*Make sure that any aura (in case of aura remove linked auras for example) won't survive Unit::RemoveAllAuras.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-12 00:14:09 +01:00
parent 3ddea83ffa
commit 758baae61b
5 changed files with 13 additions and 10 deletions
+1 -1
View File
@@ -179,4 +179,4 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con
{
return IsInWorld() && u->IsInWorld()
&& (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false));
}
}