Magic numbers cleanup:

- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
This commit is contained in:
Shocker
2010-09-28 08:21:51 +03:00
parent 192e972a59
commit 78803c9f09
44 changed files with 245 additions and 194 deletions
@@ -1565,7 +1565,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
return;
bool self = false;
for (uint8 i = 0; i < 3; ++i)
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
{