#define BG_AV_KILL_SURVIVING_CAPTAIN 2
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#define BG_AV_REP_SURVIVING_CAPTAIN 125
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#define AV_EVENT_START_BATTLE 9166 // Achievement: The Alterac Blitz
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enum BG_AV_Sounds
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{ //TODO: get out if there comes a sound when neutral team captures mine
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@@ -120,6 +120,9 @@ void BattlegroundEY::StartingEventOpenDoors()
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uint8 buff = urand(0, 2);
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SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + buff + i * 3, RESPAWN_IMMEDIATELY);
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}
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// Achievement: Flurry
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StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EY_EVENT_START_BATTLE);
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}
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void BattlegroundEY::AddPoints(uint32 Team, uint32 Points)
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@@ -220,6 +220,8 @@ enum EYBattlegroundObjectTypes
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#define BG_EY_NotEYWeekendHonorTicks 330
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#define BG_EY_EYWeekendHonorTicks 200
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#define EY_EVENT_START_BATTLE 13180 // Achievement: Flurry
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enum BG_EY_Score
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{
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BG_EY_WARNING_NEAR_VICTORY_SCORE = 1400,
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@@ -63,7 +63,7 @@ bool Condition::Meets(Player* player, Unit* invoker)
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case CONDITION_REPUTATION_RANK:
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{
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if (FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1))
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condMeets = uint32(player->GetReputationMgr().GetRank(faction)) == mConditionValue2;
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condMeets = (mConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction)));
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break;
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}
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case CONDITION_ACHIEVEMENT:
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@@ -483,7 +483,7 @@ void LFGMgr::InitializeLockedDungeons(Player* player)
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void LFGMgr::Join(Player* player, uint8 roles, const LfgDungeonSet& selectedDungeons, const std::string& comment)
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{
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if (!player || !player->GetSession() || selectedDungeons.empty())
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return;
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return;
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Group* grp = player->GetGroup();
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uint64 guid = player->GetGUID();
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@@ -296,15 +296,24 @@ Item* TradeData::GetItem(TradeSlots slot) const
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return m_items[slot] ? m_player->GetItemByGuid(m_items[slot]) : NULL;
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}
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bool TradeData::HasItem(uint64 item_guid) const
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bool TradeData::HasItem(uint64 itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == item_guid)
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if (m_items[i] == itemGuid)
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return true;
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return false;
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}
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TradeSlots const TradeData::GetTradeSlotForItem(uint64 itemGuid)
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == itemGuid)
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return TradeSlots(i);
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return TRADE_SLOT_INVALID;
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}
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Item* TradeData::GetSpellCastItem() const
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{
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return m_spellCastItem ? m_player->GetItemByGuid(m_spellCastItem) : NULL;
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@@ -12805,6 +12814,14 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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return;
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}
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//! If trading
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if (TradeData* tradeData = GetTradeData())
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{
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//! If current item is in trade window (only possible with packet spoofing - silent return)
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if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
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return;
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}
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sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
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Item* pNewItem = pSrcItem->CloneItem(count, this);
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if (!pNewItem)
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@@ -12833,7 +12850,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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pSrcItem->SetState(ITEM_CHANGED, this);
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StoreItem(dest, pNewItem, true);
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}
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else if (IsBankPos (dst))
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else if (IsBankPos(dst))
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{
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// change item amount before check (for unique max count check)
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pSrcItem->SetCount(pSrcItem->GetCount() - count);
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@@ -12853,7 +12870,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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pSrcItem->SetState(ITEM_CHANGED, this);
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BankItem(dest, pNewItem, true);
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}
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else if (IsEquipmentPos (dst))
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else if (IsEquipmentPos(dst))
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{
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// change item amount before check (for unique max count check), provide space for splitted items
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pSrcItem->SetCount(pSrcItem->GetCount() - count);
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@@ -686,7 +686,8 @@ enum TradeSlots
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{
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TRADE_SLOT_COUNT = 7,
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TRADE_SLOT_TRADED_COUNT = 6,
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TRADE_SLOT_NONTRADED = 6
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TRADE_SLOT_NONTRADED = 6,
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TRADE_SLOT_INVALID = -1,
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};
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enum TransferAbortReason
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@@ -1001,7 +1002,8 @@ class TradeData
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TradeData* GetTraderData() const;
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Item* GetItem(TradeSlots slot) const;
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bool HasItem(uint64 item_guid) const;
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bool HasItem(uint64 itemGuid) const;
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TradeSlots const GetTradeSlotForItem(uint64 itemGuid);
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void SetItem(TradeSlots slot, Item* item);
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uint32 GetSpell() const { return m_spell; }
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@@ -2114,12 +2114,12 @@ void Unit::SendMeleeAttackStart(Unit* victim)
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void Unit::SendMeleeAttackStop(Unit* victim)
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{
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WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
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WorldPacket data(SMSG_ATTACKSTOP, (8+8+4));
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data.append(GetPackGUID());
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data.append(victim ? victim->GetPackGUID() : 0); // can be 0x00...
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data << uint32(0); // can be 0x1
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SendMessageToSet(&data, true);
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sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTART");
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sLog->outStaticDebug("WORLD: Sent SMSG_ATTACKSTOP");
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if (victim)
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sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
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@@ -7068,6 +7068,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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return false;
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basepoints0 = CalculatePctN(int32(damage), triggerAmount);
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triggered_spell_id = 58879;
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// Cast on spirit wolf
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CastCustomSpell(this, triggered_spell_id, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
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break;
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}
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// Shaman T8 Elemental 4P Bonus
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@@ -15847,6 +15849,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
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case CHARM_TYPE_VEHICLE:
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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charmer->ToPlayer()->SetClientControl(this, 1);
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charmer->ToPlayer()->SetMover(this);
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charmer->ToPlayer()->SetViewpoint(this, true);
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charmer->ToPlayer()->VehicleSpellInitialize();
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break;
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@@ -15855,6 +15858,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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charmer->ToPlayer()->SetClientControl(this, 1);
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charmer->ToPlayer()->SetMover(this);
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charmer->ToPlayer()->SetViewpoint(this, true);
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charmer->ToPlayer()->PossessSpellInitialize();
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break;
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@@ -359,7 +359,6 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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{
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if (!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
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ASSERT(false);
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unit->ToPlayer()->SetMover(this->GetBase());
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}
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if (_me->IsInWorld())
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@@ -411,10 +410,7 @@ void Vehicle::RemovePassenger(Unit* unit)
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unit->ClearUnitState(UNIT_STAT_ONVEHICLE);
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if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
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{
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_me->RemoveCharmedBy(unit);
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unit->ToPlayer()->SetMover(unit->ToPlayer());
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}
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if (_me->IsInWorld())
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{
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@@ -203,7 +203,9 @@ void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup,
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// skip non-existed member
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if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
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{
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CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
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stmt->setUInt32(0, guidLow);
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CharacterDatabase.Execute(stmt);
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return;
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}
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@@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
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init.SetVelocity(speed);
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init.SetAnimation(Movement::ToGround);
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init.Launch();
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Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
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Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
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}
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void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
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@@ -322,7 +322,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
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init.SetVelocity(speed);
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init.SetAnimation(Movement::ToFly);
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init.Launch();
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Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
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Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
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}
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void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
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@@ -365,7 +365,10 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
|
||||
init.SetParabolic(max_height,0);
|
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init.SetVelocity(speedXY);
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||||
init.Launch();
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||||
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
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||||
if (i_owner->GetTypeId() == TYPEID_PLAYER)
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Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
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||||
else
|
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Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
|
||||
}
|
||||
|
||||
void MotionMaster::MoveFall(uint32 id/*=0*/)
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|
||||
@@ -211,6 +211,19 @@ void ChaseMovementGenerator<T>::Reset(T &owner)
|
||||
Initialize(owner);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void ChaseMovementGenerator<T>::MovementInform(T & /*unit*/)
|
||||
{
|
||||
}
|
||||
|
||||
template<>
|
||||
void ChaseMovementGenerator<Creature>::MovementInform(Creature &unit)
|
||||
{
|
||||
// Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle
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||||
if (unit.AI())
|
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unit.AI()->MovementInform(CHASE_MOTION_TYPE, i_target.getTarget()->GetGUIDLow());
|
||||
}
|
||||
|
||||
//-----------------------------------------------//
|
||||
template<>
|
||||
bool FollowMovementGenerator<Creature>::EnableWalking() const
|
||||
@@ -300,6 +313,7 @@ template void ChaseMovementGenerator<Player>::Finalize(Player &);
|
||||
template void ChaseMovementGenerator<Creature>::Finalize(Creature &);
|
||||
template void ChaseMovementGenerator<Player>::Reset(Player &);
|
||||
template void ChaseMovementGenerator<Creature>::Reset(Creature &);
|
||||
template void ChaseMovementGenerator<Player>::MovementInform(Player &unit);
|
||||
|
||||
template void FollowMovementGenerator<Player>::Finalize(Player &);
|
||||
template void FollowMovementGenerator<Creature>::Finalize(Creature &);
|
||||
|
||||
@@ -76,7 +76,7 @@ class ChaseMovementGenerator : public TargetedMovementGeneratorMedium<T, ChaseMo
|
||||
void Initialize(T &);
|
||||
void Finalize(T &);
|
||||
void Reset(T &);
|
||||
void MovementInform(T &){}
|
||||
void MovementInform(T &);
|
||||
|
||||
static void _clearUnitStateMove(T &u) { u.ClearUnitState(UNIT_STAT_CHASE_MOVE); }
|
||||
static void _addUnitStateMove(T &u) { u.AddUnitState(UNIT_STAT_CHASE_MOVE); }
|
||||
|
||||
@@ -84,6 +84,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature& creature)
|
||||
|
||||
// Inform script
|
||||
MovementInform(creature);
|
||||
creature.UpdateWaypointID(i_currentNode);
|
||||
Stop(i_path->at(i_currentNode)->delay);
|
||||
}
|
||||
|
||||
@@ -94,13 +95,11 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
|
||||
if (Stopped())
|
||||
return true;
|
||||
|
||||
const WaypointData *node = i_path->at(i_currentNode);
|
||||
|
||||
if (m_isArrivalDone)
|
||||
{
|
||||
if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint
|
||||
{
|
||||
creature.SetHomePosition(node->x, node->y, node->z, creature.GetOrientation());
|
||||
creature.SetHomePosition(i_path->at(i_currentNode)->x, i_path->at(i_currentNode)->y, i_path->at(i_currentNode)->z, creature.GetOrientation());
|
||||
creature.GetMotionMaster()->Initialize();
|
||||
return false;
|
||||
}
|
||||
@@ -108,6 +107,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature &creature)
|
||||
i_currentNode = (i_currentNode+1) % i_path->size();
|
||||
}
|
||||
|
||||
const WaypointData *node = i_path->at(i_currentNode);
|
||||
|
||||
m_isArrivalDone = false;
|
||||
|
||||
creature.AddUnitState(UNIT_STAT_ROAMING_MOVE);
|
||||
|
||||
@@ -101,14 +101,14 @@ void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auction
|
||||
//this void causes on client to display: "Your auction sold"
|
||||
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
|
||||
{
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4));
|
||||
data << auction->Id;
|
||||
data << auction->bid;
|
||||
data << (uint32) 0; //unk
|
||||
data << (uint32) 0; //unk
|
||||
data << (uint32) 0; //unk
|
||||
data << auction->item_template;
|
||||
data << (uint32) 0; //unk
|
||||
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8*4));
|
||||
data << uint32(auction->Id);
|
||||
data << uint32(auction->bid);
|
||||
data << uint32(0); //unk
|
||||
data << uint64(0); //unk (bidder guid?)
|
||||
data << uint32(auction->item_template);
|
||||
data << uint32(0); //unk
|
||||
data << float(0); //unk (time?)
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
|
||||
@@ -3096,17 +3096,9 @@ void AuraEffect::HandleModPossess(AuraApplication const* aurApp, uint8 mode, boo
|
||||
}
|
||||
|
||||
if (apply)
|
||||
{
|
||||
if (target->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp))
|
||||
caster->ToPlayer()->SetMover(target);
|
||||
}
|
||||
target->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp);
|
||||
else
|
||||
{
|
||||
target->RemoveCharmedBy(caster);
|
||||
caster->ToPlayer()->SetMover(caster);
|
||||
if (target->GetTypeId() == TYPEID_PLAYER)
|
||||
target->ToPlayer()->SetMover(target);
|
||||
}
|
||||
}
|
||||
|
||||
// only one spell has this aura
|
||||
@@ -3134,13 +3126,11 @@ void AuraEffect::HandleModPossessPet(AuraApplication const* aurApp, uint8 mode,
|
||||
if (caster->ToPlayer()->GetPet() != pet)
|
||||
return;
|
||||
|
||||
if (pet->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp))
|
||||
caster->ToPlayer()->SetMover(pet);
|
||||
pet->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp);
|
||||
}
|
||||
else
|
||||
{
|
||||
pet->RemoveCharmedBy(caster);
|
||||
caster->ToPlayer()->SetMover(caster);
|
||||
|
||||
if (!pet->IsWithinDistInMap(caster, pet->GetMap()->GetVisibilityRange()))
|
||||
pet->Remove(PET_SAVE_NOT_IN_SLOT, true);
|
||||
|
||||
@@ -1963,6 +1963,13 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
|
||||
if (!sSpellMgr->CanSpellTriggerProcOnEvent(*procEntry, eventInfo))
|
||||
return false;
|
||||
|
||||
// TODO:
|
||||
// - do checks using conditions table for eventInfo->GetActor() and eventInfo->GetActionTarget()
|
||||
// - add DoCheckProc() AuraScript hook
|
||||
// to allow additional requirements for procs
|
||||
// this is needed because this is the last moment in which you can prevent aura charge drop on proc
|
||||
// and possibly a way to prevent default checks (if there're going to be any)
|
||||
|
||||
// Check if current equipment meets aura requirements
|
||||
// do that only for passive spells
|
||||
// TODO: this needs to be unified for all kinds of auras
|
||||
@@ -2023,11 +2030,14 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
|
||||
|
||||
void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
|
||||
{
|
||||
// TODO: script hooks here (allowing prevention of selected effects)
|
||||
// TODO: OnProc hook here
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
if (aurApp->HasEffect(i))
|
||||
// TODO: OnEffectProc hook here (allowing prevention of selected effects)
|
||||
GetEffect(i)->HandleProc(aurApp, eventInfo);
|
||||
// TODO: script hooks here
|
||||
// TODO: AfterEffectProc hook here
|
||||
|
||||
// TODO: AfterProc hook here
|
||||
|
||||
// Remove aura if we've used last charge to proc
|
||||
if (IsUsingCharges() && !GetCharges())
|
||||
|
||||
@@ -186,6 +186,9 @@ class Aura
|
||||
bool CanStackWith(Aura const* existingAura) const;
|
||||
|
||||
// Proc system
|
||||
// this subsystem is not yet in use - the core of it is functional, but still some research has to be done
|
||||
// and some dependant problems fixed before it can replace old proc system (for example cooldown handling)
|
||||
// currently proc system functionality is implemented in Unit::ProcDamageAndSpell
|
||||
bool IsProcOnCooldown() const;
|
||||
void AddProcCooldown(uint32 msec);
|
||||
bool IsUsingCharges() const { return m_isUsingCharges; }
|
||||
|
||||
@@ -130,7 +130,7 @@ public:
|
||||
{
|
||||
uint32 tguid = chr->GetTransport()->AddNPCPassenger(0, id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
|
||||
if (tguid > 0)
|
||||
WorldDatabase.PQuery("INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f, %u)", tguid, id, chr->GetTransport()->GetEntry(), chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
|
||||
WorldDatabase.PExecute("INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f, %u)", tguid, id, chr->GetTransport()->GetEntry(), chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -679,7 +679,7 @@ public:
|
||||
|
||||
if (target->GetTransport())
|
||||
if (target->GetGUIDTransport())
|
||||
WorldDatabase.PQuery("UPDATE creature_transport SET emote=%u WHERE transport_entry=%u AND guid=%u", emote, target->GetTransport()->GetEntry(), target->GetGUIDTransport());
|
||||
WorldDatabase.PExecute("UPDATE creature_transport SET emote=%u WHERE transport_entry=%u AND guid=%u", emote, target->GetTransport()->GetEntry(), target->GetGUIDTransport());
|
||||
|
||||
target->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote);
|
||||
|
||||
|
||||
@@ -404,113 +404,116 @@ public:
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint32 entry = (uint32) atoi((char*)args);
|
||||
QueryResult result = WorldDatabase.PQuery("SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = %u", entry);
|
||||
if (!result)
|
||||
Tokens entries(std::string(args), ' ');
|
||||
|
||||
for (Tokens::const_iterator itr = entries.begin(); itr != entries.end(); ++itr)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
uint32 entry = uint32(atoi(*itr));
|
||||
QueryResult result = WorldDatabase.PQuery("SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = %u", entry);
|
||||
if (!result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (!cInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
sLog->outString("Reloading creature template entry %u", entry);
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->KillCredit[0] = fields[3].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->KillCredit[1] = fields[4].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid1 = fields[5].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid2 = fields[6].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid3 = fields[7].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid4 = fields[8].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Name = fields[9].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->SubName = fields[10].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->IconName = fields[11].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->GossipMenuId = fields[12].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->minlevel = fields[13].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxlevel = fields[14].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->expansion = fields[15].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->faction_A = fields[16].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->faction_H = fields[17].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->npcflag = fields[18].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->speed_walk = fields[19].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->speed_run = fields[20].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->scale = fields[21].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rank = fields[22].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->mindmg = fields[23].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxdmg = fields[24].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dmgschool = fields[25].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->attackpower = fields[26].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier = fields[27].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->baseattacktime = fields[28].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = fields[29].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->unit_class = fields[30].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->unit_flags = fields[31].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dynamicflags = fields[32].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->family = fields[33].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_type = fields[34].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_spell = fields[35].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_class = fields[36].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_race = fields[37].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->minrangedmg = fields[38].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxrangedmg = fields[39].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rangedattackpower = fields[40].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->type = fields[41].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->type_flags = fields[42].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->lootid = fields[43].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->pickpocketLootId = fields[44].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->SkinLootId = fields[45].GetUInt32();
|
||||
|
||||
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
||||
{
|
||||
const_cast<CreatureTemplate*>(cInfo)->resistance[i] = fields[46 + i -1].GetUInt32();
|
||||
}
|
||||
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[0] = fields[52].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[1] = fields[53].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[2] = fields[54].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[3] = fields[55].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[4] = fields[56].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[5] = fields[57].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[6] = fields[58].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[7] = fields[59].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->PetSpellDataId = fields[60].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->VehicleId = fields[61].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->mingold = fields[62].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxgold = fields[63].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->AIName = fields[64].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->MovementType = fields[65].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->InhabitType = fields[66].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModHealth = fields[67].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModMana = fields[68].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModArmor = fields[69].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->RacialLeader = fields[70].GetBool();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[0] = fields[71].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[1] = fields[72].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[2] = fields[73].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[3] = fields[74].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[4] = fields[75].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[5] = fields[76].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->movementId = fields[77].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->RegenHealth = fields[78].GetBool();
|
||||
const_cast<CreatureTemplate*>(cInfo)->equipmentId = fields[79].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->flags_extra = fields[81].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString());
|
||||
|
||||
sObjectMgr->CheckCreatureTemplate(cInfo);
|
||||
}
|
||||
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (!cInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
sLog->outString("Reloading creature template entry %u", entry);
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->KillCredit[0] = fields[3].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->KillCredit[1] = fields[4].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid1 = fields[5].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid2 = fields[6].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid3 = fields[7].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Modelid4 = fields[8].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->Name = fields[9].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->SubName = fields[10].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->IconName = fields[11].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->GossipMenuId = fields[12].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->minlevel = fields[13].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxlevel = fields[14].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->expansion = fields[15].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->faction_A = fields[16].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->faction_H = fields[17].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->npcflag = fields[18].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->speed_walk = fields[19].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->speed_run = fields[20].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->scale = fields[21].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rank = fields[22].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->mindmg = fields[23].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxdmg = fields[24].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dmgschool = fields[25].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->attackpower = fields[26].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier = fields[27].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->baseattacktime = fields[28].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = fields[29].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->unit_class = fields[30].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->unit_flags = fields[31].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->dynamicflags = fields[32].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->family = fields[33].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_type = fields[34].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_spell = fields[35].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_class = fields[36].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->trainer_race = fields[37].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->minrangedmg = fields[38].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxrangedmg = fields[39].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->rangedattackpower = fields[40].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->type = fields[41].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->type_flags = fields[42].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->lootid = fields[43].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->pickpocketLootId = fields[44].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->SkinLootId = fields[45].GetUInt32();
|
||||
|
||||
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
||||
{
|
||||
const_cast<CreatureTemplate*>(cInfo)->resistance[i] = fields[46 + i -1].GetUInt32();
|
||||
}
|
||||
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[0] = fields[52].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[1] = fields[53].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[2] = fields[54].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[3] = fields[55].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[4] = fields[56].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[5] = fields[57].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[6] = fields[58].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->spells[7] = fields[59].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->PetSpellDataId = fields[60].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->VehicleId = fields[61].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->mingold = fields[62].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->maxgold = fields[63].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->AIName = fields[64].GetString();
|
||||
const_cast<CreatureTemplate*>(cInfo)->MovementType = fields[65].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->InhabitType = fields[66].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModHealth = fields[67].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModMana = fields[68].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ModArmor = fields[69].GetFloat();
|
||||
const_cast<CreatureTemplate*>(cInfo)->RacialLeader = fields[70].GetBool();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[0] = fields[71].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[1] = fields[72].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[2] = fields[73].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[3] = fields[74].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[4] = fields[75].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->questItems[5] = fields[76].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->movementId = fields[77].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->RegenHealth = fields[78].GetBool();
|
||||
const_cast<CreatureTemplate*>(cInfo)->equipmentId = fields[79].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->flags_extra = fields[81].GetUInt32();
|
||||
const_cast<CreatureTemplate*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString());
|
||||
|
||||
sObjectMgr->CheckCreatureTemplate(cInfo);
|
||||
|
||||
handler->SendGlobalGMSysMessage("Creature template reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -67,6 +67,7 @@ class boss_bronjahm : public CreatureScript
|
||||
{
|
||||
boss_bronjahmAI(Creature* creature) : BossAI(creature, DATA_BRONJAHM)
|
||||
{
|
||||
DoCast(me, SPELL_SOULSTORM_CHANNEL, true);
|
||||
}
|
||||
|
||||
void InitializeAI()
|
||||
@@ -82,14 +83,17 @@ class boss_bronjahm : public CreatureScript
|
||||
events.Reset();
|
||||
events.SetPhase(PHASE_1);
|
||||
events.ScheduleEvent(EVENT_SHADOW_BOLT, 2000);
|
||||
events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 15000));
|
||||
events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 20000));
|
||||
events.ScheduleEvent(EVENT_CORRUPT_SOUL, urand(25000, 35000), 0, PHASE_1);
|
||||
|
||||
me->CastSpell(me, SPELL_SOULSTORM_CHANNEL, true);
|
||||
|
||||
instance->SetBossState(DATA_BRONJAHM, NOT_STARTED);
|
||||
}
|
||||
|
||||
void JustReachedHome()
|
||||
{
|
||||
DoCast(me, SPELL_SOULSTORM_CHANNEL, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
@@ -118,7 +122,7 @@ class boss_bronjahm : public CreatureScript
|
||||
events.SetPhase(PHASE_2);
|
||||
DoCast(me, SPELL_TELEPORT);
|
||||
events.ScheduleEvent(EVENT_FEAR, urand(12000, 16000), 0, PHASE_2);
|
||||
events.ScheduleEvent(EVENT_SOULSTORM, 700, 0, PHASE_2);
|
||||
events.ScheduleEvent(EVENT_SOULSTORM, 100, 0, PHASE_2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,7 +151,7 @@ class boss_bronjahm : public CreatureScript
|
||||
{
|
||||
case EVENT_MAGIC_BANE:
|
||||
DoCastVictim(SPELL_MAGIC_S_BANE);
|
||||
events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 15000));
|
||||
events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 20000));
|
||||
break;
|
||||
case EVENT_SHADOW_BOLT:
|
||||
if (!me->IsWithinMeleeRange(me->getVictim()))
|
||||
|
||||
@@ -306,6 +306,7 @@ class boss_devourer_of_souls : public CreatureScript
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
{
|
||||
me->SetOrientation(me->GetAngle(target));
|
||||
me->SendMovementFlagUpdate();
|
||||
DoCast(me, SPELL_WAILING_SOULS_BEAM);
|
||||
}
|
||||
|
||||
@@ -332,6 +333,7 @@ class boss_devourer_of_souls : public CreatureScript
|
||||
case EVENT_WAILING_SOULS_TICK:
|
||||
beamAngle += beamAngleDiff;
|
||||
me->SetOrientation(beamAngle);
|
||||
me->SendMovementFlagUpdate();
|
||||
me->StopMoving();
|
||||
|
||||
DoCast(me, SPELL_WAILING_SOULS);
|
||||
|
||||
+77
-68
@@ -18,7 +18,7 @@
|
||||
/* ScriptData
|
||||
SDName: Boss_Ingvar_The_Plunderer
|
||||
SD%Complete: 95
|
||||
SDComment: Some Problems with Annhylde Movement, Blizzlike Timers
|
||||
SDComment: Some Problems with Annhylde Movement, Blizzlike Timers (just shadow axe summon needs a new timer)
|
||||
SDCategory: Udgarde Keep
|
||||
EndScriptData */
|
||||
|
||||
@@ -45,16 +45,32 @@ enum Creatures
|
||||
MOB_INGVAR_UNDEAD = 23980,
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_CLEAVE = 1,
|
||||
EVENT_SMASH,
|
||||
EVENT_STAGGERING_ROAR,
|
||||
EVENT_ENRAGE,
|
||||
|
||||
EVENT_DARK_SMASH,
|
||||
EVENT_DREADFUL_ROAR,
|
||||
EVENT_WOE_STRIKE,
|
||||
EVENT_SHADOW_AXE
|
||||
};
|
||||
|
||||
enum Phases
|
||||
{
|
||||
PHASE_HUMAN = 1,
|
||||
PHASE_UNDEAD,
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
//Ingvar Spells human form
|
||||
SPELL_CLEAVE = 42724,
|
||||
SPELL_SMASH = 42669,
|
||||
H_SPELL_SMASH = 59706,
|
||||
SPELL_STAGGERING_ROAR = 42708,
|
||||
H_SPELL_STAGGERING_ROAR = 59708,
|
||||
SPELL_ENRAGE = 42705,
|
||||
H_SPELL_ENRAGE = 59707,
|
||||
|
||||
SPELL_INGVAR_FEIGN_DEATH = 42795,
|
||||
SPELL_SUMMON_BANSHEE = 42912,
|
||||
@@ -63,9 +79,7 @@ enum Spells
|
||||
//Ingvar Spells undead form
|
||||
SPELL_DARK_SMASH = 42723,
|
||||
SPELL_DREADFUL_ROAR = 42729,
|
||||
H_SPELL_DREADFUL_ROAR = 59734,
|
||||
SPELL_WOE_STRIKE = 42730,
|
||||
H_SPELL_WOE_STRIKE = 59735,
|
||||
|
||||
ENTRY_THROW_TARGET = 23996,
|
||||
SPELL_SHADOW_AXE_SUMMON = 42749
|
||||
@@ -83,9 +97,9 @@ public:
|
||||
|
||||
struct boss_ingvar_the_plundererAI : public ScriptedAI
|
||||
{
|
||||
boss_ingvar_the_plundererAI(Creature* c) : ScriptedAI(c)
|
||||
boss_ingvar_the_plundererAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = c->GetInstanceScript();
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
InstanceScript* instance;
|
||||
@@ -93,10 +107,6 @@ public:
|
||||
bool bIsUndead;
|
||||
bool bEventInProgress;
|
||||
|
||||
uint32 uiCleaveTimer;
|
||||
uint32 uiSmashTimer;
|
||||
uint32 uiEnrageTimer;
|
||||
uint32 uiRoarTimer;
|
||||
uint32 uiSpawnResTimer;
|
||||
|
||||
void Reset()
|
||||
@@ -110,10 +120,18 @@ public:
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
uiCleaveTimer = 2000;
|
||||
uiSmashTimer = 5000;
|
||||
uiEnrageTimer = 10000;
|
||||
uiRoarTimer = 15000;
|
||||
events.Reset();
|
||||
events.SetPhase(PHASE_HUMAN);
|
||||
|
||||
events.ScheduleEvent(EVENT_CLEAVE, urand(6,12)*IN_MILLISECONDS, 0, PHASE_HUMAN);
|
||||
events.ScheduleEvent(EVENT_STAGGERING_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_HUMAN);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, urand(7,14)*IN_MILLISECONDS, 0, PHASE_HUMAN);
|
||||
events.ScheduleEvent(EVENT_SMASH, urand(12,17)*IN_MILLISECONDS, 0, PHASE_HUMAN);
|
||||
|
||||
events.ScheduleEvent(EVENT_DARK_SMASH, urand(14,22)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
|
||||
events.ScheduleEvent(EVENT_DREADFUL_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
|
||||
events.ScheduleEvent(EVENT_WOE_STRIKE, urand(10,14)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
|
||||
events.ScheduleEvent(EVENT_SHADOW_AXE, 30*IN_MILLISECONDS, 0, PHASE_UNDEAD);
|
||||
|
||||
uiSpawnResTimer = 3000;
|
||||
|
||||
@@ -138,6 +156,7 @@ public:
|
||||
|
||||
bEventInProgress = true;
|
||||
bIsUndead = true;
|
||||
events.SetPhase(PHASE_UNDEAD);
|
||||
|
||||
DoScriptText(YELL_DEAD_1, me);
|
||||
}
|
||||
@@ -208,70 +227,60 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
if (uiCleaveTimer <= diff)
|
||||
{
|
||||
if (!me->HasUnitState(UNIT_STAT_CASTING))
|
||||
{
|
||||
if (bIsUndead)
|
||||
DoCast(me->getVictim(), SPELL_WOE_STRIKE);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_CLEAVE);
|
||||
uiCleaveTimer = rand()%5000 + 2000;
|
||||
}
|
||||
} else uiCleaveTimer -= diff;
|
||||
events.Update(diff);
|
||||
|
||||
if (uiSmashTimer <= diff)
|
||||
{
|
||||
if (!me->HasUnitState(UNIT_STAT_CASTING))
|
||||
{
|
||||
if (bIsUndead)
|
||||
DoCast(me->getVictim(), SPELL_DARK_SMASH);
|
||||
else
|
||||
DoCast(me->getVictim(), SPELL_SMASH);
|
||||
uiSmashTimer = 10000;
|
||||
}
|
||||
} else uiSmashTimer -= diff;
|
||||
if (me->HasUnitState(UNIT_STAT_CASTING))
|
||||
return;
|
||||
|
||||
if (!bIsUndead)
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
if (uiEnrageTimer <= diff)
|
||||
switch (eventId)
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
uiEnrageTimer = 10000;
|
||||
} else uiEnrageTimer -= diff;
|
||||
} else // In Undead form used to summon weapon
|
||||
{
|
||||
if (uiEnrageTimer <= diff)
|
||||
{
|
||||
if (!me->HasUnitState(UNIT_STAT_CASTING))
|
||||
{
|
||||
// Spawn target for Axe
|
||||
Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
|
||||
if (target)
|
||||
// PHASE ONE
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, urand(6,12)*IN_MILLISECONDS, 0, PHASE_HUMAN);
|
||||
break;
|
||||
case EVENT_STAGGERING_ROAR:
|
||||
DoCast(me, SPELL_STAGGERING_ROAR);
|
||||
events.ScheduleEvent(EVENT_STAGGERING_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_HUMAN);
|
||||
break;
|
||||
case EVENT_ENRAGE:
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
events.ScheduleEvent(EVENT_ENRAGE, urand(7,14)*IN_MILLISECONDS, 0, PHASE_HUMAN);
|
||||
break;
|
||||
case EVENT_SMASH:
|
||||
DoCastVictim(SPELL_SMASH);
|
||||
events.ScheduleEvent(EVENT_SMASH, urand(12,17)*IN_MILLISECONDS, 0, PHASE_HUMAN);
|
||||
break;
|
||||
// PHASE TWO
|
||||
case EVENT_DARK_SMASH:
|
||||
DoCastVictim(SPELL_DARK_SMASH);
|
||||
events.ScheduleEvent(EVENT_DARK_SMASH, urand(14,22)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
|
||||
break;
|
||||
case EVENT_DREADFUL_ROAR:
|
||||
DoCast(me, SPELL_DREADFUL_ROAR);
|
||||
events.ScheduleEvent(EVENT_DREADFUL_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
|
||||
break;
|
||||
case EVENT_WOE_STRIKE:
|
||||
DoCastVictim(SPELL_WOE_STRIKE);
|
||||
events.ScheduleEvent(EVENT_WOE_STRIKE, urand(10,14)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
|
||||
break;
|
||||
case EVENT_SHADOW_AXE:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
|
||||
{
|
||||
me->SummonCreature(ENTRY_THROW_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 2000);
|
||||
|
||||
DoCast(me, SPELL_SHADOW_AXE_SUMMON);
|
||||
}
|
||||
uiEnrageTimer = 30000;
|
||||
}
|
||||
} else uiEnrageTimer -= diff;
|
||||
}
|
||||
|
||||
if (uiRoarTimer <= diff)
|
||||
{
|
||||
if (!me->HasUnitState(UNIT_STAT_CASTING))
|
||||
{
|
||||
if (bIsUndead)
|
||||
DoCast(me, SPELL_DREADFUL_ROAR);
|
||||
else
|
||||
DoCast(me, SPELL_STAGGERING_ROAR);
|
||||
uiRoarTimer = 10000;
|
||||
events.ScheduleEvent(EVENT_SHADOW_AXE, 30*IN_MILLISECONDS, 0, PHASE_UNDEAD);
|
||||
break;
|
||||
}
|
||||
} else uiRoarTimer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
EventMap events;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
@@ -32,7 +32,12 @@ Script Data End */
|
||||
enum Spells
|
||||
{
|
||||
SPELL_TRESPASSER_A = 54028,
|
||||
SPELL_TRESPASSER_H = 54029
|
||||
SPELL_TRESPASSER_H = 54029,
|
||||
|
||||
SPELL_SUNREAVER_DISGUISE_FEMALE = 70973,
|
||||
SPELL_SUNREAVER_DISGUISE_MALE = 70974,
|
||||
SPELL_SILVER_COVENANT_DISGUISE_FEMALE = 70971,
|
||||
SPELL_SILVER_COVENANT_DISGUISE_MALE = 70972,
|
||||
};
|
||||
|
||||
enum NPCs // All outdoor guards are within 35.0f of these NPCs
|
||||
@@ -71,8 +76,10 @@ public:
|
||||
|
||||
Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself();
|
||||
|
||||
// If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
|
||||
if (!player || player->isGameMaster() || player->IsBeingTeleported() || player->HasAura(70973) || player->HasAura(70971))
|
||||
if (!player || player->isGameMaster() || player->IsBeingTeleported() ||
|
||||
// If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
|
||||
player->HasAura(SPELL_SUNREAVER_DISGUISE_FEMALE) || player->HasAura(SPELL_SUNREAVER_DISGUISE_MALE) ||
|
||||
player->HasAura(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) || player->HasAura(SPELL_SILVER_COVENANT_DISGUISE_MALE))
|
||||
return;
|
||||
|
||||
switch (me->GetEntry())
|
||||
|
||||
@@ -1481,6 +1481,82 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
|
||||
}
|
||||
};
|
||||
|
||||
enum DalaranDisguiseSpells
|
||||
{
|
||||
SPELL_SUNREAVER_DISGUISE_TRIGGER = 69672,
|
||||
SPELL_SUNREAVER_DISGUISE_FEMALE = 70973,
|
||||
SPELL_SUNREAVER_DISGUISE_MALE = 70974,
|
||||
|
||||
SPELL_SILVER_COVENANT_DISGUISE_TRIGGER = 69673,
|
||||
SPELL_SILVER_COVENANT_DISGUISE_FEMALE = 70971,
|
||||
SPELL_SILVER_COVENANT_DISGUISE_MALE = 70972,
|
||||
};
|
||||
|
||||
class spell_gen_dalaran_disguise : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_gen_dalaran_disguise(const char* name) : SpellScriptLoader(name) {}
|
||||
|
||||
class spell_gen_dalaran_disguise_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_gen_dalaran_disguise_SpellScript);
|
||||
bool Validate(SpellInfo const* spellEntry)
|
||||
{
|
||||
switch (spellEntry->Id)
|
||||
{
|
||||
case SPELL_SUNREAVER_DISGUISE_TRIGGER:
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE))
|
||||
return false;
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE))
|
||||
return false;
|
||||
break;
|
||||
case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE))
|
||||
return false;
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
|
||||
if (Player* player = GetHitPlayer())
|
||||
{
|
||||
uint8 gender = player->getGender();
|
||||
|
||||
uint32 spellId = GetSpellInfo()->Id;
|
||||
|
||||
switch (spellId)
|
||||
{
|
||||
case SPELL_SUNREAVER_DISGUISE_TRIGGER:
|
||||
spellId = gender ? SPELL_SUNREAVER_DISGUISE_FEMALE : SPELL_SUNREAVER_DISGUISE_MALE;
|
||||
break;
|
||||
case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
|
||||
spellId = gender ? SPELL_SILVER_COVENANT_DISGUISE_FEMALE : SPELL_SILVER_COVENANT_DISGUISE_MALE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
GetCaster()->CastSpell(player, spellId, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_gen_dalaran_disguise_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_gen_dalaran_disguise_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_generic_spell_scripts()
|
||||
{
|
||||
new spell_gen_absorb0_hitlimit1();
|
||||
@@ -1514,4 +1590,6 @@ void AddSC_generic_spell_scripts()
|
||||
new spell_gen_oracle_wolvar_reputation();
|
||||
new spell_gen_damage_reduction_aura();
|
||||
new spell_gen_luck_of_the_draw();
|
||||
new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise");
|
||||
new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user