diff --git a/dep/SFMT/SFMT.h b/dep/SFMT/SFMT.h index 03a7e8533..6c65cd124 100644 --- a/dep/SFMT/SFMT.h +++ b/dep/SFMT/SFMT.h @@ -39,6 +39,7 @@ #include // Define SSE2 intrinsics #include "randomc.h" // Define integer types etc #include +#include // Choose one of the possible Mersenne exponents. // Higher values give longer cycle length and use more memory: @@ -149,8 +150,14 @@ __m128i const &c, __m128i const &d, __m128i const &mask) { // Class for SFMT generator class SFMTRand { // Encapsulate random number generator + friend class ACE_TSS; + public: - SFMTRand() { LastInterval = 0; RandomInit((int)(time(0))); } + SFMTRand() + { + LastInterval = 0; + RandomInit((int)(time(0))); + } void RandomInit(int seed) // Re-seed { @@ -298,6 +305,46 @@ private: ix = 0; } + void* operator new(size_t size, std::nothrow_t const&) + { + return _mm_malloc(size, 16); + } + + void operator delete(void* ptr, std::nothrow_t const&) + { + _mm_free(ptr); + } + + void* operator new(size_t size) + { + return _mm_malloc(size, 16); + } + + void operator delete(void* ptr) + { + _mm_free(ptr); + } + + void* operator new[](size_t size, std::nothrow_t const&) + { + return _mm_malloc(size, 16); + } + + void operator delete[](void* ptr, std::nothrow_t const&) + { + _mm_free(ptr); + } + + void* operator new[](size_t size) + { + return _mm_malloc(size, 16); + } + + void operator delete[](void* ptr) + { + _mm_free(ptr); + } + uint32_t ix; // Index into state array uint32_t LastInterval; // Last interval length for IRandom uint32_t RLimit; // Rejection limit used by IRandom diff --git a/sql/updates/characters/2012_02_19_00_characters_warden_action.sql b/sql/updates/characters/2012_02_19_00_characters_warden_action.sql index 6e317f510..587f65fed 100644 --- a/sql/updates/characters/2012_02_19_00_characters_warden_action.sql +++ b/sql/updates/characters/2012_02_19_00_characters_warden_action.sql @@ -4,4 +4,4 @@ CREATE TABLE `warden_action` ( `wardenId` smallint(5) unsigned NOT NULL, `action` tinyint(3) unsigned DEFAULT NULL, PRIMARY KEY (`wardenId`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8 +) ENGINE=InnoDB DEFAULT CHARSET=utf8; diff --git a/sql/updates/characters/2012_03_01_00_characters_character_queststatus.sql b/sql/updates/characters/2012_03_01_00_characters_character_queststatus.sql new file mode 100644 index 000000000..da3a0f786 --- /dev/null +++ b/sql/updates/characters/2012_03_01_00_characters_character_queststatus.sql @@ -0,0 +1 @@ +DELETE FROM `character_queststatus` WHERE `status`=0; diff --git a/sql/updates/world/2012_02_19_05_world_say_text.sql b/sql/updates/world/2012_02_19_05_world_creature_text.sql similarity index 100% rename from sql/updates/world/2012_02_19_05_world_say_text.sql rename to sql/updates/world/2012_02_19_05_world_creature_text.sql diff --git a/sql/updates/world/2012_02_19_06_world_say_text.sql b/sql/updates/world/2012_02_19_06_world_creature_text.sql similarity index 100% rename from sql/updates/world/2012_02_19_06_world_say_text.sql rename to sql/updates/world/2012_02_19_06_world_creature_text.sql diff --git a/sql/updates/world/2012_02_20_01_world_misc_db.sql b/sql/updates/world/2012_02_20_01_world_gossip.sql similarity index 100% rename from sql/updates/world/2012_02_20_01_world_misc_db.sql rename to sql/updates/world/2012_02_20_01_world_gossip.sql diff --git a/sql/updates/world/2012_02_21_00_world_creature_loot_template.sql b/sql/updates/world/2012_02_21_00_world_creature_loot_template.sql new file mode 100644 index 000000000..1d05c0318 --- /dev/null +++ b/sql/updates/world/2012_02_21_00_world_creature_loot_template.sql @@ -0,0 +1,78 @@ +-- Loot for Hellfire 5-man dungeons Trash (heroic and normal) -- +-- ------------------------------------------------------------- + +-- Hellfire Citadel: Ramparts +SET @Lootid := 17259; +-- set all lootids to same entry (normal and heroic) +UPDATE `creature_template` SET `lootid`=@Lootid WHERE `entry` IN +(17259,17264,17269,17270,17271,17280,17281,17309,17455,17478,17517,18048,18049,18050,18051,18052,18053,18054,18055,18057,18058,18059); +-- populate trashloot table +DELETE FROM `creature_loot_template` WHERE `entry` IN +(17259,17264,17269,17270,17271,17280,17281,17309,17455,17478,17517,18048,18049,18050,18051,18052,18053,18054,18055,18057,18058,18059); +DELETE FROM `creature_loot_template` WHERE `entry`=@Lootid; +INSERT INTO `creature_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES +-- rough indication based on wowhead data of ALL mobs in the dungeon +(@Lootid,14047,40,1,0,1,4), -- Runecloth +(@Lootid,21877,20,1,0,1,4), -- Netherweave Cloth +(@Lootid, 8952,10,1,0,1,4), -- Roasted Quail +(@Lootid, 8766, 5,1,0,1,3), -- Morning Glory Dew +-- references for worldgreys +(@Lootid,1,5,1,0,-24000,1), -- Outland Grey Item Reference1 +(@Lootid,2,5,1,0,-24002,1), -- Outland Grey Item Reference2 +(@Lootid,3,5,1,0,-24003,1), -- Outland Grey Item Reference3 +(@Lootid,4,5,1,0,-24011,1), -- Outland Grey Item Reference4 +(@Lootid,5,5,1,0,-24022,1), -- Outland Grey Item Reference5 +(@Lootid,6,5,1,0,-24023,1), -- Outland Grey Item Reference6 +-- specifics +(@Lootid,5759,0.25,1,0,1,1), -- Thorium Lockbox +(@Lootid,5760,0.30,1,0,1,1), -- Eternium Lockbox +-- Scrolls +(@Lootid,7,5,1,0,-24724,1); -- Scroll of IV + +-- ----------------------------------------- +-- -- Hellfire Citadel: The Blood Furnace -- +-- ----------------------------------------- +SET @Lootid := 17370; +UPDATE `creature_template` SET `lootid`=@Lootid WHERE `entry` IN (17256,17370,17371,17395,17397,17398,17399,17414,17429,17477,17491,17624,17626,17653,18894,19016,18608,18619,18617,18615,18612,18614,18618,18603,18606,18610,18611,18609,18620,21645,21646); + +DELETE FROM `creature_loot_template` WHERE `entry` IN (17370,17371,17395,17397,17398,17414,17429,17491,17624,17626,18894); +INSERT INTO `creature_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES +(@Lootid,23894,-100,1,0,1,1), -- Fel Orc Blood (quest) +-- most common items +(@Lootid,14047,40,1,0,1,4), -- Runecloth +(@Lootid,21877,20,1,0,1,4), -- Netherweave Cloth +(@Lootid, 8952,10,1,0,1,4), -- Roasted Quail +(@Lootid, 8766, 5,1,0,1,3), -- Morning Glory Dew +-- references for worldgreys +(@Lootid,1,5,1,0,-24000,1), -- Outland Grey Item Reference1 +(@Lootid,2,5,1,0,-24002,1), -- Outland Grey Item Reference2 +(@Lootid,3,5,1,0,-24003,1), -- Outland Grey Item Reference3 +(@Lootid,4,5,1,0,-24011,1), -- Outland Grey Item Reference4 +(@Lootid,5,5,1,0,-24022,1), -- Outland Grey Item Reference5 +(@Lootid,6,5,1,0,-24023,1), -- Outland Grey Item Reference6 +-- specifics +(@Lootid,5759,0.25,1,0,1,1), -- Thorium Lockbox +(@Lootid,5760,0.30,1,0,1,1), -- Eternium Lockbox +-- Scrolls +(@Lootid,7,5,1,0,-24724,1); -- Scroll of IV + +-- ------------------------------------------- +-- -- Hellfire Citadel: The Shattered Halls -- +-- ------------------------------------------- +SET @Lootid := 16507; +UPDATE `creature_template` SET `lootid`=@Lootid WHERE `entry` IN (17669,16507,17622,17462,17427,17420,17083,16699,16704,17695,17670,16700,16593,16594,17464,17694,17465,17461,17671,20593,20582,20576,20590,20589,20594,20567,20587,20579,20581,20595,20586,20583,20578,20574,20588,20584,20577,20580); + +DELETE FROM `creature_loot_template` WHERE `entry` IN (16507,16593,16594,16699,16700,16704,17083,17420,17427,17461,17462,17464,17465,17669,17670,17671,17694,17695,17669,16594,17694,17427,17695,17461,16593,17465,17671,17464,17420,17670,16700,16699,16507,16704,17462); +INSERT INTO `creature_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES +(@Lootid,21877,40,1,0,2,3), -- Netherweave Cloth +(@Lootid,27854,20,1,0,1,1), -- Smoked Talbuk Venison +(@Lootid,27860,20,1,0,1,1), -- Purified Draenic Water +(@Lootid,31952,2.5,1,0,1,1), -- Khorium Lockbox +-- references +(@Lootid,1,5,1,1,-24002,1), -- Outland Grey Item Reference1 +(@Lootid,2,2,1,1,-24009,1), -- Outland Green Reference1 +(@Lootid,3,5,1,1,-24011,1), -- Outland Grey Item Reference2 +(@Lootid,4,1,1,1,-24012,1), -- Outland Blue Reference1 +(@Lootid,5,5,1,1,-24093,1), -- Outland Plans & patterns +-- Scrolls +(@Lootid,6,5,1,0,-24724,1); -- Scroll of IV diff --git a/sql/updates/world/2012_02_21_01_world_conditions.sql b/sql/updates/world/2012_02_21_01_world_conditions.sql new file mode 100644 index 000000000..546858681 --- /dev/null +++ b/sql/updates/world/2012_02_21_01_world_conditions.sql @@ -0,0 +1,3592 @@ +CREATE TABLE `temp_convert_spells` +( + `id` INT(11), + `effMask` INT(11), + `onlyPlayers` TINYINT(3), + PRIMARY KEY (`id`) +); + +INSERT INTO `temp_convert_spells` VALUES +(46174,1,0), +(78002,1,1), +(78001,1,1), +(78000,1,1), +(77999,1,1), +(77984,1,1), +(76379,1,0), +(76098,1,0), +(76092,1,0), +(75920,1,1), +(75767,1,1), +(75765,1,1), +(75396,1,0), +(75389,1,1), 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+(74322,7,0), +(74321,7,0), +(73028,7,0), +(72622,7,1), +(72621,7,1), +(72459,7,1), +(72273,7,0), +(72272,7,0), +(71618,7,0), +(71614,7,0), +(71279,7,1), +(70982,7,0), +(70981,7,0), +(70952,7,0), +(69540,7,0), +(67751,7,0), +(66905,7,0), +(66667,7,0), +(65126,7,0), +(64218,7,0), +(63059,7,0), +(62942,7,0), +(62705,7,0), +(61920,7,0), +(61715,7,0), +(61714,7,0), +(61632,7,0), +(60532,7,0), +(60430,7,0), +(59474,7,0), +(59465,7,0), +(57409,7,0), +(57405,7,0), +(57056,7,1), +(56694,7,0), +(56454,7,0), +(54160,7,0), +(53605,7,0), +(52319,7,0), +(51719,7,0), +(50747,7,0), +(50646,7,0), +(50645,7,0), +(50627,7,0), +(50218,7,0), +(49889,7,0), +(48742,7,0), +(48552,7,0), +(46158,7,0), +(42287,7,0), +(42265,7,1), +(42079,7,0), +(42004,7,1), +(41284,7,0), +(41113,7,0), +(41112,7,0), +(41111,7,0), +(41110,7,0), +(41071,7,0), +(41064,7,1), +(40931,7,0), +(40929,7,0), +(40905,7,0), +(40900,7,0), +(40851,7,0), +(40370,7,0), +(40172,7,0), +(40171,7,0), +(40170,7,0), +(40169,7,0), +(40075,7,1), +(39698,7,0), +(39686,7,0), +(39218,7,0), +(38920,7,0), +(38774,7,0), +(38484,7,0), +(38449,7,0), +(38371,7,0), +(37076,7,0), +(35957,7,1), +(35754,7,0), +(35289,7,0), +(34350,7,0), +(34187,7,0), +(31625,7,0), +(31624,7,0), +(31617,7,0), +(30939,7,1), +(30659,7,0), +(30657,7,0), +(30531,7,0), +(30098,7,0), +(28681,7,1), +(25790,7,0), +(25029,7,0), +(23015,7,0), +(22710,7,0), +(20553,7,0), +(10732,7,0), +(10348,7,0), +(7082,7,0), +(5628,7,0), +(804,7,0), +(802,7,0), +(54069,1,0), +(56251,1,0), +(58630,1,0); + +-- remove redundant entries +DELETE FROM `conditions` WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 1 AND `ConditionValue2` = 0 AND `SourceEntry` IN (SELECT `id` FROM `temp_convert_spells` WHERE onlyPlayers); + +-- set source group if available in db +UPDATE `conditions` SET `SourceGroup` = `ConditionValue3`, `ConditionValue3` = 0 WHERE `ConditionTypeOrReference` = 18; + +-- set source group in case of old default (not set) source group +UPDATE `conditions` SET `SourceGroup` = (SELECT `effMask` FROM `temp_convert_spells` WHERE `id` = `SourceEntry`) WHERE `SourceGroup` = 0 AND `ConditionTypeOrReference` = 18; + +CREATE TABLE `temp_cond_vals` +( + `sourceGroup` INT(11), + `sourceEntry` INT(11), + `conditionValue1` INT(11), + `conditionValue2` INT(11), + `elseGroup` INT(11) AUTO_INCREMENT, + PRIMARY KEY (`sourceGroup`, `sourceEntry`, `elseGroup`) +) ENGINE=MYISAM; + +INSERT INTO `temp_cond_vals` (`sourceGroup`, `sourceEntry`, `conditionValue1`, `conditionValue2`) SELECT `SourceGroup`, `SourceEntry`, `ConditionValue1`, `ConditionValue2` FROM `conditions` WHERE `ConditionTypeOrReference` = 18; + +-- set correct else group +UPDATE `conditions` SET `ElseGroup` = (SELECT `elseGroup` FROM `temp_cond_vals` WHERE `sourceGroup` = `conditions`.`SourceGroup` AND `sourceEntry` = `conditions`.`SourceEntry` AND `conditionValue1` = `conditions`.`ConditionValue1` AND `conditionValue2` = `conditions`.`ConditionValue2`)-1 WHERE `ConditionTypeOrReference` = 18; + +-- old condition type 3 (caster's minion) +INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`) +SELECT `SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, 33, 0, 1, 3 FROM `conditions` WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 3; + +UPDATE `conditions` SET `ConditionTypeOrReference` = 31 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 3; + +-- old condition type 2 (dead creature) +INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `NegativeCondition`) +SELECT `SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `ElseGroup`, 36, 0, 0, 0, 1 FROM `conditions` WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 2; + +UPDATE `conditions` SET `ConditionTypeOrReference` = 31, `ConditionValue1` = 3 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 2; + +-- old condition type 1 (creature) +UPDATE `conditions` SET `ConditionTypeOrReference` = 31, `ConditionValue1` = 3 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 1 AND `ConditionValue2`; + +-- old condition type 1 (player) +UPDATE `conditions` SET `ConditionTypeOrReference` = 32, `ConditionValue1` = 0x90 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 1 AND NOT `ConditionValue2`; + +-- old condition type 0 (gameobject) +UPDATE `conditions` SET `ConditionTypeOrReference` = 31, `ConditionValue1` = 5 WHERE `ConditionTypeOrReference` = 18 AND `ConditionValue1` = 0; + +DROP TABLE `temp_convert_spells`; +DROP TABLE `temp_cond_vals`; \ No newline at end of file diff --git a/sql/updates/world/2012_02_21_02_world_creature_loot_template.sql b/sql/updates/world/2012_02_21_02_world_creature_loot_template.sql new file mode 100644 index 000000000..6c6af7ed2 --- /dev/null +++ b/sql/updates/world/2012_02_21_02_world_creature_loot_template.sql @@ -0,0 +1,11 @@ +UPDATE `creature_template` SET `lootid`=`entry` WHERE `entry` IN (38032,37917,38016,38023,37214,38030,38006,37984); +DELETE FROM `creature_loot_template` WHERE `entry`IN (38032,37917,38016,38023,37214,38030,38006,37984); +INSERT INTO `creature_loot_template` (`entry`, `item`, `ChanceOrQuestChance`, `lootmode`, `groupid`, `mincountOrRef`, `maxcount`) VALUES +(38032,1,100,1,0,-45009,1), -- Crown Sprayer +(37917,1,100,1,0,-45009,1), -- Crown Thug +(38016,1,100,1,0,-45009,1), -- Crown Agent +(38023,1,100,1,0,-45009,1), -- Crown Sprinkler +(37214,1,100,1,0,-45009,1), -- Crown Lackey +(38030,1,100,1,0,-45009,1), -- Crown Underling +(38006,1,100,1,0,-45009,1), -- Crown Hoodlum (level 1??) +(37984,1,100,1,0,-45009,1); -- Crown Duster (level 1??) diff --git a/sql/updates/world/2012_02_21_03_world_creature_loot_template.sql b/sql/updates/world/2012_02_21_03_world_creature_loot_template.sql new file mode 100644 index 000000000..d7d043cbd --- /dev/null +++ b/sql/updates/world/2012_02_21_03_world_creature_loot_template.sql @@ -0,0 +1,26 @@ +-- Razormane Hunter Warrior's Boots 32% to 3.2% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=3.2996 WHERE `entry`=3265 AND `item`=2967; +-- Razormane Hunter Hunting Cloak 11% to 1.1% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=1.1855 WHERE `entry`=3265 AND `item`=4689; +-- Razormane Defender Pioneer Buckler 87% to 0.8% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.8789 WHERE `entry`=3266 AND `item`=7109; +-- Razormane Defender Spellbinder Belt 77% to 0.7% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.7717 WHERE `entry`=3266 AND `item`=4684; +-- Razormane Geomancer Simple Shoes 77% to 0.7% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.7791 WHERE `entry`=3269 AND `item`=9743; +-- Razormane Geomancer Veteran Bracers 73% to 0.7% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.7364 WHERE `entry`=3269 AND `item`=3213; +-- Venture Co. Supervisor Burnt Leather Belt 85% to 0.8% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.8511 WHERE `entry`=2979 AND `item`=4666; +-- Venture Co. Supervisor Warrior's Gloves 74% to 0.7% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.7433 WHERE `entry`=2979 AND `item`=2968; +-- Venture Co. Supervisor Pioneer Bracers 55% to 0.5% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.5593 WHERE `entry`=2979 AND `item`=6519; +-- Venture Co. Supervisor Journeyman's Gloves 43% to 0.4% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.4348 WHERE `entry`=2979 AND `item`=2960; +-- Venture Co. Worker Warrior's Bracers 72% to 0.7% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.7226 WHERE `entry`=2978 AND `item`=3214; +-- Venture Co. Worker Fine Scimitar 64% to 0.6% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.6492 WHERE `entry`=2978 AND `item`=4560; +-- Venture Co. Worker Warrior's Girdle 24% to 0.2% +UPDATE `creature_loot_template` SET `ChanceOrQuestChance`=0.2458 WHERE `entry`=2978 AND `item`=4659; diff --git a/sql/updates/world/2012_02_21_04_world_creature_loot_template.sql b/sql/updates/world/2012_02_21_04_world_creature_loot_template.sql new file mode 100644 index 000000000..3deedbf0b --- /dev/null +++ b/sql/updates/world/2012_02_21_04_world_creature_loot_template.sql @@ -0,0 +1,16 @@ +SET @ENTRY := 30409; -- Apprentice Osterkilgr +DELETE FROM `creature_loot_template` WHERE entry=@ENTRY; +INSERT INTO `creature_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES +-- Quest related Items +(@ENTRY,43089,-100,1,0,1,1), -- Vrykul Bones +(@ENTRY,42772,-100,1,0,1,1), -- Dr Terrible's "Building a Better Flesh Giant" +(@ENTRY,42422,-50,1,0,1,1), -- Jotunheim Cage Key +-- Other random stuff +(@ENTRY,33470,20,1,0,1,4), -- Frostweave Cloth +(@ENTRY,43851,20,1,0,1,1), -- Fur Clothing Scraps +(@ENTRY,43852,20,1,0,1,1), -- Thick Fur Clothing Scraps +-- References for world drops +(@ENTRY,1,10,1,0,-35063,1), -- Northrend Grey Items +(@ENTRY,2,5,1,0,-35066,1), -- Northrend Green Items +-- hatebook +(@ENTRY,45912,0.1,1,0,1,1); -- Book Glyph of Mastery (honestly screw that thing) diff --git a/sql/updates/world/2012_02_21_05_world_gossip.sql b/sql/updates/world/2012_02_21_05_world_gossip.sql new file mode 100644 index 000000000..1bdccae5c --- /dev/null +++ b/sql/updates/world/2012_02_21_05_world_gossip.sql @@ -0,0 +1,39 @@ +-- SAI for Lothos Riftwaker +SET @ENTRY=14387; +UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`='' WHERE `entry`=@ENTRY; +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY AND `source_type`=0); +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +(@ENTRY,0,0,1,62,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Lothos Riftwaker - On Gossip Option select - close gossip'), +(@ENTRY,0,1,0,61,0,100,0,5750,0,0,0,62,409,0,0,0,0,0,7,0,0,0,1096,-467,-104.6,3.64,'Lothos Riftwaker - On Gossip Option select - teleport player'); + +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (5750); +INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`)VALUES +(5750,0,0,'Teleport me to the Molten Core, Lothos.',1,1,0,0,0,0,''); +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup` IN (5750); +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES +(15,5750,0,0,0,8,7848,0,0,0,0,'','Show gossip option if player has quest 7848 completed'); + +-- SAI for Zamael Lunthistle +SET @ENTRY=8436; +UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`='' WHERE `entry`=@ENTRY; +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY AND `source_type`=0); +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +(@ENTRY,0,0,1,62,0,100,0,1285,0,0,0,26,3377,0,0,0,0,0,7,0,0,0,0,0,0,0,'Zamael Lunthistle - On Gossip Option select - quest credit'), +(@ENTRY,0,1,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Zamael Lunthistle - On Gossip Option select - close gossip'); + +DELETE FROM `gossip_menu` WHERE `entry`=1285 AND `text_id`=1920; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1285,1920); +DELETE FROM `gossip_menu` WHERE `entry`=1286 AND `text_id`=1922; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1286,1922); +DELETE FROM `gossip_menu` WHERE `entry`=1287 AND `text_id`=1921; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1287,1921); + +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (1285,1286,1287); +INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`)VALUES +(1285,0,0,'I wish to hear your tale.',1,1,1287,0,0,0,''), +(1286,0,0,'Let me think about it, Zamael.',1,1,1285,0,0,0,''), +(1287,0,0,'Please continue, Zamael.',1,1,1286,0,0,0,''); + +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup` IN (1285); +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES +(15,1285,0,0,0,9,3377,0,0,0,0,'','Show gossip option if player has quest 3377 but not complete'); diff --git a/sql/updates/world/2012_02_21_06_world_Gossip.sql b/sql/updates/world/2012_02_21_06_world_Gossip.sql new file mode 100644 index 000000000..a59d330c6 --- /dev/null +++ b/sql/updates/world/2012_02_21_06_world_Gossip.sql @@ -0,0 +1,184 @@ +-- Gossip Update from Pitcrawler +-- Creature Gossip_menu_id Update from sniff +UPDATE `creature_template` SET `gossip_menu_id`=7692 WHERE `entry`=18424; +UPDATE `creature_template` SET `gossip_menu_id`=9033 WHERE `entry`=24838; +UPDATE `creature_template` SET `gossip_menu_id`=9038 WHERE `entry`=24833; +UPDATE `creature_template` SET `gossip_menu_id`=9066 WHERE `entry`=25011; +UPDATE `creature_template` SET `gossip_menu_id`=9067 WHERE `entry`=25015; +UPDATE `creature_template` SET `gossip_menu_id`=9068 WHERE `entry`=25009; +UPDATE `creature_template` SET `gossip_menu_id`=9069 WHERE `entry`=25017; +UPDATE `creature_template` SET `gossip_menu_id`=9070 WHERE `entry`=25018; +UPDATE `creature_template` SET `gossip_menu_id`=9071 WHERE `entry`=25016; +UPDATE `creature_template` SET `gossip_menu_id`=9072 WHERE `entry` IN (25013,25014); +UPDATE `creature_template` SET `gossip_menu_id`=9091 WHERE `entry`=25076; +UPDATE `creature_template` SET `gossip_menu_id`=9107 WHERE `entry`=24929; +UPDATE `creature_template` SET `gossip_menu_id`=9109 WHERE `entry`=24927; +UPDATE `creature_template` SET `gossip_menu_id`=9110 WHERE `entry`=24924; +UPDATE `creature_template` SET `gossip_menu_id`=9116 WHERE `entry`=25105; +UPDATE `creature_template` SET `gossip_menu_id`=9117 WHERE `entry`=25100; +UPDATE `creature_template` SET `gossip_menu_id`=9118 WHERE `entry`=25104; +UPDATE `creature_template` SET `gossip_menu_id`=9120 WHERE `entry`=25107; +UPDATE `creature_template` SET `gossip_menu_id`=9121 WHERE `entry` IN (25101,25102,25103); +UPDATE `creature_template` SET `gossip_menu_id`=9122 WHERE `entry`=25106; +UPDATE `creature_template` SET `gossip_menu_id`=9349 WHERE `entry`=26539; +UPDATE `creature_template` SET `gossip_menu_id`=10120 WHERE `entry` IN (31704,31705,31706,31720,31723,31724); +UPDATE `creature_template` SET `gossip_menu_id`=10259 WHERE `entry`=31716; + +-- Gossip Menu insert from sniff +DELETE FROM `gossip_menu` WHERE `entry`=7692 AND `text_id`=9383; +DELETE FROM `gossip_menu` WHERE `entry`=7696 AND `text_id`=9444; +DELETE FROM `gossip_menu` WHERE `entry`=7704 AND `text_id`=9425; +DELETE FROM `gossip_menu` WHERE `entry`=7726 AND `text_id`=9437; +DELETE FROM `gossip_menu` WHERE `entry`=7727 AND `text_id`=9438; +DELETE FROM `gossip_menu` WHERE `entry`=7728 AND `text_id`=9439; +DELETE FROM `gossip_menu` WHERE `entry`=9033 AND `text_id`=12211; +DELETE FROM `gossip_menu` WHERE `entry`=9038 AND `text_id`=12216; +DELETE FROM `gossip_menu` WHERE `entry`=9040 AND `text_id`=12217; +DELETE FROM `gossip_menu` WHERE `entry`=9041 AND `text_id`=12218; +DELETE FROM `gossip_menu` WHERE `entry`=9042 AND `text_id`=12219; +DELETE FROM `gossip_menu` WHERE `entry`=9043 AND `text_id`=12220; +DELETE FROM `gossip_menu` WHERE `entry`=9066 AND `text_id`=12262; +DELETE FROM `gossip_menu` WHERE `entry`=9067 AND `text_id`=12263; +DELETE FROM `gossip_menu` WHERE `entry`=9068 AND `text_id`=12264; +DELETE FROM `gossip_menu` WHERE `entry`=9069 AND `text_id`=12266; +DELETE FROM `gossip_menu` WHERE `entry`=9070 AND `text_id`=12267; +DELETE FROM `gossip_menu` WHERE `entry`=9091 AND `text_id`=12292; +DELETE FROM `gossip_menu` WHERE `entry`=9109 AND `text_id`=12317; +DELETE FROM `gossip_menu` WHERE `entry`=9110 AND `text_id`=12318; +DELETE FROM `gossip_menu` WHERE `entry`=9116 AND `text_id`=12327; +DELETE FROM `gossip_menu` WHERE `entry`=9117 AND `text_id`=12328; +DELETE FROM `gossip_menu` WHERE `entry`=9118 AND `text_id`=12329; +DELETE FROM `gossip_menu` WHERE `entry`=9120 AND `text_id`=12331; +DELETE FROM `gossip_menu` WHERE `entry`=9121 AND `text_id`=12332; +DELETE FROM `gossip_menu` WHERE `entry`=9122 AND `text_id`=12333; +DELETE FROM `gossip_menu` WHERE `entry`=9349 AND `text_id`=12649; +DELETE FROM `gossip_menu` WHERE `entry`=10120 AND `text_id`=14047; +DELETE FROM `gossip_menu` WHERE `entry`=10259 AND `text_id`=14248; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES +(7692,9383), +(7696,9444), +(7704,9425), +(7726,9437), +(7727,9438), +(7728,9439), +(9033,12211), +(9038,12216), +(9040,12217), +(9041,12218), +(9042,12219), +(9043,12220), +(9066,12262), +(9067,12263), +(9068,12264), +(9069,12266), +(9070,12267), +(9091,12292), +(9109,12317), +(9110,12318), +(9116,12327), +(9117,12328), +(9118,12329), +(9120,12331), +(9121,12332), +(9122,12333), +(9349,12649), +(10120,14047), +(10259,14248); + +-- Insert npc_text from sniff +DELETE FROM `npc_text` WHERE `ID` IN (9437,9438,9439,12211,12266); +INSERT INTO `npc_text` (`ID`,`text0_0`,`text0_1`,`lang0`,`prob0`,`em0_0`,`em0_1`,`em0_2`,`em0_3`,`em0_4`,`em0_5`,`text1_0`,`text1_1`,`lang1`,`prob1`,`em1_0`,`em1_1`,`em1_2`,`em1_3`,`em1_4`,`em1_5`,`text2_0`,`text2_1`,`lang2`,`prob2`,`em2_0`,`em2_1`,`em2_2`,`em2_3`,`em2_4`,`em2_5`,`text3_0`,`text3_1`,`lang3`,`prob3`,`em3_0`,`em3_1`,`em3_2`,`em3_3`,`em3_4`,`em3_5`,`text4_0`,`text4_1`,`lang4`,`prob4`,`em4_0`,`em4_1`,`em4_2`,`em4_3`,`em4_4`,`em4_5`,`text5_0`,`text5_1`,`lang5`,`prob5`,`em5_0`,`em5_1`,`em5_2`,`em5_3`,`em5_4`,`em5_5`,`text6_0`,`text6_1`,`lang6`,`prob6`,`em6_0`,`em6_1`,`em6_2`,`em6_3`,`em6_4`,`em6_5`,`text7_0`,`text7_1`,`lang7`,`prob7`,`em7_0`,`em7_1`,`em7_2`,`em7_3`,`em7_4`,`em7_5`,`WDBVerified`) VALUES +(9437,'$B$BZangarmarsh... too close to truth.$B$B$B$BIs he still watching!?','',0,1,1000,1,1000,6,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,12340), +(9438,'What''s that? Zangarmarsh? Why would I want to go there?$B$B$B$BYes, Zangarmarsh... we... the druids there are getting close to figuring out why the water level is dropping. It''s destroying everything!$B$B$B$BDestroyed us all! Bright light! BOOM!!','',0,1,0,6,1000,1,1000,5,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,12340), +(9439,'The Firewing blood elves... for some reason they want to stop us.$B$B$B$BThey... they sent one of the Broken as ... as an emissary.... But he had a bomb!$B$BThey died, they all died! They tried to run away! The lucky ones didn''t even know.$B$BI must have been at the edge of the blast. It was horr...IT''S WATCHING US AGAIN!$B$B','',0,1,0,18,1000,18,1000,5,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,12340), +(12211,'Fine day fer sailin'', innit?','',7,1,0,1,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,12340), +(12266,'','I''m almost jealous of our Mr. Wavesinger. Why, he may well be prettier than me!',7,1,0,1,3,11,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,'','',0,0,0,0,0,0,0,0,12340); + +-- Creature Gossip_menu_option insert from sniff +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (7692,7726,7727) AND `id`=0; +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (9038,9040,9041,9042,9043) AND `id` IN (0,1,2); +DELETE FROM `gossip_menu_option` WHERE `menu_id`=9038 AND `id`=3; +INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`)VALUES +(7692,0,0,'Treelos, I know that the truth is somewhere inside you. Tell me what it is.',1,1,7726,0,0,0,''), +(7726,0,0,'Keep it together man! What about Zangarmarsh?',1,1,7727,0,0,0,''), +(7727,0,0,'I don''t have time for this! Warden, what happened?!',1,1,7728,0,0,0,''), +(9038,0,0,'The Lady Mehley',1,1,9040,0,0,0,''), +(9038,1,0,'Food & Drink',1,1,9041,0,0,0,''), +(9038,2,0,'Goods & Gear',1,1,9042,0,0,0,''), +(9038,3,0,'"Stash?"',1,1,9043,0,0,0,''), +(9040,0,0,'Food & Drink',1,1,9041,0,0,0,''), +(9040,1,0,'Goods & Gear',1,1,9042,0,0,0,''), +(9040,2,0,'"Stash?',1,1,9043,0,0,0,''), +(9041,0,0,'The Lady Mehley',1,1,9040,0,0,0,''), +(9041,1,0,'Goods & Gear',1,1,9042,0,0,0,''), +(9041,2,0,'"Stash?',1,1,9043,0,0,0,''), +(9042,0,0,'The Lady Mehley',1,1,9040,0,0,0,''), +(9042,1,0,'Food & Drink',1,1,9041,0,0,0,''), +(9042,2,0,'"Stash?',1,1,9043,0,0,0,''), +(9043,0,0,'The Lady Mehley',1,1,9040,0,0,0,''), +(9043,1,0,'Food & Drink',1,1,9041,0,0,0,''), +(9043,2,0,'Goods & Gear',1,1,9042,0,0,0,''); + +-- Conditions +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=14 AND `SourceGroup`=7704 AND `SourceEntry`=9425; +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=14 AND `SourceGroup`=7696 AND `SourceEntry`=9444; +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup` IN (7704,7692); +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES +(14,7696,9444,0,0,8,10005,0,0,0,0,'','Show different gossip if player has rewarded quest 10005'), +(14,7696,9444,0,1,8,10006,0,0,0,0,'','Show different gossip if player has rewarded quest 10006'), +(14,7704,9425,0,0,8,9978,0,0,0,0,'','Show different gossip if player has rewarded quest 9978'), +(15,7704,0,0,0,9,9978,0,0,0,0,'','Show gossip option if player has quest 9978 but not complete'), +(15,7692,0,0,0,8,10006,0,0,0,0,'','Show gossip option if player has rewarded quest 10006'), +(15,7692,0,0,1,8,10005,0,0,0,0,'','Show gossip option if player has rewarded quest 10005'); + +-- Gossip Update from Malcrom +DELETE FROM `gossip_menu` WHERE `entry` IN (1042,1043,1044,1045,1046,1047,1048,1049,1050,1052,1053); +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES +(1042,1635),(1043,1640),(1044,1644),(1045,1643),(1045,1753), +(1046,1648),(1047,1754),(1048,1650),(1049,1755), +(1050,1651),(1050,1756),(1052,1652),(1053,1653); +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (1045,1047,1049,1050); +INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`)VALUES +(1045,0,0,'Acquire Higher Level Access Card',1,1,0,0,0,0,''), +(1047,0,0,'Acquire Higher Level Access Card',1,1,0,0,0,0,''), +(1049,0,0,'Acquire Higher Level Access Card',1,1,0,0,0,0,''), +(1050,0,0,'Acquire high level data card.',1,1,0,0,0,0,''); + +DELETE FROM `gossip_menu` WHERE `entry`=1080 AND `text_id`=1693; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1080,1693); +DELETE FROM `gossip_menu` WHERE `entry`=1100 AND `text_id`=1713; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1100,1713); +DELETE FROM `gossip_menu` WHERE `entry`=1143 AND `text_id`=1759; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1143,1759); +DELETE FROM `gossip_menu` WHERE `entry`=1161 AND `text_id`=1793; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1161,1793); +DELETE FROM `gossip_menu` WHERE `entry`=1162 AND `text_id`=1794; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1162,1794); +DELETE FROM `gossip_menu` WHERE `entry`=1201 AND `text_id`=1833; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1201,1833); +DELETE FROM `gossip_menu` WHERE `entry`=1281 AND `text_id`=1916; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1281,1916); +DELETE FROM `gossip_menu` WHERE `entry`=1282 AND `text_id`=1918; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1282,1918); + +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (1282); +INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`)VALUES +(1282,0,0,'Touch the Suntara stone and call forth Lathoric the Black and his guardian, Obsidion.',1,1,0,0,0,0,''); + +DELETE FROM `gossip_menu` WHERE `entry`=1301 AND `text_id`=1933; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1301,1933); +DELETE FROM `gossip_menu` WHERE `entry`=1301 AND `text_id`=1934; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1301,1934); + +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (1301); +INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`)VALUES +(1301,0,0,'I wish to browse your wares.',3,128,0,0,0,0,''); + +DELETE FROM `gossip_menu` WHERE `entry`=1302 AND `text_id`=1935; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1302,1935); +DELETE FROM `gossip_menu` WHERE `entry`=1321 AND `text_id`=1955; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1321,1955); +DELETE FROM `gossip_menu` WHERE `entry`=1322 AND `text_id`=1954; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1322,1954); +DELETE FROM `gossip_menu` WHERE `entry`=1362 AND `text_id`=1994; +INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (1362,1994); diff --git a/sql/updates/world/2012_02_22_00_world_SAI.sql b/sql/updates/world/2012_02_22_00_world_SAI.sql new file mode 100644 index 000000000..2e392f3a4 --- /dev/null +++ b/sql/updates/world/2012_02_22_00_world_SAI.sql @@ -0,0 +1,39 @@ +-- SAI for Kalaran Windblade +SET @ENTRY=8479; +UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`='' WHERE `entry`=@ENTRY; +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY AND `source_type`=0); +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY*100 AND `source_type`=9); +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +-- AI +(@ENTRY,0,0,1,62,0,100,0,1321,0,0,0,26,3441,0,0,0,0,0,7,0,0,0,0,0,0,0,'Kalaran Windblade - On Gossip Option select - quest credit'), +(@ENTRY,0,1,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Kalaran Windblade - On Gossip Option select - close gossip'), +(@ENTRY,0,2,3,62,0,100,0,1323,2,0,0,11,19797,0,0,0,0,0,7,0,0,0,0,0,0,0,'Kalaran Windblade - On Gossip Option select - cast 19797'), +(@ENTRY,0,3,0,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Kalaran Windblade - On Gossip Option select - close gossip'), +(@ENTRY,0,4,0,62,0,100,0,1323,3,0,0,80,@ENTRY*100,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kalaran Windblade - On Gossip Option select - run script'), +-- Script +(@ENTRY*100,9,0,0,0,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Kalaran Windblade - script - close gossip'), +(@ENTRY*100,9,1,0,0,0,100,0,0,0,0,0,83,3,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kalaran Windblade - script - remove npc flags'), +(@ENTRY*100,9,2,0,0,0,100,0,1000,1000,1000,1000,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kalaran Windblade - script - say 0'), +(@ENTRY*100,9,3,0,0,0,100,0,1000,1000,1000,1000,17,69,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kalaran Windblade - script - emotestate usestanding'), +(@ENTRY*100,9,4,0,0,0,100,0,60000,60000,60000,60000,17,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kalaran Windblade - script - emotestate none'), +(@ENTRY*100,9,5,0,0,0,100,0,1000,1000,1000,1000,26,3453,0,0,0,0,0,7,0,0,0,0,0,0,0,'Kalaran Windblade - script - give quest credit'), +(@ENTRY*100,9,6,0,0,0,100,0,1000,1000,1000,1000,82,3,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kalaran Windblade - script - add npc flags'); +-- npc text +DELETE FROM `creature_text` WHERE `entry`=@ENTRY; +INSERT INTO `creature_text` (`entry`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `comment`) VALUES +(@ENTRY,0,0,'Please be patient, $N',12,0,100,0,0,0,'Kalaran Windblade'); +-- Gossip options +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (1321,1322,1323); +INSERT INTO `gossip_menu_option` (`menu_id`, `id`, `option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`)VALUES +(1321,0,0,'Let me confer with my colleagues.',1,1,0,0,0,0,''), +(1322,0,0,'Continue please.',1,1,1321,0,0,0,''), +(1323,0,0,'Tell me what drives this vengeance?',1,1,1322,0,0,0,''), +(1323,2,0,'Kalaran, I have misplaced my torch. I require another.',1,1,0,0,0,0,''), +(1323,3,0,'Kalaran, please enchant the torch.',1,1,0,0,0,0,''); +-- Gossip option conditions +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup` IN (1323); +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES +(15,1323,0,0,0,9,3441,0,0,0,0,'','Show gossip option if player has quest 3441 but not complete'), +(15,1323,2,0,0,8,3454,0,0,0,0,'','Show gossip option if player has quest 3441 complete'), +(15,1323,2,0,0,2,10515,0,1,0,0,'','Show gossip option if player does not have item 10515'), +(15,1323,3,0,0,9,3453,0,0,0,0,'','Show gossip option if player has quest 3453 but not complete'); diff --git a/sql/updates/world/2012_02_22_01_world_creature_text.sql b/sql/updates/world/2012_02_22_01_world_creature_text.sql new file mode 100644 index 000000000..035962e11 --- /dev/null +++ b/sql/updates/world/2012_02_22_01_world_creature_text.sql @@ -0,0 +1,34 @@ +-- Invisible Stalker text for Wintergrasp from sniff +DELETE FROM `creature_text` WHERE `entry`=15214; +INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES +(15214,0,0, 'Let the battle begin!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,1,0, 'The Broken Temple siege workshop has been attacked by the Horde!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,2,0, 'The Broken Temple siege workshop has been captured by the Horde!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,3,0, 'The Broken Temple siege workshop has been attacked by the Alliance!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,4,0, 'The Broken Temple siege workshop has been captured by the Alliance!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,5,0, 'The Sunken Ring siege workshop has been attacked by the Horde!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,6,0, 'The Sunken Ring siege workshop has been captured by the Horde!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,7,0, 'The Sunken Ring siege workshop has been attacked by the Alliance!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,8,0, 'The Sunken Ring siege workshop has been captured by the Alliance!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,9,0, 'The Eastspark siege workshop has been attacked by the Horde!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,10,0, 'The Eastspark siege workshop has been captured by the Horde!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,11,0, 'The Eastspark siege workshop has been attacked by the Alliance!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,12,0, 'The Eastspark siege workshop has been captured by the Alliance!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,13,0, 'The Westspark siege workshop has been attacked by the Horde!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,14,0, 'The Westspark siege workshop has been captured by the Horde!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,15,0, 'The Westspark siege workshop has been attacked by the Alliance!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,16,0, 'The Westspark siege workshop has been captured by the Alliance!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,17,0, 'The north-western keep tower has been damaged!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,18,0, 'The north-western keep tower has been destroyed!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,19,0, 'The south-eastern keep tower has been damaged!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,20,0, 'The south-eastern keep tower has been destroyed!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,21,0, 'The western tower has been damaged!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,22,0, 'The western tower has been destroyed!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,23,0, 'The southern tower has been damaged!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,24,0, 'The southern tower has been destroyed!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,25,0, 'The eastern tower has been damaged!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,26,0, 'The eastern tower has been destroyed!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,27,0, 'The Horde has defended Wintergrasp Fortress!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,28,0, 'The Horde has captured Wintergrasp Fortress!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,29,0, 'The Alliance has defended Wintergrasp Fortress!',41,0,100,0,0,0, 'Invisible Stalker'), +(15214,30,0, 'The Alliance has captured Wintergrasp Fortress!',41,0,100,0,0,0, 'Invisible Stalker'); \ No newline at end of file diff --git a/sql/updates/world/2012_02_22_02_world_misc.sql b/sql/updates/world/2012_02_22_02_world_misc.sql new file mode 100644 index 000000000..33bec2a9b --- /dev/null +++ b/sql/updates/world/2012_02_22_02_world_misc.sql @@ -0,0 +1,57 @@ +-- Mounting Hodir's Helm (12987) + +-- cleanup after Discovered +-- clean all related to npc Hodir's Helm KC Bunny +DELETE FROM `smart_scripts` WHERE `entryorguid`=30210 AND `source_type`=0; +DELETE FROM `creature` WHERE `id`=30210; +DELETE FROM `creature_text` WHERE `entry`=30210; + +SET @HELM := 192080; -- Hodir's Helm +SET @TEMP := 300230; -- TEMP Northern Ice Spike +SET @BUNNY_TARGET := 30215; -- Ice Spike Target Bunny +SET @GUID_GO := 270; -- set by TDB +SET @GUID_NPC := 40514; -- set by TDB +SET @SPELL_READ_PRONOUNCEMENT := 56278; +SET @QUEST := 12987; +SET @AREA := 4438; -- Dun Niffelem +SET @SPELL_AREA := 56305; -- See Quest Invisibility 1 (Ice Spike Bunny) +SET @QUEST := 13006; -- Polishing the Helm + +UPDATE `creature_template` SET `unit_flags`=`unit_flags`|33554432|256,`InhabitType`=7,`flags_extra`=`flags_extra`|128 WHERE `entry`=@BUNNY_TARGET; + +UPDATE `gameobject_template` SET `flags`=`flags`|32 WHERE `entry`=@HELM; +UPDATE `gameobject` SET `phaseMask`=4 WHERE `id`=@TEMP; + +DELETE FROM `gameobject` WHERE `guid`=@GUID_GO; +INSERT INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES +(@GUID_GO,@HELM,571,1,4,7390.143,-2725.382,874.2561,-3.089183,0,0,-0.9996567,0.02620165,600,255,1); + +DELETE FROM `creature` WHERE `guid` BETWEEN @GUID_NPC+0 AND @GUID_NPC+1; +INSERT INTO `creature` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`modelid`,`equipment_id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`,`spawndist`,`currentwaypoint`,`curhealth`,`curmana`,`MovementType`,`npcflag`,`unit_flags`,`dynamicflags`) VALUES +(@GUID_NPC+0,@BUNNY_TARGET,571,1,4,0,0,7386.51,-2726.489,872.5089,5.88176,300,0,0,4979,0,0,0,0,0), +(@GUID_NPC+1,@BUNNY_TARGET,571,1,4,0,0,7388.424,-2724.909,869.8643,0.5934119,300,0,0,4979,0,0,0,0,0); + +DELETE FROM `creature_template_addon` WHERE `entry`=@BUNNY_TARGET; +INSERT INTO `creature_template_addon` (`entry`,`path_id`,`mount`,`bytes1`,`bytes2`,`emote`,`auras`) VALUES +(@BUNNY_TARGET,0,0,65536,1,0, '61333 56304 61334'); -- Gigantic Helm Sparkle / Hodir's Helm Bunny: Invisibility / Extra Large Helm Sparkle + +DELETE FROM `spell_script_names` WHERE `spell_id`=@SPELL_READ_PRONOUNCEMENT; +INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES +(@SPELL_READ_PRONOUNCEMENT, 'spell_q12987_read_pronouncement'); + +DELETE FROM `spell_area` WHERE `spell`=@SPELL_AREA; +INSERT INTO `spell_area` (`spell`,`area`,`quest_start`,`quest_start_active`,`quest_end`,`aura_spell`,`racemask`,`gender`,`autocast`) VALUES +(@SPELL_AREA,@AREA,@QUEST,1,@QUEST,0,0,2,1); + +-- relation for the daily quest that should be available after finishing Mounting Hodir's Helm + +-- removing flag 4 or else player can't interract with Q giver +UPDATE `gameobject_template` SET `flags`=`flags`&~4 WHERE `entry`=@HELM; + +DELETE FROM `gameobject_questrelation` WHERE `id`=@HELM; +INSERT INTO `gameobject_questrelation` (`id`,`quest`) VALUES +(@HELM,@QUEST); + +DELETE FROM `gameobject_involvedrelation` WHERE `id`=@HELM; +INSERT INTO `gameobject_involvedrelation` (`id`,`quest`) VALUES +(@HELM,@QUEST); diff --git a/sql/updates/world/2012_02_22_03_world_conditions.sql b/sql/updates/world/2012_02_22_03_world_conditions.sql new file mode 100644 index 000000000..9c4d0cdec --- /dev/null +++ b/sql/updates/world/2012_02_22_03_world_conditions.sql @@ -0,0 +1,3 @@ +UPDATE `conditions` SET `SourceTypeOrReferenceId`=13 WHERE `SourceTypeOrReferenceId`=17 AND `SourceGroup`=1; +UPDATE `conditions` SET `ConditionValue2`=1 WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=1323 AND `SourceEntry`=2 AND `ConditionTypeOrReference`=2; +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=1 AND `SourceGroup`=17465 AND `SourceEntry`=22554 AND `ConditionTypeOrReference`=7; diff --git a/sql/updates/world/2012_02_23_00_world_spell_script_names.sql b/sql/updates/world/2012_02_23_00_world_spell_script_names.sql new file mode 100644 index 000000000..6ea960330 --- /dev/null +++ b/sql/updates/world/2012_02_23_00_world_spell_script_names.sql @@ -0,0 +1,7 @@ +DELETE FROM `spell_script_names` WHERE `spell_id` in (11885,11886,11887,11888,11889); +INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES +(11885,'spell_item_muisek_vessel'), +(11886,'spell_item_muisek_vessel'), +(11887,'spell_item_muisek_vessel'), +(11888,'spell_item_muisek_vessel'), +(11889,'spell_item_muisek_vessel'); diff --git a/sql/updates/world/2012_02_24_00_world_gameobject_loot_template.sql b/sql/updates/world/2012_02_24_00_world_gameobject_loot_template.sql new file mode 100644 index 000000000..daecfc02d --- /dev/null +++ b/sql/updates/world/2012_02_24_00_world_gameobject_loot_template.sql @@ -0,0 +1,10 @@ +DELETE FROM `gameobject_loot_template` WHERE `entry` IN (28058,28074,28088,28064,28082,28096) AND `item`=49908; +INSERT INTO `reference_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES +-- Deathbringer's Cache +(28058,49908,20,1,0,1,1), -- Primordial Saronite 10H +(28074,49908,20,1,0,1,1), -- Primordial Saronite 25N +(28088,49908,20,1,0,1,1), -- Primordial Saronite 25H +-- Cache of the Dreamwalker +(28064,49908,20,1,0,1,1), -- Primordial Saronite 10H +(28082,49908,20,1,0,1,1), -- Primordial Saronite 25N +(28096,49908,20,1,0,1,1); -- Primordial Saronite 25H diff --git a/sql/updates/world/2012_02_24_01_world_sai.sql b/sql/updates/world/2012_02_24_01_world_sai.sql new file mode 100644 index 000000000..19e4e8fb7 --- /dev/null +++ b/sql/updates/world/2012_02_24_01_world_sai.sql @@ -0,0 +1,44 @@ +-- Fix for quest "You've Really Done It This Time, Kul" 14096 Alliance / 14142 Horde +-- SAI for Black Cage +SET @ENTRY=195310; +UPDATE `gameobject_template` SET `AIName`='SmartGameObjectAI',`ScriptName`='' WHERE `entry`=@ENTRY; +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY AND `source_type`=1); +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY*100 AND `source_type`=9); +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +(@ENTRY,1,0,0,70,0,100,0,2,0,0,0,80,@ENTRY*100,0,0,0,0,0,1,0,0,0,0,0,0,0,'Black Cage - On activate - Run Script'), +(@ENTRY*100,9,0,0,0,0,100,0,6000,6000,6000,6000,32,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Black Cage - Script - set go state'); +-- SAI for Captive Aspirant +SET @ENTRY=34716; +UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`='' WHERE `entry`=@ENTRY; +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY AND `source_type`=0); +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY*100 AND `source_type`=9); +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +(@ENTRY,0,0,0,8,0,100,0,66531,0,0,0,80,@ENTRY*100,0,0,0,0,0,1,0,0,0,0,0,0,0,'Captive Aspirant - On spellhit - Run Script'), +(@ENTRY*100,9,0,0,0,0,100,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Captive Aspirant - Script - Say random text'), +(@ENTRY*100,9,1,0,0,0,100,0,2000,2000,2000,2000,33,@ENTRY,0,0,0,0,0,7,0,0,0,0,0,0,0,'Captive Aspirant - Script - Kill credit'), +(@ENTRY*100,9,2,0,0,0,100,0,2000,2000,2000,2000,46,10,0,0,0,0,0,1,0,0,0,0,0,0,0,'Captive Aspirant - Script - move 10 yards'), +(@ENTRY*100,9,3,0,0,0,100,0,4000,4000,4000,4000,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Captive Aspirant - Script - despawn'); +-- SAI for Kul the Reckless +SET @ENTRY=34956; +UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`='' WHERE `entry`=@ENTRY; +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY AND `source_type`=0); +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY*100 AND `source_type`=9); +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +(@ENTRY,0,0,0,8,0,100,0,66531,0,0,0,80,@ENTRY*100,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kul the Reckless - On spellhit - Run Script'), +(@ENTRY*100,9,0,0,0,0,100,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kul the Reckless - Script - Say random text'), +(@ENTRY*100,9,1,0,0,0,100,0,2000,2000,2000,2000,33,@ENTRY,0,0,0,0,0,7,0,0,0,0,0,0,0,'Kul the Reckless - Script - Kill credit'), +(@ENTRY*100,9,2,0,0,0,100,0,2000,2000,2000,2000,46,10,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kul the Reckless - Script - move 10 yards'), +(@ENTRY*100,9,3,0,0,0,100,0,4000,4000,4000,4000,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Kul the Reckless - Script - despawn'); +-- Captive Aspirant & Kul the Reckless text from sniff +DELETE FROM `creature_text` WHERE `entry` IN (34716,34956); +INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES +(34716,0,0, 'Thank you, $c.',12,0,100,5,0,0, 'Captive Aspirant'), +(34716,0,1, 'They''re killing the prisoners! Hurry, help the others.',12,0,100,5,0,0, 'Captive Aspirant'), +(34716,0,2, 'I knew I shouldn''t have come to the tournament!',12,0,100,5,0,0, 'Captive Aspirant'), +(34716,0,3, 'I thought I was going to die in there!',12,0,100,5,0,0, 'Captive Aspirant'), +(34956,0,0, 'They were seconds from strapping me to one of those altars and sucking my soul out. Let''s get out of here!',12,0,100,5,0,0, 'Kul the Reckless'); +-- Target conditions for spell 66531 +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=66531; +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES +(13,2,66531,0,0,31,3,34716,0,0,0,'','Spell 66531 targets npc 34716 or npc 34956'), +(13,2,66531,0,1,31,3,34956,0,0,0,'','Spell 66531 targets npc 34716 or npc 34956'); diff --git a/sql/updates/world/2012_02_25_00_world_spell_script_names.sql b/sql/updates/world/2012_02_25_00_world_spell_script_names.sql new file mode 100644 index 000000000..9619121e9 --- /dev/null +++ b/sql/updates/world/2012_02_25_00_world_spell_script_names.sql @@ -0,0 +1 @@ +DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_sindragosa_collision_filter'; diff --git a/sql/updates/world/2012_02_25_01_world_command.sql b/sql/updates/world/2012_02_25_01_world_command.sql new file mode 100644 index 000000000..de708b7a9 --- /dev/null +++ b/sql/updates/world/2012_02_25_01_world_command.sql @@ -0,0 +1,6 @@ +DELETE FROM `command` WHERE `name` IN ('group','group leader','group disband','group remove'); +INSERT INTO `command` (`name`,`security`,`help`) VALUES +('group', 3, 'Syntax: .group $subcommand\nType .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands'), +('group leader', 3, 'Syntax: .group leader [$characterName]\n\nSets the given character as his group''s leader.'), +('group disband', 3, 'Syntax: .group disband [$characterName]\n\nDisbands the given character''s group.'), +('group remove', 3, 'Syntax: .group remove [$characterName]\n\nRemoves the given character from his group.'); diff --git a/sql/updates/world/2012_02_25_02_world_sai.sql b/sql/updates/world/2012_02_25_02_world_sai.sql new file mode 100644 index 000000000..e2ff99534 --- /dev/null +++ b/sql/updates/world/2012_02_25_02_world_sai.sql @@ -0,0 +1,28 @@ +-- Fix for Quest: 12843 "They Took Our Men!" +-- SAI for Rusty Cage +SET @ENTRY=191544; +UPDATE `gameobject_template` SET `AIName`='SmartGameObjectAI',`ScriptName`='' WHERE `entry`=@ENTRY; +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY AND `source_type`=1); +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY*100 AND `source_type`=9); +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +(@ENTRY,1,0,1,70,0,100,0,2,0,0,0,45,0,1,0,0,0,0,11,29466,5,0,0,0,0,0,'Rusty Cage - On activate - set data on Goblin Prisoner'), +(@ENTRY,1,1,0,61,0,100,0,0,0,0,0,33,29466,0,0,0,0,0,7,0,0,0,0,0,0,0,'Rusty Cage - On activate - quest credit'); +-- SAI for Goblin Prisoner +SET @ENTRY=29466; +UPDATE `creature` SET `modelid`=0,`spawntimesecs`=120,`curhealth`=1 WHERE `id`=29466; +UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`='' WHERE `entry`=@ENTRY; +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY AND `source_type`=0); +DELETE FROM `smart_scripts` WHERE (`entryorguid`=@ENTRY*100 AND `source_type`=9); +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +(@ENTRY,0,0,0,11,0,100,1,0,0,0,0,32,0,0,0,0,0,0,15,191544,5,0,0,0,0,0,'Goblin Prisoner - On respawn - reset cage'), +(@ENTRY,0,1,0,38,0,100,0,0,1,0,0,80,@ENTRY*100,0,0,0,0,0,1,0,0,0,0,0,0,0,'Goblin Prisoner - On dataset - Run Script'), +(@ENTRY*100,9,0,0,0,0,100,0,0,0,0,0,45,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Goblin Prisoner - Script - set data 0'), +(@ENTRY*100,9,1,0,0,0,100,0,1000,1000,1000,1000,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Goblin Prisoner - Script - Say random text'), +(@ENTRY*100,9,2,0,0,0,100,0,2000,2000,2000,2000,46,10,0,0,0,0,0,1,0,0,0,0,0,0,0,'Goblin Prisoner - Script - move 10 yards'), +(@ENTRY*100,9,3,0,0,0,100,0,4000,4000,4000,4000,41,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Goblin Prisoner - Script - despawn'); +-- Goblin Prisoner +DELETE FROM `creature_text` WHERE `entry`=@ENTRY; +INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES +(@ENTRY,0,0, 'I can''t believe it! I''m free to go!',12,0,100,5,0,0, 'Goblin Prisoner'), +(@ENTRY,0,1, 'I''m free? I''m free!',12,0,100,5,0,0, 'Goblin Prisoner'), +(@ENTRY,0,2, 'Time to hightail it! Thanks, friend!',12,0,100,5,0,0, 'Goblin Prisoner'); diff --git a/sql/updates/world/2012_02_26_00_world_misc.sql b/sql/updates/world/2012_02_26_00_world_misc.sql new file mode 100644 index 000000000..3df42934a --- /dev/null +++ b/sql/updates/world/2012_02_26_00_world_misc.sql @@ -0,0 +1,13 @@ +UPDATE `spell_area` SET `quest_start`=12987,`quest_end`=12987 WHERE `spell`=56305; + +DELETE FROM `reference_loot_template` WHERE `entry` IN (28058,28074,28088,28064,28082,28096) AND `item`=49908; -- bad data +DELETE FROM `gameobject_loot_template` WHERE `entry` IN (28058,28074,28088,28064,28082,28096) AND `item`=49908; +INSERT INTO `gameobject_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES +-- Deathbringer's Cache +(28058,49908,20,1,0,1,1), -- Primordial Saronite 10H +(28074,49908,20,1,0,1,1), -- Primordial Saronite 25N +(28088,49908,20,1,0,1,1), -- Primordial Saronite 25H +-- Cache of the Dreamwalker +(28064,49908,20,1,0,1,1), -- Primordial Saronite 10H +(28082,49908,20,1,0,1,1), -- Primordial Saronite 25N +(28096,49908,20,1,0,1,1); -- Primordial Saronite 25H diff --git a/sql/updates/world/2012_02_26_01_world_spell_script_names.sql b/sql/updates/world/2012_02_26_01_world_spell_script_names.sql new file mode 100644 index 000000000..7bb38d5f2 --- /dev/null +++ b/sql/updates/world/2012_02_26_01_world_spell_script_names.sql @@ -0,0 +1,4 @@ +DELETE FROM `spell_script_names` WHERE `spell_id` IN (48018, 48020); +INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES +(48018,'spell_warl_demonic_circle_summon'), +(48020,'spell_warl_demonic_circle_teleport'); diff --git a/sql/updates/world/2012_02_27_world_creature_template.sql b/sql/updates/world/2012_02_27_world_creature_template.sql new file mode 100644 index 000000000..b8936774e --- /dev/null +++ b/sql/updates/world/2012_02_27_world_creature_template.sql @@ -0,0 +1,8 @@ +-- Update gold drops in ICC bosses based on old.wowhead.com data +UPDATE `creature_template` SET `mingold`=250000,`maxgold`=300000 WHERE `entry` IN(36612,37957,37958,37959); -- Lord Marrowgar +UPDATE `creature_template` SET `mingold`=175000,`maxgold`=225000 WHERE `entry` IN (36626,37504,37505,37506); -- Festergut +UPDATE `creature_template` SET `mingold`=400000,`maxgold`=500000 WHERE `entry` IN (36627,38390,38549,38550); -- Rotface +UPDATE `creature_template` SET `mingold`=400000,`maxgold`=500000 WHERE `entry` IN (36678,38431,38585,38586); -- Professor Putricide +UPDATE `creature_template` SET `mingold`=300000,`maxgold`=350000 WHERE `entry` IN (37955,38434,38435,38436); -- Blood-Queen Lana'thel +UPDATE `creature_template` SET `mingold`=1330000,`maxgold`=1400000 WHERE `entry` IN (36853,38265,38266,38267); -- Sindragosa +UPDATE `creature_template` SET `mingold`=1300000,`maxgold`=1500000 WHERE `entry` IN (36597,39166,39167,39168); -- The Lich King diff --git a/sql/updates/world/2012_02_28_00_world_wintergrasp_spawns.sql b/sql/updates/world/2012_02_28_00_world_wintergrasp_spawns.sql new file mode 100644 index 000000000..99c2444f2 --- /dev/null +++ b/sql/updates/world/2012_02_28_00_world_wintergrasp_spawns.sql @@ -0,0 +1,366 @@ +-- Delete unused creature_data rows +DELETE FROM `creature_addon` WHERE `guid` IN (131728,131282,131283,131284,131285,131286,131287,131288,131289,131290,131291,131292,131293,131294,131295,131296,131297,131298,131299,131300,131301,131302,131303,131304,131305,131306,131307,131308,131309,131310,131311,131312,131313,131314,131315,131316,131317,131318,131319,131320,131321,131322,131326,131327,131328,131350,131351,131352,131353,131354,131376,131377,131378,131379,131380,131392,131437,131458,131631,131632,131633,131634,131635,131636,131706,131727,13128,131729,131730,131731); + +-- Replace Wintergrasp spawns with properly phased spawns +SET @GUID := 88310; +DELETE FROM `creature` WHERE `id` IN (31841,31842,30400,30499,30489,30869,31036,31051,31052,31054,31108,31109,31153,39172,30870,31053,31091,31101,31102,31106,31107,31151,32294,39173,32296,30488); +INSERT INTO `creature` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`modelid`,`equipment_id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`,`spawndist`,`currentwaypoint`,`curhealth`,`curmana`,`MovementType`) VALUES +-- Taunka Spirit Guide (Horde) +(@GUID+0,31841,571,1,0x00000010,0,0,4318.436,2408.06738,392.675751,6.23082542,120,0,0,1,0,0), -- Eastspark Workshop +(@GUID+1,31841,571,1,0x00000010,0,0,4336.25439,3235.51978,390.334,0.628318548,120,0,0,1,0,0), -- Westspark Workshop +(@GUID+2,31841,571,1,0x00000010,0,0,5104.753,2300.9458,368.568054,0.7330383,120,0,0,1,0,0), -- The Sunken Ring +(@GUID+3,31841,571,1,0x00000010,0,0,5103.133,3462.128,368.568054,5.270895,120,0,0,1,0,0), -- The Chilled Quagmire "Outside broker Temple" +(@GUID+4,31841,571,1,0x00000040,0,0,5537.482,2898.90674,517.2589,4.86946869,120,0,0,1,0,0), -- Fortress +(@GUID+5,31841,571,1,0x00000001,0,0,5031.84131,3710.74878,372.4835,0,120,5,0,1,0,0), -- Horde Landing Zone +-- Dwarven Spirit Guide (Alliance) +(@GUID+6,31842,571,1,0x00000020,0,0,4318.436,2408.06738,392.675751,6.23082542,120,0,0,1,0,0), -- Eastspark Workshop +(@GUID+7,31842,571,1,0x00000020,0,0,4336.25439,3235.51978,390.334,0.628318548,120,0,0,1,0,0), -- Westspark Workshop +(@GUID+8,31842,571,1,0x00000020,0,0,5104.753,2300.9458,368.568054,0.7330383,120,0,0,1,0,0), -- The Sunken Ring +(@GUID+9,31842,571,1,0x00000020,0,0,5103.133,3462.128,368.568054,5.270895,120,0,0,1,0,0), -- The Chilled Quagmire "Outside The Broken Temple" +(@GUID+10,31842,571,1,0x00000080,0,0,5537.482,2898.90674,517.2589,4.86946869,120,0,0,1,0,0), -- Fortress +(@GUID+11,31842,571,1,0x00000001,0,0,5140.7876,2179.12451,390.9512,1.97222209,120,0,0,1,0,0), -- Aliance Landing Zone +-- Goblin Mechanic (Horde) +(@GUID+12,30400,571,1,0x00000010,0,0,4964.89,3383.06,382.911,6.12611,180,0,0,1,0,0), -- The Broken Temple +(@GUID+13,30400,571,1,0x00000010,0,0,4939.76,2389.06,326.153,3.26377,180,0,0,1,0,0), -- The Sunken Ring +(@GUID+14,30400,571,1,0x00000010,0,0,4357.67,2357.99,382.007,1.67552,180,0,0,1,0,0), -- Eastspark Workshop +(@GUID+15,30400,571,1,0x00000010,0,0,4354.15,3312.82,378.046,1.67552,180,0,0,1,0,0), -- Westspark Workshop +(@GUID+16,30400,571,1,0x00000040,0,0,5391.61,2707.72,415.051,4.55531,180,0,0,1,0,0), -- Wintergrasp Fortress +(@GUID+17,30400,571,1,0x00000040,0,0,5392.91,2975.26,415.223,4.55531,180,0,0,1,0,0), -- Wintergrasp Fortress +-- Gnomish Engineer (Alliance) +(@GUID+18,30499,571,1,0x00000020,0,0,4964.89,3383.06,382.911,6.12611,180,0,0,1,0,0), -- The Broken Temple +(@GUID+19,30499,571,1,0x00000020,0,0,4939.76,2389.06,326.153,3.26377,180,0,0,1,0,0), -- The Sunken Ring +(@GUID+20,30499,571,1,0x00000020,0,0,4357.67,2357.99,382.007,1.67552,180,0,0,1,0,0), -- Eastspark Workshop +(@GUID+21,30499,571,1,0x00000020,0,0,4354.15,3312.82,378.046,1.67552,180,0,0,1,0,0), -- Westspark Workshop +(@GUID+22,30499,571,1,0x00000080,0,0,5391.61,2707.72,415.051,4.55531,180,0,0,1,0,0), -- Wintergrasp Fortress +(@GUID+23,30499,571,1,0x00000080,0,0,5392.91,2975.26,415.223,4.55531,180,0,0,1,0,0), -- Wintergrasp Fortress +-- Alliance NPC's +(@GUID+24,30489,571,1,0x00000080,0,0,5369.973,2874.83081,409.3225,3.12413931,120,0,0,1,0,0), -- Morgan Day +(@GUID+25,30869,571,1,0x00000001,0,0,5102.75049,2187.82837,365.707855,3.996804,120,0,0,1,0,0), -- Arzo Safeflight +(@GUID+26,31036,571,1,0x00000040,0,0,5078.281,2183.704,365.028564,1.46607661,120,0,0,1,0,0), -- Commander Zanneth +(@GUID+27,31036,571,1,0x00000080,0,0,5358.641,2841.76416,409.3225,1.13262534,120,0,0,1,0,0), +(@GUID+28,31051,571,1,0x00000040,0,0,5081.697,2173.73,365.8777,0.8552113,120,0,0,1,0,0), -- Sorceress Kaylana +(@GUID+29,31051,571,1,0x00000080,0,0,5296.869,2887.67114,409.274658,5.60250664,120,0,0,1,0,0), +(@GUID+30,31052,571,1,0x00000040,0,0,5100.06543,2168.89,365.7788,1.97222209,120,0,0,1,0,0), -- Bowyer Randolph +(@GUID+31,31052,571,1,0x00000080,0,0,5302.57373,2750.40332,409.274658,5.46288061,120,0,0,1,0,0), +(@GUID+32,31054,571,1,0x00000040,0,0,5088.611,2167.66235,365.688751,0.6806784,120,0,0,1,0,0), -- Anchorite Tessa +(@GUID+33,31054,571,1,0x00000080,0,0,5372.05859,3028.33618,409.206024,0.012565271,120,0,0,1,0,0), +(@GUID+34,31108,571,1,0x00000040,0,0,5095.673,2193.284,365.9236,4.939282,120,0,0,1,0,0), -- Siege Master Stouthandle +(@GUID+35,31108,571,1,0x00000080,0,0,5298.267,2924.97632,409.274658,0.9075712,120,0,0,1,0,0), +(@GUID+36,31109,571,1,0x00000040,0,0,5080.403,2199.00244,359.4894,2.96705961,120,0,0,1,0,0), -- Senior Demolitionist Legoso +(@GUID+37,31109,571,1,0x00000080,0,0,5228.2915,2809.888,409.274658,3.19395256,120,0,0,1,0,0), +(@GUID+38,31153,571,1,0x00000040,0,0,5088.48633,2188.17871,365.646973,5.253441,120,0,0,1,0,0), -- Tactical Officer Ahbramis +(@GUID+39,31153,571,1,0x00000080,0,0,5364.784,2835.135,409.3225,3.12413931,120,0,0,1,0,0), +(@GUID+40,32294,571,1,0x00000080,0,0,5374.568,2790.784,409.3225,2.72271371,120,0,0,1,0,0), -- Knight Dameron +(@GUID+41,39172,571,1,0x00000080,0,0,5372.672,2786.74048,409.4423,2.80998015,120,0,0,1,0,0), -- Marshal Magruder +(@GUID+42,30488,571,1,0x00000080,0,0,5370.428,2814.274,409.3225,3.054326,120,0,0,1,0,0), -- Travis Day +-- Horde NPC's +(@GUID+43,30870,571,1,0x00000001,0,0,5023.4043,3686.03345,363.1192,5.131268,120,0,0,1,0,0), -- Herzo Safeflight +(@GUID+44,31053,571,1,0x00000040,0,0,5379.875,3027.43359,409.206024,0,120,0,0,1,0,0), -- Primalist Mulfort +(@GUID+45,31053,571,1,0x00000080,0,0,5034.703125,3666.703125,363.273865,4.310963,120,0,0,1,0,0), +(@GUID+46,31091,571,1,0x00000040,0,0,5347.7915,2837.38574,409.3466,2.62603331,120,0,0,1,0,0), -- Commander Dardosh +(@GUID+47,31091,571,1,0x00000080,0,0,5018.662109,3672.279541,362.862885,2.209141,120,0,0,1,0,0), +(@GUID+48,31101,571,1,0x00000040,0,0,5296.564,2789.87378,409.274658,0.7330383,120,0,0,1,0,0), -- Hoodoo Master Fu'jin +(@GUID+49,31101,571,1,0x00000080,0,0,5014.065430,3678.846436,362.995575,5.096361,120,0,0,1,0,0), +(@GUID+50,31102,571,1,0x00000040,0,0,5295.455,2732.87549,409.274658,4.7211113,120,0,0,1,0,0), -- Vieron Blazefeather +(@GUID+51,31102,571,1,0x00000080,0,0,5031.676270,3655.820801,362.234558,5.131268,120,0,0,1,0,0), +(@GUID+52,31106,571,1,0x00000040,0,0,5295.56348,2926.67188,409.274658,0.87266463,120,0,0,1,0,0), -- Siegesmith Stronghoof +(@GUID+53,31106,571,1,0x00000080,0,0,5037.602051,3675.459717,363.147888,3.176499,120,0,0,1,0,0), +(@GUID+54,31107,571,1,0x00000040,0,0,5230.09033,2876.635,409.316254,-2.19854617,120,0,0,1,0,0), -- Lieutenant Murp +(@GUID+55,31107,571,1,0x00000080,0,0,5004.455078,3661.089111,361.335785,3.979351,120,0,0,1,0,0), +(@GUID+56,31151,571,1,0x00000040,0,0,5363.2876,2834.52954,409.3606,2.76273036,120,0,0,1,0,0), -- Tactical Officer Kilrath +(@GUID+57,31151,571,1,0x00000080,0,0,5034.698242,3683.268799,363.129120,4.310963,120,0,0,1,0,0), +(@GUID+58,32296,571,1,0x00000040,0,0,5374.568,2790.784,409.3225,2.60054,120,0,0,1,0,0), -- Stone Guard Mukar +-- Missing noc in fortress +(@GUID+60,39173,571,1,0x00000040,0,0,5372.672,2786.74048,409.4423,2.80998015,120,0,0,1,0,0); -- Champion Ros'slai + +-- corrects previously inserted creature +UPDATE `creature` SET `spawndist`=0 WHERE `guid`=88315; + +-- Pathing for Anchorite Tessa Entry: 31054 +SET @NPC := @GUID+33; +SET @PATH := @NPC * 10; +UPDATE `creature` SET `MovementType`=2 WHERE `guid`=@NPC; +DELETE FROM `creature_addon` WHERE `guid`=@NPC; +INSERT INTO `creature_addon` (`guid`,`path_id`,`bytes2`,`mount`,`auras`) VALUES (@NPC,@PATH,1,0, ''); +DELETE FROM `waypoint_data` WHERE `id`=@PATH; +INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES +(@PATH,1,5382.507,3028.468,409.206,0,0,0,100,0), +(@PATH,2,5392.744,3028.737,409.206,0,0,0,100,0), +(@PATH,3,5382.507,3028.468,409.206,0,0,0,100,0), +(@PATH,4,5371.491,3028.329,409.206,0,0,0,100,0), +(@PATH,5,5360.032,3028.516,409.3161,0,0,0,100,0), +(@PATH,6,5371.491,3028.329,409.206,0,0,0,100,0); + +-- Pathing for Commander Zanneth Entry: 31036 +SET @NPC := @GUID+27; +SET @PATH := @NPC * 10; +UPDATE `creature` SET `spawndist`=0,`MovementType`=2,`position_x`=5358.854,`position_y`=2859.232,`position_z`=409.5425 WHERE `guid`=@NPC; +DELETE FROM `creature_addon` WHERE `guid`=@NPC; +INSERT INTO `creature_addon` (`guid`,`path_id`,`bytes2`,`mount`,`auras`) VALUES (@NPC,@PATH,1,14337, ''); +DELETE FROM `waypoint_data` WHERE `id`=@PATH; +INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES +(@PATH,1,5359.788,2846.359,409.3642,0,0,0,100,0), +(@PATH,2,5359.187,2839.211,409.3642,0,0,0,100,0), +(@PATH,3,5360.083,2823.116,409.5381,0,0,0,100,0), +(@PATH,4,5359.187,2839.211,409.3642,0,0,0,100,0), +(@PATH,5,5359.788,2846.359,409.3642,0,0,0,100,0), +(@PATH,6,5358.854,2859.232,409.5425,0,0,0,100,0); + +-- Pathing for Commander Dardosh Entry: 31091 +SET @NPC := @GUID+46; +SET @PATH := @NPC * 10; +UPDATE `creature` SET `MovementType`=2,`position_x`=5359.546,`position_y`=2858.049,`position_z`=409.3642 WHERE `guid`=@NPC; +DELETE FROM `creature_addon` WHERE `guid`=@NPC; +INSERT INTO `creature_addon` (`guid`,`path_id`,`bytes2`,`mount`,`auras`) VALUES (@NPC,@PATH,257,0, ''); +DELETE FROM `waypoint_data` WHERE `id`=@PATH; +INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES +(@PATH,1,5359.202,2843.208,409.3642,0,0,0,100,0), +(@PATH,2,5358.997,2827.974,409.3639,0,0,0,100,0), +(@PATH,3,5359.202,2843.208,409.3642,0,0,0,100,0), +(@PATH,4,5359.546,2858.049,409.3642,0,0,0,100,0); + +-- Pathing for Commander Dardosh Entry: 31091 +SET @NPC := @GUID+47; +SET @PATH := @NPC * 10; +UPDATE `creature` SET `MovementType`=2,`position_x`=5018.411133,`position_y`=3672.615967,`position_z`=362.863525 WHERE `guid`=@NPC; +DELETE FROM `creature_addon` WHERE `guid`=@NPC; +INSERT INTO `creature_addon` (`guid`,`path_id`,`bytes2`,`mount`,`auras`) VALUES (@NPC,@PATH,257,0, ''); +DELETE FROM `waypoint_data` WHERE `id`=@PATH; +INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES +(@PATH,1,5022.827637,3666.665771,362.205750,0,0,0,100,0), +(@PATH,2,5024.270508,3658.739258,361.705750,0,0,0,100,0), +(@PATH,3,5022.827637,3666.665771,362.205750,0,0,0,100,0), +(@PATH,4,5018.411133,3672.615967,362.863525,0,0,0,100,0); + +-- Pathing for Primalist Mulfort Entry: 31053 +SET @NPC := @GUID+44; +SET @PATH := @NPC * 10; +UPDATE `creature` SET `MovementType`=2 WHERE `guid`=@NPC; +DELETE FROM `creature_addon` WHERE `guid`=@NPC; +INSERT INTO `creature_addon` (`guid`,`path_id`,`bytes2`,`mount`,`auras`) VALUES (@NPC,@PATH,257,0, ''); +DELETE FROM `waypoint_data` WHERE `id`=@PATH; +INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES +(@PATH,1,5390.624,3027.994,409.206,0,0,0,100,0), +(@PATH,2,5379.875,3027.434,409.206,0,0,0,100,0), +(@PATH,3,5371.404,3026.511,409.206,0,0,0,100,0), +(@PATH,4,5379.875,3027.434,409.206,0,0,0,100,0); + +-- Pathing for Vieron Blazefeather Entry: 31102 +SET @NPC := @GUID+50; +SET @PATH := @NPC * 10; +UPDATE `creature` SET `MovementType`=2,`position_x`=5296.644,`position_y`=2731.107,`position_z`=409.3163 WHERE `guid`=@NPC; +DELETE FROM `creature_addon` WHERE `guid`=@NPC; +INSERT INTO `creature_addon` (`guid`,`path_id`,`bytes2`,`mount`,`auras`) VALUES (@NPC,@PATH,1,0, ''); +DELETE FROM `waypoint_data` WHERE `id`=@PATH; +INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`delay`,`move_flag`,`action`,`action_chance`,`wpguid`) VALUES +(@PATH,1,5295.544,2722.631,409.3163,0,0,0,100,0), +(@PATH,2,5296.644,2731.107,409.3163,0,0,0,100,0), +(@PATH,3,5297.874,2738.155,409.3163,0,0,0,100,0), +(@PATH,4,5305.192,2746.161,409.3061,0,0,0,100,0), +(@PATH,5,5297.874,2738.155,409.3163,0,0,0,100,0), +(@PATH,6,5296.644,2731.107,409.3163,0,0,0,100,0); + +-- Guards "Alliance" (Valiance Expedition Champion) +SET @GUID := 88371; +DELETE FROM `creature` WHERE `id`=30740; +INSERT INTO `creature` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`modelid`,`equipment_id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`,`spawndist`,`currentwaypoint`,`curhealth`,`curmana`,`MovementType`) VALUES +-- Fortress +(@GUID+0,30740,571,1,0x00000080,0,0,5150.26855,2786.02173,409.5469,3.22885919,120,0,0,1,0,0), +(@GUID+1,30740,571,1,0x00000080,0,0,5150.657,2777.9502,409.4053,2.94960642,120,0,0,1,0,0), +(@GUID+2,30740,571,1,0x00000080,0,0,5193.632,2734.172,409.272552,4.694936,120,0,0,1,0,0), +(@GUID+3,30740,571,1,0x00000080,0,0,5200.497,2733.88843,409.272552,4.677482,120,0,0,1,0,0), +(@GUID+4,30740,571,1,0x00000080,0,0,5264.64648,2670.1936,409.1819,3.07177949,120,0,0,1,0,0), +(@GUID+5,30740,571,1,0x00000080,0,0,5265.30566,2663.15381,409.1819,3.12413931,120,0,0,1,0,0), +(@GUID+6,30740,571,1,0x00000080,0,0,5307.02051,2613.89771,409.172363,4.694936,120,0,0,1,0,0), +(@GUID+7,30740,571,1,0x00000080,0,0,5311.133,3061.04248,408.809937,1.50098312,120,0,0,1,0,0), +(@GUID+8,30740,571,1,0x00000080,0,0,5315.87354,2614.21924,408.972748,4.677482,120,0,0,1,0,0), +(@GUID+9,30740,571,1,0x00000080,0,0,5318.09,3060.634,408.882782,1.62315619,120,0,0,1,0,0), +(@GUID+10,30740,571,1,0x00000080,0,0,5149.395,2897.044,409.304443,3.03687286,120,0,0,1,0,0), +(@GUID+11,30740,571,1,0x00000080,0,0,5149.51953,2904.19336,409.276062,3.07177949,120,0,0,1,0,0), +(@GUID+12,30740,571,1,0x00000080,0,0,5192.79248,2948.454,409.2746,1.50098312,120,0,0,1,0,0), +(@GUID+13,30740,571,1,0x00000080,0,0,5201.645,2948.77612,409.2746,1.62315619,120,0,0,1,0,0), +(@GUID+14,30740,571,1,0x00000080,0,0,5265.28,3010.10083,408.895782,2.82743335,120,0,0,1,0,0), +(@GUID+15,30740,571,1,0x00000080,0,0,5265.47559,3017.39941,408.582977,3.07177949,120,0,0,1,0,0), +(@GUID+16,30740,571,1,0x00000080,0,0,5367.91455,2826.52026,409.3225,3.33357882,120,0,0,1,0,0), +(@GUID+17,30740,571,1,0x00000080,0,0,5368.71338,2856.36035,409.3225,2.94960642,120,0,0,1,0,0), +(@GUID+18,30740,571,1,0x00000080,0,0,5388.56,2834.76782,418.7585,3.07177949,120,0,0,1,0,0), +(@GUID+19,30740,571,1,0x00000080,0,0,5389.272,2847.36816,418.7585,3.106686,120,0,0,1,0,0), +(@GUID+20,30740,571,1,0x00000080,0,0,4684.475,2414.28979,369.9621,-2.85779858,120,0,0,1,0,0), +(@GUID+21,30740,571,1,0x00000080,0,0,4692.75635,2392.88574,369.0177,-2.82921553,120,0,0,1,0,0), +(@GUID+22,30740,571,1,0x00000080,0,0,5327.264648,2659.455322,409.178711,3.069901,120,0,0,1,0,0), -- F1307814000A2DAD path +(@GUID+23,30740,571,1,0x00000080,0,0,5154.225586,2833.824219,409.262451,3.124139,120,0,0,1,0,0), +(@GUID+24,30740,571,1,0x00000080,0,0,5154.119629,2847.892822,409.247559,3.071779,120,0,0,1,0,0), +(@GUID+25,30740,571,1,0x00000080,0,0,5179.111328,2837.129639,409.274658,3.211406,120,0,0,1,0,0), +(@GUID+26,30740,571,1,0x00000080,0,0,5179.666504,2846.597900,409.274658,3.089233,120,0,0,1,0,0), +(@GUID+27,30740,571,1,0x00000080,0,0,5270.163086,2833.479248,409.274658,3.124139,120,0,0,1,0,0), +(@GUID+28,30740,571,1,0x00000080,0,0,5270.057129,2847.547607,409.274658,3.071779,120,0,0,1,0,0), +(@GUID+29,30740,571,1,0x00000080,0,0,5307.750000,3008.872559,409.193024,4.781681,120,0,0,1,0,0), -- F1307814000A43AE path +(@GUID+30,30740,571,1,0x00000080,0,0,5335.117188,2916.802002,409.443756,1.500983,120,0,0,1,0,0), +(@GUID+31,30740,571,1,0x00000080,0,0,5350.681152,2917.011719,409.274658,1.466077,120,0,0,1,0,0), +(@GUID+32,30740,571,1,0x00000080,0,0,5335.306152,2764.110352,409.274567,4.834562,120,0,0,1,0,0), +(@GUID+33,30740,571,1,0x00000080,0,0,5349.811523,2763.634766,409.333374,4.660029,120,0,0,1,0,0), +-- Eastspark Workshop +(@GUID+34,30740,571,1,0x00000080,0,0,4349.537,2411.25781,374.743317,2.05948853,120,0,0,1,0,0), +(@GUID+35,30740,571,1,0x00000080,0,0,4388.13135,2411.97827,374.743317,1.6406095,120,0,0,1,0,0), +(@GUID+36,30740,571,1,0x00000080,0,0,4391.6665,2300.60913,374.7433,4.92182827,120,0,0,1,0,0), +(@GUID+37,30740,571,1,0x00000080,0,0,4413.42969,2393.44946,376.3599,1.06465089,120,0,0,1,0,0), +(@GUID+38,30740,571,1,0x00000080,0,0,4417.92,2331.237,370.9189,5.846853,120,0,0,1,0,0), +(@GUID+39,30740,571,1,0x00000080,0,0,4349.11768,2299.27954,374.7433,4.904375,120,0,0,1,0,0), +(@GUID+40,30740,571,1,0x00000080,0,0,4418.608,2355.28735,372.4907,6.02138567,120,0,0,1,0,0); + +-- banners +SET @OGUID := 75939; +DELETE FROM `gameobject` WHERE `id` IN (192254,192255,192269,192284,192285,192286,192287,192292,192299,192304,192305,192306,192307,192308,192309,192310,192312,192313,192314,192316,192317,192318,192319,192320,192321, + 192322,192323,192324,192325,192326,192327,192328,192329,192330,192331,192332,192333,192334,192335,192336,192338,192339,192349,192350,192351,192352,192353,192354,192355,192356, + 192357,192358,192359,192360,192361,192362,192363,192364,192366,192367,192368,192369,192370,192371,192372,192373,192374,192375,192376,192377,192378,192379,192487,192488,192501, + 192502); +DELETE FROM `gameobject` WHERE `guid` BETWEEN @OGUID AND @OGUID+115; +INSERT INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES +-- Fortress Banners "Alliance" +(@OGUID+0,192286,571,1,128,5371.44873,2820.79346,409.426575,3.124123,0,0,0,0,120,0,1), +(@OGUID+1,192287,571,1,128,5372.42432,2862.47925,409.3659,3.14159274,0,0,0,0,120,0,1), +(@OGUID+2,192292,571,1,128,5154.35059,2862.08423,445.0105,3.14159274,0,0,0,0,120,0,1), +(@OGUID+3,192299,571,1,128,5155.21631,2820.63013,444.9789,-3.115388,0,0,0,0,120,0,1), +(@OGUID+4,192304,571,1,128,5398.03564,2873.013,455.203552,3.132858,0,0,0,0,120,0,1), +(@OGUID+5,192305,571,1,128,5397.31348,2809.264,455.101624,3.132858,0,0,0,0,120,0,1), +(@OGUID+6,192306,571,1,128,5270.55469,2861.68237,444.917236,-3.124123,0,0,0,0,120,0,1), +(@OGUID+7,192307,571,1,128,5271.16064,2820.10864,445.109,-3.132858,0,0,0,0,120,0,1), +(@OGUID+8,192308,571,1,128,5235.12744,2942.12329,444.2792,1.58824873,0,0,0,0,120,0,1), +(@OGUID+9,192309,571,1,128,5272.549,2976.54175,444.493,3.132858,0,0,0,0,120,0,1), +(@OGUID+10,192310,571,1,128,5352.19775,3055.0166,444.5646,1.57952213,0,0,0,0,120,0,1), +(@OGUID+11,192312,571,1,128,5236.315,2739.21533,444.992828,-1.60570168,0,0,0,0,120,0,1), +(@OGUID+12,192313,571,1,128,5271.634,2704.829,445.182617,-3.124123,0,0,0,0,120,0,1), +(@OGUID+13,192314,571,1,128,5350.905,2622.48,444.649323,-1.56206989,0,0,0,0,120,0,1), +(@OGUID+14,192316,571,1,128,5322.013,2781.13281,435.6727,1.57952213,0,0,0,0,120,0,1), +(@OGUID+15,192317,571,1,128,5363.387,2781.27856,435.634125,1.58824873,0,0,0,0,120,0,1), +(@OGUID+16,192318,571,1,128,5322.24854,2898.94629,435.642975,-1.57952213,0,0,0,0,120,0,1), +(@OGUID+17,192319,571,1,128,5364.30371,2899.216,435.690826,-1.55334139,0,0,0,0,120,0,1), +(@OGUID+18,192320,571,1,128,5289.048,2820.22656,435.6738,0,0,0,0,0,120,0,1), +(@OGUID+19,192321,571,1,128,5288.847,2861.82128,435.590485,0.0261791088,0,0,0,0,120,0,1), +(@OGUID+20,192322,571,1,128,5322.89258,2917.14233,445.1543,1.56206989,0,0,0,0,120,0,1), +(@OGUID+21,192323,571,1,128,5364.283,2917.264,445.332184,1.58824611,0,0,0,0,120,0,1), +(@OGUID+22,192324,571,1,128,5290.514,2976.56177,435.087463,0.008724241,0,0,0,0,120,0,1), +(@OGUID+23,192325,571,1,128,5352.37744,3036.95483,435.111053,-1.56206989,0,0,0,0,120,0,1), +(@OGUID+24,192326,571,1,128,5392.64063,3036.967,433.648682,-1.51843357,0,0,0,0,120,0,1), +(@OGUID+25,192327,571,1,128,5172.336,2862.57544,435.65802,0,0,0,0,0,120,0,1), +(@OGUID+26,192328,571,1,128,5173.12842,2820.95654,435.657623,0.0261791088,0,0,0,0,120,0,1), +(@OGUID+27,192329,571,1,128,5235.32227,2924.31079,434.8981,-1.56206989,0,0,0,0,120,0,1), +(@OGUID+28,192330,571,1,128,5237.02344,2757.35669,435.625641,1.55334139,0,0,0,0,120,0,1), +(@OGUID+29,192331,571,1,128,5289.78125,2704.62158,435.714325,0.008724241,0,0,0,0,120,0,1), +(@OGUID+30,192332,571,1,128,5350.93945,2640.43066,435.2642,1.56206989,0,0,0,0,120,0,1), +(@OGUID+31,192333,571,1,128,5392.28027,2639.84033,435.207916,1.52716041,0,0,0,0,120,0,1), +(@OGUID+32,192334,571,1,128,5322.17041,2763.20142,444.9744,-1.56206715,0,0,0,0,120,0,1), +(@OGUID+33,192335,571,1,128,5363.71631,2763.24731,445.023132,-1.54461551,0,0,0,0,120,0,1), +(@OGUID+34,192487,571,1,128,5145.11133,2934.948,433.254852,-3.10665226,0,0,0,0,120,0,1), +(@OGUID+35,192487,571,1,128,5146.04443,2747.30249,433.527039,3.124123,0,0,0,0,120,0,1), +(@OGUID+36,192487,571,1,128,5158.71,2882.90161,431.27417,3.14159274,0,0,0,0,120,0,1), +(@OGUID+37,192487,571,1,128,5160.28369,2798.59766,430.6037,-3.124123,0,0,0,0,120,0,1), +(@OGUID+38,192487,571,1,128,5162.90674,2952.59766,433.368,1.57079577,0,0,0,0,120,0,1), +(@OGUID+39,192487,571,1,128,5163.85,2729.677,433.327545,-1.60570168,0,0,0,0,120,0,1), +(@OGUID+40,192487,571,1,128,5260.82471,2631.81763,433.181061,3.124123,0,0,0,0,120,0,1), +(@OGUID+41,192487,571,1,128,5262.544,3047.93018,431.96524,3.124123,0,0,0,0,120,0,1), +(@OGUID+42,192487,571,1,128,5278.43066,2613.83276,433.294434,-1.62315571,0,0,0,0,120,0,1), +(@OGUID+43,192487,571,1,128,5280.894,3064.95386,431.9758,1.55334139,0,0,0,0,120,0,1), +-- Fortress Banners "Horde" +(@OGUID+44,192269,571,1,64,4526.46,2810.18,391.2,-2.99322,0,0,0,1,180,0,1), +(@OGUID+45,192284,571,1,64,5372.48,2862.5,409.049,3.14159,0,0,0,1,180,0,1), +(@OGUID+46,192285,571,1,64,5371.49,2820.8,409.177,3.14159,0,0,0,1,180,0,1), +(@OGUID+47,192338,571,1,64,5397.76,2873.08,455.461,3.10665,0,0,0,1,180,0,1), +(@OGUID+48,192339,571,1,64,5397.39,2809.33,455.344,3.10665,0,0,0,1,180,0,1), +(@OGUID+49,192349,571,1,64,5155.31,2820.74,444.979,-3.13286,0,0,0,1,180,0,1), +(@OGUID+50,192350,571,1,64,5270.69,2861.78,445.058,-3.11539,0,0,0,1,180,0,1), +(@OGUID+51,192351,571,1,64,5271.28,2820.16,445.201,-3.13286,0,0,0,1,180,0,1), +(@OGUID+52,192352,571,1,64,5173.02,2820.93,435.72,0.017452,0,0,0,1,180,0,1), +(@OGUID+53,192353,571,1,64,5172.11,2862.57,435.721,0.017452,0,0,0,1,180,0,1), +(@OGUID+54,192354,571,1,64,5288.41,2861.79,435.721,0.017452,0,0,0,1,180,0,1), +(@OGUID+55,192355,571,1,64,5288.92,2820.22,435.721,0.017452,0,0,0,1,180,0,1), +(@OGUID+56,192356,571,1,64,5237.07,2757.03,435.796,1.51844,0,0,0,1,180,0,1), +(@OGUID+57,192357,571,1,64,5235.34,2924.34,435.04,-1.5708,0,0,0,1,180,0,1), +(@OGUID+58,192358,571,1,64,5322.23,2899.43,435.808,-1.58825,0,0,0,1,180,0,1), +(@OGUID+59,192359,571,1,64,5364.35,2899.4,435.839,-1.5708,0,0,0,1,180,0,1), +(@OGUID+60,192360,571,1,64,5352.37,3037.09,435.252,-1.5708,0,0,0,1,180,0,1), +(@OGUID+61,192361,571,1,64,5392.65,3037.11,433.713,-1.52716,0,0,0,1,180,0,1), +(@OGUID+62,192362,571,1,64,5322.12,2763.61,444.974,-1.55334,0,0,0,1,180,0,1), +(@OGUID+63,192363,571,1,64,5363.61,2763.39,445.024,-1.54462,0,0,0,1,180,0,1), +(@OGUID+64,192364,571,1,64,5350.88,2622.72,444.686,-1.5708,0,0,0,1,180,0,1), +(@OGUID+65,192366,571,1,64,5236.27,2739.46,444.992,-1.59698,0,0,0,1,180,0,1), +(@OGUID+66,192367,571,1,64,5271.8,2704.87,445.183,-3.13286,0,0,0,1,180,0,1), +(@OGUID+67,192368,571,1,64,5289.46,2704.68,435.875,-0.017451,0,0,0,1,180,0,1), +(@OGUID+68,192369,571,1,64,5350.95,2640.36,435.408,1.5708,0,0,0,1,180,0,1), +(@OGUID+69,192370,571,1,64,5392.27,2639.74,435.331,1.50971,0,0,0,1,180,0,1), +(@OGUID+70,192371,571,1,64,5364.29,2916.94,445.331,1.57952,0,0,0,1,180,0,1), +(@OGUID+71,192372,571,1,64,5322.86,2916.95,445.154,1.56207,0,0,0,1,180,0,1), +(@OGUID+72,192373,571,1,64,5290.35,2976.56,435.221,0.017452,0,0,0,1,180,0,1), +(@OGUID+73,192374,571,1,64,5272.94,2976.55,444.492,3.12412,0,0,0,1,180,0,1), +(@OGUID+74,192375,571,1,64,5235.19,2941.9,444.278,1.58825,0,0,0,1,180,0,1), +(@OGUID+75,192376,571,1,64,5352.19775,3055.0166,444.5646,1.57952,0,0,0,0,120,0,1), +(@OGUID+76,192377,571,1,64,5414.19,3069.8,415.187,1.64061,0,0,0,1,180,0,1), +(@OGUID+77,192378,571,1,64,5322.02,2781.13,435.811,1.5708,0,0,0,1,180,0,1), +(@OGUID+78,192379,571,1,64,5363.42,2781.03,435.763,1.5708,0,0,0,1,180,0,1), +(@OGUID+79,192254,571,1,64,5154.46,2828.94,409.189,3.14159,0,0,0,1,180,0,1), +(@OGUID+80,192255,571,1,64,5154.52,2853.31,409.183,3.14159,0,0,0,1,180,0,1), +(@OGUID+81,192336,571,1,64,5154.49,2862.15,445.012,3.14159,0,0,0,1,180,0,1), +(@OGUID+82,192488,571,1,64,5160.34,2798.61,430.769,3.14159,0,0,0,1,180,0,1), +(@OGUID+83,192488,571,1,64,5158.81,2883.13,431.618,3.14159,0,0,0,1,180,0,1), +(@OGUID+84,192488,571,1,64,5278.38,2613.83,433.409,-1.58825,0,0,0,1,180,0,1), +(@OGUID+85,192488,571,1,64,5260.82,2631.8,433.324,3.05433,0,0,0,1,180,0,1), +(@OGUID+86,192488,571,1,64,5163.13,2952.59,433.503,1.53589,0,0,0,1,180,0,1), +(@OGUID+87,192488,571,1,64,5145.11,2935,433.386,3.14159,0,0,0,1,180,0,1), +(@OGUID+88,192488,571,1,64,5262.54,3047.95,432.055,3.10665,0,0,0,1,180,0,1), +(@OGUID+89,192488,571,1,64,5146.04,2747.21,433.584,3.07177,0,0,0,1,180,0,1), +(@OGUID+90,192488,571,1,64,5163.78,2729.68,433.394,-1.58825,0,0,0,1,180,0,1), +(@OGUID+91,192488,571,1,64,5280.894,3064.95386,431.9758,1.55334139,0,0,0,0,120,0,1), +-- Tower Banners "Alliance" +(@OGUID+92,192501,571,1,64,4398.82,2804.7,429.792,-1.58825,0,0,0,1,180,0,1), +(@OGUID+93,192501,571,1,64,4416,2822.67,429.851,-0.017452,0,0,0,1,180,0,1), +(@OGUID+94,192501,571,1,64,4559.11,3606.22,419.999,-1.48353,0,0,0,1,180,0,1), +(@OGUID+95,192501,571,1,64,4539.42,3622.49,420.034,-3.07177,0,0,0,1,180,0,1), +(@OGUID+96,192501,571,1,64,4555.26,3641.65,419.974,1.67551,0,0,0,1,180,0,1), +(@OGUID+97,192501,571,1,64,4574.87,3625.91,420.079,0.087266,0,0,0,1,180,0,1), +(@OGUID+98,192501,571,1,64,4466.79,1960.42,459.144,1.15192,0,0,0,1,180,0,1), +(@OGUID+99,192501,571,1,64,4475.35,1937.03,459.07,-0.436332,0,0,0,1,180,0,1), +(@OGUID+100,192501,571,1,64,4451.76,1928.1,459.076,-2.00713,0,0,0,1,180,0,1), +(@OGUID+101,192501,571,1,64,4442.99,1951.9,459.093,2.74016,0,0,0,1,180,0,1), +(@OGUID+102,192501,571,1,64,4380.36328,2822.38013,429.8818,-3.106652,0,0,0,0,120,0,1), +(@OGUID+103,192501,571,1,64,4397.6626,2840.299,429.921661,1.58824873,0,0,0,0,120,0,1), +-- Tower Banners "Horde" +(@OGUID+104,192502,571,1,128,4398.82,2804.7,429.792,-1.58825,0,0,0,1,180,0,1), +(@OGUID+105,192502,571,1,128,4416,2822.67,429.851,-0.017452,0,0,0,1,180,0,1), +(@OGUID+106,192502,571,1,128,4559.11,3606.22,419.999,-1.48353,0,0,0,1,180,0,1), +(@OGUID+107,192502,571,1,128,4539.42,3622.49,420.034,-3.07177,0,0,0,1,180,0,1), +(@OGUID+108,192502,571,1,128,4555.26,3641.65,419.974,1.67551,0,0,0,1,180,0,1), +(@OGUID+109,192502,571,1,128,4574.87,3625.91,420.079,0.087266,0,0,0,1,180,0,1), +(@OGUID+110,192502,571,1,128,4466.79,1960.42,459.144,1.15192,0,0,0,1,180,0,1), +(@OGUID+111,192502,571,1,128,4475.35,1937.03,459.07,-0.436332,0,0,0,1,180,0,1), +(@OGUID+112,192502,571,1,128,4451.76,1928.1,459.076,-2.00713,0,0,0,1,180,0,1), +(@OGUID+113,192502,571,1,128,4442.99,1951.9,459.093,2.74016,0,0,0,1,180,0,1), +(@OGUID+114,192502,571,1,128,4380.36328,2822.38013,429.8818,-3.106652,0,0,0,0,120,0,1), +(@OGUID+115,192502,571,1,128,4397.6626,2840.299,429.921661,1.58824873,0,0,0,0,120,0,1); + +SET @OGUID := 17780; +DELETE FROM `gameobject` WHERE `id` IN (192458,192459,192460,192461,192289,192290,192434,192435,192280,192283,192425,192426,192427,192428,192288,192291,192400,192401,192281,192282); +INSERT INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES +-- The Sunken Ring "Horde" +(@OGUID+0,192458,571,1,16,4811.4,2441.9,358.207,-2.0333,0,0,0,1,180,0,1), +(@OGUID+1,192459,571,1,16,4805.67,2407.48,358.191,1.78023,0,0,0,1,180,0,1), +(@OGUID+2,192460,571,1,16,5004.35,2486.36,358.449,2.17294,0,0,0,1,180,0,1), +(@OGUID+3,192461,571,1,16,4983.28,2503.09,358.177,-0.427603,0,0,0,1,180,0,1), +(@OGUID+4,192289,571,1,16,4778.19,2438.06,345.644,-2.94088,0,0,0,1,180,0,1), +(@OGUID+5,192290,571,1,16,5024.57,2532.75,344.023,-1.93732,0,0,0,1,180,0,1), +-- The Sunken Ring "Alliance" +(@OGUID+6,192425,571,1,32,4811.435,2441.84546,357.982483,-2.02457881,0,0,0,0,120,0,1), +(@OGUID+7,192426,571,1,32,4805.514,2407.84375,357.940765,1.7715075,0,0,0,0,120,0,1), +(@OGUID+8,192427,571,1,32,5004.35,2486.36,358.449,2.17294,0,0,0,1,180,0,1), +(@OGUID+9,192428,571,1,32,4983.221,2503.27271,357.959534,-0.43633157,0,0,0,0,120,0,1), +(@OGUID+10,192288,571,1,32,4778.065,2438.02441,345.7063,-2.932139,0,0,0,0,120,0,1), +(@OGUID+11,192291,571,1,32,5024.608,2532.72583,344.4308,-1.94604158,0,0,0,0,120,0,1), +-- The Broken Temple "Horde" +(@OGUID+12,192434,571,1,16,5041.61,3294.4,382.15,-1.63188,0,0,0,1,180,0,1), +(@OGUID+13,192435,571,1,16,4855.63,3297.62,376.739,-3.13286,0,0,0,1,180,0,1), +(@OGUID+14,192280,571,1,16,4857.97,3335.44,368.881,-2.94959,0,0,0,1,180,0,1), +(@OGUID+15,192283,571,1,16,5006.34,3280.4,371.163,2.22529,0,0,0,1,180,0,1), +-- The Broken Temple "Alliance" +(@OGUID+16,192400,571,1,32,5041.650879,3294.318604,381.919952,-1.605702,0,0,0,1,180,0,1), +(@OGUID+17,192401,571,1,32,4855.444336,3297.600830,376.495758,-3.115388,0,0,0,1,180,0,1), +(@OGUID+18,192281,571,1,32,4857.971191,3335.415771,369.291901,-2.888511,0,0,0,1,180,0,1), +(@OGUID+19,192282,571,1,32,5006.322754,3280.362061,371.242249,2.242746,0,0,0,1,180,0,1); \ No newline at end of file diff --git a/sql/updates/world/2012_02_29_00_world_conditions_misc.sql b/sql/updates/world/2012_02_29_00_world_conditions_misc.sql new file mode 100644 index 000000000..34eb1261e --- /dev/null +++ b/sql/updates/world/2012_02_29_00_world_conditions_misc.sql @@ -0,0 +1,126 @@ +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=18 AND `SourceGroup` IN(34125,33796,33798,33799,33791,33792,33790, +33795,33793,33800,33794,33843,33842,26421,26477,28161,29856,32788,32790); +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`, +`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`Comment`) VALUES +-- Stabled Campagin Warhorse Requires Any of the Dailies +(18,34125,63215,1,9,0,13847,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,2,9,0,13851,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,3,9,0,13852,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,4,9,0,13854,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,5,9,0,13855,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,6,9,0,13856,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,7,9,0,13857,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,8,9,0,13858,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,9,9,0,13859,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,10,9,0,13860,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,11,9,0,13861,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,12,9,0,13862,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,13,9,0,13863,0,0,0,'Required quest active for spellclick'), +(18,34125,63215,14,9,0,13864,0,0,0,'Required quest active for spellclick'), +-- Raptor requires (A) Valiant of Sen'Jin +(18,33796,62784,1,8,0,13693,0,0,0,'Required quest rewarded for spellclick'), +(18,33796,62784,2,8,0,13708,0,0,0,'Required quest rewarded for spellclick'), +-- Forsaken Warhorse requires (A) Valiant of Undercity +(18,33798,62787,1,8,0,13695,0,0,0,'Required quest rewarded for spellclick'), +(18,33798,62787,2,8,0,13710,0,0,0,'Required quest rewarded for spellclick'), +-- Orgrimmar Wolf requires (A) Valiant of Orgrimmar +(18,33799,62783,1,8,0,13691,0,0,0,'Required quest rewarded for spellclick'), +(18,33799,62783,2,8,0,13707,0,0,0,'Required quest rewarded for spellclick'), +-- Silvermoon Hawkstrider requires (A) Valiant of Silvermoon +(18,33791,62786,1,8,0,13696,0,0,0,'Required quest rewarded for spellclick'), +(18,33791,62786,2,8,0,13711,0,0,0,'Required quest rewarded for spellclick'), +-- Thunder Bluff Kodo requires (A) Valiant of Thunder Bluff +(18,33792,62785,1,8,0,13694,0,0,0,'Required quest rewarded for spellclick'), +(18,33792,62785,2,8,0,13709,0,0,0,'Required quest rewarded for spellclick'), +-- Exodar Elekk requires (A) Valiant of the Exodar +(18,33790,62781,1,8,0,13690,0,0,0,'Required quest rewarded for spellclick'), +(18,33790,62781,2,8,0,13705,0,0,0,'Required quest rewarded for spellclick'), +-- Ironforge Ram requires (A) Valiant of Ironforge +(18,33795,62779,1,8,0,13685,0,0,0,'Required quest rewarded for spellclick'), +(18,33795,62779,2,8,0,13703,0,0,0,'Required quest rewarded for spellclick'), +-- Gnomeregan Mechanostrider requires (A) Valiant of Gnomeregan +(18,33793,62780,1,8,0,13688,0,0,0,'Required quest rewarded for spellclick'), +(18,33793,62780,2,8,0,13704,0,0,0,'Required quest rewarded for spellclick'), +-- Stormwind Steed requires (A) Valiant of Stormwind +(18,33800,62774,1,8,0,13593,0,0,0,'Required quest rewarded for spellclick'), +(18,33800,62774,2,8,0,13684,0,0,0,'Required quest rewarded for spellclick'), +-- Darnassian Nightsaber requires (A) Valiant of Darnassus +(18,33794,62782,1,8,0,13689,0,0,0,'Required quest rewarded for spellclick'), +(18,33794,62782,2,8,0,13706,0,0,0,'Required quest rewarded for spellclick'), +-- Stabled Quel'Dorei steeds requires The Argent Tournament rewarded +(18,33843,63792,0,8,0,13667,0,0,0,'Required quest rewarded for spellclick'), +-- Stabled Quel'Dorei steed forbids Alliance Eligibility Marker rewarded +(18,33843,63792,0,8,0,13686,0,0,1,'Forbidden rewarded quest for spellclick'), +-- Sunreaver Hawkstrider requires The Argent Tournament rewarded +(18,33842,63791,0,8,0,13668,0,0,0,'Required quest rewarded for spellclick'), +-- Sunreaver Hawkstrider forbids Horde Eligibility Marker rewarded +(18,33842,63791,0,8,0,13687,0,0,1,'Forbidden rewarded quest for spellclick'), +-- Misc +(18,26421,47575,0,8,0,12092,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,26421,47575,0,8,0,12096,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,26421,47575,1,9,0,12092,0,0,0,'Required quest active for spellclick'), +(18,26421,47575,2,9,0,12096,0,0,0,'Required quest active for spellclick'), +(18,26477,47096,0,8,0,11999,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,26477,47096,0,8,0,12000,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,26477,61286,0,8,0,11999,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,26477,61286,0,8,0,12000,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,26477,61832,0,8,0,11999,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,26477,61832,0,8,0,12000,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,26477,61286,1,9,0,11999,0,0,0,'Required quest active for spellclick'), +(18,26477,61286,2,9,0,12000,0,0,0,'Required quest active for spellclick'), +(18,26477,47096,1,9,0,11999,0,0,0,'Required quest active for spellclick'), +(18,26477,47096,2,9,0,12000,0,0,0,'Required quest active for spellclick'), +(18,26477,61832,1,9,0,11999,0,0,0,'Required quest active for spellclick'), +(18,26477,61832,2,9,0,12000,0,0,0,'Required quest active for spellclick'), +(18,28161,39996,0,8,0,12532,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,28161,39996,0,8,0,12702,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,28161,39996,1,9,0,12532,0,0,0,'Required quest active for spellclick'), +(18,28161,39996,2,9,0,12702,0,0,0,'Required quest active for spellclick'), +(18,28161,51037,0,8,0,12532,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,28161,51037,0,8,0,12702,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,28161,51037,1,9,0,12532,0,0,0,'Required quest active for spellclick'), +(18,28161,51037,2,9,0,12702,0,0,0,'Required quest active for spellclick'), +(18,28161,51961,0,8,0,12532,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,28161,51961,0,8,0,12702,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,28161,51961,1,9,0,12532,0,0,0,'Required quest active for spellclick'), +(18,28161,51961,2,9,0,12702,0,0,0,'Required quest active for spellclick'), +(18,29856,55363,0,8,0,12629,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,29856,55363,0,8,0,12643,0,0,1,'Forbidden rewarded quest for spellclick'), +(18,29856,55363,1,9,0,12629,0,0,0,'Required quest active for spellclick'), +(18,29856,55363,2,9,0,12643,0,0,0,'Required quest active for spellclick'), +(18,32788,57539,1,8,0,13075,0,0,0,'Required quest rewarded for spellclick'), +(18,32788,57539,2,9,0,13075,0,0,0,'Required quest active for spellclick'), +(18,32790,57654,1,8,0,13073,0,0,0,'Required quest rewarded for spellclick'), +(18,32790,57654,2,9,0,13073,0,0,0,'Required quest active for spellclick'); + +-- Remove duplicate entries in npc_spellclick_spells (leave 1) +DELETE FROM `npc_spellclick_spells` WHERE `npc_entry` IN(34125,26421,26477,28161, +31157,33790,33791,33792,33793,33794,33795,33796,33798,33799,33800,34944,29856,30564,29414,31269); +INSERT INTO `npc_spellclick_spells` (`npc_entry`, `spell_id`, `cast_flags`, `user_type`) VALUES +(26477,47096,2,0), +(26477,61286,2,0), +(26477,61832,0,0), +(29414,18277,1,0), +(29856,55363,2,0), +(31269,46598,1,0), +(33794,62782,1,0), +(28161,51037,2,0), +(28161,39996,1,0), +(30564,57401,1,0), +(34125,63215,1,0), +(34944,68458,1,0), +(33790,62781,1,0), +(33793,62780,1,0), +(33795,62779,1,0), +(33800,62774,1,0), +(33798,62787,1,0), +(31157,46598,1,0), +(26421,47575,1,0), +(28161,51961,1,0), +(33791,62786,1,0), +(33792,62785,1,0), +(33796,62784,1,0), +(33799,62783,1,0); + +-- If this query fails, fix your custom content +ALTER TABLE `npc_spellclick_spells` ADD PRIMARY KEY(`npc_entry`,`spell_id`); \ No newline at end of file diff --git a/sql/updates/world/2012_02_29_01_world_conditions.sql b/sql/updates/world/2012_02_29_01_world_conditions.sql new file mode 100644 index 000000000..bae8baf51 --- /dev/null +++ b/sql/updates/world/2012_02_29_01_world_conditions.sql @@ -0,0 +1,5 @@ +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=18 AND `SourceGroup`=29488 AND `SourceEntry`=54568; +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`, +`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`Comment`) VALUES +(18,29488,54568,15,8,0,12670,0,0,0,'Required quest rewarded for spellclick'), +(18,29488,54568,15,9,0,12670,0,0,0,'Required quest active for spellclick'); diff --git a/sql/updates/world/2012_02_29_02_world_conditions.sql b/sql/updates/world/2012_02_29_02_world_conditions.sql new file mode 100644 index 000000000..a28e6d642 --- /dev/null +++ b/sql/updates/world/2012_02_29_02_world_conditions.sql @@ -0,0 +1,5 @@ +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=18 AND `SourceGroup`=29488 AND `SourceEntry`=54568; +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`, +`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`Comment`) VALUES +(18,29488,54568,1,8,0,12670,0,0,0,'Required quest rewarded for spellclick'), +(18,29488,54568,2,9,0,12670,0,0,0,'Required quest active for spellclick'); diff --git a/sql/updates/world/2012_02_29_03_world_creature_text.sql b/sql/updates/world/2012_02_29_03_world_creature_text.sql new file mode 100644 index 000000000..2e1d3d77d --- /dev/null +++ b/sql/updates/world/2012_02_29_03_world_creature_text.sql @@ -0,0 +1,18 @@ +-- NPC talk text insert from sniff +DELETE FROM `script_texts` WHERE `npc_entry`=28923; +DELETE FROM `creature_text` WHERE `entry`=28923; +INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES +(28923,0,0, 'I have witnessed the rise and fall of empires... the birth and extinction of entire species... Over countless millennia the foolishness of mortals has remained the only constant. Your presence here confirms this.',14,0,100,0,0,14160, 'Loken'), +(28923,1,0, 'My master has shown me the future, and you have no place in it. Azeroth will be reborn in darkness. Yogg-Saron shall be released! The Pantheon shall fall!',14,0,100,0,0,14161, 'Loken'), +(28923,2,0, 'What hope is there for you? None!',14,0,100,0,0,14162, 'Loken'), +(28923,3,0, 'You cannot hide from fate!',14,0,100,0,0,14163, 'Loken'), +(28923,3,1, 'Come closer. I will make it quick.',14,0,100,0,0,14164, 'Loken'), +(28923,3,2, 'Your flesh cannot hold out for long.',14,0,100,0,0,14165, 'Loken'), +(28923,4,0, 'Only mortal...',14,0,100,0,0,14166, 'Loken'), +(28923,4,1, 'I... am... FOREVER!',14,0,100,0,0,14167, 'Loken'), +(28923,4,2, 'What little time you had, you wasted!',14,0,100,0,0,14168, 'Loken'), +(28923,5,0, 'You stare blindly into the abyss!',14,0,100,0,0,14169, 'Loken'), +(28923,6,0, 'Your ignorance is profound. Can you not see where this path leads?',14,0,100,0,0,14170, 'Loken'), +(28923,7,0, 'You cross the precipice of oblivion!',14,0,100,0,0,14171, 'Loken'), +(28923,8,0, 'My death... heralds the end of this world.',14,0,100,0,0,14172, 'Loken'), +(28923,9,0, '%s begins to cast Lightning Nova!',41,0,100,0,0,0, 'Loken'); diff --git a/sql/updates/world/2012_02_29_04_world_creature_text.sql b/sql/updates/world/2012_02_29_04_world_creature_text.sql new file mode 100644 index 000000000..d8b7c2c04 --- /dev/null +++ b/sql/updates/world/2012_02_29_04_world_creature_text.sql @@ -0,0 +1,11 @@ +-- NPC talk text insert from sniff +DELETE FROM `script_texts` WHERE `npc_entry`=28546; +DELETE FROM `creature_text` WHERE `entry`=28546; +INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES +(28546,0,0, 'You wish to confront the master? You must first weather the storm!',14,0,100,0,0,14453, 'Ionar'), +(28546,1,0, 'The slightest spark shall be your undoing.',14,0,100,0,0,14454, 'Ionar'), +(28546,1,1, 'No one is safe!',14,0,100,0,0,14455, 'Ionar'), +(28546,2,0, 'Shocking ... I know!',14,0,100,0,0,14456, 'Ionar'), +(28546,2,1, 'You atempt the unpossible.',14,0,100,0,0,14457, 'Ionar'), +(28546,2,2, 'Your spark of light is ... extinguish.',14,0,100,0,0,14458, 'Ionar'), +(28546,3,0, 'Master... you have guests.',14,0,100,0,0,14459, 'Ionar'); diff --git a/sql/updates/world/2012_02_29_05_world_creature_text.sql b/sql/updates/world/2012_02_29_05_world_creature_text.sql new file mode 100644 index 000000000..332fecf63 --- /dev/null +++ b/sql/updates/world/2012_02_29_05_world_creature_text.sql @@ -0,0 +1,15 @@ +-- NPC talk text insert from sniff +DELETE FROM `script_texts` WHERE `npc_entry`=28587; +DELETE FROM `creature_text` WHERE `entry`=28587; +INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES +(28587,0,0, 'It is you who have destroyed my children? You... shall... pay!',14,0,100,0,0,13960, 'Volkhan'), +(28587,1,0, 'Life from lifelessness... death for you.',14,0,100,0,0,13961, 'Volkhan'), +(28587,1,1, 'Nothing is wasted in the process. You will see....',14,0,100,0,0,13962, 'Volkhan'), +(28587,2,0, 'I will crush you beneath my boots!',14,0,100,0,0,13963, 'Volkhan'), +(28587,2,1, 'All my work... undone!',14,0,100,0,0,13964, 'Volkhan'), +(28587,3,0, 'The armies of iron will conquer all!',14,0,100,0,0,13965, 'Volkhan'), +(28587,3,1, 'Ha, pathetic!',14,0,100,0,0,13966, 'Volkhan'), +(28587,3,2, 'You have cost me too much work!',14,0,100,0,0,13967, 'Volkhan'), +(28587,4,0, 'The master was right... to be concerned.',14,0,100,0,0,13968, 'Volkhan'), +(28587,5,0, '%s runs to his anvil!',41,0,100,0,0,0, 'Volkhan'), +(28587,6,0, '%s prepares to shatter his Brittle Golems!',41,0,100,0,0,0, 'Volkhan'); diff --git a/sql/updates/world/2012_03_01_00_world_conditions.sql b/sql/updates/world/2012_03_01_00_world_conditions.sql new file mode 100644 index 000000000..794a5ce12 --- /dev/null +++ b/sql/updates/world/2012_03_01_00_world_conditions.sql @@ -0,0 +1,5 @@ +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=18 AND `SourceGroup`=29488 AND `SourceEntry`=54568; +INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`, +`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`Comment`) VALUES +(18,29488,54568,1,8,0,12670,0,0,0,'Required quest rewarded for spellclick'), +(18,29488,54568,2,28,0,12670,0,0,0,'Required quest completed for spellclick'); diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 1abbc59a5..84c736c22 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -33,6 +33,8 @@ using G3D::Vector3; using G3D::Ray; using G3D::AABox; +#ifndef NO_CORE_FUNCS + struct GameobjectModelData { GameobjectModelData(const std::string& name_, const AABox& box) : @@ -47,23 +49,30 @@ ModelList model_list; void LoadGameObjectModelList() { + uint32 oldMSTime = getMSTime(); FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb"); if (!model_list_file) + { + sLog->outError("Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS); return; + } uint32 name_length, displayId; char buff[500]; - while (!feof(model_list_file)) + while (true) { Vector3 v1, v2; - if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1 - || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1 + if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1) + if (feof(model_list_file)) // EOF flag is only set after failed reading attempt + break; + + if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1 || name_length >= sizeof(buff) || fread(&buff, sizeof(char), name_length, model_list_file) != name_length || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1 || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1) { - printf("\nFile '%s' seems to be corrupted", VMAP::GAMEOBJECT_MODELS); + sLog->outError("File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS); break; } @@ -72,7 +81,10 @@ void LoadGameObjectModelList() ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) ) ); } + fclose(model_list_file); + sLog->outString(">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); } GameObjectModel::~GameObjectModel() @@ -91,7 +103,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn // ignore models with no bounds if (mdl_box == G3D::AABox::zero()) { - std::cout << "Model " << it->second.name << " has zero bounds, loading skipped" << std::endl; + sLog->outError("GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); return false; } @@ -171,3 +183,5 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto } return hit; } + +#endif diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp index 5bf272156..9266ab011 100755 --- a/src/server/game/AI/CreatureAISelector.cpp +++ b/src/server/game/AI/CreatureAISelector.cpp @@ -102,7 +102,7 @@ namespace FactorySelector MovementGenerator* selectMovementGenerator(Creature* creature) { MovementGeneratorRegistry& mv_registry(*MovementGeneratorRepository::instance()); - ASSERT(creature->GetCreatureInfo() != NULL); + ASSERT(creature->GetCreatureTemplate() != NULL); const MovementGeneratorCreator* mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType()); /* if (mv_factory == NULL) diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 048cc8b3d..1e0c3f5c1 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -57,7 +57,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who) return false; //experimental (unknown) flag not present - if (!(me->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) + if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) return false; //not a player @@ -150,7 +150,7 @@ void npc_escortAI::JustRespawned() //add a small delay before going to first waypoint, normal in near all cases m_uiWPWaitTimer = 2500; - if (me->getFaction() != me->GetCreatureInfo()->faction_A) + if (me->getFaction() != me->GetCreatureTemplate()->faction_A) me->RestoreFaction(); Reset(); @@ -307,11 +307,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId) { sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI has returned to original position before combat"); - if (m_bIsRunning && me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - else if (!m_bIsRunning && !me->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - + me->SetWalk(!m_bIsRunning); RemoveEscortState(STATE_ESCORT_RETURNING); if (!m_uiWPWaitTimer) @@ -400,14 +396,14 @@ void npc_escortAI::SetRun(bool on) if (on) { if (!m_bIsRunning) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); else sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set run mode, but is already running."); } else { if (m_bIsRunning) - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); else sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI attempt to set walk mode, but is already walking."); } @@ -473,9 +469,9 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false //Set initial speed if (m_bIsRunning) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); else - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); AddEscortState(STATE_ESCORT_ESCORTING); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index d83ad9b75..e0fe12082 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -55,7 +55,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who) return false; //experimental (unknown) flag not present - if (!(me->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) + if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) return false; //not a player @@ -150,8 +150,8 @@ void FollowerAI::JustRespawned() if (!IsCombatMovementAllowed()) SetCombatMovement(true); - if (me->getFaction() != me->GetCreatureInfo()->faction_A) - me->setFaction(me->GetCreatureInfo()->faction_A); + if (me->getFaction() != me->GetCreatureTemplate()->faction_A) + me->setFaction(me->GetCreatureTemplate()->faction_A); Reset(); } diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 7838e6891..50c7aba03 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -45,7 +45,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c) mCanRepeatPath = false; // spawn in run mode - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); mRun = false; me->GetPosition(&mLastOOCPos); @@ -524,7 +524,7 @@ bool SmartAI::AssistPlayerInCombat(Unit* who) return false; //experimental (unknown) flag not present - if (!(me->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) + if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) return false; //not a player @@ -561,7 +561,7 @@ void SmartAI::JustRespawned() mDespawnState = 0; mEscortState = SMART_ESCORT_NONE; me->SetVisible(true); - if (me->getFaction() != me->GetCreatureInfo()->faction_A) + if (me->getFaction() != me->GetCreatureTemplate()->faction_A) me->RestoreFaction(); GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); Reset(); @@ -720,9 +720,9 @@ uint64 SmartAI::GetGUID(int32 /*id*/) void SmartAI::SetRun(bool run) { if (run) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); else - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); mRun = run; } @@ -731,12 +731,12 @@ void SmartAI::SetFly(bool fly) { if (fly) { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); } else { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); } me->SetFlying(fly); diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 95574e6d2..67d26ea06 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -482,7 +482,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); else - sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u", me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); } @@ -511,7 +511,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); else - sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u", tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); @@ -1576,7 +1576,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell)) (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); else - sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); + sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); } } } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index f99e31745..3fc3f233b 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -48,7 +48,6 @@ void SmartWaypointMgr::LoadFromDB() uint32 count = 0; uint32 total = 0; - WPPath* path = NULL; uint32 last_entry = 0; uint32 last_id = 1; @@ -62,27 +61,19 @@ void SmartWaypointMgr::LoadFromDB() y = fields[3].GetFloat(); z = fields[4].GetFloat(); - WayPoint* wp = new WayPoint(id, x, y, z); - if (last_entry != entry) { - path = new WPPath; + waypoint_map[entry] = new WPPath(); last_id = 1; + count++; } if (last_id != id) - { sLog->outErrorDb("SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, last_id); - } last_id++; - (*path)[id] = wp; + (*waypoint_map[entry])[id] = new WayPoint(id, x, y, z); - if (last_entry != entry) - { - count++; - waypoint_map[entry] = path; - } last_entry = entry; total++; } diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 02707261d..05fef44f6 100755 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -154,18 +154,18 @@ bool ArenaTeam::AddMember(uint64 playerGuid) Player::RemovePetitionsAndSigns(playerGuid, GetType()); // Feed data to the struct - ArenaTeamMember newmember; - newmember.Name = playerName; - newmember.Guid = playerGuid; - newmember.Class = playerClass; - newmember.SeasonGames = 0; - newmember.WeekGames = 0; - newmember.SeasonWins = 0; - newmember.WeekWins = 0; - newmember.PersonalRating = personalRating; - newmember.MatchMakerRating = matchMakerRating; + ArenaTeamMember newMember; + newMember.Name = playerName; + newMember.Guid = playerGuid; + newMember.Class = playerClass; + newMember.SeasonGames = 0; + newMember.WeekGames = 0; + newMember.SeasonWins = 0; + newMember.WeekWins = 0; + newMember.PersonalRating = personalRating; + newMember.MatchMakerRating = matchMakerRating; - Members.push_back(newmember); + Members.push_back(newMember); // Save player's arena team membership to db stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER); @@ -295,8 +295,10 @@ void ArenaTeam::SetCaptain(uint64 guid) if (newCaptain) { newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0); + char const* oldCaptainName = oldCaptain ? oldCaptain->GetName() : ""; + uint32 oldCaptainLowGuid = oldCaptain ? oldCaptain->GetGUIDLow() : 0; sLog->outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", - oldCaptain->GetName(), oldCaptain->GetGUIDLow(), newCaptain->GetName(), newCaptain->GetGUIDLow(), GetId(), GetType()); + oldCaptainName, oldCaptainLowGuid, newCaptain->GetName(), newCaptain->GetGUIDLow(), GetId(), GetType()); } } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index 801b522fe..5ea9fc67f 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -1032,17 +1032,18 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) std::vector ghost_list = m_ReviveQueue[BgCreatures[node]]; if (!ghost_list.empty()) { - Player* player; - WorldSafeLocsEntry const* ClosestGrave = NULL; + Player* waitingPlayer; // player waiting at graveyard for resurrection + WorldSafeLocsEntry const* closestGrave = NULL; for (std::vector::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) { - player = ObjectAccessor::FindPlayer(*ghost_list.begin()); - if (!player) + waitingPlayer = ObjectAccessor::FindPlayer(*ghost_list.begin()); + if (!waitingPlayer) continue; - if (!ClosestGrave) - ClosestGrave = GetClosestGraveYard(player); + + if (!closestGrave) + closestGrave = GetClosestGraveYard(waitingPlayer); else - player->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, player->GetOrientation()); + waitingPlayer->TeleportTo(GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation()); } m_ReviveQueue[BgCreatures[node]].clear(); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index 9650cf11a..f5ee788b6 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -51,6 +51,7 @@ BattlegroundWS::BattlegroundWS() StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; + _flagDebuffState = 0; } BattlegroundWS::~BattlegroundWS() @@ -434,7 +435,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target int32 message_id = 0; ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL; - + bool flagHandled = false; //alliance flag picked up from base if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && this->BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) @@ -452,11 +453,12 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED); if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; + flagHandled = true; } //horde flag picked up from base if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE - && this->BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) + && this->BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID() && !flagHandled) { message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; @@ -471,10 +473,11 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED); if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER) _bothFlagsKept = true; + flagHandled = true; } //Alliance flag on ground(not in base) (returned or picked up again from ground!) - if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) + if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && !flagHandled) { if (Source->GetTeam() == ALLIANCE) { @@ -486,6 +489,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; + flagHandled = true; } else { @@ -502,13 +506,14 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target if (_flagDebuffState == 2) Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); + flagHandled = true; } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); } //Horde flag on ground(not in base) (returned or picked up again) - if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)) + if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && !flagHandled) { if (Source->GetTeam() == HORDE) { @@ -520,6 +525,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED); UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1); _bothFlagsKept = false; + flagHandled = true; } else { @@ -536,6 +542,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target if (_flagDebuffState == 2) Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); + flagHandled = true; } //called in HandleGameObjectUseOpcode: //target_obj->Delete(); diff --git a/src/server/game/Calendar/Calendar.cpp b/src/server/game/Calendar/Calendar.cpp index 2c4ad943d..139e63614 100755 --- a/src/server/game/Calendar/Calendar.cpp +++ b/src/server/game/Calendar/Calendar.cpp @@ -15,3 +15,85 @@ * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ + +#include "Player.h" +#include "Calendar.h" + +std::string CalendarInvite::GetDebugString() const +{ + std::ostringstream data; + + data << "CalendarInvite::" + << " inviteId: " << _inviteId + << " EventId: " << _eventId + << " Status: " << uint32(_status) + << " Invitee: " << _invitee + << " Sender: " << _senderGUID + << " Rank: " << uint32(_rank) + << " Text: " << _text; + + return data.str(); +} + +void CalendarInvite::Init() +{ + _eventId = 0; + _invitee = 0; + _senderGUID = 0; + _statusTime = 0; + _status = CALENDAR_STATUS_INVITED; // default (0)? + _rank = CALENDAR_RANK_PLAYER; + _text = ""; +} + +std::string CalendarEvent::GetDebugString() const +{ + std::ostringstream data; + + data << "CalendarEvent::" + << " EventId: " << _eventId + << " Title: " << _title + << " Description" << _description + << " Type: " << uint32(_type) + << " Max Invites: " << _maxInvites + << " Creator: " << _creatorGUID + << " Flags: " << _flags + << " Guild: " << _guildId + << " Time: " << _eventTime + << " Time2: " << _timezoneTime + << " Repeatable: " << uint32(_repeatable) + << " DungeonId: " << _dungeonId; + + return data.str(); +} + +void CalendarEvent::Init() +{ + _creatorGUID = 0; + _guildId = 0; + _type = CALENDAR_TYPE_OTHER; + _dungeonId = -1; + _maxInvites = 0; + _eventTime = 0; + _flags = 0; + _repeatable = false; + _timezoneTime = 0; + _title = ""; + _description = ""; + +} + +std::string CalendarAction::GetDebugString() const +{ + std::ostringstream data; + + data << "CalendarAction::" + << " Action: " << GetAction() + << " Guid: " << GetPlayer()->GetGUID() + << " Invite Id: " << GetInviteId() + << " Extra data: " << GetExtraData() + << " Event: " << Event.GetDebugString() + << " Invite: " << Invite.GetDebugString(); + + return data.str(); +} diff --git a/src/server/game/Calendar/Calendar.h b/src/server/game/Calendar/Calendar.h index dfc88e477..a2d2dc2ff 100755 --- a/src/server/game/Calendar/Calendar.h +++ b/src/server/game/Calendar/Calendar.h @@ -19,8 +19,171 @@ #ifndef TRINITY_CALENDAR_H #define TRINITY_CALENDAR_H -class Calendar -{ +#include "Errors.h" +#include "SharedDefines.h" +#include +class CalendarInvite +{ + public: + CalendarInvite() : _inviteId(0) { Init(); } + explicit CalendarInvite(uint64 inviteId) : _inviteId(inviteId) { Init(); } + + ~CalendarInvite() { } + + void SetInviteId(uint64 inviteId) { _inviteId = inviteId; } + uint64 GetInviteId() const { return _inviteId; } + + void SetEventId(uint64 eventId) { _eventId = eventId; } + uint64 GetEventId() const { return _eventId; } + + void SetSenderGUID(uint64 guid) { _senderGUID = guid; } + uint64 GetSenderGUID() const { return _senderGUID; } + + void SetInvitee(uint64 guid) { _invitee = guid; } + uint64 GetInvitee() const { return _invitee; } + + void SetStatusTime(uint32 statusTime) { _statusTime = statusTime; } + uint32 GetStatusTime() const { return _statusTime; } + + void SetText(std::string text) { _text = text; } + std::string GetText() const { return _text; } + + void SetStatus(CalendarInviteStatus status) { _status = status; } + CalendarInviteStatus GetStatus() const { return _status; } + + void SetRank(CalendarModerationRank rank) { _rank = rank; } + CalendarModerationRank GetRank() const { return _rank; } + + std::string GetDebugString() const; + + private: + void Init(); + + uint64 _inviteId; + uint64 _eventId; + uint64 _invitee; + uint64 _senderGUID; + uint32 _statusTime; + CalendarInviteStatus _status; + CalendarModerationRank _rank; + std::string _text; }; + +typedef std::set CalendarInviteIdList; + +class CalendarEvent +{ + public: + CalendarEvent() : _eventId(0) { Init(); } + explicit CalendarEvent(uint64 eventId) : _eventId(eventId) { Init(); } + + ~CalendarEvent() { } + + void SetEventId(uint64 eventId) { _eventId = eventId; } + uint64 GetEventId() const { return _eventId; } + + void SetCreatorGUID(uint64 guid) { _creatorGUID = guid; } + uint64 GetCreatorGUID() const { return _creatorGUID; } + + void SetGuildId(uint32 guildId) { _guildId = guildId; } + uint32 GetGuildId() const { return _guildId; } + + void SetTitle(std::string title) { _title = title; } + std::string GetTitle() const { return _title; } + + void SetDescription(std::string description) { _description = description; } + std::string GetDescription() const { return _description; } + + void SetType(CalendarEventType type) { _type = type; } + CalendarEventType GetType() const { return _type; } + + void SetMaxInvites(uint32 limit) { _maxInvites = limit; } + uint32 GetMaxInvites() const { return _maxInvites; } + + void SetDungeonId(int32 dungeonId) { _dungeonId = dungeonId; } + int32 GetDungeonId() const { return _dungeonId; } + + void SetTime(uint32 eventTime) { _eventTime = eventTime; } + uint32 GetTime() const { return _eventTime; } + + void SetFlags(uint32 flags) { _flags = flags; } + uint32 GetFlags() const { return _flags; } + + void SetRepeatable(bool repeatable) { _repeatable = repeatable; } + bool GetRepeatable() const { return _repeatable; } + + void SetTimeZoneTime(uint32 timezoneTime) { _timezoneTime = timezoneTime; } + uint32 GetTimeZoneTime() const { return _timezoneTime; } + + void AddInvite(uint64 inviteId) + { + if (inviteId) + _invites.insert(inviteId); + } + + void RemoveInvite(uint64 inviteId) { _invites.erase(inviteId); } + bool HasInvite(uint64 inviteId) const { return _invites.find(inviteId) != _invites.end(); } + CalendarInviteIdList const& GetInviteIdList() const { return _invites; } + void SetInviteIdList(CalendarInviteIdList const& list) { _invites = list; } + void ClearInviteIdList() { _invites.clear(); } + + std::string GetDebugString() const; + + private: + void Init(); + + uint64 _eventId; + uint64 _creatorGUID; + uint32 _guildId; + CalendarEventType _type; + int32 _dungeonId; + uint32 _maxInvites; + uint32 _eventTime; + uint32 _flags; + bool _repeatable; + uint32 _timezoneTime; + std::string _title; + std::string _description; + CalendarInviteIdList _invites; +}; + +typedef std::set CalendarEventIdList; +typedef std::map CalendarPlayerInviteIdMap; +typedef std::map CalendarPlayerEventIdMap; +typedef std::map CalendarInviteMap; +typedef std::map CalendarEventMap; + +class Player; + +struct CalendarAction +{ + CalendarAction(): _action(CALENDAR_ACTION_NONE), _player(NULL), _inviteId(0), _data(0) + { + } + + void SetAction(CalendarActionData data) { _action = data; } + CalendarActionData GetAction() const { return _action; } + + void SetPlayer(Player* player) { ASSERT(player); _player = player; } + Player* GetPlayer() const { return _player; } + + void SetInviteId(uint64 id) { _inviteId = id; } + uint64 GetInviteId() const { return _inviteId; } + + void SetExtraData(uint32 data) { _data = data; } + uint32 GetExtraData() const { return _data; } + + CalendarEvent Event; + CalendarInvite Invite; + + std::string GetDebugString() const; + + private: + CalendarActionData _action; + Player* _player; + uint64 _inviteId; + uint32 _data; +}; + #endif diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp new file mode 100644 index 000000000..b286abba8 --- /dev/null +++ b/src/server/game/Calendar/CalendarMgr.cpp @@ -0,0 +1,592 @@ +/* + * Copyright (C) 2008-2012 TrinityCore + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see . + */ + +/* + +DROP TABLE IF EXISTS `calendar_events`; +CREATE TABLE IF NOT EXISTS `calendar_events` ( + `id` int(11) unsigned NOT NULL DEFAULT '0', + `creator` int(11) unsigned NOT NULL DEFAULT '0', + `title` varchar(255) NOT NULL DEFAULT '', + `description` varchar(255) NOT NULL DEFAULT '', + `type` tinyint(1) unsigned NOT NULL DEFAULT '4', + `dungeon` tinyint(3) NOT NULL DEFAULT '-1', + `eventtime` int(10) unsigned NOT NULL DEFAULT '0', + `flags` int(10) unsigned NOT NULL DEFAULT '0', + `repeatable` tinyint(1) unsigned NOT NULL DEFAULT '0', + `time2` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`id`) +); + +DROP TABLE IF EXISTS `calendar_invites`; +CREATE TABLE IF NOT EXISTS `calendar_invites` ( + `id` int(11) unsigned NOT NULL DEFAULT '0', + `event` int(11) unsigned NOT NULL DEFAULT '0', + `invitee` int(11) unsigned NOT NULL DEFAULT '0', + `sender` int(11) unsigned NOT NULL DEFAULT '0', + `status` tinyint(1) unsigned NOT NULL DEFAULT '0', + `statustime` int(10) unsigned NOT NULL DEFAULT '0', + `rank` tinyint(1) unsigned NOT NULL DEFAULT '0', + `text` varchar(255) NOT NULL DEFAULT '', + PRIMARY KEY (`id`) +); +*/ + +#include "CalendarMgr.h" +#include "QueryResult.h" +#include "DatabaseEnv.h" +#include "Log.h" +#include "Player.h" +#include "ObjectAccessor.h" + +CalendarMgr::CalendarMgr() : + _eventNum(0), _inviteNum(0) +{ +} + +CalendarMgr::~CalendarMgr() +{ +} + +uint32 CalendarMgr::GetPlayerNumPending(uint64 guid) +{ + if (!guid) + return 0; + + CalendarPlayerInviteIdMap::const_iterator itr = _playerInvites.find(guid); + if (itr == _playerInvites.end()) + return 0; + + uint32 pendingNum = 0; + for (CalendarInviteIdList::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it) + if (CalendarInvite* invite = GetInvite(*it)) + if (invite->GetRank() != CALENDAR_RANK_OWNER + && invite->GetStatus() != CALENDAR_STATUS_CONFIRMED + && invite->GetStatus() != CALENDAR_STATUS_8 + && invite->GetStatus() != CALENDAR_STATUS_9) // FIXME Check the proper value + ++pendingNum; + + return pendingNum; +} + +CalendarInviteIdList const& CalendarMgr::GetPlayerInvites(uint64 guid) +{ + return _playerInvites[guid]; +} + +CalendarEventIdList const& CalendarMgr::GetPlayerEvents(uint64 guid) +{ + return _playerEvents[guid]; +} + +CalendarInvite* CalendarMgr::GetInvite(uint64 inviteId) +{ + CalendarInviteMap::iterator it = _invites.find(inviteId); + if (it != _invites.end()) + return &(it->second); + + sLog->outError("CalendarMgr::GetInvite: [" UI64FMTD "] not found!", inviteId); + return NULL; +} + +CalendarEvent* CalendarMgr::GetEvent(uint64 eventId) +{ + CalendarEventMap::iterator it = _events.find(eventId); + if (it != _events.end()) + return &(it->second); + + sLog->outError("CalendarMgr::GetEvent: [" UI64FMTD "] not found!", eventId); + return NULL; +} + +uint64 CalendarMgr::GetFreeEventId() +{ + return ++_eventNum; +} +uint64 CalendarMgr::GetFreeInviteId() +{ + return ++_inviteNum; +} + +void CalendarMgr::LoadFromDB() +{ + /* + uint32 count = 0; + // 0 1 2 3 4 5 6 7 8 9 + if (QueryResult result = CharacterDatabase.Query("SELECT id, creator, title, description, type, dungeon, eventtime, flags, repeatable, time2 FROM calendar_events")) + do + { + Field * fields = result->Fetch(); + + uint64 eventId = fields[0].GetUInt64(); + CalendarEvent& calendarEvent = _events[eventId]; + + calendarEvent.SetEventId(eventId); + calendarEvent.SetCreatorGUID(fields[1].GetUInt64()); + calendarEvent.SetTitle(fields[2].GetString()); + calendarEvent.SetDescription(fields[3].GetString()); + calendarEvent.SetType(fields[4].GetUInt8()); + calendarEvent.SetDungeonId(fields[5].GetInt32()); + calendarEvent.SetTime(fields[6].GetUInt32()); + calendarEvent.SetFlags(fields[7].GetUInt32()); + calendarEvent.SetRepeatable(fields[8].GetBool()); + calendarEvent.SetTimeZoneTime(fields[9].GetUInt32()); + ++count; + } + while (result->NextRow()); + + sLog->outString(">> Loaded %u calendar events", count); + count = 0; + + // 0 1 2 3 4 5 6 7 + if (QueryResult result = CharacterDatabase.Query("SELECT id, event, invitee, sender, status, statustime, rank, text FROM calendar_invites")) + do + { + Field * fields = result->Fetch(); + + uint64 inviteId = fields[0].GetUInt64(); + uint64 eventId = fields[1].GetUInt64(); + + CalendarInvite& invite = _invites[inviteId]; + + invite.SetEventId(eventId); + invite.SetInvitee(fields[2].GetUInt64()); + invite.SetSenderGUID(fields[3].GetUInt64()); + invite.SetStatus(fields[4].GetUInt8()); + invite.SetStatusTime(fields[5].GetUInt32()); + invite.SetRank(fields[6].GetUInt8()); + invite.SetText(fields[7].GetString()); + + CalendarEvent& calendarEvent = _events[eventId]; + calendarEvent.AddInvite(inviteId); + } + while (result->NextRow()); + + sLog->outString(">> Loaded %u calendar Invites", count); + */ +} + +CalendarEvent* CalendarMgr::CheckPermisions(uint64 eventId, Player* player, uint64 inviteId, CalendarModerationRank minRank) +{ + if (!player) + return NULL; // CALENDAR_ERROR_INTERNAL + + CalendarEvent* calendarEvent = GetEvent(eventId); + if (!calendarEvent) + { + player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_EVENT_INVALID); + return NULL; + } + + CalendarInvite* invite = GetInvite(inviteId); + if (!invite) + { + player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_NO_INVITE); + return NULL; + } + + if (!calendarEvent->HasInvite(inviteId)) + { + player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_NOT_INVITED); + return NULL; + } + + if (invite->GetEventId() != calendarEvent->GetEventId() || invite->GetInvitee() != player->GetGUID()) + { + player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_INTERNAL); + return NULL; + } + + if (invite->GetRank() < minRank) + { + player->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_PERMISSIONS); + return NULL; + } + + return calendarEvent; +} + +void CalendarMgr::AddAction(CalendarAction const& action) +{ + switch (action.GetAction()) + { + case CALENDAR_ACTION_ADD_EVENT: + { + if (AddEvent(action.Event) && AddInvite(action.Invite)) + { + SendCalendarEventInviteAlert(action.Event, action.Invite); + SendCalendarEvent(action.Event, CALENDAR_SENDTYPE_ADD); + } + break; + } + case CALENDAR_ACTION_MODIFY_EVENT: + { + uint64 eventId = action.Event.GetEventId(); + CalendarEvent* calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR); + if (!calendarEvent) + return; + + calendarEvent->SetEventId(action.Event.GetEventId()); + calendarEvent->SetType(action.Event.GetType()); + calendarEvent->SetFlags(action.Event.GetFlags()); + calendarEvent->SetTime(action.Event.GetTime()); + calendarEvent->SetTimeZoneTime(action.Event.GetTimeZoneTime()); + calendarEvent->SetRepeatable(action.Event.GetRepeatable()); + calendarEvent->SetDungeonId(action.Event.GetDungeonId()); + calendarEvent->SetTitle(action.Event.GetTitle()); + calendarEvent->SetDescription(action.Event.GetDescription()); + calendarEvent->SetMaxInvites(action.Event.GetMaxInvites()); + + CalendarInviteIdList const& invites = calendarEvent->GetInviteIdList(); + for (CalendarInviteIdList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) + if (CalendarInvite* invite = GetInvite(*itr)) + SendCalendarEventUpdateAlert(invite->GetInvitee(), *calendarEvent, CALENDAR_SENDTYPE_ADD); + + break; + } + case CALENDAR_ACTION_COPY_EVENT: + { + CalendarEvent* calendarEvent = CheckPermisions(action.Event.GetEventId(), action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_OWNER); + + if (!calendarEvent) + return; + + uint64 eventId = GetFreeEventId(); + CalendarEvent newEvent(eventId); + newEvent.SetType(calendarEvent->GetType()); + newEvent.SetFlags(calendarEvent->GetFlags()); + newEvent.SetTime(action.Event.GetTime()); + newEvent.SetTimeZoneTime(calendarEvent->GetTimeZoneTime()); + newEvent.SetRepeatable(calendarEvent->GetRepeatable()); + newEvent.SetDungeonId(calendarEvent->GetDungeonId()); + newEvent.SetTitle(calendarEvent->GetTitle()); + newEvent.SetDescription(calendarEvent->GetDescription()); + newEvent.SetMaxInvites(calendarEvent->GetMaxInvites()); + newEvent.SetCreatorGUID(calendarEvent->GetCreatorGUID()); + newEvent.SetGuildId(calendarEvent->GetGuildId()); + + CalendarInviteIdList const invites = calendarEvent->GetInviteIdList(); + for (CalendarInviteIdList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) + { + if (CalendarInvite* invite = GetInvite(*itr)) + { + uint64 inviteId = GetFreeInviteId(); + CalendarInvite newInvite(inviteId); + newInvite.SetEventId(eventId); + newInvite.SetSenderGUID(action.GetPlayer()->GetGUID()); + newInvite.SetInvitee(invite->GetInvitee()); + newInvite.SetStatus(invite->GetStatus()); + newInvite.SetStatusTime(invite->GetStatusTime()); + newInvite.SetText(invite->GetText()); + newInvite.SetRank(invite->GetRank()); + if (AddInvite(newInvite)) + { + SendCalendarEventInviteAlert(newEvent, newInvite); + newEvent.AddInvite(inviteId); + } + } + } + + if (AddEvent(newEvent)) + SendCalendarEvent(newEvent, CALENDAR_SENDTYPE_COPY); + + break; + } + case CALENDAR_ACTION_REMOVE_EVENT: + { + uint64 eventId = action.Event.GetEventId(); + //uint32 flags = action.Event.GetFlags(); + // FIXME - Use of Flags here! + + CalendarEvent* calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_OWNER); + if (!calendarEvent) + return; + + CalendarInviteIdList const& inviteIds = calendarEvent->GetInviteIdList(); + for (CalendarInviteIdList::const_iterator it = inviteIds.begin(); it != inviteIds.end(); ++it) + if (uint64 invitee = RemoveInvite(*it)) + SendCalendarEventRemovedAlert(invitee, *calendarEvent); + + RemoveEvent(eventId); + break; + } + case CALENDAR_ACTION_ADD_EVENT_INVITE: + { + uint64 eventId = action.Invite.GetEventId(); + CalendarEvent* calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR); + if (!calendarEvent) + return; + + if (AddInvite(action.Invite)) + { + calendarEvent->AddInvite(action.Invite.GetInviteId()); + SendCalendarEventInvite(action.Invite, (!(calendarEvent->GetFlags() & CALENDAR_FLAG_INVITES_LOCKED) && + !action.Invite.GetStatusTime())); + SendCalendarEventInviteAlert(*calendarEvent, action.Invite); + } + + break; + } + case CALENDAR_ACTION_SIGNUP_TO_EVENT: + { + uint64 eventId = action.Event.GetEventId(); + CalendarEvent* calendarEvent = GetEvent(eventId); + CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR); + + if (!calendarEvent || !(calendarEvent->GetFlags() & CALENDAR_FLAG_GUILD_ONLY) + || !calendarEvent->GetGuildId() || calendarEvent->GetGuildId() != action.GetExtraData()) + return; + + CalendarInviteStatus status = action.Invite.GetStatus(); + + if (status == CALENDAR_STATUS_INVITED) + status = CALENDAR_STATUS_CONFIRMED; + else if (status == CALENDAR_STATUS_ACCEPTED) + status = CALENDAR_STATUS_8; + + CalendarInvite newInvite(GetFreeInviteId()); + newInvite.SetStatus(status); + newInvite.SetStatusTime(uint32(time(NULL))); + newInvite.SetEventId(eventId); + newInvite.SetInvitee(action.GetPlayer()->GetGUID()); + newInvite.SetSenderGUID(action.GetPlayer()->GetGUID()); + + if (AddInvite(newInvite)) + SendCalendarEventInvite(newInvite, false); + + break; + } + case CALENDAR_ACTION_MODIFY_EVENT_INVITE: + { + uint64 eventId = action.Invite.GetEventId(); + uint64 inviteId = action.Invite.GetInviteId(); + + CalendarEvent* calendarEvent; + if (action.GetInviteId() != action.Invite.GetInviteId()) + calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR); + else + calendarEvent = GetEvent(eventId); + + CalendarInvite* invite = GetInvite(inviteId); + + if (!calendarEvent || !invite || !calendarEvent->HasInvite(inviteId)) + return; + + invite->SetStatus(action.Invite.GetStatus()); + SendCalendarEventStatus(invite->GetSenderGUID(), *calendarEvent, *invite); + break; + } + case CALENDAR_ACTION_MODIFY_MODERATOR_EVENT_INVITE: + { + uint64 eventId = action.Invite.GetEventId(); + uint64 inviteId = action.Invite.GetInviteId(); + + CalendarEvent* calendarEvent; + if (action.GetInviteId() != action.Invite.GetInviteId()) + calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_OWNER); + else + calendarEvent = GetEvent(eventId); + + CalendarInvite* invite = GetInvite(inviteId); + + if (!calendarEvent || !invite || !calendarEvent->HasInvite(inviteId)) + return; + + invite->SetStatus(action.Invite.GetStatus()); + SendCalendarEventModeratorStatusAlert(*invite); + break; + } + case CALENDAR_ACTION_REMOVE_EVENT_INVITE: + { + uint64 eventId = action.Invite.GetEventId(); + uint64 inviteId = action.Invite.GetInviteId(); + CalendarEvent* calendarEvent = CheckPermisions(eventId, action.GetPlayer(), action.GetInviteId(), CALENDAR_RANK_MODERATOR); + if (!calendarEvent) + return; + + // already checked in CheckPermisions + CalendarInvite* invite = GetInvite(inviteId); + if (calendarEvent->GetCreatorGUID() == invite->GetInvitee()) + { + action.GetPlayer()->GetSession()->SendCalendarCommandResult(CALENDAR_ERROR_DELETE_CREATOR_FAILED); + return; + } + + if (uint64 invitee = RemoveInvite(inviteId)) + { + SendCalendarEventInviteRemoveAlert(invitee, *calendarEvent, CALENDAR_STATUS_9); + SendCalendarEventInviteRemove(action.GetPlayer()->GetGUID(), action.Invite, calendarEvent->GetFlags()); + } + break; + } + default: + break; + } + +} + +bool CalendarMgr::AddEvent(CalendarEvent const& newEvent) +{ + uint64 eventId = newEvent.GetEventId(); + if (_events.find(eventId) != _events.end()) + { + sLog->outError("CalendarMgr::AddEvent: Event [" UI64FMTD "] exists", eventId); + return false; + } + + _events[eventId] = newEvent; + return true; +} + +bool CalendarMgr::RemoveEvent(uint64 eventId) +{ + CalendarEventMap::iterator itr = _events.find(eventId); + if (itr == _events.end()) + { + sLog->outError("CalendarMgr::RemoveEvent: Event [" UI64FMTD "] does not exist", eventId); + return false; + } + + _events.erase(itr); + + bool val = true; + + CalendarInviteIdList const& invites = itr->second.GetInviteIdList(); + for (CalendarInviteIdList::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) + { + CalendarInvite* invite = GetInvite(*itr); + if (!invite || !RemovePlayerEvent(invite->GetInvitee(), eventId)) + val = false; + } + + return val; +} + +bool CalendarMgr::AddPlayerEvent(uint64 guid, uint64 eventId) +{ + _playerEvents[guid].insert(eventId); + return true; +} + +bool CalendarMgr::RemovePlayerEvent(uint64 guid, uint64 eventId) +{ + _playerEvents[guid].erase(eventId); + return true; +} + +bool CalendarMgr::AddInvite(CalendarInvite const& newInvite) +{ + uint64 inviteId = newInvite.GetInviteId(); + if (!inviteId) + { + sLog->outError("CalendarMgr::AddInvite: Cant add Invite 0"); + return false; + } + + if (_invites.find(inviteId) != _invites.end()) + { + sLog->outError("CalendarMgr::AddInvite: Invite [" UI64FMTD "] exists", inviteId); + return false; + } + + _invites[inviteId] = newInvite; + uint64 guid = newInvite.GetInvitee(); + bool inviteAdded = AddPlayerInvite(guid, inviteId); + bool eventAdded = AddPlayerEvent(guid, newInvite.GetEventId()); + return eventAdded && inviteAdded; +} + +uint64 CalendarMgr::RemoveInvite(uint64 inviteId) +{ + CalendarInviteMap::iterator itr = _invites.find(inviteId); + if (itr == _invites.end()) + { + sLog->outError("CalendarMgr::RemoveInvite: Invite [" UI64FMTD "] does not exist", inviteId); + return 0; + } + + uint64 invitee = itr->second.GetInvitee(); + _invites.erase(itr); + + return RemovePlayerInvite(invitee, inviteId) ? invitee : 0; +} + +bool CalendarMgr::AddPlayerInvite(uint64 guid, uint64 inviteId) +{ + _playerInvites[guid].insert(inviteId); + return true; +} + +bool CalendarMgr::RemovePlayerInvite(uint64 guid, uint64 inviteId) +{ + _playerInvites[guid].erase(inviteId); + return true; +} + +void CalendarMgr::SendCalendarEvent(CalendarEvent const& calendarEvent, CalendarSendEventType type) +{ + if (Player* player = ObjectAccessor::FindPlayer(calendarEvent.GetCreatorGUID())) + player->GetSession()->SendCalendarEvent(calendarEvent, type); +} + +void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite, bool pending) +{ + if (Player* player = ObjectAccessor::FindPlayer(invite.GetSenderGUID())) + player->GetSession()->SendCalendarEventInvite(invite, pending); +} + +void CalendarMgr::SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite) +{ + if (Player* player = ObjectAccessor::FindPlayer(invite.GetInvitee())) + player->GetSession()->SendCalendarEventInviteAlert(calendarEvent, invite); +} + +void CalendarMgr::SendCalendarEventUpdateAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarSendEventType type) +{ + if (Player* player = ObjectAccessor::FindPlayer(guid)) + player->GetSession()->SendCalendarEventUpdateAlert(calendarEvent, type); +} + +void CalendarMgr::SendCalendarEventStatus(uint64 guid, CalendarEvent const& calendarEvent, CalendarInvite const& invite) +{ + if (Player* player = ObjectAccessor::FindPlayer(guid)) + player->GetSession()->SendCalendarEventStatus(calendarEvent, invite); +} + +void CalendarMgr::SendCalendarEventRemovedAlert(uint64 guid, CalendarEvent const& calendarEvent) +{ + if (Player* player = ObjectAccessor::FindPlayer(guid)) + player->GetSession()->SendCalendarEventRemovedAlert(calendarEvent); +} + +void CalendarMgr::SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status) +{ + if (Player* player = ObjectAccessor::FindPlayer(guid)) + player->GetSession()->SendCalendarEventInviteRemoveAlert(calendarEvent, status); +} + +void CalendarMgr::SendCalendarEventInviteRemove(uint64 guid, CalendarInvite const& invite, uint32 flags) +{ + if (Player* player = ObjectAccessor::FindPlayer(guid)) + player->GetSession()->SendCalendarEventInviteRemove(invite, flags); +} + +void CalendarMgr::SendCalendarEventModeratorStatusAlert(CalendarInvite const& invite) +{ + if (Player* player = ObjectAccessor::FindPlayer(invite.GetInvitee())) + player->GetSession()->SendCalendarEventModeratorStatusAlert(invite); +} diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h new file mode 100644 index 000000000..a8749778c --- /dev/null +++ b/src/server/game/Calendar/CalendarMgr.h @@ -0,0 +1,80 @@ +/* + * Copyright (C) 2008-2012 TrinityCore + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see . + */ + +#ifndef TRINITY_CALENDARMGR_H +#define TRINITY_CALENDARMGR_H + +#include +#include "Calendar.h" + +class CalendarMgr +{ + friend class ACE_Singleton; + + CalendarMgr(); + ~CalendarMgr(); + + public: + void LoadFromDB(); + + CalendarInvite* GetInvite(uint64 inviteId); + CalendarEvent* GetEvent(uint64 eventId); + + CalendarInviteIdList const& GetPlayerInvites(uint64 guid); + CalendarEventIdList const& GetPlayerEvents(uint64 guid); + + uint32 GetPlayerNumPending(uint64 guid); + uint64 GetFreeEventId(); + uint64 GetFreeInviteId(); + + void AddAction(CalendarAction const& action); + + void SendCalendarEvent(CalendarEvent const& calendarEvent, CalendarSendEventType type); + void SendCalendarEventInvite(CalendarInvite const& invite, bool pending); + void SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite); + void SendCalendarEventInviteRemove(uint64 guid, CalendarInvite const& invite, uint32 flags); + void SendCalendarEventInviteRemoveAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarInviteStatus status); + void SendCalendarEventUpdateAlert(uint64 guid, CalendarEvent const& calendarEvent, CalendarSendEventType type); + void SendCalendarEventStatus(uint64 guid, CalendarEvent const& calendarEvent, CalendarInvite const& invite); + void SendCalendarEventRemovedAlert(uint64 guid, CalendarEvent const& calendarEvent); + void SendCalendarEventModeratorStatusAlert(CalendarInvite const& invite); + + private: + CalendarEvent* CheckPermisions(uint64 eventId, Player* player, uint64 inviteId, CalendarModerationRank minRank); + + bool AddEvent(CalendarEvent const& calendarEvent); + bool RemoveEvent(uint64 eventId); + bool AddPlayerEvent(uint64 guid, uint64 eventId); + bool RemovePlayerEvent(uint64 guid, uint64 eventId); + + bool AddInvite(CalendarInvite const& invite); + uint64 RemoveInvite(uint64 inviteId); + bool AddPlayerInvite(uint64 guid, uint64 inviteId); + bool RemovePlayerInvite(uint64 guid, uint64 inviteId); + + CalendarEventMap _events; + CalendarInviteMap _invites; + CalendarPlayerInviteIdMap _playerInvites; + CalendarPlayerEventIdMap _playerEvents; + + uint64 _eventNum; + uint64 _inviteNum; +}; + +#define sCalendarMgr ACE_Singleton::instance() + +#endif diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp index b6e9dd30d..92cf4d750 100755 --- a/src/server/game/Chat/Channels/Channel.cpp +++ b/src/server/game/Chat/Channels/Channel.cpp @@ -671,7 +671,7 @@ void Channel::Invite(uint64 p, const char *newname) } Player* newp = sObjectAccessor->FindPlayerByName(newname); - if (!newp) + if (!newp || !newp->isGMVisible()) { WorldPacket data; MakePlayerNotFound(&data, newname); diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 035fbaf5b..a6596de25 100755 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -140,10 +140,10 @@ ChatCommand* ChatHandler::getCommandTable() static ChatCommand groupCommandTable[] = { - { "leader", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupLeaderCommand>, "", NULL }, - { "disband", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupDisbandCommand>, "", NULL }, - { "remove", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupRemoveCommand>, "", NULL }, - { NULL, 0, false, NULL, "", NULL } + { "leader", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupLeaderCommand>, "", NULL }, + { "disband", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupDisbandCommand>, "", NULL }, + { "remove", SEC_ADMINISTRATOR, false, OldHandler<&ChatHandler::HandleGroupRemoveCommand>, "", NULL }, + { NULL, 0, false, NULL, "", NULL } }; static ChatCommand guildCommandTable[] = @@ -281,7 +281,7 @@ ChatCommand* ChatHandler::getCommandTable() { "corpses", SEC_GAMEMASTER, true, OldHandler<&ChatHandler::HandleServerCorpsesCommand>, "", NULL }, { "exit", SEC_CONSOLE, true, OldHandler<&ChatHandler::HandleServerExitCommand>, "", NULL }, { "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable }, - { "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable }, + { "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverIdleShutdownCommandTable }, { "info", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleServerInfoCommand>, "", NULL }, { "motd", SEC_PLAYER, true, OldHandler<&ChatHandler::HandleServerMotdCommand>, "", NULL }, { "plimit", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleServerPLimitCommand>, "", NULL }, @@ -336,6 +336,7 @@ ChatCommand* ChatHandler::getCommandTable() { "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable }, { "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable }, { "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable }, + { "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable }, { "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable }, { "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable }, { "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable }, diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 550814ccf..755b92993 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -26,6 +26,7 @@ #include "ConditionMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "Spell.h" // Checks if object meets the condition // Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) @@ -94,14 +95,14 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) } case CONDITION_CLASS: { - if (Player* player = object->ToPlayer()) - condMeets = player->getClassMask() & ConditionValue1; + if (Unit* unit = object->ToUnit()) + condMeets = unit->getClassMask() & ConditionValue1; break; } case CONDITION_RACE: { - if (Player* player = object->ToPlayer()) - condMeets = player->getRaceMask() & ConditionValue1; + if (Unit* unit = object->ToUnit()) + condMeets = unit->getRaceMask() & ConditionValue1; break; } case CONDITION_SKILL: @@ -113,7 +114,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) case CONDITION_QUESTREWARDED: { if (Player* player = object->ToPlayer()) - condMeets = (player->GetQuestRewardStatus(ConditionValue1) == !ConditionValue2); + condMeets = player->GetQuestRewardStatus(ConditionValue1); break; } case CONDITION_QUESTTAKEN: @@ -121,7 +122,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); - condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !ConditionValue2); + condMeets = (status == QUEST_STATUS_INCOMPLETE); } break; } @@ -130,7 +131,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); - condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(ConditionValue1)) == !ConditionValue2); + condMeets = (status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(ConditionValue1)); } break; } @@ -139,7 +140,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) if (Player* player = object->ToPlayer()) { QuestStatus status = player->GetQuestStatus(ConditionValue1); - condMeets = ((status == QUEST_STATUS_NONE) == !ConditionValue2); + condMeets = (status == QUEST_STATUS_NONE); } break; } @@ -153,9 +154,6 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(ConditionValue1) == ConditionValue2; break; } - case CONDITION_SPELL_SCRIPT_TARGET: - condMeets = true;//spell target condition is handled in spellsystem, here it is always true - break; case CONDITION_MAPID: condMeets = object->GetMapId() == ConditionValue1; break; @@ -291,12 +289,153 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) return condMeets && script; } +uint32 Condition::GetSearcherTypeMaskForCondition() +{ + // build mask of types for which condition can return true + // this is used for speeding up gridsearches + if (NegativeCondition) + return (GRID_MAP_TYPE_MASK_ALL); + uint32 mask = 0; + switch (ConditionType) + { + case CONDITION_NONE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_AURA: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ITEM: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ITEM_EQUIPPED: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ZONEID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_REPUTATION_RANK: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ACHIEVEMENT: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_TEAM: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_CLASS: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_RACE: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_SKILL: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUESTREWARDED: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUESTTAKEN: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUEST_COMPLETE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_QUEST_NONE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_ACTIVE_EVENT: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_INSTANCE_DATA: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_MAPID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_AREAID: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_SPELL: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_LEVEL: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_DRUNKENSTATE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_NEAR_CREATURE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_NEAR_GAMEOBJECT: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_OBJECT_ENTRY: + switch (ConditionValue1) + { + case TYPEID_UNIT: + mask |= GRID_MAP_TYPE_MASK_CREATURE; + break; + case TYPEID_PLAYER: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; + case TYPEID_GAMEOBJECT: + mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT; + break; + case TYPEID_CORPSE: + mask |= GRID_MAP_TYPE_MASK_CORPSE; + break; + default: + break; + } + case CONDITION_TYPE_MASK: + if (ConditionValue1 & TYPEMASK_UNIT) + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + if (ConditionValue1 & TYPEMASK_PLAYER) + mask |= GRID_MAP_TYPE_MASK_PLAYER; + if (ConditionValue1 & TYPEMASK_GAMEOBJECT) + mask |= GRID_MAP_TYPE_MASK_GAMEOBJECT; + if (ConditionValue1 & TYPEMASK_CORPSE) + mask |= GRID_MAP_TYPE_MASK_CORPSE; + break; + case CONDITION_RELATION_TO: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_REACTION_TO: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_DISTANCE_TO: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_ALIVE: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_HP_VAL: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_HP_PCT: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; + case CONDITION_WORLD_STATE: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + case CONDITION_PHASEMASK: + mask |= GRID_MAP_TYPE_MASK_ALL; + break; + default: + ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); + break; + } + return mask; +} + uint32 Condition::GetMaxAvailableConditionTargets() { // returns number of targets which are available for given source type switch(SourceType) { case CONDITION_SOURCE_TYPE_SPELL: + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE: case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT: @@ -327,15 +466,58 @@ ConditionList ConditionMgr::GetConditionReferences(uint32 refId) return conditions; } +uint32 ConditionMgr::GetSearcherTypeMaskForConditionList(ConditionList const& conditions) +{ + if (conditions.empty()) + return GRID_MAP_TYPE_MASK_ALL; + // groupId, typeMask + std::map ElseGroupStore; + for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) + { + // no point of having not loaded conditions in list + ASSERT((*i)->isLoaded() && "ConditionMgr::GetSearcherTypeMaskForConditionList - not yet loaded condition found in list"); + std::map::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup); + // group not filled yet, fill with widest mask possible + if (itr == ElseGroupStore.end()) + ElseGroupStore[(*i)->ElseGroup] = GRID_MAP_TYPE_MASK_ALL; + // no point of checking anymore, empty mask + else if (!(*itr).second) + continue; + + if ((*i)->ReferenceId) // handle reference + { + ConditionReferenceContainer::const_iterator ref = ConditionReferenceStore.find((*i)->ReferenceId); + ASSERT(ref != ConditionReferenceStore.end() && "ConditionMgr::GetSearcherTypeMaskForConditionList - incorrect reference"); + ElseGroupStore[(*i)->ElseGroup] &= GetSearcherTypeMaskForConditionList((*ref).second); + } + else // handle normal condition + { + // object will match conditions in one ElseGroupStore only when it matches all of them + // so, let's find a smallest possible mask which satisfies all conditions + ElseGroupStore[(*i)->ElseGroup] &= (*i)->GetSearcherTypeMaskForCondition(); + } + } + // object will match condition when one of the checks in ElseGroupStore is matching + // so, let's include all possible masks + uint32 mask = 0; + for (std::map::const_iterator i = ElseGroupStore.begin(); i != ElseGroupStore.end(); ++i) + mask |= i->second; + + return mask; +} + bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions) { + // groupId, groupCheckPassed std::map ElseGroupStore; for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i) { sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->ConditionType, (*i)->ConditionValue1); if ((*i)->isLoaded()) { + //! Find ElseGroup in ElseGroupStore std::map::const_iterator itr = ElseGroupStore.find((*i)->ElseGroup); + //! If not found, add an entry in the store and set to true (placeholder) if (itr == ElseGroupStore.end()) ElseGroupStore[(*i)->ElseGroup] = true; else if (!(*itr).second) @@ -391,6 +573,33 @@ bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, Con return IsObjectMeetToConditionList(sourceInfo, conditions); } +bool ConditionMgr::CanHaveSourceGroupSet(ConditionSourceType sourceType) const +{ + return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE || + sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU || + sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION || + sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL || + sourceType == CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET || + sourceType == CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT || + sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); +} + +bool ConditionMgr::CanHaveSourceIdSet(ConditionSourceType sourceType) const +{ + return (sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); +} + ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry) { ConditionList spellCond; @@ -487,6 +696,7 @@ void ConditionMgr::LoadConditions(bool isReload) sLog->outString("Re-Loading `gossip_menu_option` Table for Conditions!"); sObjectMgr->LoadGossipMenuItems(); + sSpellMgr->UnloadSpellInfoImplicitTargetConditionLists(); } QueryResult result = WorldDatabase.Query("SELECT SourceTypeOrReferenceId, SourceGroup, SourceEntry, SourceId, ElseGroup, ConditionTypeOrReference, ConditionTarget, " @@ -583,16 +793,23 @@ void ConditionMgr::LoadConditions(bool isReload) } //Grouping is only allowed for some types (loot templates, gossip menus, gossip items) - if (cond->SourceGroup && !isGroupable(cond->SourceType)) + if (cond->SourceGroup && !CanHaveSourceGroupSet(cond->SourceType)) { - sLog->outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->SourceType), cond->SourceGroup); + sLog->outErrorDb("Condition type %u has not allowed value of SourceGroup = %u!", uint32(cond->SourceType), cond->SourceGroup); delete cond; continue; } - else if (cond->SourceGroup) + if (cond->SourceId && !CanHaveSourceIdSet(cond->SourceType)) + { + sLog->outErrorDb("Condition type %u has not allowed value of SourceId = %u!", uint32(cond->SourceType), cond->SourceId); + delete cond; + continue; + } + + if (cond->SourceGroup) { bool valid = false; - //handle grouped conditions + // handle grouped conditions switch (cond->SourceType) { case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE: @@ -637,20 +854,19 @@ void ConditionMgr::LoadConditions(bool isReload) case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION: valid = addToGossipMenuItems(cond); break; + case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT: + { + SpellClickEventConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond); + valid = true; + ++count; + continue; // do not add to m_AllocatedMemory to avoid double deleting + break; + } + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: + valid = addToSpellImplicitTargetConditions(cond); + break; case CONDITION_SOURCE_TYPE_VEHICLE_SPELL: { - //if no list for vehicle create one - if (VehicleSpellConditionStore.find(cond->SourceGroup) == VehicleSpellConditionStore.end()) - { - ConditionTypeContainer cmap; - VehicleSpellConditionStore[cond->SourceGroup] = cmap; - } - //if no list for vehicle's spell create one - if (VehicleSpellConditionStore[cond->SourceGroup].find(cond->SourceEntry) == VehicleSpellConditionStore[cond->SourceGroup].end()) - { - ConditionList clist; - VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry] = clist; - } VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond); valid = true; ++count; @@ -658,18 +874,8 @@ void ConditionMgr::LoadConditions(bool isReload) } case CONDITION_SOURCE_TYPE_SMART_EVENT: { - // If the entry does not exist, create a new list + //! TODO: PAIR_32 ? std::pair key = std::make_pair(cond->SourceEntry, cond->SourceId); - if (SmartEventConditionStore.find(key) == SmartEventConditionStore.end()) - { - ConditionTypeContainer cmap; - SmartEventConditionStore[key] = cmap; - } - if (SmartEventConditionStore[key].find(cond->SourceGroup) == SmartEventConditionStore[key].end()) - { - ConditionList clist; - SmartEventConditionStore[key][cond->SourceGroup] = clist; - } SmartEventConditionStore[key][cond->SourceGroup].push_back(cond); valid = true; ++count; @@ -771,6 +977,78 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond) return false; } +bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond) +{ + uint32 conditionEffMask = cond->SourceGroup; + SpellInfo* spellInfo = const_cast(sSpellMgr->GetSpellInfo(cond->SourceEntry)); + ASSERT(spellInfo); + std::list sharedMasks; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + // check if effect is already a part of some shared mask + bool found = false; + for (std::list::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr) + { + if ((1<Effects[i].ImplicitTargetConditions; + for (uint8 effIndex = i+1; effIndex < MAX_SPELL_EFFECTS; ++effIndex) + { + if (spellInfo->Effects[effIndex].ImplicitTargetConditions == cmp) + sharedMask |= 1<::iterator itr = sharedMasks.begin(); itr != sharedMasks.end(); ++itr) + { + // some effect indexes should have same data + if (uint32 commonMask = *itr & conditionEffMask) + { + uint8 firstEffIndex = 0; + for (; firstEffIndex < MAX_SPELL_EFFECTS; ++firstEffIndex) + if ((1<Effects[firstEffIndex].ImplicitTargetConditions; + + // there's already data entry for that sharedMask + if (sharedList) + { + // we have overlapping masks in db + if (conditionEffMask != *itr) + { + sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set - " + "effect masks are overlapping (all SourceGroup values having given bit set must be equal) - ignoring.", cond->SourceEntry, cond->SourceGroup); + return false; + } + } + // no data for shared mask, we can create new submask + else + { + // add new list, create new shared mask + sharedList = new ConditionList(); + for (uint8 i = firstEffIndex; i < MAX_SPELL_EFFECTS; ++i) + if ((1<Effects[i].ImplicitTargetConditions = sharedList; + } + sharedList->push_back(cond); + break; + } + } + return true; +} + bool ConditionMgr::isSourceTypeValid(Condition* cond) { if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX) @@ -985,64 +1263,54 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) } break; } - case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET: + case CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET: { - if (cond->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) - { - sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->SourceEntry, uint32(cond->ConditionType)); - return false; - } - - SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry); - if (!spellProto) + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cond->SourceEntry); + if (!spellInfo) { sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry); return false; } - bool targetfound = false; + if ((cond->SourceGroup > MAX_EFFECT_MASK) || !cond->SourceGroup) + { + sLog->outErrorDb("SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set , ignoring.", cond->SourceEntry, cond->SourceGroup); + return false; + } + + uint32 origGroup = cond->SourceGroup; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - if (spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_SRC_AREA_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_DEST_AREA_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_SRC_AREA || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_GAMEOBJECT_DEST_AREA || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_DEST_NEARBY_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_DEST_NEARBY_ENTRY || - spellProto->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CONE_ENTRY || - spellProto->Effects[i].TargetB.GetTarget() == TARGET_UNIT_CONE_ENTRY) + if (!((1<SourceGroup)) + continue; + + switch (spellInfo->Effects[i].TargetA.GetSelectionCategory()) { - targetfound = true; - //break; + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + continue; + default: + break; } - else if (cond->ConditionValue3 & (1 << i)) + + switch (spellInfo->Effects[i].TargetB.GetSelectionCategory()) { - cond->ConditionValue3 &= ~(1 << i); - sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)" - ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)" - "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->SourceEntry, uint32(i)); + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + continue; + default: + break; } + + sLog->outErrorDb("SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i)); + cond->SourceGroup &= ~(1<ConditionValue3) // cond->mConditionValue3 already errored up there - { - sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)" - ", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)" - "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->SourceEntry); + // all effects were removed, no need to add the condition at all + if (!cond->SourceGroup) return false; - } - if ((cond->ConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget()) - { - sLog->outErrorDb("SourceEntry %u in `condition` table does have SPELL_TARGET_TYPE_DEAD specified but spell does not have SPELL_ATTR2_CAN_TARGET_DEAD", cond->SourceEntry); - return false; - } break; } case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE: @@ -1318,46 +1586,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) sLog->outErrorDb("Race condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_SPELL_SCRIPT_TARGET: - { - if (cond->ConditionValue1 >= MAX_SPELL_TARGET_TYPE) - { - sLog->outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->ConditionValue1); - return false; - } - - switch (cond->ConditionValue1) - { - case SPELL_TARGET_TYPE_GAMEOBJECT: - { - if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2)) - { - sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->ConditionValue2); - return false; - } - break; - } - case SPELL_TARGET_TYPE_CONTROLLED: - case SPELL_TARGET_TYPE_CREATURE: - case SPELL_TARGET_TYPE_DEAD: - { - if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2)) - { - sLog->outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue2); - return false; - } - - const CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(cond->ConditionValue2); - if (cond->SourceEntry == 30427 && !cInfo->SkinLootId) - { - sLog->outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->ConditionValue2); - return false; - } - break; - } - } - break; - } case CONDITION_MAPID: { MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1); @@ -1598,6 +1826,9 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } + case CONDITION_UNUSED_18: + sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_18 in `conditions` table - ignoring"); + return false; case CONDITION_UNUSED_19: sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring"); return false; @@ -1666,6 +1897,19 @@ void ConditionMgr::Clean() SmartEventConditionStore.clear(); + for (CreatureSpellConditionContainer::iterator itr = SpellClickEventConditionStore.begin(); itr != SpellClickEventConditionStore.end(); ++itr) + { + for (ConditionTypeContainer::iterator it = itr->second.begin(); it != itr->second.end(); ++it) + { + for (ConditionList::const_iterator i = it->second.begin(); i != it->second.end(); ++i) + delete *i; + it->second.clear(); + } + itr->second.clear(); + } + + SpellClickEventConditionStore.clear(); + // this is a BIG hack, feel free to fix it if you can figure out the ConditionMgr ;) for (std::list::const_iterator itr = AllocatedMemoryStore.begin(); itr != AllocatedMemoryStore.end(); ++itr) delete *itr; diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 9911aa2a9..ec6d6dd84 100755 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -48,7 +48,7 @@ enum ConditionTypes CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete - CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0 + CONDITION_UNUSED_18 = 18, // CONDITION_UNUSED_19 = 19, // CONDITION_UNUSED_20 = 20, // CONDITION_UNUSED_21 = 21, // @@ -72,6 +72,33 @@ enum ConditionTypes CONDITION_MAX = 39 // MAX }; +/*! Documentation on implementing a new ConditionSourceType: + Step 1: Check for the lowest free ID. Look for CONDITION_SOURCE_TYPE_UNUSED_XX in the enum. + Then define the new source type. + + Step 2: Determine and map the parameters for the new condition type. + + Step 3: Add a case block to ConditionMgr::isSourceTypeValid with the new condition type + and validate the parameters. + + Step 4: If your condition can be grouped (determined in step 2), add a rule for it in + ConditionMgr::CanHaveSourceGroupSet, following the example of the existing types. + + Step 5: Define the maximum available condition targets in ConditionMgr::GetMaxAvailableConditionTargets. + + The following steps only apply if your condition can be grouped: + + Step 6: Determine how you are going to store your conditions. You need to add a new storage container + for it in ConditionMgr class, along with a function like: + ConditionList GetConditionsForXXXYourNewSourceTypeXXX(parameters...) + + The above function should be placed in upper level (practical) code that actually + checks the conditions. + + Step 7: Implement loading for your source type in ConditionMgr::LoadConditions. + + Step 8: Implement memory cleaning for your source type in ConditionMgr::Clean. +*/ enum ConditionSourceType { CONDITION_SOURCE_TYPE_NONE = 0, @@ -87,7 +114,7 @@ enum ConditionSourceType CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, - CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, + CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13, CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, @@ -173,6 +200,7 @@ struct Condition } bool Meets(ConditionSourceInfo& sourceInfo); + uint32 GetSearcherTypeMaskForCondition(); bool isLoaded() const { return ConditionType > CONDITION_NONE || ReferenceId; } uint32 GetMaxAvailableConditionTargets(); }; @@ -198,9 +226,12 @@ class ConditionMgr bool isConditionTypeValid(Condition* cond); ConditionList GetConditionReferences(uint32 refId); + uint32 GetSearcherTypeMaskForConditionList(ConditionList const& conditions); bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions); bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions); bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions); + bool CanHaveSourceGroupSet(ConditionSourceType sourceType) const; + bool CanHaveSourceIdSet(ConditionSourceType sourceType) const; ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry); ConditionList GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId); ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType); @@ -211,29 +242,9 @@ class ConditionMgr bool addToLootTemplate(Condition* cond, LootTemplate* loot); bool addToGossipMenus(Condition* cond); bool addToGossipMenuItems(Condition* cond); + bool addToSpellImplicitTargetConditions(Condition* cond); bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions); - bool isGroupable(ConditionSourceType sourceType) const - { - return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE || - sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU || - sourceType == CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION || - sourceType == CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT || - sourceType == CONDITION_SOURCE_TYPE_VEHICLE_SPELL || - sourceType == CONDITION_SOURCE_TYPE_SMART_EVENT); - } - void Clean(); // free up resources std::list AllocatedMemoryStore; // some garbage collection :) diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index adb7f0ac3..1978dbc71 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1066,19 +1066,23 @@ struct HolidayNamesEntry }; */ +#define MAX_HOLIDAY_DURATIONS 10 +#define MAX_HOLIDAY_DATES 26 +#define MAX_HOLIDAY_FLAGS 10 + struct HolidaysEntry { - uint32 ID; // 0 m_ID - //uint32 duration[10]; // 1-10 m_duration - //uint32 date[26]; // 11-36 m_date (dates in unix time starting at January, 1, 2000) - //uint32 region; // 37 m_region (wow region) - //uint32 looping; // 38 m_looping - //uint32 calendarFlags[10]; // 39-48 m_calendarFlags + uint32 Id; // 0 m_ID + uint32 Duration[MAX_HOLIDAY_DURATIONS]; // 1-10 m_duration + uint32 Date[MAX_HOLIDAY_DATES]; // 11-36 m_date (dates in unix time starting at January, 1, 2000) + uint32 Region; // 37 m_region (wow region) + uint32 Looping; // 38 m_looping + uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]; // 39-48 m_calendarFlags //uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc) //uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc) - //char *textureFilename; // 51 m_textureFilename - //uint32 priority; // 52 m_priority - //uint32 calendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday) + char* TextureFilename; // 51 m_textureFilename + uint32 Priority; // 52 m_priority + uint32 CalendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday) //uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1) }; @@ -1086,7 +1090,7 @@ struct ItemEntry { uint32 ID; // 0 uint32 Class; // 1 - uint32 SubClass; // 2 some items have strnage subclasses + uint32 SubClass; // 2 some items have strange subclasses int32 Unk0; // 3 int32 Material; // 4 uint32 DisplayId; // 5 diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index 150159feb..54be02a61 100755 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -67,7 +67,7 @@ const char GtOCTRegenHPfmt[]="f"; //const char GtOCTRegenMPfmt[]="f"; const char GtRegenHPPerSptfmt[]="f"; const char GtRegenMPPerSptfmt[]="f"; -const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char Holidaysfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxsiix"; const char Itemfmt[]="niiiiiii"; const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx"; //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index da5975aaf..5b7c40e54 100755 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -32,7 +32,7 @@ Corpse::Corpse(CorpseType type) : WorldObject(type != CORPSE_BONES) m_objectType |= TYPEMASK_CORPSE; m_objectTypeId = TYPEID_CORPSE; - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION); m_valuesCount = CORPSE_END; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 3dfa1cece..0fe201695 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -303,7 +303,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data return false; } - uint32 displayID = sObjectMgr->ChooseDisplayId(0, GetCreatureInfo(), data); + uint32 displayID = sObjectMgr->ChooseDisplayId(0, GetCreatureTemplate(), data); CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID); if (!minfo) // Cancel load if no model defined { @@ -342,7 +342,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data m_defaultMovementType = IDLE_MOTION_TYPE; for (uint8 i=0; i < CREATURE_MAX_SPELLS; ++i) - m_spells[i] = GetCreatureInfo()->spells[i]; + m_spells[i] = GetCreatureTemplate()->spells[i]; return true; } @@ -352,14 +352,14 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data) if (!InitEntry(Entry, team, data)) return false; - CreatureTemplate const* cInfo = GetCreatureInfo(); + CreatureTemplate const* cInfo = GetCreatureTemplate(); m_regenHealth = cInfo->RegenHealth; // creatures always have melee weapon ready if any SetSheath(SHEATH_STATE_MELEE); - SelectLevel(GetCreatureInfo()); + SelectLevel(GetCreatureTemplate()); if (team == HORDE) setFaction(cInfo->faction_H); else @@ -754,7 +754,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, if (!CreateFromProto(guidlow, Entry, vehId, team, data)) return false; - switch (GetCreatureInfo()->rank) + switch (GetCreatureTemplate()->rank) { case CREATURE_ELITE_RARE: m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RARE); @@ -783,7 +783,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender); } - if (GetCreatureInfo()->InhabitType & INHABIT_AIR) + if (GetCreatureTemplate()->InhabitType & INHABIT_AIR) { if (GetDefaultMovementType() == IDLE_MOTION_TYPE) AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); @@ -791,10 +791,10 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, SetFlying(true); } - if (GetCreatureInfo()->InhabitType & INHABIT_WATER) + if (GetCreatureTemplate()->InhabitType & INHABIT_WATER) AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - LastUsedScriptID = GetCreatureInfo()->ScriptID; + LastUsedScriptID = GetCreatureTemplate()->ScriptID; // TODO: Replace with spell, handle from DB if (isSpiritHealer() || isSpiritGuide()) @@ -816,22 +816,22 @@ bool Creature::isCanTrainingOf(Player* player, bool msg) const TrainerSpellData const* trainer_spells = GetTrainerSpells(); - if ((!trainer_spells || trainer_spells->spellList.empty()) && GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS) + if ((!trainer_spells || trainer_spells->spellList.empty()) && GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS) { sLog->outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.", GetGUIDLow(), GetEntry()); return false; } - switch (GetCreatureInfo()->trainer_type) + switch (GetCreatureTemplate()->trainer_type) { case TRAINER_TYPE_CLASS: - if (player->getClass() != GetCreatureInfo()->trainer_class) + if (player->getClass() != GetCreatureTemplate()->trainer_class) { if (msg) { player->PlayerTalkClass->ClearMenus(); - switch (GetCreatureInfo()->trainer_class) + switch (GetCreatureTemplate()->trainer_class) { case CLASS_DRUID: player->PlayerTalkClass->SendGossipMenu(4913, GetGUID()); break; case CLASS_HUNTER: player->PlayerTalkClass->SendGossipMenu(10090, GetGUID()); break; @@ -856,12 +856,12 @@ bool Creature::isCanTrainingOf(Player* player, bool msg) const } break; case TRAINER_TYPE_MOUNTS: - if (GetCreatureInfo()->trainer_race && player->getRace() != GetCreatureInfo()->trainer_race) + if (GetCreatureTemplate()->trainer_race && player->getRace() != GetCreatureTemplate()->trainer_race) { if (msg) { player->PlayerTalkClass->ClearMenus(); - switch (GetCreatureInfo()->trainer_class) + switch (GetCreatureTemplate()->trainer_class) { case RACE_DWARF: player->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break; case RACE_GNOME: player->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break; @@ -879,7 +879,7 @@ bool Creature::isCanTrainingOf(Player* player, bool msg) const } break; case TRAINER_TYPE_TRADESKILLS: - if (GetCreatureInfo()->trainer_spell && !player->HasSpell(GetCreatureInfo()->trainer_spell)) + if (GetCreatureTemplate()->trainer_spell && !player->HasSpell(GetCreatureTemplate()->trainer_spell)) { if (msg) { @@ -930,8 +930,8 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const bool Creature::isCanTrainingAndResetTalentsOf(Player* player) const { return player->getLevel() >= 10 - && GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS - && player->getClass() == GetCreatureInfo()->trainer_class; + && GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS + && player->getClass() == GetCreatureTemplate()->trainer_class; } void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/) @@ -1040,7 +1040,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) uint32 dynamicflags = GetUInt32Value(UNIT_DYNAMIC_FLAGS); // check if it's a custom model and if not, use 0 for displayId - CreatureTemplate const* cinfo = GetCreatureInfo(); + CreatureTemplate const* cinfo = GetCreatureTemplate(); if (cinfo) { if (displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 || @@ -1302,7 +1302,7 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap) curhealth = data->curhealth; if (curhealth) { - curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank)); + curhealth = uint32(curhealth*_GetHealthMod(GetCreatureTemplate()->rank)); if (curhealth < 1) curhealth = 1; } @@ -1502,8 +1502,8 @@ void Creature::setDeathState(DeathState s) setActive(false); - if (!isPet() && GetCreatureInfo()->SkinLootId) - if (LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId)) + if (!isPet() && GetCreatureTemplate()->SkinLootId) + if (LootTemplates_Skinning.HaveLootFor(GetCreatureTemplate()->SkinLootId)) if (hasLootRecipient()) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); @@ -1529,11 +1529,11 @@ void Creature::setDeathState(DeathState s) SetFullHealth(); SetLootRecipient(NULL); ResetPlayerDamageReq(); - CreatureTemplate const* cinfo = GetCreatureInfo(); + CreatureTemplate const* cinfo = GetCreatureTemplate(); SetWalk(true); - if (GetCreatureInfo()->InhabitType & INHABIT_AIR) + if (GetCreatureTemplate()->InhabitType & INHABIT_AIR) AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); - if (GetCreatureInfo()->InhabitType & INHABIT_WATER) + if (GetCreatureTemplate()->InhabitType & INHABIT_WATER) AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); ClearUnitState(uint32(UNIT_STATE_ALL_STATE)); @@ -1573,7 +1573,7 @@ void Creature::Respawn(bool force) if (m_originalEntry != GetEntry()) UpdateEntry(m_originalEntry); - CreatureTemplate const* cinfo = GetCreatureInfo(); + CreatureTemplate const* cinfo = GetCreatureTemplate(); SelectLevel(cinfo); setDeathState(JUST_ALIVED); @@ -1634,11 +1634,11 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo) return false; // Spells that don't have effectMechanics. - if (!spellInfo->HasAnyEffectMechanic() && GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) + if (!spellInfo->HasAnyEffectMechanic() && GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) return true; - // This check must be done instead of 'if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break - // the check of mechanic immunity on DB (tested) because GetCreatureInfo()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data. + // This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break + // the check of mechanic immunity on DB (tested) because GetCreatureTemplate()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data. bool immunedToAllEffects = true; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (!IsImmunedToSpellEffect(spellInfo, i)) @@ -1654,10 +1654,10 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo) bool Creature::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const { - if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Effects[index].Mechanic - 1))) + if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Effects[index].Mechanic - 1))) return true; - if (GetCreatureInfo()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effects[index].Effect == SPELL_EFFECT_HEAL) + if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effects[index].Effect == SPELL_EFFECT_HEAL) return true; return Unit::IsImmunedToSpellEffect(spellInfo, index); @@ -2015,7 +2015,7 @@ CreatureAddon const* Creature::GetCreatureAddon() const } // dependent from difficulty mode entry - return sObjectMgr->GetCreatureTemplateAddon(GetCreatureInfo()->Entry); + return sObjectMgr->GetCreatureTemplateAddon(GetCreatureTemplate()->Entry); } //creature_addon table @@ -2236,7 +2236,7 @@ void Creature::AllLootRemovedFromCorpse() return; float decayRate; - CreatureTemplate const* cinfo = GetCreatureInfo(); + CreatureTemplate const* cinfo = GetCreatureTemplate(); decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED); uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate); @@ -2408,24 +2408,24 @@ bool Creature::IsDungeonBoss() const return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_DUNGEON_BOSS); } -void Creature::SetWalk(bool enable) +bool Creature::SetWalk(bool enable) { - if (enable) - AddUnitMovementFlag(MOVEMENTFLAG_WALKING); - else - RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + if (!Unit::SetWalk(enable)) + return false; + WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_WALK_MODE : SMSG_SPLINE_MOVE_SET_RUN_MODE, 9); data.append(GetPackGUID()); SendMessageToSet(&data, true); + return true; } -void Creature::SetLevitate(bool enable) +bool Creature::SetLevitate(bool enable) { - if (enable) - AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - else - RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + if (!Unit::SetLevitate(enable)) + return false; + WorldPacket data(enable ? SMSG_SPLINE_MOVE_GRAVITY_DISABLE : SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9); data.append(GetPackGUID()); SendMessageToSet(&data, true); + return true; } diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index bfe186329..f986e09e7 100755 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -457,17 +457,17 @@ class Creature : public Unit, public GridObject, public MapCreature void Update(uint32 time); // overwrited Unit::Update void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const; - uint32 GetEquipmentId() const { return GetCreatureInfo()->equipmentId; } + uint32 GetEquipmentId() const { return GetCreatureTemplate()->equipmentId; } void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } uint32 GetCorpseDelay() const { return m_corpseDelay; } - bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; } - bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; } - bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; } - bool isGuard() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; } - bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; } - bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; } - //bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } + bool isRacialLeader() const { return GetCreatureTemplate()->RacialLeader; } + bool isCivilian() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; } + bool isTrigger() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; } + bool isGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; } + bool canWalk() const { return GetCreatureTemplate()->InhabitType & INHABIT_GROUND; } + bool canSwim() const { return GetCreatureTemplate()->InhabitType & INHABIT_WATER; } + //bool canFly() const { return GetCreatureTemplate()->InhabitType & INHABIT_AIR; } void SetReactState(ReactStates st) { m_reactState = st; } ReactStates GetReactState() { return m_reactState; } @@ -496,7 +496,7 @@ class Creature : public Unit, public GridObject, public MapCreature if (isPet()) return false; - uint32 rank = GetCreatureInfo()->rank; + uint32 rank = GetCreatureTemplate()->rank; return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE; } @@ -505,7 +505,7 @@ class Creature : public Unit, public GridObject, public MapCreature if (isPet()) return false; - return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS; + return GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS; } bool IsDungeonBoss() const; @@ -520,8 +520,8 @@ class Creature : public Unit, public GridObject, public MapCreature void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); CreatureAI* AI() const { return (CreatureAI*)i_AI; } - void SetWalk(bool enable); - void SetLevitate(bool enable); + bool SetWalk(bool enable); + bool SetLevitate(bool enable); uint32 GetShieldBlockValue() const //dunno mob block value { @@ -558,7 +558,7 @@ class Creature : public Unit, public GridObject, public MapCreature TrainerSpellData const* GetTrainerSpells() const; - CreatureTemplate const* GetCreatureInfo() const { return m_creatureInfo; } + CreatureTemplate const* GetCreatureTemplate() const { return m_creatureInfo; } CreatureData const* GetCreatureData() const { return m_creatureData; } CreatureAddon const* GetCreatureAddon() const; diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index f440fd497..c95d77db3 100755 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -240,7 +240,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) if (member->IsWithinDist(m_leader, dist + MAX_DESYNC)) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else - member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + member->SetWalk(false); member->GetMotionMaster()->MovePoint(0, dx, dy, dz); member->SetHomePosition(dx, dy, dz, pathangle); diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index fa975e0cd..0a4e4c73f 100755 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -33,7 +33,7 @@ DynamicObject::DynamicObject(bool isWorldObject) : WorldObject(isWorldObject), m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION); m_valuesCount = DYNAMICOBJECT_END; } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index aacf15e84..2a830bd67 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -38,7 +38,7 @@ GameObject::GameObject() : WorldObject(false), m_model(NULL), m_goValue(new Game m_objectType |= TYPEMASK_GAMEOBJECT; m_objectTypeId = TYPEID_GAMEOBJECT; - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION); m_valuesCount = GAMEOBJECT_END; m_respawnTime = 0; diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 70b81593b..90f6f4a21 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -56,8 +56,7 @@ void AddItemsSetItem(Player* player, Item* item) if (!eff) { - eff = new ItemSetEffect; - memset(eff, 0, sizeof(ItemSetEffect)); + eff = new ItemSetEffect(); eff->setid = setid; size_t x = 0; @@ -238,7 +237,7 @@ Item::Item() m_objectType |= TYPEMASK_ITEM; m_objectTypeId = TYPEID_ITEM; - m_updateFlag = UPDATEFLAG_HIGHGUID; + m_updateFlag = UPDATEFLAG_LOWGUID; m_valuesCount = ITEM_END; m_slot = 0; @@ -780,20 +779,18 @@ bool Item::CanBeTraded(bool mail, bool trade) const bool Item::HasEnchantRequiredSkill(const Player* player) const { - - // Check all enchants for required skill - for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) - if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) - if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) - if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue) - return false; + // Check all enchants for required skill + for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot) + if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot))) + if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id)) + if (enchantEntry->requiredSkill && player->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue) + return false; return true; } uint32 Item::GetEnchantRequiredLevel() const { - uint32 level = 0; // Check all enchants for required level @@ -861,7 +858,7 @@ bool Item::IsFitToSpellRequirements(SpellInfo const* spellInfo) const // Special case - accept weapon type for main and offhand requirements if (proto->InventoryType == INVTYPE_WEAPON && (spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) || - spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND))) + spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND))) return true; else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0) return false; // inventory type not present in mask @@ -1001,12 +998,13 @@ bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) cons // time. void Item::SendTimeUpdate(Player* owner) { - if (!GetUInt32Value(ITEM_FIELD_DURATION)) + uint32 duration = GetUInt32Value(ITEM_FIELD_DURATION); + if (!duration) return; WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4)); - data << (uint64)GetGUID(); - data << (uint32)GetUInt32Value(ITEM_FIELD_DURATION); + data << uint64(GetGUID()); + data << uint32(duration); owner->GetSession()->SendPacket(&data); } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 6b7390b8c..2ee2c6aef 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -209,7 +209,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c if (target == this) // building packet for yourself flags |= UPDATEFLAG_SELF; - if (flags & UPDATEFLAG_HAS_POSITION) + if (flags & UPDATEFLAG_STATIONARY_POSITION) { // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... if (isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) @@ -293,19 +293,21 @@ void Object::BuildOutOfRangeUpdateBlock(UpdateData* data) const data->AddOutOfRangeGUID(GetGUID()); } -void Object::DestroyForPlayer(Player* target, bool anim) const +void Object::DestroyForPlayer(Player* target, bool onDeath) const { ASSERT(target); WorldPacket data(SMSG_DESTROY_OBJECT, 8 + 1); data << uint64(GetGUID()); - data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation + //! If the following bool is true, the client will call "void CGUnit_C::OnDeath()" for this object. + //! OnDeath() does for eg trigger death animation and interrupts certain spells/missiles/auras/sounds... + data << uint8(onDeath ? 1 : 0); target->GetSession()->SendPacket(&data); } -void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const +void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const { - *data << (uint16)flags; // update flags + *data << uint16(flags); // update flags // 0x20 if (flags & UPDATEFLAG_LIVING) @@ -330,13 +332,29 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const { if (flags & UPDATEFLAG_POSITION) { - *data << uint8(0); // unk PGUID! - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); + Transport* transport = ((WorldObject*)this)->GetTransport(); + if (transport) + data->append(transport->GetPackGUID()); + else + *data << uint8(0); + *data << ((WorldObject*)this)->GetPositionX(); *data << ((WorldObject*)this)->GetPositionY(); *data << ((WorldObject*)this)->GetPositionZ(); + + if (transport) + { + *data << ((WorldObject*)this)->GetTransOffsetX(); + *data << ((WorldObject*)this)->GetTransOffsetY(); + *data << ((WorldObject*)this)->GetTransOffsetZ(); + } + else + { + *data << ((WorldObject*)this)->GetPositionX(); + *data << ((WorldObject*)this)->GetPositionY(); + *data << ((WorldObject*)this)->GetPositionZ(); + } + *data << ((WorldObject*)this)->GetOrientation(); if (GetTypeId() == TYPEID_CORPSE) @@ -347,28 +365,23 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const else { // 0x40 - if (flags & UPDATEFLAG_HAS_POSITION) + if (flags & UPDATEFLAG_STATIONARY_POSITION) { - // 0x02 - if (flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) - { - *data << (float)0; - *data << (float)0; - *data << (float)0; - *data << ((WorldObject*)this)->GetOrientation(); - } - else - { - *data << ((WorldObject*)this)->GetPositionX(); - *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); - *data << ((WorldObject*)this)->GetOrientation(); - } + *data << ((WorldObject*)this)->GetPositionX(); + *data << ((WorldObject*)this)->GetPositionY(); + *data << ((WorldObject*)this)->GetPositionZ(); + *data << ((WorldObject*)this)->GetOrientation(); } } } // 0x8 + if (flags & UPDATEFLAG_UNKNOWN) + { + *data << uint32(0); + } + + // 0x10 if (flags & UPDATEFLAG_LOWGUID) { switch (GetTypeId()) @@ -381,14 +394,16 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const case TYPEID_CORPSE: *data << uint32(GetGUIDLow()); // GetGUIDLow() break; + //! Unit, Player and default here are sending wrong values. + //! TODO: Research the proper formula case TYPEID_UNIT: - *data << uint32(0x0000000B); // unk, can be 0xB or 0xC + *data << uint32(0x0000000B); // unk break; case TYPEID_PLAYER: if (flags & UPDATEFLAG_SELF) - *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 + *data << uint32(0x0000002F); // unk else - *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 + *data << uint32(0x00000008); // unk break; default: *data << uint32(0x00000000); // unk @@ -396,15 +411,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const } } - // 0x10 - if (flags & UPDATEFLAG_HIGHGUID) - { - // not high guid - *data << uint32(GetUInt32Value(OBJECT_FIELD_GUID)); // unk - } - // 0x4 - if (flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) + if (flags & UPDATEFLAG_HAS_TARGET) { if (Unit* victim = ((Unit*)this)->getVictim()) data->append(victim->GetPackGUID()); @@ -415,14 +423,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const // 0x2 if (flags & UPDATEFLAG_TRANSPORT) { - *data << uint32(getMSTime()); // ms time + *data << uint32(getMSTime()); // Unknown - getMSTime is wrong. } // 0x80 - if (flags & UPDATEFLAG_VEHICLE) // unused for now + if (flags & UPDATEFLAG_VEHICLE) { - *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id - *data << float(((Creature*)this)->GetOrientation()); // facing adjustment + // TODO: Allow players to aquire this updateflag. + *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); + *data << float(((Creature*)this)->GetOrientation()); } // 0x200 @@ -541,7 +550,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* { if (GetTypeId() == TYPEID_UNIT) { - CreatureTemplate const* cinfo = ToCreature()->GetCreatureInfo(); + CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate(); // this also applies for transform auras if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(ToUnit()->getTransForm())) @@ -581,7 +590,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* { uint32 dynamicFlags = m_uint32Values[index]; - if (const Creature* creature = ToCreature()) + if (Creature const* creature = ToCreature()) { if (creature->hasLootRecipient()) { @@ -1085,9 +1094,9 @@ bool Object::PrintIndexError(uint32 index, bool set) const return false; } -bool Position::HasInLine(Unit const* target, float distance, float width) const +bool Position::HasInLine(WorldObject const* target, float width) const { - if (!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance)) + if (!HasInArc(M_PI, target)) return false; width += target->GetObjectSize(); float angle = GetRelativeAngle(target); @@ -1502,14 +1511,14 @@ bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + cos(angle) * dist, obj1->GetPositionY() + sin(angle) * dist); } -bool WorldObject::isInFront(WorldObject const* target, float distance, float arc) const +bool WorldObject::isInFront(WorldObject const* target, float arc) const { - return IsWithinDist(target, distance) && HasInArc(arc, target); + return HasInArc(arc, target); } -bool WorldObject::isInBack(WorldObject const* target, float distance, float arc) const +bool WorldObject::isInBack(WorldObject const* target, float arc) const { - return IsWithinDist(target, distance) && !HasInArc(2 * M_PI - arc, target); + return !HasInArc(2 * M_PI - arc, target); } void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index c14b7599d..c24352757 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -147,7 +147,7 @@ class Object void BuildOutOfRangeUpdateBlock(UpdateData* data) const; void BuildMovementUpdateBlock(UpdateData* data, uint32 flags = 0) const; - virtual void DestroyForPlayer(Player* target, bool anim = false) const; + virtual void DestroyForPlayer(Player* target, bool onDeath = false) const; int32 GetInt32Value(uint16 index) const { @@ -299,18 +299,18 @@ class Object // FG: some hacky helpers void ForceValuesUpdateAtIndex(uint32); - Player* ToPlayer(){ if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast(this); else return NULL; } - const Player* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (const Player*)((Player*)this); else return NULL; } - Creature* ToCreature(){ if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast(this); else return NULL; } - const Creature* ToCreature() const {if (GetTypeId() == TYPEID_UNIT) return (const Creature*)((Creature*)this); else return NULL; } + Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast(this); else return NULL; } + Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (Player const*)((Player*)this); else return NULL; } + Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast(this); else return NULL; } + Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return (Creature const*)((Creature*)this); else return NULL; } - Unit* ToUnit(){ if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return reinterpret_cast(this); else return NULL; } - const Unit* ToUnit() const {if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return NULL; } - GameObject* ToGameObject(){ if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast(this); else return NULL; } - const GameObject* ToGameObject() const {if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return NULL; } + Unit* ToUnit() { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return reinterpret_cast(this); else return NULL; } + Unit const* ToUnit() const { if (GetTypeId() == TYPEID_UNIT || GetTypeId() == TYPEID_PLAYER) return (const Unit*)((Unit*)this); else return NULL; } + GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast(this); else return NULL; } + GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return (const GameObject*)((GameObject*)this); else return NULL; } - Corpse* ToCorpse(){ if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast(this); else return NULL; } - const Corpse* ToCorpse() const {if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return NULL; } + Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast(this); else return NULL; } + Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return (const Corpse*)((Corpse*)this); else return NULL; } protected: Object (); @@ -451,7 +451,7 @@ struct Position bool IsInDist(const Position* pos, float dist) const { return GetExactDistSq(pos) < dist * dist; } bool HasInArc(float arcangle, const Position* pos) const; - bool HasInLine(Unit const* target, float distance, float width) const; + bool HasInLine(WorldObject const* target, float width) const; std::string ToString() const; }; ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer); @@ -707,8 +707,8 @@ class WorldObject : public Object, public WorldLocation bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const; bool IsInRange2d(float x, float y, float minRange, float maxRange) const; bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const; - bool isInFront(WorldObject const* target, float distance, float arc = M_PI) const; - bool isInBack(WorldObject const* target, float distance, float arc = M_PI) const; + bool isInFront(WorldObject const* target, float arc = M_PI) const; + bool isInBack(WorldObject const* target, float arc = M_PI) const; bool IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size = 0) const; diff --git a/src/server/game/Entities/Object/Updates/UpdateData.h b/src/server/game/Entities/Object/Updates/UpdateData.h index e4caaec31..ff649b7cb 100755 --- a/src/server/game/Entities/Object/Updates/UpdateData.h +++ b/src/server/game/Entities/Object/Updates/UpdateData.h @@ -34,17 +34,17 @@ enum OBJECT_UPDATE_TYPE enum OBJECT_UPDATE_FLAGS { - UPDATEFLAG_NONE = 0x0000, - UPDATEFLAG_SELF = 0x0001, - UPDATEFLAG_TRANSPORT = 0x0002, - UPDATEFLAG_HAS_TARGET = 0x0004, - UPDATEFLAG_LOWGUID = 0x0008, - UPDATEFLAG_HIGHGUID = 0x0010, - UPDATEFLAG_LIVING = 0x0020, - UPDATEFLAG_HAS_POSITION = 0x0040, - UPDATEFLAG_VEHICLE = 0x0080, - UPDATEFLAG_POSITION = 0x0100, - UPDATEFLAG_ROTATION = 0x0200 + UPDATEFLAG_NONE = 0x0000, + UPDATEFLAG_SELF = 0x0001, + UPDATEFLAG_TRANSPORT = 0x0002, + UPDATEFLAG_HAS_TARGET = 0x0004, + UPDATEFLAG_UNKNOWN = 0x0008, + UPDATEFLAG_LOWGUID = 0x0010, + UPDATEFLAG_LIVING = 0x0020, + UPDATEFLAG_STATIONARY_POSITION = 0x0040, + UPDATEFLAG_VEHICLE = 0x0080, + UPDATEFLAG_POSITION = 0x0100, + UPDATEFLAG_ROTATION = 0x0200 }; class UpdateData diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 566ee0621..e7103e2cb 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -180,7 +180,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c setFaction(owner->getFaction()); SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); - CreatureTemplate const* cinfo = GetCreatureInfo(); + CreatureTemplate const* cinfo = GetCreatureTemplate(); if (cinfo->type == CREATURE_TYPE_CRITTER) { map->AddToMap(this->ToCreature()); @@ -692,7 +692,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature) { ASSERT(creature); - if (!CreateBaseAtTamed(creature->GetCreatureInfo(), creature->GetMap(), creature->GetPhaseMask())) + if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap(), creature->GetPhaseMask())) return false; Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); @@ -704,7 +704,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature) return false; } - CreatureTemplate const* cinfo = GetCreatureInfo(); + CreatureTemplate const* cinfo = GetCreatureTemplate(); if (!cinfo) { sLog->outError("CreateBaseAtCreature() failed, creatureInfo is missing!"); @@ -763,7 +763,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas // TODO: Move stat mods code to pet passive auras bool Guardian::InitStatsForLevel(uint8 petlevel) { - CreatureTemplate const* cinfo = GetCreatureInfo(); + CreatureTemplate const* cinfo = GetCreatureTemplate(); ASSERT(cinfo); SetLevel(petlevel); @@ -997,7 +997,7 @@ bool Pet::HaveInDiet(ItemTemplate const* item) const if (!item->FoodType) return false; - CreatureTemplate const* cInfo = GetCreatureInfo(); + CreatureTemplate const* cInfo = GetCreatureTemplate(); if (!cInfo) return false; @@ -1405,7 +1405,7 @@ void Pet::InitLevelupSpellsForLevel() { uint8 level = getLevel(); - if (PetLevelupSpellSet const* levelupSpells = GetCreatureInfo()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL) + if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : NULL) { // PetLevelupSpellSet ordered by levels, process in reversed order for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr) @@ -1419,7 +1419,7 @@ void Pet::InitLevelupSpellsForLevel() } } - int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry(); + int32 petSpellsId = GetCreatureTemplate()->PetSpellDataId ? -(int32)GetCreatureTemplate()->PetSpellDataId : GetEntry(); // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game) if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId)) @@ -1543,7 +1543,7 @@ bool Pet::resetTalents() if (owner->ToPlayer()->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) owner->ToPlayer()->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true); - CreatureTemplate const* ci = GetCreatureInfo(); + CreatureTemplate const* ci = GetCreatureTemplate(); if (!ci) return false; // Check pet talent type @@ -1771,9 +1771,9 @@ bool Pet::IsPermanentPetFor(Player* owner) switch (owner->getClass()) { case CLASS_WARLOCK: - return GetCreatureInfo()->type == CREATURE_TYPE_DEMON; + return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON; case CLASS_DEATH_KNIGHT: - return GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD; + return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD; default: return false; } @@ -1812,7 +1812,7 @@ bool Pet::HasSpell(uint32 spell) const // Get all passive spells in our skill line void Pet::LearnPetPassives() { - CreatureTemplate const* cInfo = GetCreatureInfo(); + CreatureTemplate const* cInfo = GetCreatureTemplate(); if (!cInfo) return; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5016f0f06..bd519df25 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -145,7 +145,6 @@ static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 }; PlayerTaxi::PlayerTaxi() { - // Taxi nodes memset(m_taximask, 0, sizeof(m_taximask)); } @@ -541,7 +540,7 @@ inline void KillRewarder::_RewardKillCredit(Player* player) // 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse). if (!_group || player->isAlive() || !player->GetCorpse()) if (_victim->GetTypeId() == TYPEID_UNIT) - player->KilledMonster(_victim->ToCreature()->GetCreatureInfo(), _victim->GetGUID()); + player->KilledMonster(_victim->ToCreature()->GetCreatureTemplate(), _victim->GetGUID()); } void KillRewarder::_RewardPlayer(Player* player, bool isDungeon) @@ -1124,10 +1123,10 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) if (oEntry->ItemId[j] <= 0) continue; - uint32 item_id = oEntry->ItemId[j]; + uint32 itemId = oEntry->ItemId[j]; // just skip, reported in ObjectMgr::LoadItemTemplates - ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(item_id); + ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId); if (!iProto) continue; @@ -1149,7 +1148,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) if (iProto->GetMaxStackSize() < count) count = iProto->GetMaxStackSize(); } - StoreNewItemInBestSlots(item_id, count); + StoreNewItemInBestSlots(itemId, count); } } @@ -1590,14 +1589,14 @@ void Player::Update(uint32 p_time) if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING)) { - if (Unit* pVictim = getVictim()) + if (Unit* victim = getVictim()) { // default combat reach 10 // TODO add weapon, skill check if (isAttackReady(BASE_ATTACK)) { - if (!IsWithinMeleeRange(pVictim)) + if (!IsWithinMeleeRange(victim)) { setAttackTimer(BASE_ATTACK, 100); if (m_swingErrorMsg != 1) // send single time (client auto repeat) @@ -1607,7 +1606,7 @@ void Player::Update(uint32 p_time) } } //120 degrees of radiant range - else if (!HasInArc(2*M_PI/3, pVictim)) + else if (!HasInArc(2*M_PI/3, victim)) { setAttackTimer(BASE_ATTACK, 100); if (m_swingErrorMsg != 2) // send single time (client auto repeat) @@ -1626,16 +1625,16 @@ void Player::Update(uint32 p_time) setAttackTimer(OFF_ATTACK, ATTACK_DISPLAY_DELAY); // do attack - AttackerStateUpdate(pVictim, BASE_ATTACK); + AttackerStateUpdate(victim, BASE_ATTACK); resetAttackTimer(BASE_ATTACK); } } if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) { - if (!IsWithinMeleeRange(pVictim)) + if (!IsWithinMeleeRange(victim)) setAttackTimer(OFF_ATTACK, 100); - else if (!HasInArc(2*M_PI/3, pVictim)) + else if (!HasInArc(2*M_PI/3, victim)) setAttackTimer(OFF_ATTACK, 100); else { @@ -1644,13 +1643,13 @@ void Player::Update(uint32 p_time) setAttackTimer(BASE_ATTACK, ATTACK_DISPLAY_DELAY); // do attack - AttackerStateUpdate(pVictim, OFF_ATTACK); + AttackerStateUpdate(victim, OFF_ATTACK); resetAttackTimer(OFF_ATTACK); } } - /*Unit* owner = pVictim->GetOwner(); - Unit* u = owner ? owner : pVictim; + /*Unit* owner = victim->GetOwner(); + Unit* u = owner ? owner : victim; if (u->IsPvP() && (!duel || duel->opponent != u)) { UpdatePvP(true); @@ -2689,11 +2688,11 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask) return NULL; // Deathstate checks - if (!isAlive() && !(creature->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_GHOST)) + if (!isAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST)) return NULL; // alive or spirit healer - if (!creature->isAlive() && !(creature->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT)) + if (!creature->isAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT)) return NULL; // appropriate npc type @@ -4460,7 +4459,7 @@ bool Player::resetTalents(bool no_cost) /* when prev line will dropped use next line if (Pet* pet = GetPet()) { - if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets())) + if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureTemplate()->isTameable(CanTameExoticPets())) RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); } */ @@ -4627,9 +4626,9 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c Unit::BuildCreateUpdateBlockForPlayer(data, target); } -void Player::DestroyForPlayer(Player* target, bool anim) const +void Player::DestroyForPlayer(Player* target, bool onDeath) const { - Unit::DestroyForPlayer(target, anim); + Unit::DestroyForPlayer(target, onDeath); for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i) { @@ -6229,7 +6228,7 @@ void Player::UpdateWeaponSkill(WeaponAttackType attType) if (GetShapeshiftForm() == FORM_TREE) return; // use weapon but not skill up - if (victim && victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) + if (victim && victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILLGAIN)) return; uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON); @@ -6929,7 +6928,7 @@ void Player::RewardReputation(Unit* pVictim, float rate) if (pVictim->ToCreature()->IsReputationGainDisabled()) return; - ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(pVictim->ToCreature()->GetCreatureInfo()->Entry); + ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(pVictim->ToCreature()->GetCreatureTemplate()->Entry); if (!Rep) return; @@ -7952,15 +7951,22 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply if (CanUseAttackType(attType)) _ApplyWeaponDamage(slot, proto, ssv, apply); - // Apply feral bonus from ScalingStatValue if set - if (ssv) - if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue)) - ApplyFeralAPBonus(feral_bonus, apply); - // Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue) + // Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue) if (getClass() == CLASS_DRUID) - if (int32 feral_bonus = proto->getFeralBonus(ssv->getDPSMod(proto->ScalingStatValue))) + { + int32 dpsMod = 0; + int32 feral_bonus = 0; + if (ssv) + { + dpsMod = ssv->getDPSMod(proto->ScalingStatValue); + feral_bonus += ssv->getFeralBonus(proto->ScalingStatValue); + } + + feral_bonus += proto->getFeralBonus(dpsMod); + if (feral_bonus) ApplyFeralAPBonus(feral_bonus, apply); + } } void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply) @@ -8847,7 +8853,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) creature->lootForPickPocketed = true; loot->clear(); - if (uint32 lootid = creature->GetCreatureInfo()->pickpocketLootId) + if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId) loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true); // Generate extra money for pick pocket loot @@ -8894,7 +8900,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) if (loot_type == LOOT_SKINNING) { loot->clear(); - loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, true); + loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true); permission = OWNER_PERMISSION; } // set group rights only for loot_type != LOOT_SKINNING @@ -12009,7 +12015,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update { pItem->SetSoulboundTradeable(allowedLooters); pItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, GetTotalPlayedTime()); - m_itemSoulboundTradeable.push_back(pItem); + AddTradeableItem(pItem); // save data std::ostringstream ss; @@ -12452,7 +12458,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool } if (pLastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE)) - m_itemSoulboundTradeable.push_back(pLastItem); + AddTradeableItem(pLastItem); } void Player::DestroyItem(uint8 bag, uint8 slot, bool update) @@ -13451,6 +13457,11 @@ void Player::UpdateSoulboundTradeItems() } } +void Player::AddTradeableItem(Item* item) +{ + m_itemSoulboundTradeable.push_back(item); +} + //TODO: should never allow an item to be added to m_itemSoulboundTradeable twice void Player::RemoveTradeableItem(Item* item) { @@ -14080,12 +14091,10 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0); uint32 npcflags = 0; - Creature* creature = NULL; if (source->GetTypeId() == TYPEID_UNIT) { - creature = source->ToCreature(); - npcflags = creature->GetUInt32Value(UNIT_NPC_FLAGS); + npcflags = source->GetUInt32Value(UNIT_NPC_FLAGS); if (npcflags & UNIT_NPC_FLAG_QUESTGIVER && showQuests) PrepareQuestMenu(source->GetGUID()); } @@ -14100,7 +14109,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions)) continue; - if (source->GetTypeId() == TYPEID_UNIT) + if (Creature* creature = source->ToCreature()) { if (!(itr->second.OptionNpcflag & npcflags)) continue; @@ -14137,7 +14146,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool canTalk = false; break; case GOSSIP_OPTION_UNLEARNPETTALENTS: - if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureInfo()->trainer_class != CLASS_HUNTER) + if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureTemplate()->trainer_class != CLASS_HUNTER) canTalk = false; break; case GOSSIP_OPTION_TAXIVENDOR: @@ -14173,10 +14182,8 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool break; } } - else if (source->GetTypeId() == TYPEID_GAMEOBJECT) + else if (GameObject* go = source->ToGameObject()) { - GameObject* go = source->ToGameObject(); - switch (itr->second.OptionType) { case GOSSIP_OPTION_GOSSIP: @@ -14412,7 +14419,7 @@ uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source) switch (source->GetTypeId()) { case TYPEID_UNIT: - return source->ToCreature()->GetCreatureInfo()->GossipMenuId; + return source->ToCreature()->GetCreatureTemplate()->GossipMenuId; case TYPEID_GAMEOBJECT: return source->ToGameObject()->GetGOInfo()->GetGossipMenuId(); default: @@ -16011,9 +16018,9 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id) if (reqTarget != entry) // if entry doesn't match, check for killcredits referenced in template { CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry); - for (uint8 j = 0; j < MAX_KILL_CREDIT; ++j) - if (cinfo->KillCredit[j] == reqTarget) - entry = cinfo->KillCredit[j]; + for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k) + if (cinfo->KillCredit[k] == reqTarget) + entry = cinfo->KillCredit[k]; } } } @@ -17584,7 +17591,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F for (Tokens::iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr) looters.insert(atol(*itr)); item->SetSoulboundTradeable(looters); - m_itemSoulboundTradeable.push_back(item); + AddTradeableItem(item); } else { @@ -17658,7 +17665,7 @@ void Player::_LoadMailedItems(Mail* mail) { sLog->outError("Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), itemGuid, itemTemplate, mail->messageID); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM); stmt->setUInt32(0, itemGuid); CharacterDatabase.Execute(stmt); @@ -17674,10 +17681,8 @@ void Player::_LoadMailedItems(Mail* mail) { sLog->outError("Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM); - + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM); stmt->setUInt32(0, itemGuid); - CharacterDatabase.Execute(stmt); item->FSetState(ITEM_REMOVED); @@ -17785,12 +17790,19 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) QuestStatusData& questStatusData = m_QuestStatus[quest_id]; uint8 qstatus = fields[1].GetUInt8(); - if (qstatus < MAX_QUEST_STATUS) + if (qstatus < MAX_QUEST_STATUS && qstatus > QUEST_STATUS_NONE) questStatusData.Status = QuestStatus(qstatus); + else if (qstatus == QUEST_STATUS_NONE) + { + sLog->outError("Player %s (GUID: %u) has QUEST_STATUS_NONE for quest %u and should be removed from character_queststatus.", + GetName(), GetGUIDLow(), quest_id); + continue; + } else { questStatusData.Status = QUEST_STATUS_INCOMPLETE; - sLog->outError("Player %s have invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).", GetName(), quest_id, qstatus); + sLog->outError("Player %s (GUID: %u) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).", + GetName(), GetGUIDLow(), quest_id, qstatus); } questStatusData.Explored = (fields[2].GetUInt8() > 0); @@ -18134,6 +18146,9 @@ void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficu } itr->second.save->RemovePlayer(this); // save can become invalid + if (itr->second.perm) + GetSession()->SendCalendarRaidLockout(itr->second.save, false); + m_boundInstances[difficulty].erase(itr++); } } @@ -18202,6 +18217,8 @@ void Player::BindToInstance() data << uint32(0); GetSession()->SendPacket(&data); BindToInstance(mapSave, true); + + GetSession()->SendCalendarRaidLockout(mapSave, true); } void Player::SendRaidInfo() @@ -19053,20 +19070,22 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans) stmt->setUInt32(0, GetGUIDLow()); trans->Append(stmt); for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx) + { if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx)); stmt->setUInt64(2, uint64(m_lastDailyQuestTime)); trans->Append(stmt); } + } if (!m_DFQuests.empty()) { for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, (*itr)); stmt->setUInt64(2, uint64(m_lastDailyQuestTime)); @@ -19089,7 +19108,7 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans) { uint32 quest_id = *iter; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, quest_id); trans->Append(stmt); @@ -19115,7 +19134,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans) { uint32 quest_id = (*itr); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, quest_id); stmt->setUInt32(2, event_id); @@ -19760,7 +19779,7 @@ void Player::PetSpellInitialize() WorldPacket data(SMSG_PET_SPELLS, 8+2+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); data << uint64(pet->GetGUID()); - data << uint16(pet->GetCreatureInfo()->family); // creature family (required for pet talents) + data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents) data << uint32(0); data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); @@ -19854,7 +19873,7 @@ void Player::VehicleSpellInitialize() WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4)); data << uint64(veh->GetGUID()); - data << uint16(veh->GetCreatureInfo()->family); + data << uint16(veh->GetCreatureTemplate()->family); data << uint32(0); // The following three segments are read as one uint32 data << uint8(veh->GetReactState()); @@ -19940,7 +19959,7 @@ void Player::CharmSpellInitialize() uint8 addlist = 0; if (charm->GetTypeId() != TYPEID_PLAYER) { - //CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureInfo(); + //CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate(); //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK) { for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i) @@ -20066,9 +20085,13 @@ void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura) continue; // check if mod affected this spell + // first, check if the mod aura applied at least one spellmod to this spell Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura); if (iterMod == spell->m_appliedMods.end()) continue; + // secondly, check if the current mod is one of the spellmods applied by the mod aura + if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags)) + continue; // remove from list spell->m_appliedMods.erase(iterMod); @@ -22638,7 +22661,7 @@ bool Player::isHonorOrXPTarget(Unit* pVictim) { if (pVictim->ToCreature()->isTotem() || pVictim->ToCreature()->isPet() || - pVictim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) + pVictim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) return false; } return true; @@ -23998,7 +24021,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) if (!talentTabInfo) return; - CreatureTemplate const* ci = pet->GetCreatureInfo(); + CreatureTemplate const* ci = pet->GetCreatureTemplate(); if (!ci) return; @@ -24259,7 +24282,7 @@ void Player::BuildPetTalentsInfoData(WorldPacket* data) data->put(pointsPos, unspentTalentPoints); // put real points - CreatureTemplate const* ci = pet->GetCreatureInfo(); + CreatureTemplate const* ci = pet->GetCreatureTemplate(); if (!ci) return; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 762435af7..d043320a1 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -687,9 +687,9 @@ enum TransferAbortReason TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place! TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later. TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1 - TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1 - TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1 - TRANSFER_ABORT_NOT_FOUND4 = 0x0E, // 3.2 + TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1 + TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1 + TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2 TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm. TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time. }; @@ -1337,6 +1337,7 @@ class Player : public Unit, public GridObject void UpdateEnchantTime(uint32 time); void UpdateSoulboundTradeItems(); + void AddTradeableItem(Item* item); void RemoveTradeableItem(Item* item); void UpdateItemDuration(uint32 time, bool realtimeonly = false); void AddEnchantmentDurations(Item* item); @@ -1914,7 +1915,7 @@ class Player : public Unit, public GridObject WorldSession* GetSession() const { return m_session; } void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const; - void DestroyForPlayer(Player* target, bool anim = false) const; + void DestroyForPlayer(Player* target, bool onDeath = false) const; void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f); // notifiers @@ -1982,7 +1983,7 @@ class Player : public Unit, public GridObject void UpdateDefense(); void UpdateWeaponSkill (WeaponAttackType attType); - void UpdateCombatSkills(Unit* pVictim, WeaponAttackType attType, bool defence); + void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence); void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal); uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus @@ -2015,9 +2016,9 @@ class Player : public Unit, public GridObject bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const; bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const; - void RewardPlayerAndGroupAtKill(Unit* pVictim, bool isBattleGround); + void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround); void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource); - bool isHonorOrXPTarget(Unit* pVictim); + bool isHonorOrXPTarget(Unit* victim); bool GetsRecruitAFriendBonus(bool forXP); uint8 GetGrantableLevels() { return m_grantableLevels; } @@ -2026,7 +2027,7 @@ class Player : public Unit, public GridObject ReputationMgr& GetReputationMgr() { return m_reputationMgr; } ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; } ReputationRank GetReputationRank(uint32 faction_id) const; - void RewardReputation(Unit* pVictim, float rate); + void RewardReputation(Unit* victim, float rate); void RewardReputation(Quest const* quest); void UpdateSkillsForLevel(); @@ -2037,7 +2038,7 @@ class Player : public Unit, public GridObject /*** PVP SYSTEM ***/ /*********************************************************/ void UpdateHonorFields(); - bool RewardHonor(Unit* pVictim, uint32 groupsize, int32 honor = -1, bool pvptoken = false); + bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool pvptoken = false); uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); } uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); } void ModifyHonorPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, honor save query will be added to trans @@ -2331,7 +2332,7 @@ class Player : public Unit, public GridObject void UpdateTriggerVisibility(); template - void UpdateVisibilityOf(T* target, UpdateData& data, std::set& visibleNow); + void UpdateVisibilityOf(T* target, UpdateData& data, std::set& visibleNow); uint8 m_forced_speed_changes[MAX_MOVE_TYPE]; @@ -2414,6 +2415,7 @@ class Player : public Unit, public GridObject void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); } Player* GetNextRandomRaidMember(float radius); PartyResult CanUninviteFromGroup() const; + // Battleground Group System void SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup = -1); void RemoveFromBattlegroundOrBattlefieldRaid(); diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index a425640e3..24fe75605 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -173,7 +173,7 @@ void MapManager::LoadTransportNPCs() Transport::Transport(uint32 period, uint32 script) : GameObject(), m_pathTime(0), m_timer(0), currenttguid(0), m_period(period), ScriptId(script), m_nextNodeTime(0) { - m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION); + m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION); } Transport::~Transport() diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index c0bd5cb95..283ab2c9c 100755 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -1019,12 +1019,12 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE); /* difference in AP between current attack power and base value from DB */ - float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->attackpower; + float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureTemplate()->attackpower; float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f); float base_pct = GetModifierValue(unitMod, BASE_PCT); float total_value = GetModifierValue(unitMod, TOTAL_VALUE); float total_pct = GetModifierValue(unitMod, TOTAL_PCT); - float dmg_multiplier = GetCreatureInfo()->dmg_multiplier; + float dmg_multiplier = GetCreatureTemplate()->dmg_multiplier; if (!CanUseAttackType(attType)) { diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 85979cb74..85f368f73 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -158,7 +158,7 @@ m_HostileRefManager(this) m_objectType |= TYPEMASK_UNIT; m_objectTypeId = TYPEID_UNIT; - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION); + m_updateFlag = (UPDATEFLAG_LIVING | UPDATEFLAG_STATIONARY_POSITION); m_attackTimer[BASE_ATTACK] = 0; m_attackTimer[OFF_ATTACK] = 0; @@ -281,7 +281,6 @@ Unit::~Unit() _DeleteRemovedAuras(); delete m_charmInfo; - delete m_vehicleKit; delete movespline; ASSERT(!m_duringRemoveFromWorld); @@ -431,7 +430,7 @@ void Unit::SendMonsterMoveTransport(Unit* vehicleOwner) data.append(GetPackGUID()); data.append(vehicleOwner->GetPackGUID()); data << int8(GetTransSeat()); - data << uint8(GetTypeId() == TYPEID_PLAYER ? 1 : 0); // boolean + data << uint8(0); data << GetPositionX() - vehicleOwner->GetPositionX(); data << GetPositionY() - vehicleOwner->GetPositionY(); data << GetPositionZ() - vehicleOwner->GetPositionZ(); @@ -1470,8 +1469,8 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo if (GetTypeId() == TYPEID_PLAYER) { float bonusPct = 0; - AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); - for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr) + AuraEffectList const& armorPenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT); + for (AuraEffectList::const_iterator itr = armorPenAuras.begin(); itr != armorPenAuras.end(); ++itr) { if ((*itr)->GetSpellInfo()->EquippedItemClass == -1) { @@ -2015,7 +2014,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT else parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25; - if (victim->GetTypeId() == TYPEID_PLAYER || !(victim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY)) + if (victim->GetTypeId() == TYPEID_PLAYER || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY)) { int32 tmp2 = int32(parry_chance); if (tmp2 > 0 // check if unit _can_ parry @@ -2027,7 +2026,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT } } - if (victim->GetTypeId() == TYPEID_PLAYER || !(victim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)) + if (victim->GetTypeId() == TYPEID_PLAYER || !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK)) { tmp = block_chance; if (tmp > 0 // check if unit _can_ block @@ -2046,7 +2045,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT if (tmp > 0 && roll < (sum += tmp)) { sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); - if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT)) + if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT)) sLog->outStaticDebug ("RollMeleeOutcomeAgainst: CRIT DISABLED)"); else return MELEE_HIT_CRIT; @@ -2076,7 +2075,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 && // can be from by creature (if can) or from controlled player that considered as creature !IsControlledByPlayer() && - !(GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH)) + !(GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH)) { // when their weapon skill is 15 or more above victim's defense skill tmp = victimDefenseSkill; @@ -2190,7 +2189,7 @@ bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttac { // Check creatures flags_extra for disable block if (victim->GetTypeId() == TYPEID_UNIT && - victim->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) + victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) return false; float blockChance = victim->GetUnitBlockChance(); @@ -2328,7 +2327,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell) // Check creatures flags_extra for disable parry if (victim->GetTypeId() == TYPEID_UNIT) { - uint32 flagEx = victim->ToCreature()->GetCreatureInfo()->flags_extra; + uint32 flagEx = victim->ToCreature()->GetCreatureTemplate()->flags_extra; if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY) canParry = false; // Check creatures flags_extra for disable block @@ -9179,7 +9178,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const if (Player const* player = ToPlayer()) sLog->outError("Player %s has invalid faction (faction template id) #%u", player->GetName(), getFaction()); else if (Creature const* creature = ToCreature()) - sLog->outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureInfo()->Entry, getFaction()); + sLog->outError("Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction()); else sLog->outError("Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName(), uint32(GetTypeId()), getFaction()); @@ -9907,7 +9906,7 @@ void Unit::SetCharm(Unit* charm, bool apply) if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) { - charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + charm->SetWalk(false); charm->SendMovementFlagUpdate(); } @@ -10004,6 +10003,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) && _IsValidAttackTarget(magnet, spellInfo) && IsWithinLOSInMap(magnet)) { + // TODO: handle this charge drop by proc in cast phase on explicit target (*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE); return magnet; } @@ -10235,7 +10235,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32 // ..done // Pet damage? if (GetTypeId() == TYPEID_UNIT && !ToCreature()->isPet()) - DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureInfo()->rank); + DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank); AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) @@ -12032,7 +12032,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) UpdateSpeed(MOVE_FLIGHT, true); } - if (!(creature->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_MOUNTED_COMBAT)) + if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_MOUNTED_COMBAT)) Dismount(); } @@ -12051,12 +12051,12 @@ void Unit::ClearInCombat() // Player's state will be cleared in Player::UpdateContestedPvP if (Creature* creature = ToCreature()) { - if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC) + if (creature->GetCreatureTemplate() && creature->GetCreatureTemplate()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // set immunity state to the one from db on evade ClearUnitState(UNIT_STATE_ATTACK_PLAYER); if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED)) - SetUInt32Value(UNIT_DYNAMIC_FLAGS, creature->GetCreatureInfo()->dynamicflags); + SetUInt32Value(UNIT_DYNAMIC_FLAGS, creature->GetCreatureTemplate()->dynamicflags); if (creature->isPet()) { @@ -12171,7 +12171,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co } Creature const* creatureAttacker = ToCreature(); - if (creatureAttacker && creatureAttacker->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK26) + if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26) return false; Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL; @@ -12258,7 +12258,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co // can't assist non-friendly targets if (GetReactionTo(target) <= REP_NEUTRAL && target->GetReactionTo(this) <= REP_NEUTRAL - && (!ToCreature() || !(ToCreature()->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK26))) + && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26))) return false; // PvP case @@ -12292,7 +12292,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co && !((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_PVP))) { if (Creature const* creatureTarget = target->ToCreature()) - return creatureTarget->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK26 || creatureTarget->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS; + return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_UNK26 || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS; } return true; } @@ -12514,7 +12514,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) { // Set creature speed rate from CreatureInfo if (GetTypeId() == TYPEID_UNIT) - speed *= ToCreature()->GetCreatureInfo()->speed_walk; + speed *= ToCreature()->GetCreatureTemplate()->speed_walk; // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need // TODO: possible affect only on MOVE_RUN @@ -13200,7 +13200,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit const* source = casterOwner ? casterOwner : caster; if ((target->GetTypeId() == TYPEID_PLAYER - || ((Creature*)target)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH) + || ((Creature*)target)->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH) && source->GetTypeId() == TYPEID_PLAYER) duration = limitduration; } @@ -13209,7 +13209,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, if (group == DIMINISHING_TAUNT) { - if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH)) + if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_TAUNT_DIMINISH)) { DiminishingLevels diminish = Level; switch (diminish) @@ -13226,7 +13226,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, // Some diminishings applies to mobs too (for example, Stun) else if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && ((targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER)) - || (GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH))) + || (GetTypeId() == TYPEID_UNIT && ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH))) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) { DiminishingLevels diminish = Level; @@ -13310,7 +13310,7 @@ uint32 Unit::GetCreatureType() const return CREATURE_TYPE_HUMANOID; } else - return ToCreature()->GetCreatureInfo()->type; + return ToCreature()->GetCreatureTemplate()->type; } /*####################################### @@ -13682,7 +13682,7 @@ void Unit::RemoveFromWorld() { m_duringRemoveFromWorld = true; if (IsVehicle()) - GetVehicleKit()->Uninstall(); + RemoveVehicleKit(); RemoveCharmAuras(); RemoveBindSightAuras(); @@ -13691,7 +13691,7 @@ void Unit::RemoveFromWorld() RemoveAllGameObjects(); RemoveAllDynObjects(); - ExitVehicle(); + ExitVehicle(); // Remove applied auras with SPELL_AURA_CONTROL_VEHICLE UnsummonAllTotems(); RemoveAllControlled(); @@ -13903,12 +13903,7 @@ void CharmInfo::InitCharmCreateSpells() newstate = ACT_PASSIVE; else { - bool autocast = false; - for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) - if (spellInfo->Effects[i].TargetA.GetType() == TARGET_TYPE_UNIT_TARGET) - autocast = true; - - if (autocast) + if (spellInfo->NeedsExplicitUnitTarget()) { newstate = ACT_ENABLED; ToggleCreatureAutocast(spellInfo, true); @@ -15398,10 +15393,10 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) creature->lootForPickPocketed = false; loot->clear(); - if (uint32 lootid = creature->GetCreatureInfo()->lootid) + if (uint32 lootid = creature->GetCreatureTemplate()->lootid) loot->FillLoot(lootid, LootTemplates_Creature, looter, false, false, creature->GetLootMode()); - loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold, creature->GetCreatureInfo()->maxgold); + loot->generateMoneyLoot(creature->GetCreatureTemplate()->mingold, creature->GetCreatureTemplate()->maxgold); } player->RewardPlayerAndGroupAtKill(victim, false); @@ -15459,7 +15454,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) // Inform pets (if any) when player kills target) // MUST come after victim->setDeathState(JUST_DIED); or pet next target // selection will get stuck on same target and break pet react state - if (Player* player = ToPlayer()) + if (player) { Pet* pet = player->GetPet(); if (pet && pet->isAlive() && pet->isControlled()) @@ -15502,7 +15497,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (!creature->isPet()) { creature->DeleteThreatList(); - CreatureTemplate const* cInfo = creature->GetCreatureInfo(); + CreatureTemplate const* cInfo = creature->GetCreatureTemplate(); if (cInfo && (cInfo->lootid || cInfo->maxgold > 0)) creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } @@ -15531,7 +15526,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) { if (instanceMap->IsRaidOrHeroicDungeon()) { - if (creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) + if (creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) ((InstanceMap*)instanceMap)->PermBindAllPlayers(creditedPlayer); } else @@ -15595,9 +15590,6 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) if (Player* killed = victim->ToPlayer()) sScriptMgr->OnPlayerKilledByCreature(killerCre, killed); } - - if (victim->GetVehicle()) - victim->ExitVehicle(); } void Unit::SetControlled(bool apply, UnitState state) @@ -15948,7 +15940,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au case CHARM_TYPE_CHARM: if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) { - CreatureTemplate const* cinfo = ToCreature()->GetCreatureInfo(); + CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate(); if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) { // to prevent client crash @@ -16052,7 +16044,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) case CHARM_TYPE_CHARM: if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) { - CreatureTemplate const* cinfo = ToCreature()->GetCreatureInfo(); + CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate(); if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) { SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class)); @@ -16091,7 +16083,7 @@ void Unit::RestoreFaction() } } - if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureInfo()) // normal creature + if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature { FactionTemplateEntry const* faction = getFactionTemplateEntry(); setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A); @@ -16183,26 +16175,6 @@ bool Unit::IsInRaidWith(Unit const* unit) const return false; } -bool Unit::IsTargetMatchingCheck(Unit const* target, SpellTargetSelectionCheckTypes check) const -{ - switch (check) - { - case TARGET_SELECT_CHECK_ENEMY: - if (IsControlledByPlayer()) - return !IsFriendlyTo(target); - else - return IsHostileTo(target); - case TARGET_SELECT_CHECK_ALLY: - return IsFriendlyTo(target); - case TARGET_SELECT_CHECK_PARTY: - return IsInPartyWith(target); - case TARGET_SELECT_CHECK_RAID: - return IsInRaidWith(target); - default: - return true; - } -} - void Unit::GetRaidMember(std::list &nearMembers, float radius) { Player* owner = GetCharmerOrOwnerPlayerOrPlayerItself(); @@ -17026,12 +16998,21 @@ void Unit::ChangeSeat(int8 seatId, bool next) void Unit::ExitVehicle(Position const* exitPosition) { - // This function can be called at upper level code to initialize an exit from the passenger's side. + //! This function can be called at upper level code to initialize an exit from the passenger's side. if (!m_vehicle) return; GetVehicleBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, GetGUID()); - _ExitVehicle(exitPosition); + //! The following call would not even be executed successfully as the + //! SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without + //! specifying an exitposition. The subsequent call below would return on if (!m_vehicle). + /*_ExitVehicle(exitPosition);*/ + //! To do: + //! We need to allow SPELL_AURA_CONTROL_VEHICLE unapply handlers in spellscripts + //! to specify exit coordinates and either store those per passenger, or we need to + //! init spline movement based on those coordinates in unapply handlers, and + //! relocate exiting passengers based on Unit::moveSpline data. Either way, + //! Coming Soon™ } void Unit::_ExitVehicle(Position const* exitPosition) @@ -17117,6 +17098,9 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const *data << float (GetTransOffsetO()); *data << uint32(GetTransTime()); *data << uint8 (GetTransSeat()); + + if (GetExtraUnitMovementFlags() & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT) + *data << uint32(m_movementInfo.t_time2); } // 0x02200000 @@ -17471,3 +17455,29 @@ void Unit::SetFacingToObject(WorldObject* pObject) // TODO: figure out under what conditions creature will move towards object instead of facing it where it currently is. SetFacingTo(GetAngle(pObject)); } + +bool Unit::SetWalk(bool enable) +{ + if (enable == IsWalking()) + return false; + + if (enable) + AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + else + RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + + return true; +} + +bool Unit::SetLevitate(bool enable) +{ + if (enable == IsLevitating()) + return false; + + if (enable) + AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + else + RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + + return true; +} diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 66b0bcbeb..0fe5f3d8c 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1394,7 +1394,6 @@ class Unit : public WorldObject bool IsNeutralToAll() const; bool IsInPartyWith(Unit const* unit) const; bool IsInRaidWith(Unit const* unit) const; - bool IsTargetMatchingCheck(Unit const* target, SpellTargetSelectionCheckTypes check) const; void GetPartyMemberInDist(std::list &units, float dist); void GetPartyMembers(std::list &units); void GetRaidMember(std::list &units, float dist); @@ -1628,6 +1627,8 @@ class Unit : public WorldObject void SendMovementFlagUpdate(); bool IsLevitating() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_LEVITATING);} bool IsWalking() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);} + virtual bool SetWalk(bool enable); + virtual bool SetLevitate(bool enable); void SetInFront(Unit const* target); void SetFacingTo(float ori); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 959936f99..85120fcdf 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -146,7 +146,7 @@ void Vehicle::ApplyAllImmunities() _me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true); // Mechanical units & vehicles ( which are not Bosses, they have own immunities in DB ) should be also immune on healing ( exceptions in switch below ) - if (_me->ToCreature() && _me->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_MECHANICAL && !_me->ToCreature()->isWorldBoss()) + if (_me->ToCreature() && _me->ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && !_me->ToCreature()->isWorldBoss()) { // Heal & dispel ... _me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL, true); diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 6f5dc0e51..808da1ac7 100755 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1174,7 +1174,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) if (cr) { uint32 npcflag = GetNPCFlag(cr); - if (const CreatureTemplate* ci = cr->GetCreatureInfo()) + if (const CreatureTemplate* ci = cr->GetCreatureTemplate()) npcflag |= ci->npcflag; cr->SetUInt32Value(UNIT_NPC_FLAGS, npcflag); // reset gossip options, since the flag change might have added / removed some diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index 1a069a278..dd5e6189b 100755 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -400,4 +400,4 @@ template Pet* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float template Creature* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/); template Corpse* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/); template GameObject* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/); -template DynamicObject* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/); \ No newline at end of file +template DynamicObject* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, DynamicObject* /*fake*/); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index f50d4144b..119772801 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -389,6 +389,7 @@ void ObjectMgr::LoadCreatureTemplates() return; } + _creatureTemplateStore.rehash(result->GetRowCount()); uint32 count = 0; do { @@ -700,7 +701,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) else if (!displayScaleEntry) displayScaleEntry = displayEntry; - CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);; + CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2); if (!modelInfo) sLog->outErrorDb("No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry); } @@ -732,7 +733,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) else if (!displayScaleEntry) displayScaleEntry = displayEntry; - CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);; + CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4); if (!modelInfo) sLog->outErrorDb("No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry); } @@ -991,7 +992,7 @@ void ObjectMgr::LoadEquipmentTemplates() if (!equipmentInfo.ItemEntry[i]) continue; - ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]); + ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]); if (!dbcItem) { @@ -1070,25 +1071,25 @@ void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcfl CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID) { - CreatureModelInfo const* minfo = GetCreatureModelInfo(*displayID); - if (!minfo) + CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID); + if (!modelInfo) return NULL; // If a model for another gender exists, 50% chance to use it - if (minfo->modelid_other_gender != 0 && urand(0, 1) == 0) + if (modelInfo->modelid_other_gender != 0 && urand(0, 1) == 0) { - CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); + CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender); if (!minfo_tmp) - sLog->outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, minfo->modelid_other_gender); + sLog->outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender); else { // Model ID changed - *displayID = minfo->modelid_other_gender; + *displayID = modelInfo->modelid_other_gender; return minfo_tmp; } } - return minfo; + return modelInfo; } void ObjectMgr::LoadCreatureModelInfo() @@ -1104,6 +1105,7 @@ void ObjectMgr::LoadCreatureModelInfo() return; } + _creatureModelStore.rehash(result->GetRowCount()); uint32 count = 0; do @@ -1137,9 +1139,7 @@ void ObjectMgr::LoadCreatureModelInfo() } if (modelInfo.combat_reach < 0.1f) - { modelInfo.combat_reach = DEFAULT_COMBAT_REACH; - } ++count; } @@ -1327,7 +1327,6 @@ void ObjectMgr::LoadLinkedRespawn() if (!error) _linkedRespawnStore[guid] = linkedGuid; - } while (result->NextRow()); @@ -1381,9 +1380,9 @@ void ObjectMgr::LoadCreatures() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 7 8 9 10 + // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, " - // 11 12 13 14 15 16 17 18 19 20 21 + // 11 12 13 14 15 16 17 18 19 20 21 "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags " "FROM creature " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " @@ -1404,6 +1403,7 @@ void ObjectMgr::LoadCreatures() if (GetMapDifficultyData(i, Difficulty(k))) spawnMasks[i] |= (1 << k); + _creatureDataStore.rehash(result->GetRowCount()); uint32 count = 0; do { @@ -1420,7 +1420,6 @@ void ObjectMgr::LoadCreatures() } CreatureData& data = _creatureDataStore[guid]; - data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.displayid = fields[ 3].GetUInt32(); @@ -1694,7 +1693,7 @@ void ObjectMgr::LoadGameobjects() // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " - // 7 8 9 10 11 12 13 14 15 16 17 + // 7 8 9 10 11 12 13 14 15 16 17 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); @@ -1714,6 +1713,7 @@ void ObjectMgr::LoadGameobjects() if (GetMapDifficultyData(i, Difficulty(k))) spawnMasks[i] |= (1 << k); + _gameObjectDataStore.rehash(result->GetRowCount()); do { Field* fields = result->Fetch(); @@ -1820,7 +1820,6 @@ void ObjectMgr::LoadGameobjects() if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); ++count; - } while (result->NextRow()); sLog->outString(">> Loaded %lu gameobjects in %u ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); @@ -2085,6 +2084,7 @@ void ObjectMgr::LoadItemTemplates() return; } + _itemTemplateStore.rehash(result->GetRowCount()); uint32 count = 0; bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES); @@ -2626,7 +2626,7 @@ void ObjectMgr::LoadItemTemplates() uint32 item_id = entry->ItemId[j]; - if (!sObjectMgr->GetItemTemplate(item_id)) + if (!GetItemTemplate(item_id)) notFoundOutfit.insert(item_id); } } @@ -2703,6 +2703,7 @@ void ObjectMgr::LoadItemSetNames() return; } + _itemSetNameStore.rehash(result->GetRowCount()); uint32 count = 0; do @@ -3128,7 +3129,7 @@ void ObjectMgr::LoadPlayerInfo() uint32 item_id = fields[2].GetUInt32(); - if (!sObjectMgr->GetItemTemplate(item_id)) + if (!GetItemTemplate(item_id)) { sLog->outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class); continue; @@ -3691,7 +3692,7 @@ void ObjectMgr::LoadQuests() { Field* fields = result->Fetch(); - Quest * newQuest = new Quest(fields); + Quest* newQuest = new Quest(fields); _questTemplates[newQuest->GetQuestId()] = newQuest; } while (result->NextRow()); @@ -3709,9 +3710,7 @@ void ObjectMgr::LoadQuests() // additional quest integrity checks (GO, creature_template and item_template must be loaded already) if (qinfo->GetQuestMethod() >= 3) - { sLog->outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod()); - } if (qinfo->Flags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED) { @@ -4398,7 +4397,6 @@ void ObjectMgr::LoadScripts(ScriptsType type) do { - Field* fields = result->Fetch(); ScriptInfo tmp; tmp.type = type; @@ -4807,8 +4805,8 @@ void ObjectMgr::LoadWaypointScripts() uint32 action = fields[0].GetUInt32(); actionSet.erase(action); - - } while (result->NextRow()); + } + while (result->NextRow()); } for (std::set::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr) @@ -5161,11 +5159,11 @@ void ObjectMgr::LoadGossipText() int count = 0; if (!result) { - sLog->outString(">> Loaded %u npc texts", count); sLog->outString(); return; } + _gossipTextStore.rehash(result->GetRowCount()); int cic; @@ -5295,7 +5293,6 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) uint32 returnedCount = 0; do { - Field* fields = result->Fetch(); Mail* m = new Mail; m->messageID = fields[0].GetUInt32(); @@ -5614,7 +5611,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt } // minfo is not actually used but the mount_id was updated - sObjectMgr->GetCreatureModelRandomGender(&mount_id); + GetCreatureModelRandomGender(&mount_id); return mount_id; } @@ -5762,10 +5759,10 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float if (MapId != entry->map_id) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first - if (!mapEntry || - mapEntry->entrance_map < 0 || - uint32(mapEntry->entrance_map) != entry->map_id || - (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0)) + if (!mapEntry + || mapEntry->entrance_map < 0 + || uint32(mapEntry->entrance_map) != entry->map_id + || (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0)) { // not have any corrdinates for check distance anyway entryFar = entry; @@ -5910,8 +5907,6 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool WorldDatabase.Execute(stmt); } - - return; } void ObjectMgr::LoadAreaTriggerTeleports() @@ -5981,7 +5976,7 @@ void ObjectMgr::LoadAccessRequirements() _accessRequirementStore.clear(); // need for reload case - // 0 1 2 3 4 5 6 7 8 9 + // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); if (!result) { @@ -6015,7 +6010,7 @@ void ObjectMgr::LoadAccessRequirements() if (ar.item) { - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ar.item); + ItemTemplate const* pProto = GetItemTemplate(ar.item); if (!pProto) { sLog->outError("Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty); @@ -6025,7 +6020,7 @@ void ObjectMgr::LoadAccessRequirements() if (ar.item2) { - ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ar.item2); + ItemTemplate const* pProto = GetItemTemplate(ar.item2); if (!pProto) { sLog->outError("Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty); @@ -6132,10 +6127,10 @@ void ObjectMgr::SetHighestGuids() _hiItemGuid = (*result)[0].GetUInt32()+1; // Cleanup other tables from not existed guids ( >= _hiItemGuid) - CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", _hiItemGuid); // One-time query - CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", _hiItemGuid); // One-time query - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", _hiItemGuid); // One-time query - CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", _hiItemGuid); // One-time query + CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", _hiItemGuid); + CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", _hiItemGuid); + CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", _hiItemGuid); + CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", _hiItemGuid); result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject"); if (result) @@ -6390,6 +6385,7 @@ void ObjectMgr::LoadGameObjectTemplate() return; } + _gameObjectTemplateStore.rehash(result->GetRowCount()); uint32 count = 0; do { @@ -6411,14 +6407,10 @@ void ObjectMgr::LoadGameObjectTemplate() got.size = fields[9].GetFloat(); for (uint8 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i) - { got.questItems[i] = fields[10 + i].GetUInt32(); - } for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i) - { got.raw.data[i] = fields[16 + i].GetUInt32(); - } got.AIName = fields[40].GetString(); got.ScriptId = GetScriptId(fields[41].GetCString()); @@ -6427,28 +6419,28 @@ void ObjectMgr::LoadGameObjectTemplate() switch (got.type) { - case GAMEOBJECT_TYPE_DOOR: //0 + case GAMEOBJECT_TYPE_DOOR: //0 { if (got.door.lockId) CheckGOLockId(&got, got.door.lockId, 1); - CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3); + CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3); break; } - case GAMEOBJECT_TYPE_BUTTON: //1 + case GAMEOBJECT_TYPE_BUTTON: //1 { if (got.button.lockId) - CheckGOLockId(&got, got.button.lockId, 1); + CheckGOLockId(&got, got.button.lockId, 1); CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4); break; } - case GAMEOBJECT_TYPE_QUESTGIVER: //2 + case GAMEOBJECT_TYPE_QUESTGIVER: //2 { if (got.questgiver.lockId) CheckGOLockId(&got, got.questgiver.lockId, 0); CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5); break; } - case GAMEOBJECT_TYPE_CHEST: //3 + case GAMEOBJECT_TYPE_CHEST: //3 { if (got.chest.lockId) CheckGOLockId(&got, got.chest.lockId, 0); @@ -6459,16 +6451,16 @@ void ObjectMgr::LoadGameObjectTemplate() CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7); break; } - case GAMEOBJECT_TYPE_TRAP: //6 + case GAMEOBJECT_TYPE_TRAP: //6 { if (got.trap.lockId) CheckGOLockId(&got, got.trap.lockId, 0); break; } - case GAMEOBJECT_TYPE_CHAIR: //7 - CheckAndFixGOChairHeightId(&got, got.chair.height, 1); - break; - case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 + case GAMEOBJECT_TYPE_CHAIR: //7 + CheckAndFixGOChairHeightId(&got, got.chair.height, 1); + break; + case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 { if (got.spellFocus.focusId) { @@ -6481,7 +6473,7 @@ void ObjectMgr::LoadGameObjectTemplate() CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2); break; } - case GAMEOBJECT_TYPE_GOOBER: //10 + case GAMEOBJECT_TYPE_GOOBER: //10 { if (got.goober.lockId) CheckGOLockId(&got, got.goober.lockId, 0); @@ -6499,19 +6491,19 @@ void ObjectMgr::LoadGameObjectTemplate() CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12); break; } - case GAMEOBJECT_TYPE_AREADAMAGE: //12 + case GAMEOBJECT_TYPE_AREADAMAGE: //12 { if (got.areadamage.lockId) CheckGOLockId(&got, got.areadamage.lockId, 0); break; } - case GAMEOBJECT_TYPE_CAMERA: //13 + case GAMEOBJECT_TYPE_CAMERA: //13 { if (got.camera.lockId) CheckGOLockId(&got, got.camera.lockId, 0); break; } - case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 + case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 { if (got.moTransport.taxiPathId) { @@ -6521,37 +6513,37 @@ void ObjectMgr::LoadGameObjectTemplate() } break; } - case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 - break; - case GAMEOBJECT_TYPE_SPELLCASTER: //22 + case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 + break; + case GAMEOBJECT_TYPE_SPELLCASTER: //22 { // always must have spell CheckGOSpellId(&got, got.spellcaster.spellId, 0); break; } - case GAMEOBJECT_TYPE_FLAGSTAND: //24 + case GAMEOBJECT_TYPE_FLAGSTAND: //24 { if (got.flagstand.lockId) CheckGOLockId(&got, got.flagstand.lockId, 0); CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5); break; } - case GAMEOBJECT_TYPE_FISHINGHOLE: //25 + case GAMEOBJECT_TYPE_FISHINGHOLE: //25 { if (got.fishinghole.lockId) CheckGOLockId(&got, got.fishinghole.lockId, 4); break; } - case GAMEOBJECT_TYPE_FLAGDROP: //26 + case GAMEOBJECT_TYPE_FLAGDROP: //26 { if (got.flagdrop.lockId) CheckGOLockId(&got, got.flagdrop.lockId, 0); CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3); break; } - case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 - CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0); - break; + case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 + CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0); + break; } ++count; @@ -6579,7 +6571,6 @@ void ObjectMgr::LoadExplorationBaseXP() do { - Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 basexp = fields[1].GetUInt32(); @@ -6621,7 +6612,6 @@ void ObjectMgr::LoadPetNames() do { - Field* fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); @@ -6734,7 +6724,6 @@ void ObjectMgr::LoadReputationRewardRate() do { - Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); @@ -6872,7 +6861,6 @@ void ObjectMgr::LoadReputationSpilloverTemplate() do { - Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); @@ -6992,12 +6980,12 @@ void ObjectMgr::LoadPointsOfInterest() uint32 point_id = fields[0].GetUInt32(); PointOfInterest POI; - POI.x = fields[1].GetFloat(); - POI.y = fields[2].GetFloat(); - POI.icon = fields[3].GetUInt32(); - POI.flags = fields[4].GetUInt32(); - POI.data = fields[5].GetUInt32(); - POI.icon_name = fields[6].GetString(); + POI.x = fields[1].GetFloat(); + POI.y = fields[2].GetFloat(); + POI.icon = fields[3].GetUInt32(); + POI.flags = fields[4].GetUInt32(); + POI.data = fields[5].GetUInt32(); + POI.icon_name = fields[6].GetString(); if (!Trinity::IsValidMapCoord(POI.x, POI.y)) { @@ -7046,7 +7034,6 @@ void ObjectMgr::LoadQuestPOI() do { - fields = points->Fetch(); uint32 questId = fields[0].GetUInt32(); @@ -7092,7 +7079,7 @@ void ObjectMgr::LoadNPCSpellClickSpells() uint32 oldMSTime = getMSTime(); _spellClickInfoStore.clear(); - // 0 1 2 3 + // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells"); if (!result) @@ -7171,7 +7158,7 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t _creatureRespawnTimesMutex.release(); } - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CREATURE_RESPAWN); stmt->setUInt32(0, loguid); stmt->setUInt64(1, uint64(t)); stmt->setUInt32(2, instance); @@ -7325,7 +7312,6 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, do { - uint32 id = result->Fetch()[0].GetUInt32(); uint32 quest = result->Fetch()[1].GetUInt32(); uint32 poolId = result->Fetch()[2].GetUInt32(); @@ -7648,7 +7634,7 @@ void ObjectMgr::LoadGameObjectForQuests() sLog->outString(); } -bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max_value) +bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max_value) { uint32 oldMSTime = getMSTime(); @@ -7690,7 +7676,6 @@ bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max if (!result) { - if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings sLog->outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table); else @@ -7778,7 +7763,6 @@ void ObjectMgr::LoadFishingBaseSkillLevel() do { - Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt32(); @@ -7808,7 +7792,7 @@ bool ObjectMgr::CheckDeclinedNames(std::wstring w_ownname, DeclinedName const& n bool y = true; // check declined names - for (uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i) + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { std::wstring wname; if (!Utf8toWStr(names.name[i], wname)) @@ -7887,7 +7871,6 @@ void ObjectMgr::LoadGameTele() do { - Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); @@ -7930,7 +7913,7 @@ GameTele const* ObjectMgr::GetGameTele(const std::string& name) const // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) - return false; + return NULL; // converting string that we try to find to lower case wstrToLower(wname); @@ -8028,7 +8011,6 @@ void ObjectMgr::LoadMailLevelRewards() do { - Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); @@ -8172,7 +8154,6 @@ void ObjectMgr::LoadTrainerSpell() do { - Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); @@ -8184,8 +8165,7 @@ void ObjectMgr::LoadTrainerSpell() AddSpellToTrainer(entry, spell, spellCost, reqSkill, reqSkillValue, reqLevel); - count++; - + ++count; } while (result->NextRow()); @@ -8224,7 +8204,6 @@ int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set *s vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); ++count; } - } while (result->NextRow()); return count; @@ -8275,7 +8254,6 @@ void ObjectMgr::LoadVendors() vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); ++count; } - } while (result->NextRow()); @@ -8302,7 +8280,6 @@ void ObjectMgr::LoadGossipMenu() do { - Field* fields = result->Fetch(); GossipMenus gMenu; @@ -8621,7 +8598,7 @@ void ObjectMgr::LoadDbScriptStrings() sLog->outErrorDb("Table `db_script_string` has unused string id %u", *itr); } -bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value) +bool LoadTrinityStrings(const char* table, int32 start_value, int32 end_value) { // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values // start/end reversed for negative values diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 8fb5c4c4c..5a8d79f0e 100755 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -526,6 +526,7 @@ struct GraveYardData uint32 safeLocId; uint32 team; }; + typedef std::multimap GraveYardContainer; typedef UNORDERED_MAP CacheVendorItemContainer; @@ -640,7 +641,7 @@ class ObjectMgr return NULL; } - InstanceTemplate const* GetInstanceTemplate(uint32 mapID); + InstanceTemplate const* GetInstanceTemplate(uint32 mapId); PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint8 level) const; @@ -1338,7 +1339,6 @@ class ObjectMgr GO_TO_GO, GO_TO_CREATURE, // GO is dependant on creature }; - }; #define sObjectMgr ACE_Singleton::instance() diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h index 8651680cb..d096bb7ab 100644 --- a/src/server/game/Grids/GridDefines.h +++ b/src/server/game/Grids/GridDefines.h @@ -65,6 +65,16 @@ typedef GridRefManager DynamicObjectMapType; typedef GridRefManager GameObjectMapType; typedef GridRefManager PlayerMapType; +enum GridMapTypeMask +{ + GRID_MAP_TYPE_MASK_CORPSE = 0x01, + GRID_MAP_TYPE_MASK_CREATURE = 0x02, + GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04, + GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08, + GRID_MAP_TYPE_MASK_PLAYER = 0x10, + GRID_MAP_TYPE_MASK_ALL = 0x1F +}; + typedef Grid GridType; typedef NGrid NGridType; diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 2446e9d42..17d3066e6 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -343,24 +343,17 @@ bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u) bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u) { - return AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, u, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(u, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u) { - Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID()); - return owner && AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, owner, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(owner, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u) { - return AnyDeadUnitObjectInRangeCheck::operator()(u) - && (i_spellInfo->CheckTarget(i_searchObj, u, true) == SPELL_CAST_OK) - && i_searchObj->IsTargetMatchingCheck(u, i_check); + return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u); } template void ObjectUpdater::Visit(GameObjectMapType &); diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 12e3fda04..7ffdf6875 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -30,6 +30,7 @@ #include "Player.h" #include "Unit.h" #include "CreatureAI.h" +#include "Spell.h" class Player; //class Map; @@ -168,12 +169,33 @@ namespace Trinity template struct WorldObjectSearcher { + uint32 i_mapTypeMask; uint32 i_phaseMask; WorldObject* &i_object; Check &i_check; - WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check) - : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} + + void Visit(GameObjectMapType &m); + void Visit(PlayerMapType &m); + void Visit(CreatureMapType &m); + void Visit(CorpseMapType &m); + void Visit(DynamicObjectMapType &m); + + template void Visit(GridRefManager &) {} + }; + + template + struct WorldObjectLastSearcher + { + uint32 i_mapTypeMask; + uint32 i_phaseMask; + WorldObject* &i_object; + Check &i_check; + + WorldObjectLastSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} void Visit(GameObjectMapType &m); void Visit(PlayerMapType &m); @@ -187,12 +209,13 @@ namespace Trinity template struct WorldObjectListSearcher { + uint32 i_mapTypeMask; uint32 i_phaseMask; std::list &i_objects; Check& i_check; - WorldObjectListSearcher(WorldObject const* searcher, std::list &objects, Check & check) - : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} + WorldObjectListSearcher(WorldObject const* searcher, std::list &objects, Check & check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); @@ -206,14 +229,17 @@ namespace Trinity template struct WorldObjectWorker { + uint32 i_mapTypeMask; uint32 i_phaseMask; Do const& i_do; - WorldObjectWorker(WorldObject const* searcher, Do const& _do) - : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} + WorldObjectWorker(WorldObject const* searcher, Do const& _do, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL) + : i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} void Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -221,12 +247,16 @@ namespace Trinity void Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); } void Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -234,6 +264,8 @@ namespace Trinity void Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -241,6 +273,8 @@ namespace Trinity void Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) i_do(itr->getSource()); @@ -527,73 +561,11 @@ namespace Trinity // CHECKS && DO classes // WorldObject check classes - class RaiseDeadObjectCheck - { - public: - RaiseDeadObjectCheck(Unit* source, float range) : _source(source), _range(range) {} - bool operator()(Creature* u) - { - if (_source->GetTypeId() != TYPEID_PLAYER || !((Player*)_source)->isHonorOrXPTarget(u) || - u->getDeathState() != CORPSE || - (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 || - (u->GetDisplayId() != u->GetNativeDisplayId())) - return false; - - return _source->IsWithinDistInMap(u, _range); - } - bool operator()(Player* u) - { - if (_source == u || _source->GetTypeId() != TYPEID_PLAYER || !((Player*)_source)->isHonorOrXPTarget(u) || - u->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) || u->isInFlight() || !u->isDead() || - (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0) - return false; - return _source->IsWithinDistInMap(u, _range); - } - - bool operator()(Corpse* u) - { - if (_source->GetTypeId() != TYPEID_PLAYER || u->GetType() == CORPSE_BONES) - return false; - - return _source->IsWithinDistInMap(u, _range); - } - template bool operator()(NOT_INTERESTED*) { return false; } - private: - Unit* const _source; - float _range; - }; - - class ExplodeCorpseObjectCheck - { - public: - ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} - bool operator()(Player* u) - { - if (u->getDeathState() != CORPSE || u->isInFlight() || - u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId())) - return false; - - return i_funit->IsWithinDistInMap(u, i_range); - } - bool operator()(Creature* u) - { - if (u->getDeathState() != CORPSE || u->isInFlight() || - (u->GetDisplayId() != u->GetNativeDisplayId()) || - (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) != 0) - return false; - - return i_funit->IsWithinDistInMap(u, i_range); - } - template bool operator()(NOT_INTERESTED*) { return false; } - private: - Unit* const i_funit; - float i_range; - }; class AnyDeadUnitObjectInRangeCheck { public: - AnyDeadUnitObjectInRangeCheck(Unit const* searchObj, float range) : i_searchObj(searchObj), i_range(range) {} + AnyDeadUnitObjectInRangeCheck(Unit* searchObj, float range) : i_searchObj(searchObj), i_range(range) {} bool operator()(Player* u); bool operator()(Corpse* u); bool operator()(Creature* u); @@ -606,15 +578,16 @@ namespace Trinity class AnyDeadUnitSpellTargetInRangeCheck : public AnyDeadUnitObjectInRangeCheck { public: - AnyDeadUnitSpellTargetInRangeCheck(Unit const* searchObj, float range, SpellInfo const* spellInfo, SpellTargetSelectionCheckTypes check) - : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(check) {} + AnyDeadUnitSpellTargetInRangeCheck(Unit* searchObj, float range, SpellInfo const* spellInfo, SpellTargetCheckTypes check) + : AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(searchObj, searchObj, spellInfo, check, NULL) + {} bool operator()(Player* u); bool operator()(Corpse* u); bool operator()(Creature* u); template bool operator()(NOT_INTERESTED*) { return false; } protected: SpellInfo const* i_spellInfo; - SpellTargetSelectionCheckTypes i_check; + WorldObjectSpellTargetCheck i_check; }; // WorldObject do classes diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h index 34fe7757c..40b386367 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h +++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h @@ -51,6 +51,9 @@ inline void Trinity::ObjectUpdater::Visit(CreatureMapType &m) template void Trinity::WorldObjectSearcher::Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + // already found if (i_object) return; @@ -71,6 +74,9 @@ void Trinity::WorldObjectSearcher::Visit(GameObjectMapType &m) template void Trinity::WorldObjectSearcher::Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + // already found if (i_object) return; @@ -91,6 +97,9 @@ void Trinity::WorldObjectSearcher::Visit(PlayerMapType &m) template void Trinity::WorldObjectSearcher::Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + // already found if (i_object) return; @@ -111,6 +120,9 @@ void Trinity::WorldObjectSearcher::Visit(CreatureMapType &m) template void Trinity::WorldObjectSearcher::Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + // already found if (i_object) return; @@ -131,6 +143,9 @@ void Trinity::WorldObjectSearcher::Visit(CorpseMapType &m) template void Trinity::WorldObjectSearcher::Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + // already found if (i_object) return; @@ -148,9 +163,93 @@ void Trinity::WorldObjectSearcher::Visit(DynamicObjectMapType &m) } } + +template +void Trinity::WorldObjectLastSearcher::Visit(GameObjectMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template +void Trinity::WorldObjectLastSearcher::Visit(PlayerMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template +void Trinity::WorldObjectLastSearcher::Visit(CreatureMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template +void Trinity::WorldObjectLastSearcher::Visit(CorpseMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + +template +void Trinity::WorldObjectLastSearcher::Visit(DynamicObjectMapType &m) +{ + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + { + if (!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) + i_object = itr->getSource(); + } +} + template void Trinity::WorldObjectListSearcher::Visit(PlayerMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER)) + return; + for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -160,6 +259,9 @@ void Trinity::WorldObjectListSearcher::Visit(PlayerMapType &m) template void Trinity::WorldObjectListSearcher::Visit(CreatureMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE)) + return; + for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -169,6 +271,9 @@ void Trinity::WorldObjectListSearcher::Visit(CreatureMapType &m) template void Trinity::WorldObjectListSearcher::Visit(CorpseMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE)) + return; + for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -178,6 +283,9 @@ void Trinity::WorldObjectListSearcher::Visit(CorpseMapType &m) template void Trinity::WorldObjectListSearcher::Visit(GameObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT)) + return; + for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) @@ -187,6 +295,9 @@ void Trinity::WorldObjectListSearcher::Visit(GameObjectMapType &m) template void Trinity::WorldObjectListSearcher::Visit(DynamicObjectMapType &m) { + if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT)) + return; + for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) if (itr->getSource()->InSamePhase(i_phaseMask)) if (i_check(itr->getSource())) diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index cee4b25eb..e959cc191 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -41,6 +41,7 @@ totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0), rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT) { } + Roll::~Roll() { } @@ -1730,7 +1731,7 @@ bool Group::InCombatToInstance(uint32 instanceId) Player* player = itr->getSource(); if (player && !player->getAttackers().empty() && player->GetInstanceId() == instanceId && (player->GetMap()->IsRaidOrHeroicDungeon())) for (std::set::const_iterator i = player->getAttackers().begin(); i != player->getAttackers().end(); ++i) - if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) + if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) return true; } return false; diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index f99bfe52d..223bb7dd5 100755 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -309,33 +309,34 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); - for (uint32 i = 0; i < itemsCount; ++i) + for (uint32 j = 0; j < itemsCount; ++j) { - Item* item = items[i]; + Item* item2 = items[j]; - if (item->GetCount() == count[i]) + if (item2->GetCount() == count[j]) { - _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); + _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - item->DeleteFromInventoryDB(trans); - item->SaveToDB(trans); + item2->DeleteFromInventoryDB(trans); + item2->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); } else { - item->SetCount(item->GetCount() - count[i]); - item->SetState(ITEM_CHANGED, _player); - _player->ItemRemovedQuestCheck(item->GetEntry(), count[i]); - item->SendUpdateToPlayer(_player); + item2->SetCount(item2->GetCount() - count[j]); + item2->SetState(ITEM_CHANGED, _player); + _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]); + item2->SendUpdateToPlayer(_player); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - item->SaveToDB(trans); + item2->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); } } SQLTransaction trans = CharacterDatabase.BeginTransaction(); + newItem->SaveToDB(trans); AH->SaveToDB(trans); _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 820079a90..c9e99af6f 100755 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -16,6 +16,22 @@ * with this program. If not, see . */ +/* +----- Opcodes Not Used yet ----- + +SMSG_CALENDAR_CLEAR_PENDING_ACTION SendCalendarClearPendingAction() +SMSG_CALENDAR_RAID_LOCKOUT_UPDATED SendCalendarRaidLockoutUpdated(InstanceSave const* save) <--- Structure unknown, using LOCKOUT_ADDED + +----- Opcodes without Sniffs ----- +SMSG_CALENDAR_FILTER_GUILD [ for (... uint32(count) { packguid(???), uint8(???) } ] +SMSG_CALENDAR_ARENA_TEAM [ for (... uint32(count) { packguid(???), uint8(???) } ] +CMSG_CALENDAR_EVENT_INVITE_NOTES [ packguid(Invitee), uint64(inviteId), string(Text), Boolean(Unk) ] +SMSG_CALENDAR_EVENT_INVITE_NOTES [ uint32(unk1), uint32(unk2), uint32(unk3), uint32(unk4), uint32(unk5) ] +SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT [ uint64(inviteId), string(Text) ] +SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT [ Structure unkown ] + +*/ + #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" @@ -24,8 +40,12 @@ #include "Log.h" #include "Opcodes.h" #include "Player.h" +#include "CalendarMgr.h" +#include "ObjectMgr.h" +#include "ObjectAccessor.h" +#include "DatabaseEnv.h" -void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/) +void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/) { uint64 guid = _player->GetGUID(); sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid); @@ -33,32 +53,54 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/) time_t cur_time = time_t(time(NULL)); sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_SEND_CALENDAR [" UI64FMTD "]", guid); - WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 4+4*0+4+4*0+4+4); + WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Impossible to get the correct size without doing a double iteration of some elements - data << uint32(0); // invite count - /* - for (;;) + CalendarInviteIdList const& invites = sCalendarMgr->GetPlayerInvites(guid); + data << uint32(invites.size()); + for (CalendarInviteIdList::const_iterator it = invites.begin(); it != invites.end(); ++it) { - uint64 inviteId; - uint64 unkGuid0; - uint8 unk1, unk2, unk3; - uint64 creatorGuid; - } - */ + CalendarInvite* invite = sCalendarMgr->GetInvite(*it); + CalendarEvent* calendarEvent = invite ? sCalendarMgr->GetEvent(invite->GetEventId()) : NULL; - data << uint32(0); // event count - /* - for (;;) - { - uint64 eventId; - std::string title; // 128 chars - uint32 type; - uint32 occurrenceTime; - uint32 flags; - uint32 unk4; -- possibly mapid for dungeon/raid - uint64 creatorGuid; + if (calendarEvent) + { + data << uint64(invite->GetEventId()); + data << uint64(invite->GetInviteId()); + data << uint8(invite->GetStatus()); + data << uint8(invite->GetRank()); + data << uint8(calendarEvent->GetGuildId() != 0); + data.appendPackGUID(calendarEvent->GetCreatorGUID()); + } + else + { + sLog->outError("SMSG_CALENDAR_SEND_CALENDAR: No Invite found with id [" UI64FMTD "]", *it); + data << uint64(0) << uint64(0) << uint8(0) << uint8(0); + data.appendPackGUID(0); + } + } + + CalendarEventIdList const& events = sCalendarMgr->GetPlayerEvents(guid); + data << uint32(events.size()); + for (CalendarEventIdList::const_iterator it = events.begin(); it != events.end(); ++it) + { + if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(*it)) + { + data << uint64(*it); + data << calendarEvent->GetTitle().c_str(); + data << uint32(calendarEvent->GetType()); + data << uint32(calendarEvent->GetTime()); + data << uint32(calendarEvent->GetFlags()); + data << uint32(calendarEvent->GetDungeonId()); + data.appendPackGUID(calendarEvent->GetCreatorGUID()); + } + else + { + sLog->outError("SMSG_CALENDAR_SEND_CALENDAR: No Event found with id [" UI64FMTD "]", *it); + data << uint64(0) << uint8(0) << uint32(0) + << uint32(0) << uint32(0) << uint32(0); + data.appendPackGUID(0); + } } - */ data << uint32(cur_time); // server time data << uint32(secsToTimeBitFields(cur_time)); // server time @@ -108,202 +150,752 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recv_data*/) data << uint32(mapEntry->unk_time); ++counter; } - data.put(p_counter, counter); - data << uint32(0); // holiday count? - /* - for (;;) + // TODO: Fix this, how we do know how many and what holidays to send? + uint32 holidayCount = 0; + data << uint32(holidayCount); + for (uint32 i = 0; i < holidayCount; ++i) { - uint32 unk5, unk6, unk7, unk8, unk9; - for (uint32 j = 0; j < 26; ++j) - { - uint32 unk10; - } - for (uint32 j = 0; j < 10; ++j) - { - uint32 unk11; - } - for (uint32 j = 0; j < 10; ++j) - { - uint32 unk12; - } - std::string holidayName; // 64 chars + HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(666); + + data << uint32(holiday->Id); // m_ID + data << uint32(holiday->Region); // m_region, might be looping + data << uint32(holiday->Looping); // m_looping, might be region + data << uint32(holiday->Priority); // m_priority + data << uint32(holiday->CalendarFilterType); // m_calendarFilterType + + for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j) + data << uint32(holiday->Date[j]); // 26 * m_date + + for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j) + data << uint32(holiday->Duration[j]); // 10 * m_duration + + for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j) + data << uint32(holiday->CalendarFlags[j]); // 10 * m_calendarFlags + + data << holiday->TextureFilename; // m_textureFilename (holiday name) } - */ SendPacket(&data); } -void WorldSession::HandleCalendarGetEvent(WorldPacket& recv_data) +void WorldSession::HandleCalendarGetEvent(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_GET_EVENT"); - recv_data.read_skip(); // unk + uint64 eventId; + recvData >> eventId; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_EVENT. Event: [" + UI64FMTD "] Event [" UI64FMTD "]", _player->GetGUID(), eventId); + + if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId)) + SendCalendarEvent(*calendarEvent, CALENDAR_SENDTYPE_GET); } -void WorldSession::HandleCalendarGuildFilter(WorldPacket& recv_data) +void WorldSession::HandleCalendarGuildFilter(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_GUILD_FILTER"); - recv_data.read_skip(); // unk1 - recv_data.read_skip(); // unk2 - recv_data.read_skip(); // unk3 + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER [" UI64FMTD "]", _player->GetGUID()); + + int32 unk1, unk2, unk3; + recvData >> unk1; + recvData >> unk2; + recvData >> unk3; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "Calendar: CMSG_CALENDAR_GUILD_FILTER - unk1: %d unk2: %d unk3: %d", unk1, unk2, unk3); } -void WorldSession::HandleCalendarArenaTeam(WorldPacket& recv_data) +void WorldSession::HandleCalendarArenaTeam(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_ARENA_TEAM"); - recv_data.read_skip(); // unk + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_ARENA_TEAM [" UI64FMTD "]", _player->GetGUID()); + + int32 unk1; + recvData >> unk1; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "Calendar: CMSG_CALENDAR_ARENA_TEAM - unk1: %d", unk1); } -void WorldSession::HandleCalendarAddEvent(WorldPacket& recv_data) +void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_ADD_EVENT"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + std::string title; + std::string description; + uint8 type; + bool repeatable; + uint32 maxInvites; + int32 dungeonId; + uint32 eventPackedTime; + uint32 unkPackedTime; + uint32 flags; + uint64 inviteId = 0; + uint64 invitee = 0; + uint8 status; + uint8 rank; - //std::string unk1, unk2; - //recv_data >> (std::string)unk1; - //recv_data >> (std::string)unk2; + recvData >> title >> description >> type >> repeatable >> maxInvites; + recvData >> dungeonId >> eventPackedTime >> unkPackedTime >> flags; - //uint8 unk3, unk4; - //uint32 unk5, unk6, unk7, unk8, unk9, count = 0; - //recv_data >> (uint8)unk3; - //recv_data >> (uint8)unk4; - //recv_data >> (uint32)unk5; - //recv_data >> (uint32)unk6; - //recv_data >> (uint32)unk7; - //recv_data >> (uint32)unk8; - //recv_data >> (uint32)unk9; - //if (!((unk9 >> 6) & 1)) - //{ - // recv_data >> (uint32)count; - // if (count) - // { - // uint8 unk12, unk13; - // uint64 guid; - // for (int i=0; i> (uint8)unk12; - // recv_data >> (uint8)unk13; - // } - // } - //} + if (!(flags & CALENDAR_FLAG_WITHOUT_INVITES)) + { + uint32 inviteCount; + recvData >> inviteCount; + recvData.readPackGUID(invitee); + recvData >> status >> rank; + + if (inviteCount != 1 || invitee != guid) + { + sLog->outError("HandleCalendarAddEvent: [" UI64FMTD + "]: More than one invite (%d) or Invitee [" UI64FMTD + "] differs", guid, inviteCount, invitee); + return; + } + + inviteId = sCalendarMgr->GetFreeInviteId(); + } + else + { + inviteId = 0; + status = CALENDAR_STATUS_NO_OWNER; + rank = CALENDAR_RANK_PLAYER; + } + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_ADD_EVENT: [" UI64FMTD "] " + "Title %s, Description %s, type %u, Repeatable %u, MaxInvites %u, " + "Dungeon ID %d, Time %u, Time2 %u, Flags %u, Invitee [" UI64FMTD "] " + "Status %d, Rank %d", guid, title.c_str(), description.c_str(), + type, repeatable, maxInvites, dungeonId, eventPackedTime, + unkPackedTime, flags, invitee, status, rank); + + CalendarAction action; + + action.SetAction(CALENDAR_ACTION_ADD_EVENT); + action.SetPlayer(_player); + action.Event.SetEventId(sCalendarMgr->GetFreeEventId()); + action.Event.SetCreatorGUID(guid); + action.Event.SetType((CalendarEventType) type); + action.Event.SetFlags(flags); + action.Event.SetTime(eventPackedTime); + action.Event.SetTimeZoneTime(unkPackedTime); + action.Event.SetRepeatable(repeatable); + action.Event.SetMaxInvites(maxInvites); + action.Event.SetDungeonId(dungeonId); + action.Event.SetGuildId((flags & CALENDAR_FLAG_GUILD_ONLY) ? GetPlayer()->GetGuildId() : 0); + action.Event.SetTitle(title); + action.Event.SetDescription(description); + action.Event.AddInvite(inviteId); + action.Invite.SetEventId(action.Event.GetEventId()); + action.Invite.SetInviteId(inviteId); + action.Invite.SetInvitee(invitee); + action.Invite.SetStatus((CalendarInviteStatus) status); + action.Invite.SetRank((CalendarModerationRank) rank); + action.Invite.SetSenderGUID(guid); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recv_data) +void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_UPDATE_EVENT"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 eventId; + uint64 inviteId; + std::string title; + std::string description; + uint8 type; + bool repeatable; + uint32 maxInvites; + int32 dungeonId; + uint32 eventPackedTime; + uint32 timeZoneTime; + uint32 flags; - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> std::string - //recv_data >> std::string - //recv_data >> uint8 - //recv_data >> uint8 - //recv_data >> uint32 - //recv_data >> uint32 - //recv_data >> uint32 - //recv_data >> uint32 - //recv_data >> uint32 + recvData >> eventId >> inviteId >> title >> description >> type; + recvData >> repeatable >> maxInvites >> dungeonId; + recvData >> eventPackedTime >> timeZoneTime >> flags; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_UPDATE_EVENT [" UI64FMTD "] EventId [" UI64FMTD + "], InviteId [" UI64FMTD "] Title %s, Description %s, type %u " + "Repeatable %u, MaxInvites %u, Dungeon ID %d, Time %u " + "Time2 %u, Flags %u", guid, eventId, inviteId, title.c_str(), + description.c_str(), type, repeatable, maxInvites, dungeonId, + eventPackedTime, timeZoneTime, flags); + + CalendarAction action; + action.SetAction(CALENDAR_ACTION_MODIFY_EVENT); + action.SetPlayer(_player); + action.SetInviteId(inviteId); + action.Event.SetEventId(eventId); + action.Event.SetType((CalendarEventType) type); + action.Event.SetFlags((CalendarFlags) flags); + action.Event.SetTime(eventPackedTime); + action.Event.SetTimeZoneTime(timeZoneTime); + action.Event.SetRepeatable(repeatable); + action.Event.SetDungeonId(dungeonId); + action.Event.SetTitle(title); + action.Event.SetDescription(description); + action.Event.SetMaxInvites(maxInvites); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarRemoveEvent(WorldPacket& recv_data) +void WorldSession::HandleCalendarRemoveEvent(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_REMOVE_EVENT"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 eventId; + uint64 inviteId; + uint32 flags; - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint32 + recvData >> eventId >> inviteId >> flags; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_REMOVE_EVENT [" UI64FMTD "], EventId [" UI64FMTD + "] inviteId [" UI64FMTD "] Flags?: %u", guid, eventId, inviteId, flags); + CalendarAction action; + action.SetAction(CALENDAR_ACTION_REMOVE_EVENT); + action.SetPlayer(_player); + action.SetInviteId(inviteId); + action.Event.SetEventId(eventId); + action.Event.SetFlags((CalendarFlags) flags); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarCopyEvent(WorldPacket& recv_data) +void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_COPY_EVENT"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 eventId; + uint64 inviteId; + uint32 time; - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint32 + recvData >> eventId >> inviteId >> time; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COPY_EVENT [" UI64FMTD "], EventId [" UI64FMTD + "] inviteId [" UI64FMTD "] Time: %u", guid, eventId, inviteId, time); + CalendarAction action; + action.SetAction(CALENDAR_ACTION_COPY_EVENT); + action.SetPlayer(_player); + action.SetInviteId(inviteId); + action.Event.SetEventId(eventId); + action.Event.SetTime(time); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarEventInvite(WorldPacket& recv_data) +void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_INVITE"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 eventId; + uint64 inviteId; + std::string name; + uint8 status; + uint8 rank; + uint64 invitee = 0; + uint32 team = 0; - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> std::string - //recv_data >> uint8 - //recv_data >> uint8 + recvData >> eventId >> inviteId >> name >> status >> rank; + if (Player* player = sObjectAccessor->FindPlayerByName(name.c_str())) + { + invitee = player->GetGUID(); + team = player->GetTeam(); + } + else + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME); + stmt->setString(0, name); + if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) + { + Field* fields = result->Fetch(); + invitee = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); + team = Player::TeamForRace(fields[1].GetUInt8()); + } + } + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_INVITE [" UI64FMTD "], EventId [" + UI64FMTD "] InviteId [" UI64FMTD "] Name %s ([" UI64FMTD "]), status %u, " + "Rank %u", guid, eventId, inviteId, name.c_str(), invitee, status, rank); + + if (!invitee) + { + SendCalendarCommandResult(CALENDAR_ERROR_PLAYER_NOT_FOUND); + return; + } + + if (_player->GetTeam() != team) + { + SendCalendarCommandResult(CALENDAR_ERROR_NOT_ALLIED); + return; + } + + // TODO: Check ignore, even if offline (db query) + + CalendarAction action; + action.SetAction(CALENDAR_ACTION_ADD_EVENT_INVITE); + action.SetPlayer(_player); + action.SetInviteId(inviteId); + action.Invite.SetEventId(eventId); + action.Invite.SetInviteId(sCalendarMgr->GetFreeInviteId()); + action.Invite.SetSenderGUID(_player->GetGUID()); + action.Invite.SetInvitee(invitee); + action.Invite.SetRank((CalendarModerationRank) rank); + action.Invite.SetStatus((CalendarInviteStatus) status); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarEventRsvp(WorldPacket& recv_data) +void WorldSession::HandleCalendarEventSignup(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_RSVP"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 eventId; + uint8 status; - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint32 + recvData >> eventId >> status; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_SIGNUP [" UI64FMTD "] EventId [" + UI64FMTD "] Status %u", guid, eventId, status); + CalendarAction action; + action.SetAction(CALENDAR_ACTION_SIGNUP_TO_EVENT); + action.SetPlayer(_player); + action.SetExtraData(GetPlayer()->GetGuildId()); + action.Event.SetEventId(eventId); + action.Invite.SetStatus((CalendarInviteStatus) status); + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recv_data) +void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_REMOVE_INVITE"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 eventId; + uint64 inviteId; + uint8 status; - //recv_data.readPackGUID(guid) - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint64 + recvData >> eventId >> inviteId >> status; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_RSVP [" UI64FMTD"] EventId [" + UI64FMTD "], InviteId [" UI64FMTD "], status %u", guid, eventId, + inviteId, status); + + CalendarAction action; + action.SetAction(CALENDAR_ACTION_MODIFY_EVENT_INVITE); + action.SetPlayer(_player); + action.SetInviteId(inviteId); + action.Invite.SetInviteId(inviteId); + action.Invite.SetEventId(eventId); + action.Invite.SetStatus((CalendarInviteStatus) status); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarEventStatus(WorldPacket& recv_data) +void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_STATUS"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 invitee; + uint64 eventId; + uint64 owninviteId; + uint64 inviteId; - //recv_data.readPackGUID(guid) - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint32 + recvData.readPackGUID(invitee); + recvData >> inviteId >> owninviteId >> eventId; + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_REMOVE_INVITE [" + UI64FMTD "] EventId [" UI64FMTD "], OwnInviteId [" + UI64FMTD "], Invitee ([" UI64FMTD "] id: [" UI64FMTD "])", + guid, eventId, owninviteId, invitee, inviteId); + + CalendarAction action; + action.SetAction(CALENDAR_ACTION_REMOVE_EVENT_INVITE); + action.SetPlayer(_player); + action.SetInviteId(owninviteId); + action.Invite.SetInviteId(inviteId); + action.Invite.SetEventId(eventId); + action.Invite.SetInvitee(invitee); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket& recv_data) +void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_EVENT_MODERATOR_STATUS"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 invitee; + uint64 eventId; + uint64 inviteId; + uint64 owninviteId; + uint8 status; - //recv_data.readPackGUID(guid) - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint32 + recvData.readPackGUID(invitee); + recvData >> eventId >> inviteId >> owninviteId >> status; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_STATUS [" UI64FMTD"] EventId [" + UI64FMTD "] OwnInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: [" + UI64FMTD "], status %u", guid, eventId, owninviteId, invitee, inviteId, status); + + CalendarAction action; + action.SetAction(CALENDAR_ACTION_MODIFY_EVENT_INVITE); + action.SetPlayer(_player); + action.SetInviteId(owninviteId); + action.Invite.SetInviteId(inviteId); + action.Invite.SetEventId(eventId); + action.Invite.SetInvitee(invitee); + action.Invite.SetStatus((CalendarInviteStatus) status); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarComplain(WorldPacket& recv_data) +void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_COMPLAIN"); - recv_data.rfinish(); // set to end to avoid warnings spam + uint64 guid = _player->GetGUID(); + uint64 invitee; + uint64 eventId; + uint64 inviteId; + uint64 owninviteId; + uint8 status; - //recv_data >> uint64 - //recv_data >> uint64 - //recv_data >> uint64 + recvData.readPackGUID(invitee); + recvData >> eventId >> inviteId >> owninviteId >> status; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [" UI64FMTD "] EventId [" + UI64FMTD "] OwnInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: [" + UI64FMTD "], status %u", guid, eventId, owninviteId, invitee, inviteId, status); + + CalendarAction action; + action.SetAction(CALENDAR_ACTION_MODIFY_MODERATOR_EVENT_INVITE); + action.SetPlayer(_player); + action.SetInviteId(owninviteId); + action.Invite.SetInviteId(inviteId); + action.Invite.SetEventId(eventId); + action.Invite.SetInvitee(invitee); + action.Invite.SetStatus((CalendarInviteStatus) status); + + sCalendarMgr->AddAction(action); } -void WorldSession::HandleCalendarGetNumPending(WorldPacket& /*recv_data*/) +void WorldSession::HandleCalendarComplain(WorldPacket& recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CALENDAR_GET_NUM_PENDING"); // empty + uint64 guid = _player->GetGUID(); + uint64 eventId; + uint64 complainGUID; + + recvData >> eventId >> complainGUID; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COMPLAIN [" UI64FMTD "] EventId [" + UI64FMTD "] guid [" UI64FMTD "]", guid, eventId, complainGUID); +} + +void WorldSession::HandleCalendarGetNumPending(WorldPacket& /*recvData*/) +{ + uint64 guid = _player->GetGUID(); + uint32 pending = sCalendarMgr->GetPlayerNumPending(guid); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_NUM_PENDING: [" UI64FMTD + "] Pending: %u", guid, pending); WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4); - data << uint32(0); // 0 - no pending invites, 1 - some pending invites + data << uint32(pending); + SendPacket(&data); +} + +// ----------------------------------- SEND ------------------------------------ + +void WorldSession::SendCalendarEvent(CalendarEvent const& calendarEvent, CalendarSendEventType sendEventType) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = calendarEvent.GetEventId(); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_SEND_EVENT [" UI64FMTD "] EventId [" + UI64FMTD "] SendType %u", guid, eventId, sendEventType); + + WorldPacket data(SMSG_CALENDAR_SEND_EVENT); + data << uint8(sendEventType); + data.appendPackGUID(calendarEvent.GetCreatorGUID()); + data << uint64(eventId); + data << calendarEvent.GetTitle().c_str(); + data << calendarEvent.GetDescription().c_str(); + data << uint8(calendarEvent.GetType()); + data << uint8(calendarEvent.GetRepeatable()); + data << uint32(calendarEvent.GetMaxInvites()); + data << int32(calendarEvent.GetDungeonId()); + data << uint32(calendarEvent.GetFlags()); + data << uint32(calendarEvent.GetTime()); + data << uint32(calendarEvent.GetTimeZoneTime()); + data << uint32(calendarEvent.GetGuildId()); + + CalendarInviteIdList const& invites = calendarEvent.GetInviteIdList(); + data << uint32(invites.size()); + for (CalendarInviteIdList::const_iterator it = invites.begin(); it != invites.end(); ++it) + { + if (CalendarInvite* invite = sCalendarMgr->GetInvite(*it)) + { + uint64 guid = invite->GetInvitee(); + Player* player = ObjectAccessor::FindPlayer(guid); + uint8 level = player ? player->getLevel() : Player::GetLevelFromDB(guid); + + data.appendPackGUID(guid); + data << uint8(level); + data << uint8(invite->GetStatus()); + data << uint8(invite->GetRank()); + data << uint8(calendarEvent.GetGuildId() != 0); + data << uint64(invite->GetInviteId()); + data << uint32(invite->GetStatusTime()); + data << invite->GetText().c_str(); + } + else + { + data.appendPackGUID(guid); + data << uint8(0) << uint8(0) << uint8(0) << uint8(0) + << uint64(0) << uint32(0) << uint8(0); + + sLog->outError("SendCalendarEvent: No Invite found with id [" UI64FMTD "]", *it); + } + } + SendPacket(&data); +} + +void WorldSession::SendCalendarEventInvite(CalendarInvite const& invite, bool pending) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = invite.GetEventId(); + uint64 inviteId = invite.GetInviteId(); + uint64 invitee = invite.GetInvitee(); + uint8 status = invite.GetStatus(); + uint32 statusTime = invite.GetStatusTime(); + Player* player = ObjectAccessor::FindPlayer(invitee); + uint8 level = player ? player->getLevel() : Player::GetLevelFromDB(invitee); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_INVITE [" UI64FMTD "] EventId [" + UI64FMTD "] InviteId [" UI64FMTD "] Invitee [" UI64FMTD "] " + " Level %u, Status %u, StatusTime %u" , guid, eventId, inviteId, + invitee, level, status, statusTime); + + WorldPacket data(SMSG_CALENDAR_EVENT_INVITE, 8 + 8 + 8 + 1 + 1 + 1 + (statusTime ? 4 : 0) + 1); + data.appendPackGUID(invitee); + data << uint64(eventId); + data << uint64(inviteId); + data << uint8(level); + data << uint8(status); + if (statusTime) + data << uint8(1) << uint32(statusTime); + else + data << uint8(0); + data << uint8(pending); + + SendPacket(&data); +} + +void WorldSession::SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = calendarEvent.GetEventId(); + uint64 inviteId = invite.GetInviteId(); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_INVITE_ALERT [" UI64FMTD "] EventId [" + UI64FMTD "] InviteId [" UI64FMTD "]", guid, eventId, inviteId); + + WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_ALERT); + data << uint64(eventId); + data << calendarEvent.GetTitle().c_str(); + data << uint32(calendarEvent.GetTime()); + data << uint32(calendarEvent.GetFlags()); + data << uint32(calendarEvent.GetType()); + data << uint32(calendarEvent.GetDungeonId()); + data << uint64(inviteId); + data << uint8(invite.GetStatus()); + data << uint8(invite.GetRank()); + data.appendPackGUID(calendarEvent.GetCreatorGUID()); + data.appendPackGUID(invite.GetSenderGUID()); + SendPacket(&data); +} + +void WorldSession::SendCalendarEventUpdateAlert(CalendarEvent const& calendarEvent, CalendarSendEventType sendEventType) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = calendarEvent.GetEventId(); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_UPDATED_ALERT [" + UI64FMTD "] EventId [" UI64FMTD "]", guid, eventId); + + + WorldPacket data(SMSG_CALENDAR_EVENT_UPDATED_ALERT, 1 + 8 + 4 + 4 + 4 + 1 + 4 + + calendarEvent.GetTitle().size() + calendarEvent.GetDescription().size() + 1 + 4 + 4); + data << uint8(sendEventType); + data << uint64(eventId); + data << uint32(calendarEvent.GetTime()); + data << uint32(calendarEvent.GetFlags()); + data << uint32(calendarEvent.GetTime()); + data << uint8(calendarEvent.GetType()); + data << uint32(calendarEvent.GetDungeonId()); + data << calendarEvent.GetTitle().c_str(); + data << calendarEvent.GetDescription().c_str(); + data << uint8(calendarEvent.GetRepeatable()); + data << uint32(calendarEvent.GetMaxInvites()); + data << uint32(0); // FIXME + SendPacket(&data); +} + +void WorldSession::SendCalendarEventRemovedAlert(CalendarEvent const& calendarEvent) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = calendarEvent.GetEventId(); + uint32 eventTime = (calendarEvent.GetTime()); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_REMOVED_ALERT [" UI64FMTD "] EventId [" + UI64FMTD "] Time %u", guid, eventId, eventTime); + + WorldPacket data(SMSG_CALENDAR_EVENT_REMOVED_ALERT, 1 + 8 + 1); + data << uint8(1); // FIXME: If true does not SignalEvent(EVENT_CALENDAR_ACTION_PENDING) + data << uint64(eventId); + data << uint32(eventTime); + SendPacket(&data); +} + +void WorldSession::SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = calendarEvent.GetEventId(); + uint64 inviteId = invite.GetInviteId(); + uint64 invitee = invite.GetInvitee(); + uint32 eventTime = (calendarEvent.GetTime()); + uint32 flags = calendarEvent.GetFlags(); + uint8 status = invite.GetStatus(); + uint8 rank = invite.GetRank(); + uint32 statusTime = secsToTimeBitFields(invite.GetStatusTime()); + + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_STATUS [" UI64FMTD "] EventId [" + UI64FMTD "] InviteId [" UI64FMTD "] Invitee [" UI64FMTD "] Time %u " + "Flags %u, Status %u, Rank %u, StatusTime %u", + guid, eventId, inviteId, invitee, eventTime, flags, status, rank, + statusTime); + + WorldPacket data(SMSG_CALENDAR_EVENT_STATUS, 8 + 8 + 4 + 4 + 1 + 1 + 4); + data.appendPackGUID(invitee); + data << uint64(eventId); + data << uint32(eventTime); + data << uint32(flags); + data << uint8(status); + data << uint8(rank); + data << uint32(statusTime); + SendPacket(&data); +} + +void WorldSession::SendCalendarEventModeratorStatusAlert(CalendarInvite const& invite) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = invite.GetEventId(); + uint64 invitee = invite.GetInvitee(); + uint8 status = invite.GetStatus(); + + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT [" UI64FMTD + "] Invitee [" UI64FMTD "] EventId [" UI64FMTD "] Status %u ", guid, + invitee, eventId, status); + + + WorldPacket data(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, 8 + 8 + 1 + 1); + data.appendPackGUID(invitee); + data << uint64(eventId); + data << uint8(status); + data << uint8(1); // FIXME + SendPacket(&data); +} + +void WorldSession::SendCalendarEventInviteRemoveAlert(CalendarEvent const& calendarEvent, CalendarInviteStatus status) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = calendarEvent.GetEventId(); + uint32 eventTime = (calendarEvent.GetTime()); + uint32 flags = calendarEvent.GetFlags(); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT [" + UI64FMTD "] EventId [" UI64FMTD "] Time %u, Flags %u, Status %u", + guid, eventId, eventTime, flags, status); + + WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, 8 + 4 + 4 + 1); + data << uint64(eventId); + data << uint32(eventTime); + data << uint32(flags); + data << uint8(status); + SendPacket(&data); +} + +void WorldSession::SendCalendarEventInviteRemove(CalendarInvite const& invite, uint32 flags) +{ + uint64 guid = _player->GetGUID(); + uint64 eventId = invite.GetEventId(); + uint64 invitee = invite.GetInvitee(); + + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_EVENT_INVITE_REMOVED [" + UI64FMTD "] Invitee [" UI64FMTD "] EventId [" UI64FMTD + "] Flags %u", guid, invitee, eventId, flags); + + WorldPacket data(SMSG_CALENDAR_EVENT_INVITE_REMOVED, 8 + 4 + 4 + 1); + data.appendPackGUID(invitee); + data << uint32(eventId); + data << uint32(flags); + data << uint8(1); // FIXME + SendPacket(&data); +} + +void WorldSession::SendCalendarClearPendingAction() +{ + uint64 guid = _player->GetGUID(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_CLEAR_PENDING_ACTION [" UI64FMTD "]", guid); + + WorldPacket data(SMSG_CALENDAR_CLEAR_PENDING_ACTION, 0); + SendPacket(&data); +} + +void WorldSession::SendCalendarRaidLockoutUpdated(InstanceSave const* save) +{ + if (!save) + return; + + uint64 guid = _player->GetGUID(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED [" UI64FMTD + "] Map: %u, Difficulty %u", guid, save->GetMapId(), save->GetDifficulty()); + + time_t cur_time = time_t(time(NULL)); + + WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8); + data << secsToTimeBitFields(cur_time); + data << uint32(save->GetMapId()); + data << uint32(save->GetDifficulty()); + data << uint32(save->GetResetTime() - cur_time); + data << uint64(save->GetInstanceId()); + SendPacket(&data); +} + +void WorldSession::SendCalendarCommandResult(CalendarError err, char const* param /*= NULL*/) +{ + uint64 guid = _player->GetGUID(); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_COMMAND_RESULT [" UI64FMTD "] Value: %u", guid, err); + + WorldPacket data(SMSG_CALENDAR_COMMAND_RESULT, 0); + data << uint32(0); + data << uint8(0); + switch (err) + { + case CALENDAR_ERROR_OTHER_INVITES_EXCEEDED: + case CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S: + case CALENDAR_ERROR_IGNORING_YOU_S: + data << param; + break; + default: + data << uint8(0); + break; + } + + data << uint32(err); + + SendPacket(&data); +} + +void WorldSession::SendCalendarRaidLockout(InstanceSave const* save, bool add) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED"); + time_t currTime = time(NULL); + + WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8); + if (add) + { + data.SetOpcode(SMSG_CALENDAR_RAID_LOCKOUT_ADDED); + data << uint32(secsToTimeBitFields(currTime)); + } + + data << uint32(save->GetMapId()); + data << uint32(save->GetDifficulty()); + data << uint32(save->GetResetTime() - currTime); + data << uint64(save->GetInstanceId()); SendPacket(&data); } diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index a48cf70bd..30119c79d 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1811,8 +1811,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) { // Reset guild - if (QueryResult result = CharacterDatabase.PQuery("SELECT guildid FROM `guild_member` WHERE guid ='%u'", lowGuid)) - if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32())) + if (QueryResult result2 = CharacterDatabase.PQuery("SELECT guildid FROM `guild_member` WHERE guid ='%u'", lowGuid)) + if (Guild* guild = sGuildMgr->GetGuildById((result2->Fetch()[0]).GetUInt32())) guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER)); } diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 802597e14..2434ba6ea 100755 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -1262,7 +1262,6 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) } } } - } } diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 6508f08dc..496eae341 100755 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -386,8 +386,8 @@ void WorldSession::DoLootRelease(uint64 lguid) { Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool ok_loot = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); - if (!ok_loot || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) + bool lootAllowed = creature && creature->isAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed); + if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE)) return; loot = &creature->loot; @@ -448,7 +448,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) if (_player->GetLootGUID() != lootguid) return; - Loot* pLoot = NULL; + Loot* loot = NULL; if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID())) { @@ -456,7 +456,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) if (!creature) return; - pLoot = &creature->loot; + loot = &creature->loot; } else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) { @@ -464,19 +464,19 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) if (!pGO) return; - pLoot = &pGO->loot; + loot = &pGO->loot; } - if (!pLoot) + if (!loot) return; - if (slotid > pLoot->items.size()) + if (slotid > loot->items.size()) { - sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size()); + sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size()); return; } - LootItem& item = pLoot->items[slotid]; + LootItem& item = loot->items[slotid]; ItemPosCountVec dest; InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); @@ -495,14 +495,13 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters); target->SendNewItem(newitem, uint32(item.count), false, false, true); target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); - target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count); + target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count); target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted item.count=0; item.is_looted=true; - pLoot->NotifyItemRemoved(slotid); - --pLoot->unlootedCount; + loot->NotifyItemRemoved(slotid); + --loot->unlootedCount; } - diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 6e079e950..c8ccbc41c 100755 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -127,11 +127,11 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket & recv_data) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - if ((unit && unit->GetCreatureInfo()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) + if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID)) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id"); if (unit) - unit->LastUsedScriptID = unit->GetCreatureInfo()->ScriptID; + unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID; if (go) go->LastUsedScriptID = go->GetGOInfo()->ScriptId; _player->PlayerTalkClass->SendCloseGossip(); @@ -813,7 +813,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) Player* player = GetPlayer(); if (player->isInFlight()) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u", player->GetName(), player->GetGUIDLow(), triggerId); return; } @@ -821,14 +821,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u", player->GetName(), player->GetGUIDLow(), triggerId); return; } if (player->GetMapId() != atEntry->mapid) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", player->GetName(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId); return; } @@ -842,7 +842,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z); if (dist > atEntry->radius + delta) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), atEntry->radius, dist, triggerId); return; } @@ -873,7 +873,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) (fabs(dy) > atEntry->box_y / 2 + delta) || (fabs(dz) > atEntry->box_z / 2 + delta)) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", + sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u", player->GetName(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId); return; } @@ -1060,7 +1060,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) sLog->outDetail("MISC: Added Item %u into button %u", action, button); break; default: - sLog->outError("MISC: Unknown action button type %u for action %u into button %u", type, action, button); + sLog->outError("MISC: Unknown action button type %u for action %u into button %u for player %s (GUID: %u)", type, action, button, _player->GetName(), _player->GetGUIDLow()); return; } GetPlayer()->addActionButton(button, action, type); @@ -1327,7 +1327,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) WorldPacket data(SMSG_WHOIS, msg.size()+1); data << msg; - _player->GetSession()->SendPacket(&data); + SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); } @@ -1503,16 +1503,16 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket & recv_data) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pGroupGuy = itr->getSource(); - if (!pGroupGuy) + Player* groupGuy = itr->getSource(); + if (!groupGuy) continue; - if (!pGroupGuy->IsInMap(pGroupGuy)) + if (!groupGuy->IsInMap(groupGuy)) return; - if (pGroupGuy->GetMap()->IsNonRaidDungeon()) + if (groupGuy->GetMap()->IsNonRaidDungeon()) { - sLog->outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!", _player->GetGUIDLow(), pGroupGuy->GetName(), pGroupGuy->GetGUIDLow()); + sLog->outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!", _player->GetGUIDLow(), groupGuy->GetName(), groupGuy->GetGUIDLow()); return; } } @@ -1560,14 +1560,14 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pGroupGuy = itr->getSource(); - if (!pGroupGuy) + Player* groupGuy = itr->getSource(); + if (!groupGuy) continue; - if (!pGroupGuy->IsInMap(pGroupGuy)) + if (!groupGuy->IsInMap(groupGuy)) return; - if (pGroupGuy->GetMap()->IsRaid()) + if (groupGuy->GetMap()->IsRaid()) { sLog->outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); return; diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index 1f286a0af..5479791d3 100755 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -135,7 +135,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle) if (!unit->isCanTrainingOf(_player, true)) return; - CreatureTemplate const* ci = unit->GetCreatureInfo(); + CreatureTemplate const* ci = unit->GetCreatureTemplate(); if (!ci) { @@ -337,7 +337,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) if (!sScriptMgr->OnGossipHello(_player, unit)) { // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); - _player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId, true); + _player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true); _player->SendPreparedGossip(unit); } unit->AI()->sGossipHello(_player); @@ -615,7 +615,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data) Pet* pet = _player->GetPet(); // can't place in stable dead pet - if (!pet||!pet->isAlive()||pet->getPetType() != HUNTER_PET) + if (!pet || !pet->isAlive() || pet->getPetType() != HUNTER_PET) { SendStableResult(STABLE_ERR_STABLE); return; @@ -853,16 +853,22 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3 return; } - // move alive pet to slot or delete dead pet Pet* pet = _player->GetPet(); + // The player's pet could have been removed during the delay of the DB callback + if (!pet) + { + SendStableResult(STABLE_ERR_STABLE); + return; + } + // move alive pet to slot or delete dead pet _player->RemovePet(pet, pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED); // summon unstabled pet - Pet* newpet = new Pet(_player); - if (!newpet->LoadPetFromDB(_player, petEntry, petId)) + Pet* newPet = new Pet(_player); + if (!newPet->LoadPetFromDB(_player, petEntry, petId)) { - delete newpet; + delete newPet; SendStableResult(STABLE_ERR_STABLE); } else diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 05d945d3a..6725992b4 100755 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -103,7 +103,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data) if (sScriptMgr->OnGossipHello(_player, creature)) return; - _player->PrepareGossipMenu(creature, creature->GetCreatureInfo()->GossipMenuId, true); + _player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true); _player->SendPreparedGossip(creature); creature->AI()->sGossipHello(_player); diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 64e9b9a27..352257177 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -147,7 +147,6 @@ uint32 LootStore::LoadLootTable() // Adds current row to the template tab->second->AddEntry(storeitem); ++count; - } while (result->NextRow()); @@ -205,12 +204,12 @@ LootTemplate* LootStore::GetLootForConditionFill(uint32 loot_id) return tab->second; } -uint32 LootStore::LoadAndCollectLootIds(LootIdSet& ids_set) +uint32 LootStore::LoadAndCollectLootIds(LootIdSet& lootIdSet) { uint32 count = LoadLootTable(); for (LootTemplateMap::const_iterator tab = m_LootTemplates.begin(); tab != m_LootTemplates.end(); ++tab) - ids_set.insert(tab->first); + lootIdSet.insert(tab->first); return count; } @@ -221,16 +220,16 @@ void LootStore::CheckLootRefs(LootIdSet* ref_set) const ltItr->second->CheckLootRefs(m_LootTemplates, ref_set); } -void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const +void LootStore::ReportUnusedIds(LootIdSet const& lootIdSet) const { // all still listed ids isn't referenced - for (LootIdSet::const_iterator itr = ids_set.begin(); itr != ids_set.end(); ++itr) + for (LootIdSet::const_iterator itr = lootIdSet.begin(); itr != lootIdSet.end(); ++itr) sLog->outErrorDb("Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr, GetEntryName()); } void LootStore::ReportNotExistedId(uint32 id) const { - sLog->outErrorDb("Table '%s' entry %d (%s) not exist but used as loot id in DB.", GetName(), id, GetEntryName()); + sLog->outErrorDb("Table '%s' entry %d (%s) does not exist but used as loot id in DB.", GetName(), id, GetEntryName()); } // @@ -296,7 +295,6 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const sLog->outErrorDb("Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, int32(maxcount), mincountOrRef); return false; } - } else // mincountOrRef < 0 { @@ -1420,8 +1418,8 @@ void LoadLootTemplates_Creature() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set, ids_setUsed; - uint32 count = LootTemplates_Creature.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet, lootIdSetUsed; + uint32 count = LootTemplates_Creature.LoadAndCollectLootIds(lootIdSet); // Remove real entries and check loot existence CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); @@ -1429,18 +1427,18 @@ void LoadLootTemplates_Creature() { if (uint32 lootid = itr->second.lootid) { - if (ids_set.find(lootid) == ids_set.end()) + if (lootIdSet.find(lootid) == lootIdSet.end()) LootTemplates_Creature.ReportNotExistedId(lootid); else - ids_setUsed.insert(lootid); + lootIdSetUsed.insert(lootid); } } - for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) - ids_set.erase(*itr); + for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr) + lootIdSet.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Creature.ReportUnusedIds(ids_set); + LootTemplates_Creature.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1456,7 +1454,7 @@ void LoadLootTemplates_Disenchant() uint32 oldMSTime = getMSTime(); - LootIdSet lootIdSet, loodIdSetUsed; + LootIdSet lootIdSet, lootIdSetUsed; uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(lootIdSet); ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); @@ -1467,11 +1465,11 @@ void LoadLootTemplates_Disenchant() if (lootIdSet.find(lootid) == lootIdSet.end()) LootTemplates_Disenchant.ReportNotExistedId(lootid); else - loodIdSetUsed.insert(lootid); + lootIdSetUsed.insert(lootid); } } - for (LootIdSet::const_iterator itr = loodIdSetUsed.begin(); itr != loodIdSetUsed.end(); ++itr) + for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr) lootIdSet.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids @@ -1490,17 +1488,17 @@ void LoadLootTemplates_Fishing() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set; - uint32 count = LootTemplates_Fishing.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet; + uint32 count = LootTemplates_Fishing.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i) if (AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i)) - if (ids_set.find(areaEntry->ID) != ids_set.end()) - ids_set.erase(areaEntry->ID); + if (lootIdSet.find(areaEntry->ID) != lootIdSet.end()) + lootIdSet.erase(areaEntry->ID); // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Fishing.ReportUnusedIds(ids_set); + LootTemplates_Fishing.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1516,8 +1514,8 @@ void LoadLootTemplates_Gameobject() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set, ids_setUsed; - uint32 count = LootTemplates_Gameobject.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet, lootIdSetUsed; + uint32 count = LootTemplates_Gameobject.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); @@ -1525,18 +1523,18 @@ void LoadLootTemplates_Gameobject() { if (uint32 lootid = itr->second.GetLootId()) { - if (sObjectMgr->IsGoOfSpecificEntrySpawned(itr->second.entry) && ids_set.find(lootid) == ids_set.end()) + if (sObjectMgr->IsGoOfSpecificEntrySpawned(itr->second.entry) && lootIdSet.find(lootid) == lootIdSet.end()) LootTemplates_Gameobject.ReportNotExistedId(lootid); else - ids_setUsed.insert(lootid); + lootIdSetUsed.insert(lootid); } } - for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) - ids_set.erase(*itr); + for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr) + lootIdSet.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Gameobject.ReportUnusedIds(ids_set); + LootTemplates_Gameobject.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1552,17 +1550,17 @@ void LoadLootTemplates_Item() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set; - uint32 count = LootTemplates_Item.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet; + uint32 count = LootTemplates_Item.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr) - if (ids_set.find(itr->second.ItemId) != ids_set.end() && itr->second.Flags & ITEM_PROTO_FLAG_OPENABLE) - ids_set.erase(itr->second.ItemId); + if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end() && itr->second.Flags & ITEM_PROTO_FLAG_OPENABLE) + lootIdSet.erase(itr->second.ItemId); // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Item.ReportUnusedIds(ids_set); + LootTemplates_Item.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1578,8 +1576,8 @@ void LoadLootTemplates_Milling() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set; - uint32 count = LootTemplates_Milling.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet; + uint32 count = LootTemplates_Milling.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); @@ -1588,12 +1586,12 @@ void LoadLootTemplates_Milling() if (!(itr->second.Flags & ITEM_PROTO_FLAG_MILLABLE)) continue; - if (ids_set.find(itr->second.ItemId) != ids_set.end()) - ids_set.erase(itr->second.ItemId); + if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end()) + lootIdSet.erase(itr->second.ItemId); } // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Milling.ReportUnusedIds(ids_set); + LootTemplates_Milling.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1609,8 +1607,8 @@ void LoadLootTemplates_Pickpocketing() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set, ids_setUsed; - uint32 count = LootTemplates_Pickpocketing.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet, lootIdSetUsed; + uint32 count = LootTemplates_Pickpocketing.LoadAndCollectLootIds(lootIdSet); // Remove real entries and check loot existence CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); @@ -1618,18 +1616,18 @@ void LoadLootTemplates_Pickpocketing() { if (uint32 lootid = itr->second.pickpocketLootId) { - if (ids_set.find(lootid) == ids_set.end()) + if (lootIdSet.find(lootid) == lootIdSet.end()) LootTemplates_Pickpocketing.ReportNotExistedId(lootid); else - ids_setUsed.insert(lootid); + lootIdSetUsed.insert(lootid); } } - for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) - ids_set.erase(*itr); + for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr) + lootIdSet.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Pickpocketing.ReportUnusedIds(ids_set); + LootTemplates_Pickpocketing.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1645,8 +1643,8 @@ void LoadLootTemplates_Prospecting() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set; - uint32 count = LootTemplates_Prospecting.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet; + uint32 count = LootTemplates_Prospecting.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore(); @@ -1655,12 +1653,12 @@ void LoadLootTemplates_Prospecting() if (!(itr->second.Flags & ITEM_PROTO_FLAG_PROSPECTABLE)) continue; - if (ids_set.find(itr->second.ItemId) != ids_set.end()) - ids_set.erase(itr->second.ItemId); + if (lootIdSet.find(itr->second.ItemId) != lootIdSet.end()) + lootIdSet.erase(itr->second.ItemId); } // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Prospecting.ReportUnusedIds(ids_set); + LootTemplates_Prospecting.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1676,17 +1674,17 @@ void LoadLootTemplates_Mail() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set; - uint32 count = LootTemplates_Mail.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet; + uint32 count = LootTemplates_Mail.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot for (uint32 i = 1; i < sMailTemplateStore.GetNumRows(); ++i) if (sMailTemplateStore.LookupEntry(i)) - if (ids_set.find(i) != ids_set.end()) - ids_set.erase(i); + if (lootIdSet.find(i) != lootIdSet.end()) + lootIdSet.erase(i); // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Mail.ReportUnusedIds(ids_set); + LootTemplates_Mail.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1702,8 +1700,8 @@ void LoadLootTemplates_Skinning() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set, ids_setUsed; - uint32 count = LootTemplates_Skinning.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet, lootIdSetUsed; + uint32 count = LootTemplates_Skinning.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); @@ -1711,18 +1709,18 @@ void LoadLootTemplates_Skinning() { if (uint32 lootid = itr->second.SkinLootId) { - if (ids_set.find(lootid) == ids_set.end()) + if (lootIdSet.find(lootid) == lootIdSet.end()) LootTemplates_Skinning.ReportNotExistedId(lootid); else - ids_setUsed.insert(lootid); + lootIdSetUsed.insert(lootid); } } - for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr) - ids_set.erase(*itr); + for (LootIdSet::const_iterator itr = lootIdSetUsed.begin(); itr != lootIdSetUsed.end(); ++itr) + lootIdSet.erase(*itr); // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Skinning.ReportUnusedIds(ids_set); + LootTemplates_Skinning.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1738,8 +1736,8 @@ void LoadLootTemplates_Spell() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set; - uint32 count = LootTemplates_Spell.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet; + uint32 count = LootTemplates_Spell.LoadAndCollectLootIds(lootIdSet); // remove real entries and check existence loot for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id) @@ -1752,7 +1750,7 @@ void LoadLootTemplates_Spell() if (!spellInfo->IsLootCrafting()) continue; - if (ids_set.find(spell_id) == ids_set.end()) + if (lootIdSet.find(spell_id) == lootIdSet.end()) { // not report about not trainable spells (optionally supported by DB) // ignore 61756 (Northrend Inscription Research (FAST QA VERSION) for example @@ -1762,11 +1760,11 @@ void LoadLootTemplates_Spell() } } else - ids_set.erase(spell_id); + lootIdSet.erase(spell_id); } // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Spell.ReportUnusedIds(ids_set); + LootTemplates_Spell.ReportUnusedIds(lootIdSet); if (count) sLog->outString(">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); @@ -1781,24 +1779,24 @@ void LoadLootTemplates_Reference() uint32 oldMSTime = getMSTime(); - LootIdSet ids_set; - LootTemplates_Reference.LoadAndCollectLootIds(ids_set); + LootIdSet lootIdSet; + LootTemplates_Reference.LoadAndCollectLootIds(lootIdSet); // check references and remove used - LootTemplates_Creature.CheckLootRefs(&ids_set); - LootTemplates_Fishing.CheckLootRefs(&ids_set); - LootTemplates_Gameobject.CheckLootRefs(&ids_set); - LootTemplates_Item.CheckLootRefs(&ids_set); - LootTemplates_Milling.CheckLootRefs(&ids_set); - LootTemplates_Pickpocketing.CheckLootRefs(&ids_set); - LootTemplates_Skinning.CheckLootRefs(&ids_set); - LootTemplates_Disenchant.CheckLootRefs(&ids_set); - LootTemplates_Prospecting.CheckLootRefs(&ids_set); - LootTemplates_Mail.CheckLootRefs(&ids_set); - LootTemplates_Reference.CheckLootRefs(&ids_set); + LootTemplates_Creature.CheckLootRefs(&lootIdSet); + LootTemplates_Fishing.CheckLootRefs(&lootIdSet); + LootTemplates_Gameobject.CheckLootRefs(&lootIdSet); + LootTemplates_Item.CheckLootRefs(&lootIdSet); + LootTemplates_Milling.CheckLootRefs(&lootIdSet); + LootTemplates_Pickpocketing.CheckLootRefs(&lootIdSet); + LootTemplates_Skinning.CheckLootRefs(&lootIdSet); + LootTemplates_Disenchant.CheckLootRefs(&lootIdSet); + LootTemplates_Prospecting.CheckLootRefs(&lootIdSet); + LootTemplates_Mail.CheckLootRefs(&lootIdSet); + LootTemplates_Reference.CheckLootRefs(&lootIdSet); // output error for any still listed ids (not referenced from any loot table) - LootTemplates_Reference.ReportUnusedIds(ids_set); + LootTemplates_Reference.ReportUnusedIds(lootIdSet); sLog->outString(">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime)); sLog->outString(); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index f6189fa55..31dc622a7 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1544,7 +1544,7 @@ inline GridMap* Map::GetGrid(float x, float y) return GridMaps[gx][gy]; } -float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool swim /*= false*/) const +float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const { if (const_cast(this)->GetGrid(x, y)) { @@ -2518,6 +2518,8 @@ void InstanceMap::PermBindAllPlayers(Player* source) WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); data << uint32(0); player->GetSession()->SendPacket(&data); + + player->GetSession()->SendCalendarRaidLockout(save, true); } // if the leader is not in the instance the group will not get a perm bind diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h index 4faacc1f7..bf0051400 100755 --- a/src/server/game/Miscellaneous/Formulas.h +++ b/src/server/game/Miscellaneous/Formulas.h @@ -162,8 +162,8 @@ namespace Trinity if (u->GetTypeId() == TYPEID_UNIT && (((Creature*)u)->isTotem() || ((Creature*)u)->isPet() || - (((Creature*)u)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) || - ((Creature*)u)->GetCreatureInfo()->type == CREATURE_TYPE_CRITTER)) + (((Creature*)u)->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) || + ((Creature*)u)->GetCreatureTemplate()->type == CREATURE_TYPE_CRITTER)) gain = 0; else { diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index fbc84b85a..c404277f6 100755 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -3422,4 +3422,105 @@ enum ActivateTaxiReply ERR_TAXINOTSTANDING = 12 }; +// Calendar - start + +enum CalendarFlags +{ + CALENDAR_FLAG_ALL_ALLOWED = 0x001, + CALENDAR_FLAG_INVITES_LOCKED = 0x010, + CALENDAR_FLAG_WITHOUT_INVITES = 0x040, + CALENDAR_FLAG_GUILD_ONLY = 0x400, +}; + +enum CalendarActionData +{ + CALENDAR_ACTION_NONE, + CALENDAR_ACTION_ADD_EVENT, + CALENDAR_ACTION_MODIFY_EVENT, + CALENDAR_ACTION_REMOVE_EVENT, + CALENDAR_ACTION_COPY_EVENT, + CALENDAR_ACTION_ADD_EVENT_INVITE, + CALENDAR_ACTION_MODIFY_EVENT_INVITE, + CALENDAR_ACTION_MODIFY_MODERATOR_EVENT_INVITE, + CALENDAR_ACTION_REMOVE_EVENT_INVITE, + CALENDAR_ACTION_SIGNUP_TO_EVENT, +}; + +enum CalendarModerationRank +{ + CALENDAR_RANK_PLAYER, + CALENDAR_RANK_MODERATOR, + CALENDAR_RANK_OWNER, +}; + +enum CalendarSendEventType +{ + CALENDAR_SENDTYPE_GET, + CALENDAR_SENDTYPE_ADD, + CALENDAR_SENDTYPE_COPY, +}; + +enum CalendarEventType +{ + CALENDAR_TYPE_RAID, + CALENDAR_TYPE_DUNGEON, + CALENDAR_TYPE_PVP, + CALENDAR_TYPE_MEETING, + CALENDAR_TYPE_OTHER, +}; + +enum CalendarInviteStatus +{ + CALENDAR_STATUS_INVITED, + CALENDAR_STATUS_ACCEPTED, + CALENDAR_STATUS_DECLINED, + CALENDAR_STATUS_TENTATIVE, + CALENDAR_STATUS_OUT, + CALENDAR_STATUS_STANDBY, + CALENDAR_STATUS_CONFIRMED, + CALENDAR_STATUS_NO_OWNER, + CALENDAR_STATUS_8, + CALENDAR_STATUS_9, +}; + +enum CalendarError +{ + CALENDAR_OK = 0, + CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED = 1, + CALENDAR_ERROR_EVENTS_EXCEEDED = 2, + CALENDAR_ERROR_SELF_INVITES_EXCEEDED = 3, + CALENDAR_ERROR_OTHER_INVITES_EXCEEDED = 4, + CALENDAR_ERROR_PERMISSIONS = 5, + CALENDAR_ERROR_EVENT_INVALID = 6, + CALENDAR_ERROR_NOT_INVITED = 7, + CALENDAR_ERROR_INTERNAL = 8, + CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD = 9, + CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S = 10, + CALENDAR_ERROR_PLAYER_NOT_FOUND = 11, + CALENDAR_ERROR_NOT_ALLIED = 12, + CALENDAR_ERROR_IGNORING_YOU_S = 13, + CALENDAR_ERROR_INVITES_EXCEEDED = 14, + CALENDAR_ERROR_INVALID_DATE = 16, + CALENDAR_ERROR_INVALID_TIME = 17, + + CALENDAR_ERROR_NEEDS_TITLE = 19, + CALENDAR_ERROR_EVENT_PASSED = 20, + CALENDAR_ERROR_EVENT_LOCKED = 21, + CALENDAR_ERROR_DELETE_CREATOR_FAILED = 22, + CALENDAR_ERROR_SYSTEM_DISABLED = 24, + CALENDAR_ERROR_RESTRICTED_ACCOUNT = 25, + CALENDAR_ERROR_ARENA_EVENTS_EXCEEDED = 26, + CALENDAR_ERROR_RESTRICTED_LEVEL = 27, + CALENDAR_ERROR_USER_SQUELCHED = 28, + CALENDAR_ERROR_NO_INVITE = 29, + + CALENDAR_ERROR_EVENT_WRONG_SERVER = 36, + CALENDAR_ERROR_INVITE_WRONG_SERVER = 37, + CALENDAR_ERROR_NO_GUILD_INVITES = 38, + CALENDAR_ERROR_INVALID_SIGNUP = 39, + CALENDAR_ERROR_NO_MODERATOR = 40 +}; + +// Calendar - end + #endif diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 954a193c4..27816753c 100755 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -365,10 +365,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee init.SetParabolic(max_height,0); init.SetVelocity(speedXY); init.Launch(); - if (_owner->GetTypeId() == TYPEID_PLAYER) - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); - else - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); } void MotionMaster::MoveFall(uint32 id/*=0*/) diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 9910f8ad4..d6144bfcc 100755 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -84,7 +84,12 @@ class MotionMaster //: private std::stack //typedef std::stack Impl; typedef MovementGenerator* _Ty; - void pop() { Impl[_top] = NULL; --_top; } + void pop() + { + Impl[_top] = NULL; + while (!top()) + --_top; + } void push(_Ty _Val) { ++_top; Impl[_top] = _Val; } bool needInitTop() const { return _needInit[_top]; } diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h index dd9ba32f3..0a2ebcfae 100755 --- a/src/server/game/Movement/MovementGenerator.h +++ b/src/server/game/Movement/MovementGenerator.h @@ -38,7 +38,7 @@ class MovementGenerator virtual void Reset(Unit &) = 0; - virtual bool Update(Unit &, const uint32 time_diff) = 0; + virtual bool Update(Unit &, const uint32& time_diff) = 0; virtual MovementGeneratorType GetMovementGeneratorType() = 0; @@ -64,7 +64,7 @@ class MovementGeneratorMedium : public MovementGenerator //u->AssertIsType(); (static_cast(this))->Reset(*((T*)&u)); } - bool Update(Unit &u, const uint32 time_diff) + bool Update(Unit &u, const uint32& time_diff) { //u->AssertIsType(); return (static_cast(this))->Update(*((T*)&u), time_diff); @@ -74,7 +74,7 @@ class MovementGeneratorMedium : public MovementGenerator void Initialize(T &u); void Finalize(T &u); void Reset(T &u); - bool Update(T &u, const uint32 time_diff); + bool Update(T &u, const uint32& time_diff); }; struct SelectableMovement : public FactoryHolder diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index 216afbb2b..ecf314c8b 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -399,7 +399,7 @@ void TimedFleeingMovementGenerator::Finalize(Unit &owner) } } -bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32 time_diff) +bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32& time_diff) { if (!owner.isAlive()) return false; diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h index 750db52bb..f795a0028 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h @@ -64,7 +64,7 @@ class TimedFleeingMovementGenerator i_totalFleeTime(time) {} MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; } - bool Update(Unit &, const uint32); + bool Update(Unit &, const uint32&); void Finalize(Unit &); private: diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 5725aec54..311b69c06 100755 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -35,9 +35,6 @@ void HomeMovementGenerator::Reset(Creature &) void HomeMovementGenerator::_setTargetLocation(Creature & owner) { - if (!&owner) - return; - if (owner.HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED)) return; diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp index 36561e00b..9f4568df1 100755 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp @@ -49,7 +49,7 @@ void RotateMovementGenerator::Initialize(Unit& owner) owner.AttackStop(); } -bool RotateMovementGenerator::Update(Unit& owner, const uint32 diff) +bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) { float angle = owner.GetOrientation(); if (m_direction == ROTATE_DIRECTION_LEFT) @@ -93,7 +93,7 @@ DistractMovementGenerator::Finalize(Unit& owner) } bool -DistractMovementGenerator::Update(Unit& /*owner*/, const uint32 time_diff) +DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff) { if (time_diff > m_timer) return false; diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h index 8180a86c4..7acec82af 100755 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h @@ -28,7 +28,7 @@ class IdleMovementGenerator : public MovementGenerator void Initialize(Unit &); void Finalize(Unit &) { } void Reset(Unit &); - bool Update(Unit &, const uint32) { return true; } + bool Update(Unit &, const uint32&) { return true; } MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; } }; @@ -42,7 +42,7 @@ class RotateMovementGenerator : public MovementGenerator void Initialize(Unit& owner); void Finalize(Unit& owner); void Reset(Unit& owner) { Initialize(owner); } - bool Update(Unit& owner, const uint32 time_diff); + bool Update(Unit& owner, const uint32& time_diff); MovementGeneratorType GetMovementGeneratorType() { return ROTATE_MOTION_TYPE; } private: @@ -58,7 +58,7 @@ class DistractMovementGenerator : public MovementGenerator void Initialize(Unit& owner); void Finalize(Unit& owner); void Reset(Unit& owner) { Initialize(owner); } - bool Update(Unit& owner, const uint32 time_diff); + bool Update(Unit& owner, const uint32& time_diff); MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; } private: diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index c565e1507..fddfe5f8f 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -107,7 +107,7 @@ void AssistanceMovementGenerator::Finalize(Unit &unit) unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)); } -bool EffectMovementGenerator::Update(Unit &unit, const uint32) +bool EffectMovementGenerator::Update(Unit &unit, const uint32&) { return !unit.movespline->Finalized(); } @@ -117,7 +117,7 @@ void EffectMovementGenerator::Finalize(Unit &unit) if (unit.GetTypeId() != TYPEID_UNIT) return; - if (((Creature&)unit).AI() && unit.movespline->Finalized()) + if (((Creature&)unit).AI()) ((Creature&)unit).AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id); // Need restore previous movement since we have no proper states system //if (unit.isAlive() && !unit.HasUnitState(UNIT_STATE_CONFUSED|UNIT_STATE_FLEEING)) diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h index e47f3d934..82578da5f 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h @@ -65,7 +65,7 @@ class EffectMovementGenerator : public MovementGenerator void Initialize(Unit &) {} void Finalize(Unit &unit); void Reset(Unit &) {} - bool Update(Unit &u, const uint32); + bool Update(Unit &u, const uint32&); MovementGeneratorType GetMovementGeneratorType() { return EFFECT_MOTION_TYPE; } private: uint32 m_Id; diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index fb2249c50..8458232c3 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -79,7 +79,7 @@ void WaypointMovementGenerator::OnArrived(Creature& creature) if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance) { sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for "UI64FMTD".", i_path->at(i_currentNode)->event_id, i_currentNode, creature.GetGUID()); - creature.GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, &creature, NULL/*, false*/); + creature.GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, &creature, NULL); } // Inform script @@ -240,7 +240,7 @@ void FlightPathMovementGenerator::Reset(Player & player) init.Launch(); } -bool FlightPathMovementGenerator::Update(Player &player, const uint32 /*diff*/) +bool FlightPathMovementGenerator::Update(Player &player, const uint32& /*diff*/) { uint32 pointId = (uint32)player.movespline->currentPathIdx(); if (pointId > i_currentNode) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index 9c2475267..b5b43fcae 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -123,7 +123,7 @@ public PathMovementBase void Initialize(Player &); void Reset(Player &); void Finalize(Player &); - bool Update(Player &, const uint32); + bool Update(Player &, const uint32&); MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; } TaxiPathNodeList const& GetPath() { return *i_path; } diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 21b98ad2c..7f22b441a 100755 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -252,7 +252,7 @@ class Quest uint32 GetFlags() const { return Flags; } bool IsDaily() const { return Flags & QUEST_FLAGS_DAILY; } bool IsWeekly() const { return Flags & QUEST_FLAGS_WEEKLY; } - bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN); } + bool IsSeasonal() const { return (ZoneOrSort == -QUEST_SORT_SEASONAL || ZoneOrSort == -QUEST_SORT_SPECIAL || ZoneOrSort == -QUEST_SORT_LUNAR_FESTIVAL || ZoneOrSort == -QUEST_SORT_MIDSUMMER || ZoneOrSort == -QUEST_SORT_BREWFEST || ZoneOrSort == -QUEST_SORT_LOVE_IS_IN_THE_AIR || ZoneOrSort == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); } bool IsDailyOrWeekly() const { return Flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); } bool IsRaidQuest() const { return Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25; } bool IsAllowedInRaid() const; diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 7757e1a1a..fb2590ebb 100755 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -39,9 +39,9 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O return; // prepare static data - uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source - uint64 targetGUID = target ? target->GetGUID() : (uint64)0; - uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + uint64 sourceGUID = source ? source->GetGUID() : uint64(0); //some script commands doesn't have source + uint64 targetGUID = target ? target->GetGUID() : uint64(0); + uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0); ///- Schedule script execution for all scripts in the script map ScriptMap const* s2 = &(s->second); @@ -74,9 +74,9 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou // NOTE: script record _must_ exist until command executed // prepare static data - uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; - uint64 targetGUID = target ? target->GetGUID() : (uint64)0; - uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + uint64 sourceGUID = source ? source->GetGUID() : uint64(0); + uint64 targetGUID = target ? target->GetGUID() : uint64(0); + uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0); ScriptAction sa; sa.sourceGUID = sourceGUID; diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index 7aca860a8..d41b90a51 100755 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -247,7 +247,6 @@ void AddSC_ironforge(); void AddSC_isle_of_queldanas(); void AddSC_loch_modan(); void AddSC_redridge_mountains(); -void AddSC_searing_gorge(); void AddSC_silvermoon_city(); void AddSC_silverpine_forest(); void AddSC_stormwind_city(); @@ -859,7 +858,6 @@ void AddEasternKingdomsScripts() AddSC_isle_of_queldanas(); AddSC_loch_modan(); AddSC_redridge_mountains(); - AddSC_searing_gorge(); AddSC_silvermoon_city(); AddSC_silverpine_forest(); AddSC_stormwind_city(); diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index f8f616d89..947081ba0 100755 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -769,7 +769,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x2E5*/ { "CMSG_GM_UNTEACH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x2E6*/ { "SMSG_WARDEN_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode }, + /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_AUTHED, PROCESS_THREADSAFE, &WorldSession::HandleWardenDataOpcode }, /*0x2E8*/ { "SMSG_GROUP_JOINED_BATTLEGROUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x2E9*/ { "MSG_BATTLEGROUND_PLAYER_POSITIONS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode}, /*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack }, @@ -1236,7 +1236,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x4B7*/ { "SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x4B8*/ { "CMSG_UNUSED5", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL }, /*0x4B9*/ { "CMSG_UNUSED6", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4BA*/ { "CMSG_CALENDAR_EVENT_SIGNUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, + /*0x4BA*/ { "CMSG_CALENDAR_EVENT_SIGNUP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventSignup }, /*0x4BB*/ { "SMSG_CALENDAR_CLEAR_PENDING_ACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x4BC*/ { "SMSG_EQUIPMENT_SET_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x4BD*/ { "CMSG_EQUIPMENT_SET_SAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave }, diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 864fb8d76..d366040a0 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -31,24 +31,25 @@ #include "WorldPacket.h" #include "Cryptography/BigNumber.h" -struct ItemTemplate; -struct AuctionEntry; -struct DeclinedName; -struct MovementInfo; - +class CalendarEvent; +class CalendarInvite; class Creature; +class GameObject; +class InstanceSave; class Item; +class LoginQueryHolder; class Object; class Player; -class Unit; -class GameObject; class Quest; +class SpellCastTargets; +class Unit; +class Warden; class WorldPacket; class WorldSocket; -class LoginQueryHolder; -class SpellCastTargets; -class Warden; struct AreaTableEntry; +struct AuctionEntry; +struct DeclinedName; +struct ItemTemplate; struct LfgJoinResultData; struct LfgLockStatus; struct LfgPlayerBoot; @@ -56,6 +57,7 @@ struct LfgProposal; struct LfgReward; struct LfgRoleCheck; struct LfgUpdateData; +struct MovementInfo; enum AccountDataType { @@ -883,21 +885,36 @@ class WorldSession void HandleAcceptGrantLevel(WorldPacket& recv_data); // Calendar - void HandleCalendarGetCalendar(WorldPacket& recv_data); - void HandleCalendarGetEvent(WorldPacket& recv_data); - void HandleCalendarGuildFilter(WorldPacket& recv_data); - void HandleCalendarArenaTeam(WorldPacket& recv_data); - void HandleCalendarAddEvent(WorldPacket& recv_data); - void HandleCalendarUpdateEvent(WorldPacket& recv_data); - void HandleCalendarRemoveEvent(WorldPacket& recv_data); - void HandleCalendarCopyEvent(WorldPacket& recv_data); - void HandleCalendarEventInvite(WorldPacket& recv_data); - void HandleCalendarEventRsvp(WorldPacket& recv_data); - void HandleCalendarEventRemoveInvite(WorldPacket& recv_data); - void HandleCalendarEventStatus(WorldPacket& recv_data); - void HandleCalendarEventModeratorStatus(WorldPacket& recv_data); - void HandleCalendarComplain(WorldPacket& recv_data); - void HandleCalendarGetNumPending(WorldPacket& recv_data); + void HandleCalendarGetCalendar(WorldPacket& recvData); + void HandleCalendarGetEvent(WorldPacket& recvData); + void HandleCalendarGuildFilter(WorldPacket& recvData); + void HandleCalendarArenaTeam(WorldPacket& recvData); + void HandleCalendarAddEvent(WorldPacket& recvData); + void HandleCalendarUpdateEvent(WorldPacket& recvData); + void HandleCalendarRemoveEvent(WorldPacket& recvData); + void HandleCalendarCopyEvent(WorldPacket& recvData); + void HandleCalendarEventInvite(WorldPacket& recvData); + void HandleCalendarEventRsvp(WorldPacket& recvData); + void HandleCalendarEventRemoveInvite(WorldPacket& recvData); + void HandleCalendarEventStatus(WorldPacket& recvData); + void HandleCalendarEventModeratorStatus(WorldPacket& recvData); + void HandleCalendarComplain(WorldPacket& recvData); + void HandleCalendarGetNumPending(WorldPacket& recvData); + void HandleCalendarEventSignup(WorldPacket& recvData); + + void SendCalendarEvent(CalendarEvent const& calendarEvent, CalendarSendEventType sendEventType); + void SendCalendarEventInvite(CalendarInvite const& invite, bool pending); + void SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& calendarInvite); + void SendCalendarEventInviteRemove(CalendarInvite const& invite, uint32 flags); + void SendCalendarEventInviteRemoveAlert(CalendarEvent const& calendarEvent, CalendarInviteStatus status); + void SendCalendarEventRemovedAlert(CalendarEvent const& calendarEvent); + void SendCalendarEventUpdateAlert(CalendarEvent const& calendarEvent, CalendarSendEventType sendEventType); + void SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite); + void SendCalendarEventModeratorStatusAlert(CalendarInvite const& invite); + void SendCalendarClearPendingAction(); + void SendCalendarRaidLockout(InstanceSave const* save, bool add); + void SendCalendarRaidLockoutUpdated(InstanceSave const* save); + void SendCalendarCommandResult(CalendarError err, char const* param = NULL); void HandleSpellClick(WorldPacket& recv_data); void HandleMirrorImageDataRequest(WorldPacket& recv_data); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 237268871..78c90f921 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -4687,11 +4687,11 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool if (owner_aura) { owner_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount); - } - if (pet_aura) - { - pet_aura->SetCharges(0); - pet_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount); + if (pet_aura) + { + pet_aura->SetCharges(0); + pet_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount); + } } break; } @@ -5674,27 +5674,6 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const target->CastSpell((Unit*)NULL, m_spellInfo->Effects[m_effIndex].TriggerSpell, true); break; } - case SPELLFAMILY_WARLOCK: - { - switch (GetSpellInfo()->Id) - { - // Demonic Circle - case 48018: - if (GameObject* obj = target->GetGameObject(GetSpellInfo()->Id)) - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(48020); - if (target->IsWithinDist(obj, spellInfo->GetMaxRange(true))) - { - if (!target->HasAura(62388)) - target->CastSpell(target, 62388, true); - } - else - target->RemoveAura(62388); - } - break; - } - break; - } case SPELLFAMILY_DRUID: { switch (GetSpellInfo()->Id) @@ -5918,15 +5897,15 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster) // move loot to player inventory and despawn target if (caster && caster->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_UNIT && - target->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD) + target->ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_GAS_CLOUD) { Player* player = caster->ToPlayer(); Creature* creature = target->ToCreature(); // missing lootid has been reported on startup - just return - if (!creature->GetCreatureInfo()->SkinLootId) + if (!creature->GetCreatureTemplate()->SkinLootId) return; - player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, true); + player->AutoStoreLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, true); creature->DespawnOrUnsummon(); } diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 5329c1a09..32473a93a 100755 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1202,19 +1202,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b break; } break; - case SPELLFAMILY_WARLOCK: - switch (GetId()) - { - case 48020: // Demonic Circle - if (target->GetTypeId() == TYPEID_PLAYER) - if (GameObject* obj = target->GetGameObject(48018)) - { - target->NearTeleportTo(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation()); - target->RemoveMovementImpairingAuras(); - } - break; - } - break; case SPELLFAMILY_PRIEST: if (!caster) break; @@ -1418,17 +1405,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b caster->CastSpell(target, spellId, true); } } - switch (GetId()) - { - case 48018: // Demonic Circle - // Do not remove GO when aura is removed by stack - // to prevent remove GO added by new spell - // old one is already removed - if (!onReapply) - target->RemoveGameObject(GetId(), true); - target->RemoveAura(62388); - break; - } break; case SPELLFAMILY_PRIEST: if (!caster) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 633f76487..f9a5a247b 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -593,19 +593,6 @@ Spell::~Spell() CheckEffectExecuteData(); } -template -WorldObject* Spell::FindCorpseUsing() -{ - // non-standard target selection - float max_range = m_spellInfo->GetMaxRange(false); - - WorldObject* result = NULL; - T u_check(m_caster, max_range); - Trinity::WorldObjectSearcher searcher(m_caster, result, u_check); - m_caster->GetMap()->VisitFirstFound(m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, searcher); - return result; -} - void Spell::InitExplicitTargets(SpellCastTargets const& targets) { m_targets = targets; @@ -708,7 +695,8 @@ void Spell::SelectSpellTargets() { // select targets for cast phase SelectExplicitTargets(); - uint32 processedTargets = 0; + + uint32 processedAreaEffectsMask = 0; for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { // not call for empty effect. @@ -716,9 +704,6 @@ void Spell::SelectSpellTargets() if (!m_spellInfo->Effects[i].IsEffect()) continue; - if (processedTargets & (1 << i)) - continue; - // set expected type of implicit targets to be sent to client uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType()); if (implicitTargetMask & TARGET_FLAG_UNIT) @@ -726,13 +711,8 @@ void Spell::SelectSpellTargets() if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM)) m_targets.SetTargetFlag(TARGET_FLAG_GAMEOBJECT); - uint32 targetA = m_spellInfo->Effects[i].TargetA.GetTarget(); - uint32 targetB = m_spellInfo->Effects[i].TargetB.GetTarget(); - - if (targetA) - processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetA); - if (targetB) - processedTargets |= SelectEffectTargets(i, m_spellInfo->Effects[i].TargetB); + SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask); + SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask); // Select targets of effect based on effect type // those are used when no valid target could be added for spell effect based on spell target type @@ -794,6 +774,938 @@ void Spell::SelectSpellTargets() } } +void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask) +{ + if (!targetType.GetTarget()) + return; + + uint32 effectMask = 1 << effIndex; + // set the same target list for all effects + // some spells appear to need this, however this requires more research + switch (targetType.GetSelectionCategory()) + { + case TARGET_SELECT_CATEGORY_NEARBY: + case TARGET_SELECT_CATEGORY_CONE: + case TARGET_SELECT_CATEGORY_AREA: + // targets for effect already selected + if (effectMask & processedEffectMask) + return; + // choose which targets we can select at once + for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j) + if (GetSpellInfo()->Effects[effIndex].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() && + GetSpellInfo()->Effects[effIndex].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() && + GetSpellInfo()->Effects[effIndex].ImplicitTargetConditions == GetSpellInfo()->Effects[j].ImplicitTargetConditions && + GetSpellInfo()->Effects[effIndex].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster)) + effectMask |= 1 << j; + processedEffectMask |= effectMask; + break; + default: + break; + } + + switch(targetType.GetSelectionCategory()) + { + case TARGET_SELECT_CATEGORY_CHANNEL: + SelectImplicitChannelTargets(effIndex, targetType); + break; + case TARGET_SELECT_CATEGORY_NEARBY: + SelectImplicitNearbyTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_CONE: + SelectImplicitConeTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_AREA: + SelectImplicitAreaTargets(effIndex, targetType, effectMask); + break; + case TARGET_SELECT_CATEGORY_DEFAULT: + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_SRC: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + m_targets.SetSrc(*m_caster); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC"); + break; + } + break; + case TARGET_OBJECT_TYPE_DEST: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + SelectImplicitCasterDestTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_TARGET: + SelectImplicitTargetDestTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_DEST: + SelectImplicitDestDestTargets(effIndex, targetType); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST"); + break; + } + break; + default: + switch(targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_CASTER: + SelectImplicitCasterObjectTargets(effIndex, targetType); + break; + case TARGET_REFERENCE_TYPE_TARGET: + SelectImplicitTargetObjectTargets(effIndex, targetType); + break; + default: + ASSERT("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT"); + break; + } + break; + } + break; + case TARGET_SELECT_CATEGORY_NYI: + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget()); + break; + default: + ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category"); + break; + } +} + +void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type"); + return; + } + + Spell* channeledSpell = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL); + if (!channeledSpell) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + return; + } + switch (targetType.GetTarget()) + { + case TARGET_UNIT_CHANNEL_TARGET: + // unit target may be no longer avalible - teleported out of map for example + if (Unit* target = Unit::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID())) + AddUnitTarget(target, 1 << effIndex); + else + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + break; + case TARGET_DEST_CHANNEL_TARGET: + if (channeledSpell->m_targets.HasDst()) + m_targets.SetDst(channeledSpell->m_targets); + else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, channeledSpell->m_targets.GetObjectTargetGUID())) + m_targets.SetDst(*target); + else + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + break; + case TARGET_DEST_CHANNEL_CASTER: + m_targets.SetDst(*channeledSpell->GetCaster()); + break; + default: + ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type"); + break; + } +} + +void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type"); + return; + } + + float range = 0.0f; + switch (targetType.GetCheckType()) + { + case TARGET_CHECK_ENEMY: + range = m_spellInfo->GetMaxRange(false, m_caster, this); + break; + case TARGET_CHECK_ALLY: + case TARGET_CHECK_PARTY: + case TARGET_CHECK_RAID: + case TARGET_CHECK_RAID_CLASS: + range = m_spellInfo->GetMaxRange(true, m_caster, this); + break; + case TARGET_CHECK_ENTRY: + case TARGET_CHECK_DEFAULT: + range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive(), m_caster, this); + break; + default: + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type"); + break; + } + + ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions; + + // handle emergency case - try to use other provided targets if no conditions provided + if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty())) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex); + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_GOBJ: + if (m_spellInfo->RequiresSpellFocus) + { + if (focusObject) + AddGOTarget(focusObject, effMask); + return; + } + break; + case TARGET_OBJECT_TYPE_DEST: + if (m_spellInfo->RequiresSpellFocus) + { + if (focusObject) + m_targets.SetDst(*focusObject); + return; + } + break; + default: + break; + } + } + + WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList); + if (!target) + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex); + return; + } + + switch (targetType.GetObjectType()) + { + case TARGET_OBJECT_TYPE_UNIT: + if (Unit* unitTarget = target->ToUnit()) + AddUnitTarget(unitTarget, effMask, false); + break; + case TARGET_OBJECT_TYPE_GOBJ: + if (GameObject* gobjTarget = target->ToGameObject()) + AddGOTarget(gobjTarget, effMask); + break; + case TARGET_OBJECT_TYPE_DEST: + m_targets.SetDst(*target); + break; + default: + ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type"); + break; + } + + SelectImplicitChainTargets(effIndex, targetType, target, effMask); +} + +void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER) + { + ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type"); + return; + } + std::list targets; + SpellTargetObjectTypes objectType = targetType.GetObjectType(); + SpellTargetCheckTypes selectionType = targetType.GetCheckType(); + ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions; + float coneAngle = M_PI/2; + float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod; + + if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList)) + { + Trinity::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList); + Trinity::WorldObjectListSearcher searcher(m_caster, targets, check, containerTypeMask); + SearchTargets > (searcher, containerTypeMask, m_caster, m_caster, radius); + + if (!targets.empty()) + { + // Other special target selection goes here + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + Trinity::RandomResizeList(targets, maxTargets); + } + + // for compability with older code - add only unit and go targets + // TODO: remove this + std::list unitTargets; + std::list gObjTargets; + + for (std::list::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + else if (GameObject* gObjTarget = (*itr)->ToGameObject()) + gObjTargets.push_back(gObjTarget); + } + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + + for (std::list::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr) + AddGOTarget(*itr, effMask); + } + } +} + +void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask) +{ + Unit* referer = NULL; + switch (targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_SRC: + case TARGET_REFERENCE_TYPE_DEST: + case TARGET_REFERENCE_TYPE_CASTER: + referer = m_caster; + break; + case TARGET_REFERENCE_TYPE_TARGET: + referer = m_targets.GetUnitTarget(); + break; + case TARGET_REFERENCE_TYPE_LAST: + { + // find last added target for this effect + for (std::list::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit) + { + if (ihit->effectMask & (1<targetGUID); + break; + } + } + break; + } + default: + ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type"); + return; + } + if (!referer) + return; + + Position const* center = NULL; + switch (targetType.GetReferenceType()) + { + case TARGET_REFERENCE_TYPE_SRC: + center = m_targets.GetSrc(); + break; + case TARGET_REFERENCE_TYPE_DEST: + center = m_targets.GetDst(); + break; + case TARGET_REFERENCE_TYPE_CASTER: + case TARGET_REFERENCE_TYPE_TARGET: + case TARGET_REFERENCE_TYPE_LAST: + center = referer; + break; + default: + ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type"); + return; + } + std::list targets; + float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod; + SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions); + + // Custom entries + // TODO: remove those + switch (m_spellInfo->Id) + { + case 46584: // Raise Dead + { + if (Player* playerCaster = m_caster->ToPlayer()) + { + for (std::list::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + switch ((*itr)->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + { + Unit* unitTarget = (*itr)->ToUnit(); + if (unitTarget->isAlive() || !playerCaster->isHonorOrXPTarget(unitTarget) + || ((unitTarget->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0) + || (unitTarget->GetDisplayId() != unitTarget->GetNativeDisplayId())) + break; + AddUnitTarget(unitTarget, effMask, false); + // no break; + } + case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet + m_targets.SetDst(*(*itr)); + return; // nothing more to do here + default: + break; + } + } + } + return; // don't add targets to target map + } + // Corpse Explosion + case 49158: + case 51325: + case 51326: + case 51327: + case 51328: + // check if our target is not valid (spell can target ghoul or dead unit) + if (!(m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId() && + ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) + || m_targets.GetUnitTarget()->isDead()))) + { + // remove existing targets + CleanupTargetList(); + + for (std::list::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + switch ((*itr)->GetTypeId()) + { + case TYPEID_UNIT: + case TYPEID_PLAYER: + if (!(*itr)->ToUnit()->isDead()) + break; + AddUnitTarget((*itr)->ToUnit(), 1 << effIndex, false); + return; + default: + break; + } + } + if (m_caster->GetTypeId() == TYPEID_PLAYER) + m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); + SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); + finish(false); + } + return; + default: + break; + } + std::list unitTargets; + std::list gObjTargets; + // for compability with older code - add only unit and go targets + // TODO: remove this + for (std::list::iterator itr = targets.begin(); itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + else if (GameObject* gObjTarget = (*itr)->ToGameObject()) + gObjTargets.push_back(gObjTarget); + } + + if (!unitTargets.empty()) + { + // Special target selection for smart heals and energizes + uint32 maxSize = 0; + int32 power = -1; + switch (m_spellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + switch (m_spellInfo->Id) + { + case 52759: // Ancestral Awakening + case 71610: // Echoes of Light (Althor's Abacus normal version) + case 71641: // Echoes of Light (Althor's Abacus heroic version) + maxSize = 1; + power = POWER_HEALTH; + break; + case 54968: // Glyph of Holy Light + maxSize = m_spellInfo->MaxAffectedTargets; + power = POWER_HEALTH; + break; + case 57669: // Replenishment + // In arenas Replenishment may only affect the caster + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena()) + { + unitTargets.clear(); + unitTargets.push_back(m_caster); + break; + } + maxSize = 10; + power = POWER_MANA; + break; + default: + break; + } + break; + case SPELLFAMILY_PRIEST: + if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing + { + maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing + power = POWER_HEALTH; + } + else if (m_spellInfo->Id == 64844) // Divine Hymn + { + maxSize = 3; + power = POWER_HEALTH; + } + else if (m_spellInfo->Id == 64904) // Hymn of Hope + { + maxSize = 3; + power = POWER_MANA; + } + else + break; + + // Remove targets outside caster's raid + for (std::list::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + { + if (!(*itr)->IsInRaidWith(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + } + break; + case SPELLFAMILY_DRUID: + if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth + { + maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth + power = POWER_HEALTH; + } + else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall + { + // Remove targets not in LoS or in stealth + for (std::list::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + { + if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + } + break; + } + else + break; + + // Remove targets outside caster's raid + for (std::list::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + if (!(*itr)->IsInRaidWith(m_caster)) + itr = unitTargets.erase(itr); + else + ++itr; + break; + default: + break; + } + + if (maxSize && power != -1) + { + if (Powers(power) == POWER_HEALTH) + { + if (unitTargets.size() > maxSize) + { + unitTargets.sort(Trinity::HealthPctOrderPred()); + unitTargets.resize(maxSize); + } + } + else + { + for (std::list::iterator itr = unitTargets.begin() ; itr != unitTargets.end();) + if ((*itr)->getPowerType() != (Powers)power) + itr = unitTargets.erase(itr); + else + ++itr; + + if (unitTargets.size() > maxSize) + { + unitTargets.sort(Trinity::PowerPctOrderPred((Powers)power)); + unitTargets.resize(maxSize); + } + } + } + + // Other special target selection goes here + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + if (m_spellInfo->Id == 5246) //Intimidating Shout + unitTargets.remove(m_targets.GetUnitTarget()); + Trinity::RandomResizeList(unitTargets, maxTargets); + } + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + } + + if (!gObjTargets.empty()) + { + if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) + { + Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) + if ((*j)->IsAffectedOnSpell(m_spellInfo)) + maxTargets += (*j)->GetAmount(); + + Trinity::RandomResizeList(gObjTargets, maxTargets); + } + for (std::list::iterator itr = gObjTargets.begin(); itr != gObjTargets.end(); ++itr) + AddGOTarget(*itr, effMask); + } +} + +void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + switch(targetType.GetTarget()) + { + case TARGET_DEST_CASTER: + m_targets.SetDst(*m_caster); + return; + case TARGET_DEST_HOME: + if (Player* playerCaster = m_caster->ToPlayer()) + m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId); + return; + case TARGET_DEST_DB: + if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id)) + { + // TODO: fix this check + if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS)) + m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); + else if (st->target_mapId == m_caster->GetMapId()) + m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); + } + else + { + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); + WorldObject* target = m_targets.GetObjectTarget(); + m_targets.SetDst(target ? *target : *m_caster); + } + return; + case TARGET_DEST_CASTER_FISHING: + { + float min_dis = m_spellInfo->GetMinRange(true); + float max_dis = m_spellInfo->GetMaxRange(true); + float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; + float x, y, z, angle; + angle = (float)rand_norm() * static_cast(M_PI * 35.0f / 180.0f) - static_cast(M_PI * 17.5f / 180.0f); + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); + m_targets.SetDst(x, y, z, m_caster->GetOrientation()); + return; + } + default: + break; + } + + float dist; + float angle = targetType.CalcDirectionAngle(); + float objSize = m_caster->GetObjectSize(); + if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON) + dist = PET_FOLLOW_DIST; + else + dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + + if (dist < objSize) + dist = objSize; + else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM) + dist = objSize + (dist - objSize) * (float)rand_norm(); + + Position pos; + if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP) + m_caster->GetFirstCollisionPosition(pos, dist, angle); + else + m_caster->GetNearPosition(pos, dist, angle); + m_targets.SetDst(*m_caster); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + WorldObject* target = m_targets.GetObjectTarget(); + switch(targetType.GetTarget()) + { + case TARGET_DEST_TARGET_ENEMY: + case TARGET_DEST_TARGET_ANY: + m_targets.SetDst(*target); + return; + default: + break; + } + + float angle = targetType.CalcDirectionAngle(); + float objSize = target->GetObjectSize(); + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (dist < objSize) + dist = objSize; + else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM) + dist = objSize + (dist - objSize) * (float)rand_norm(); + + Position pos; + target->GetNearPosition(pos, dist, angle); + m_targets.SetDst(*target); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + // set destination to caster if no dest provided + // can only happen if previous destination target could not be set for some reason + // (not found nearby target, or channel target for example + // maybe we should abort the spell in such case? + if (!m_targets.HasDst()) + m_targets.SetDst(*m_caster); + + switch(targetType.GetTarget()) + { + case TARGET_DEST_DYNOBJ_ENEMY: + case TARGET_DEST_DYNOBJ_ALLY: + case TARGET_DEST_DYNOBJ_NONE: + case TARGET_DEST_DEST: + return; + case TARGET_DEST_TRAJ: + SelectImplicitTrajTargets(); + return; + default: + break; + } + + float angle = targetType.CalcDirectionAngle(); + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); + if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM) + dist *= (float)rand_norm(); + + Position pos = *m_targets.GetDst(); + m_caster->MovePosition(pos, dist, angle); + m_targets.ModDst(pos); +} + +void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + switch(targetType.GetTarget()) + { + case TARGET_UNIT_CASTER: + AddUnitTarget(m_caster, 1 << effIndex, false); + break; + case TARGET_UNIT_MASTER: + if (Unit* owner = m_caster->GetCharmerOrOwner()) + AddUnitTarget(owner, 1 << effIndex); + break; + case TARGET_UNIT_PET: + if (Guardian* pet = m_caster->GetGuardianPet()) + AddUnitTarget(pet, 1 << effIndex); + break; + case TARGET_UNIT_SUMMONER: + if (m_caster->isSummon()) + if (Unit* unit = m_caster->ToTempSummon()->GetSummoner()) + AddUnitTarget(unit, 1 << effIndex); + break; + case TARGET_UNIT_VEHICLE: + if (Unit *vehicle = m_caster->GetVehicleBase()) + AddUnitTarget(vehicle, 1 << effIndex); + break; + case TARGET_UNIT_PASSENGER_0: + case TARGET_UNIT_PASSENGER_1: + case TARGET_UNIT_PASSENGER_2: + case TARGET_UNIT_PASSENGER_3: + case TARGET_UNIT_PASSENGER_4: + case TARGET_UNIT_PASSENGER_5: + case TARGET_UNIT_PASSENGER_6: + case TARGET_UNIT_PASSENGER_7: + if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) + if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0)) + AddUnitTarget(unit, 1 << effIndex); + break; + default: + break; + } +} + +void Spell::SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) +{ + ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!"); + if (Unit* unit = m_targets.GetUnitTarget()) + AddUnitTarget(unit, 1 << effIndex); + else if (GameObject* gobj = m_targets.GetGOTarget()) + AddGOTarget(gobj, 1 << effIndex); + else + AddItemTarget(m_targets.GetItemTarget(), effIndex); + + if (WorldObject* target = m_targets.GetObjectTarget()) + SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex); +} + +void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask) +{ + uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget; + if (Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); + + if (maxTargets > 1) + { + // mark damage multipliers as used + for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k) + if (effMask & (1 << k)) + m_damageMultipliers[k] = 1.0f; + m_applyMultiplierMask |= effMask; + + std::list targets; + SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType() + , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY); + + // for backward compability + std::list unitTargets; + for (std::list::iterator itr = targets.begin(); itr != targets.end(); ++itr) + if (Unit* unitTarget = (*itr)->ToUnit()) + unitTargets.push_back(unitTarget); + + CallScriptAfterUnitTargetSelectHandlers(unitTargets, effIndex); + + for (std::list::iterator itr = unitTargets.begin(); itr != unitTargets.end(); ++itr) + AddUnitTarget(*itr, effMask, false); + } +} + +float tangent(float x) +{ + x = tan(x); + //if (x < std::numeric_limits::max() && x > -std::numeric_limits::max()) return x; + //if (x >= std::numeric_limits::max()) return std::numeric_limits::max(); + //if (x <= -std::numeric_limits::max()) return -std::numeric_limits::max(); + if (x < 100000.0f && x > -100000.0f) return x; + if (x >= 100000.0f) return 100000.0f; + if (x <= 100000.0f) return -100000.0f; + return 0.0f; +} + +#define DEBUG_TRAJ(a) //a + +void Spell::SelectImplicitTrajTargets() +{ + if (!m_targets.HasTraj()) + return; + + float dist2d = m_targets.GetDist2d(); + if (!dist2d) + return; + + float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ; + + std::list targets; + Trinity::WorldObjectSpellTrajTargetCheck check(dist2d, m_targets.GetSrc(), m_caster, m_spellInfo); + Trinity::WorldObjectListSearcher searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL); + SearchTargets > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, m_targets.GetSrc(), dist2d); + if (targets.empty()) + return; + + targets.sort(Trinity::ObjectDistanceOrderPred(m_caster)); + + float b = tangent(m_targets.GetElevation()); + float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d); + if (a > -0.0001f) + a = 0; + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);) + + float bestDist = m_spellInfo->GetMaxRange(false); + + std::list::const_iterator itr = targets.begin(); + for (; itr != targets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) + continue; + + const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) + // TODO: all calculation should be based on src instead of m_caster + const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr)); + const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ; + + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) + + float dist = objDist2d - size; + float height = dist * (a * dist + b); + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) + if (dist < bestDist && height < dz + size && height > dz - size) + { + bestDist = dist > 0 ? dist : 0; + break; + } + +#define CHECK_DIST {\ + DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ + if (dist > bestDist)\ + continue;\ + if (dist < objDist2d + size && dist > objDist2d - size)\ + {\ + bestDist = dist;\ + break;\ + }\ + } + + if (!a) + { + height = dz - size; + dist = height / b; + CHECK_DIST; + + height = dz + size; + dist = height / b; + CHECK_DIST; + + continue; + } + + height = dz - size; + float sqrt1 = b * b + 4 * a * height; + if (sqrt1 > 0) + { + sqrt1 = sqrt(sqrt1); + dist = (sqrt1 - b) / (2 * a); + CHECK_DIST; + } + + height = dz + size; + float sqrt2 = b * b + 4 * a * height; + if (sqrt2 > 0) + { + sqrt2 = sqrt(sqrt2); + dist = (sqrt2 - b) / (2 * a); + CHECK_DIST; + + dist = (-sqrt2 - b) / (2 * a); + CHECK_DIST; + } + + if (sqrt1 > 0) + { + dist = (-sqrt1 - b) / (2 * a); + CHECK_DIST; + } + } + + if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist) + { + float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; + float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b); + + if (itr != targets.end()) + { + float distSq = (*itr)->GetExactDistSq(x, y, z); + float sizeSq = (*itr)->GetObjectSize(); + sizeSq *= sizeSq; + DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + if (distSq > sizeSq) + { + float factor = 1 - sqrt(sizeSq / distSq); + x += factor * ((*itr)->GetPositionX() - x); + y += factor * ((*itr)->GetPositionY() - y); + z += factor * ((*itr)->GetPositionZ() - z); + + distSq = (*itr)->GetExactDistSq(x, y, z); + DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) + } + } + + Position trajDst; + trajDst.Relocate(x, y, z, m_caster->GetOrientation()); + m_targets.ModDst(trajDst); + } +} + void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) { // special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER @@ -866,6 +1778,192 @@ void Spell::SelectEffectTypeImplicitTargets(uint8 effIndex) } } +uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList) +{ + // this function selects which containers need to be searched for spell target + uint32 retMask = GRID_MAP_TYPE_MASK_ALL; + + // filter searchers based on searched object type + switch (objType) + { + case TARGET_OBJECT_TYPE_UNIT: + case TARGET_OBJECT_TYPE_UNIT_AND_DEST: + case TARGET_OBJECT_TYPE_CORPSE: + case TARGET_OBJECT_TYPE_CORPSE_ENEMY: + case TARGET_OBJECT_TYPE_CORPSE_ALLY: + retMask &= GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_CREATURE; + break; + case TARGET_OBJECT_TYPE_GOBJ: + case TARGET_OBJECT_TYPE_GOBJ_ITEM: + retMask &= GRID_MAP_TYPE_MASK_GAMEOBJECT; + break; + default: + break; + } + if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD)) + retMask &= ~GRID_MAP_TYPE_MASK_CORPSE; + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) + retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER; + if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) + retMask &= GRID_MAP_TYPE_MASK_PLAYER; + + if (condList) + retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList); + return retMask; +} + +template +void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius) +{ + if (!containerMask) + return; + + // search world and grid for possible targets + bool searchInGrid = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT); + bool searchInWorld = containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE); + if (searchInGrid || searchInWorld) + { + float x,y; + x = pos->GetPositionX(); + y = pos->GetPositionY(); + + CellCoord p(Trinity::ComputeCellCoord(x, y)); + Cell cell(p); + cell.SetNoCreate(); + + Map& map = *(referer->GetMap()); + + if (searchInWorld) + { + TypeContainerVisitor world_object_notifier(searcher); + cell.Visit(p, world_object_notifier, map, radius, x, y); + } + if (searchInGrid) + { + TypeContainerVisitor grid_object_notifier(searcher); + cell.Visit(p, grid_object_notifier, map, radius, x , y); + } + } +} + +WorldObject* Spell::SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList) +{ + WorldObject* target = NULL; + uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList); + if (!containerTypeMask) + return NULL; + Trinity::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList); + Trinity::WorldObjectLastSearcher searcher(m_caster, target, check, containerTypeMask); + SearchTargets > (searcher, containerTypeMask, m_caster, m_caster, range); + return target; +} + +void Spell::SearchAreaTargets(std::list& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList) +{ + uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList); + if (!containerTypeMask) + return; + Trinity::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList); + Trinity::WorldObjectListSearcher searcher(m_caster, targets, check, containerTypeMask); + SearchTargets > (searcher, containerTypeMask, m_caster, m_caster, range); +} + +void Spell::SearchChainTargets(std::list& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal) +{ + // max dist for jump target selection + float jumpRadius = 0.0f; + switch (m_spellInfo->DmgClass) + { + case SPELL_DAMAGE_CLASS_RANGED: + // 7.5y for multi shot + jumpRadius = 7.5f; + break; + case SPELL_DAMAGE_CLASS_MELEE: + // 5y for swipe, cleave and similar + jumpRadius = 5.0f; + break; + case SPELL_DAMAGE_CLASS_NONE: + case SPELL_DAMAGE_CLASS_MAGIC: + // 12.5y for chain heal spell since 3.2 patch + if (isChainHeal) + jumpRadius = 12.5f; + // 10y as default for magic chain spells + else + jumpRadius = 10.0f; + break; + } + + // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los + bool isBouncingFar = (m_spellInfo->AttributesEx4 & SPELL_ATTR4_AREA_TARGET_CHAIN + || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE + || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC); + + // max dist which spell can reach + float searchRadius = jumpRadius; + if (isBouncingFar) + searchRadius *= chainTargets; + + std::list tempTargets; + SearchAreaTargets(tempTargets, searchRadius, target, m_caster, objectType, selectType, condList); + tempTargets.remove(target); + + // remove targets which are always invalid for chain spells + // for some spells allow only chain targets in front of caster (swipe for example) + if (!isBouncingFar) + { + for (std::list::iterator itr = tempTargets.begin(); itr != tempTargets.end();) + { + std::list::iterator checkItr = itr++; + if (!m_caster->HasInArc(static_cast(M_PI), *checkItr)) + tempTargets.erase(checkItr); + } + } + + while (chainTargets) + { + // try to get unit for next chain jump + std::list::iterator foundItr = tempTargets.end(); + // get unit with highest hp deficit in dist + if (isChainHeal) + { + uint32 maxHPDeficit = 0; + for (std::list::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr) + { + if (Unit* unitTarget = (*itr)->ToUnit()) + { + uint32 deficit = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); + if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unitTarget, jumpRadius) && target->IsWithinLOSInMap(unitTarget)) + { + foundItr = itr; + maxHPDeficit = deficit; + } + } + } + } + // get closest object + else + { + for (std::list::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr) + { + if (foundItr == tempTargets.end()) + { + if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr)) + foundItr = itr; + } + else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr)) + foundItr = itr; + } + } + // not found any valid target - chain ends + if (foundItr == tempTargets.end()) + break; + target = *foundItr; + tempTargets.erase(foundItr); + targets.push_back(target); + --chainTargets; + } +} + void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) { //========================================================================================== @@ -1792,1077 +2890,6 @@ struct ChainHealingOrder : public std::binary_function &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) -{ - Unit* cur = m_targets.GetUnitTarget(); - if (!cur) - return; - - //FIXME: This very like horrible hack and wrong for most spells - if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) - max_range += num * CHAIN_SPELL_JUMP_RADIUS; - - std::list tempUnitMap; - if (TargetType == SPELL_TARGETS_CHAINHEAL) - { - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, SPELL_TARGETS_ALLY); - tempUnitMap.sort(ChainHealingOrder(m_caster)); - } - else - SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType); - tempUnitMap.remove(cur); - - while (num) - { - TagUnitMap.push_back(cur); - --num; - - if (tempUnitMap.empty()) - break; - - std::list::iterator next; - - if (TargetType == SPELL_TARGETS_CHAINHEAL) - { - next = tempUnitMap.begin(); - while (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS || !cur->IsWithinLOSInMap(*next)) - { - ++next; - if (next == tempUnitMap.end()) - return; - } - } - else - { - tempUnitMap.sort(Trinity::ObjectDistanceOrderPred(cur)); - next = tempUnitMap.begin(); - - if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius - break; - - // Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop. - // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while () loop. - while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE - && !m_caster->isInFrontInMap(*next, max_range)) - || !m_caster->canSeeOrDetect(*next) - || !cur->IsWithinLOSInMap(*next) - || (*next)->GetCreatureType() == CREATURE_TYPE_CRITTER - || ((GetSpellInfo()->AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED) && !(*next)->CanFreeMove())) - { - ++next; - if (next == tempUnitMap.end() || cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) // Don't search beyond the max jump radius - return; - } - } - - cur = *next; - tempUnitMap.erase(next); - } -} - -void Spell::SearchAreaTarget(std::list &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - if (TargetType == SPELL_TARGETS_GO) - return; - - Position const* pos; - switch (type) - { - case PUSH_DST_CENTER: - CheckDst(); - pos = m_targets.GetDst(); - break; - case PUSH_SRC_CENTER: - CheckSrc(); - pos = m_targets.GetSrc(); - break; - case PUSH_CHAIN: - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: cannot find unit target for spell ID %u\n", m_spellInfo->Id); - return; - } - pos = target; - break; - } - default: - pos = m_caster; - break; - } - - Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo); - if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS) || (TargetType == SPELL_TARGETS_ENTRY && !entry)) - m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); - else - m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); -} - -void Spell::SearchGOAreaTarget(std::list &TagGOMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - if (TargetType != SPELL_TARGETS_GO) - return; - - Position const* pos; - switch (type) - { - case PUSH_DST_CENTER: - CheckDst(); - pos = m_targets.GetDst(); - break; - case PUSH_SRC_CENTER: - CheckSrc(); - pos = m_targets.GetSrc(); - break; - default: - pos = m_caster; - break; - } - - Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius, entry); - Trinity::GameObjectListSearcher searcher(m_caster, TagGOMap, check); - m_caster->GetMap()->VisitGrid(pos->m_positionX, pos->m_positionY, radius, searcher); -} - -WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex) -{ - switch (TargetType) - { - case SPELL_TARGETS_ENTRY: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (conditions.empty()) - { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have record in `conditions` for spell script target (ConditionSourceType 13)", m_spellInfo->Id, m_caster->GetEntry()); - if (m_spellInfo->IsPositive()) - return SearchNearbyTarget(range, SPELL_TARGETS_ALLY, effIndex); - else - return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, effIndex); - } - - Creature* creatureScriptTarget = NULL; - GameObject* goScriptTarget = NULL; - - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & (1 << uint32(effIndex)))) - continue; - switch ((*i_spellST)->ConditionValue1) - { - case SPELL_TARGET_TYPE_CONTROLLED: - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range)) - { - goScriptTarget = NULL; - creatureScriptTarget = (*itr)->ToCreature(); - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - case SPELL_TARGET_TYPE_GAMEOBJECT: - if ((*i_spellST)->ConditionValue2) - { - if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->ConditionValue2, range)) - { - // remember found target and range, next attempt will find more near target with another entry - goScriptTarget = go; - creatureScriptTarget = NULL; - range = m_caster->GetDistance(goScriptTarget); - } - } - else if (focusObject) //Focus Object - { - float frange = m_caster->GetDistance(focusObject); - if (range >= frange) - { - creatureScriptTarget = NULL; - goScriptTarget = focusObject; - range = frange; - } - } - break; - case SPELL_TARGET_TYPE_CREATURE: - if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->ConditionValue2) - return m_targets.GetUnitTarget(); - case SPELL_TARGET_TYPE_DEAD: - default: - if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->ConditionValue2, range, (*i_spellST)->ConditionValue1 != SPELL_TARGET_TYPE_DEAD)) - { - creatureScriptTarget = cre; - goScriptTarget = NULL; - range = m_caster->GetDistance(creatureScriptTarget); - } - break; - } - } - - if (creatureScriptTarget) - return creatureScriptTarget; - else - return goScriptTarget; - } - default: - case SPELL_TARGETS_ENEMY: - { - Unit* target = NULL; - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - case SPELL_TARGETS_ALLY: - { - Unit* target = NULL; - Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, range); - Trinity::UnitLastSearcher searcher(m_caster, target, u_check); - m_caster->VisitNearbyObject(range, searcher); - return target; - } - } -} - -uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) -{ - SpellNotifyPushType pushType = PUSH_NONE; - Player* modOwner = NULL; - if (m_originalCaster) - modOwner = m_originalCaster->GetSpellModOwner(); - - uint32 effectMask = 1 << i; - // ENTRY targets may have different selection lists, skip those for now until we can compare lists easily and quickly - if (GetSpellInfo()->Effects[i].TargetA.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY && - GetSpellInfo()->Effects[i].TargetB.GetSelectionCheckType() != TARGET_SELECT_CHECK_ENTRY) - for (uint32 j = i + 1; j < MAX_SPELL_EFFECTS; ++j) - if (GetSpellInfo()->Effects[i].TargetA.GetTarget() == GetSpellInfo()->Effects[j].TargetA.GetTarget() && - GetSpellInfo()->Effects[i].TargetB.GetTarget() == GetSpellInfo()->Effects[j].TargetB.GetTarget() && - GetSpellInfo()->Effects[i].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster)) - effectMask |= 1 << j; - - switch (cur.GetType()) - { - case TARGET_TYPE_UNIT_CASTER: - { - switch (cur.GetTarget()) - { - case TARGET_UNIT_CASTER: - AddUnitTarget(m_caster, effectMask, false); - break; - case TARGET_DEST_CASTER_FISHING: - { - float min_dis = m_spellInfo->GetMinRange(true); - float max_dis = m_spellInfo->GetMaxRange(true); - float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; - float x, y, z, angle; - angle = (float)rand_norm() * static_cast(M_PI * 35.0f / 180.0f) - static_cast(M_PI * 17.5f / 180.0f); - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); - m_targets.SetDst(x, y, z, m_caster->GetOrientation()); - break; - } - case TARGET_UNIT_MASTER: - if (Unit* owner = m_caster->GetCharmerOrOwner()) - AddUnitTarget(owner, effectMask); - break; - case TARGET_UNIT_PET: - if (Guardian* pet = m_caster->GetGuardianPet()) - AddUnitTarget(pet, effectMask); - break; - case TARGET_UNIT_SUMMONER: - if (m_caster->isSummon()) - if (Unit* unit = m_caster->ToTempSummon()->GetSummoner()) - AddUnitTarget(unit, effectMask); - break; - case TARGET_UNIT_CASTER_AREA_PARTY: - case TARGET_UNIT_CASTER_AREA_RAID: - pushType = PUSH_CASTER_CENTER; - break; - case TARGET_UNIT_VEHICLE: - if (Unit* vehicle = m_caster->GetVehicleBase()) - AddUnitTarget(vehicle, effectMask); - break; - case TARGET_UNIT_PASSENGER_0: - case TARGET_UNIT_PASSENGER_1: - case TARGET_UNIT_PASSENGER_2: - case TARGET_UNIT_PASSENGER_3: - case TARGET_UNIT_PASSENGER_4: - case TARGET_UNIT_PASSENGER_5: - case TARGET_UNIT_PASSENGER_6: - case TARGET_UNIT_PASSENGER_7: - if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle()) - if (Unit* unit = m_caster->GetVehicleKit()->GetPassenger(cur.GetTarget() - TARGET_UNIT_PASSENGER_0)) - AddUnitTarget(unit, effectMask); - break; - default: - break; - } - break; - } - - case TARGET_TYPE_UNIT_TARGET: - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); - break; - } - - switch (cur.GetTarget()) - { - case TARGET_UNIT_TARGET_ENEMY: - case TARGET_UNIT_TARGET_ANY: - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: - pushType = PUSH_CHAIN; - break; - case TARGET_UNIT_TARGET_ALLY: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_TARGET_RAID: - case TARGET_UNIT_TARGET_PARTY: - case TARGET_UNIT_TARGET_MINIPET: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_TARGET_PASSENGER: - AddUnitTarget(target, effectMask, false); - break; - case TARGET_UNIT_LASTTARGET_AREA_PARTY: - case TARGET_UNIT_TARGET_AREA_RAID_CLASS: - pushType = PUSH_CASTER_CENTER; // not real - break; - default: - break; - } - break; - } - - case TARGET_TYPE_UNIT_NEARBY: - { - WorldObject* target = NULL; - float range; - - switch (cur.GetTarget()) - { - case TARGET_UNIT_NEARBY_ENEMY: - range = m_spellInfo->GetMaxRange(false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, SpellEffIndex(i)); - break; - case TARGET_UNIT_NEARBY_ALLY: - case TARGET_UNIT_NEARBY_PARTY: // TODO: fix party/raid targets - case TARGET_UNIT_NEARBY_RAID: - range = m_spellInfo->GetMaxRange(true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY, SpellEffIndex(i)); - break; - case TARGET_UNIT_NEARBY_ENTRY: - case TARGET_GAMEOBJECT_NEARBY_ENTRY: - range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive()); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i)); - break; - default: - break; - } - - if (!target) - return 0; - else if (target->GetTypeId() == TYPEID_GAMEOBJECT) - AddGOTarget((GameObject*)target, effectMask); - else - { - pushType = PUSH_CHAIN; - - if (m_targets.GetUnitTarget() != target) - m_targets.SetUnitTarget((Unit*)target); - } - - break; - } - - case TARGET_TYPE_AREA_SRC: - pushType = PUSH_SRC_CENTER; - break; - - case TARGET_TYPE_AREA_DST: - pushType = PUSH_DST_CENTER; - break; - - case TARGET_TYPE_AREA_CONE: - if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK) - pushType = PUSH_IN_BACK; - else if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE) - pushType = PUSH_IN_LINE; - else - pushType = PUSH_IN_FRONT; - break; - - case TARGET_TYPE_DEST_CASTER: //4+8+2 - { - if (cur.GetTarget() == TARGET_SRC_CASTER) - { - m_targets.SetSrc(*m_caster); - break; - } - else if (cur.GetTarget() == TARGET_DEST_CASTER) - { - m_targets.SetDst(*m_caster); - break; - } - - float angle, dist; - - float objSize = m_caster->GetObjectSize(); - if (cur.GetTarget() == TARGET_DEST_CASTER_SUMMON) - dist = 0.0f; - else - dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist, this); - if (dist < objSize) - dist = objSize; - else if (cur.GetTarget() == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * (float)rand_norm(); - - switch (cur.GetTarget()) - { - case TARGET_DEST_CASTER_FRONT_LEFT: angle = static_cast(-M_PI/4); break; - case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast(-3*M_PI/4); break; - case TARGET_DEST_CASTER_BACK_RIGHT: angle = static_cast(3*M_PI/4); break; - case TARGET_DEST_CASTER_FRONT_RIGHT:angle = static_cast(M_PI/4); break; - case TARGET_DEST_CASTER_SUMMON: - case TARGET_DEST_CASTER_FRONT_LEAP: - case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; - case TARGET_DEST_CASTER_BACK: angle = static_cast(M_PI); break; - case TARGET_DEST_CASTER_RIGHT: angle = static_cast(-M_PI/2); break; - case TARGET_DEST_CASTER_LEFT: angle = static_cast(M_PI/2); break; - default: angle = (float)rand_norm()*static_cast(2*M_PI); break; - } - - Position pos; - if (cur.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP) - m_caster->GetFirstCollisionPosition(pos, dist, angle); - else - m_caster->GetNearPosition(pos, dist, angle); - m_targets.SetDst(*m_caster); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_TARGET: //2+8+2 - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); - break; - } - - if (cur.GetTarget() == TARGET_DEST_TARGET_ENEMY || cur.GetTarget() == TARGET_DEST_TARGET_ANY) - { - m_targets.SetDst(*target); - break; - } - - float angle, dist; - - float objSize = target->GetObjectSize(); - dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (dist < objSize) - dist = objSize; - else if (cur.GetTarget() == TARGET_DEST_TARGET_RANDOM) - dist = objSize + (dist - objSize) * (float)rand_norm(); - - switch (cur.GetTarget()) - { - case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; - case TARGET_DEST_TARGET_BACK: angle = static_cast(M_PI); break; - case TARGET_DEST_TARGET_RIGHT: angle = static_cast(M_PI/2); break; - case TARGET_DEST_TARGET_LEFT: angle = static_cast(-M_PI/2); break; - case TARGET_DEST_TARGET_FRONT_LEFT: angle = static_cast(-M_PI/4); break; - case TARGET_DEST_TARGET_BACK_LEFT: angle = static_cast(-3*M_PI/4); break; - case TARGET_DEST_TARGET_BACK_RIGHT: angle = static_cast(3*M_PI/4); break; - case TARGET_DEST_TARGET_FRONT_RIGHT:angle = static_cast(M_PI/4); break; - default: angle = (float)rand_norm()*static_cast(2*M_PI); break; - } - - Position pos; - target->GetNearPosition(pos, dist, angle); - m_targets.SetDst(*target); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_DEST: //5+8+1 - { - if (!m_targets.HasDst()) - { - sLog->outError("SPELL: no destination for spell ID %u", m_spellInfo->Id); - break; - } - - float angle; - switch (cur.GetTarget()) - { - case TARGET_DEST_DYNOBJ_ENEMY: - case TARGET_DEST_DYNOBJ_ALLY: - case TARGET_DEST_DYNOBJ_NONE: - case TARGET_DEST_DEST: - return effectMask; - case TARGET_DEST_TRAJ: - SelectTrajTargets(); - return effectMask; - case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; - case TARGET_DEST_DEST_BACK: angle = static_cast(M_PI); break; - case TARGET_DEST_DEST_RIGHT: angle = static_cast(M_PI/2); break; - case TARGET_DEST_DEST_LEFT: angle = static_cast(-M_PI/2); break; - case TARGET_DEST_DEST_FRONT_LEFT: angle = static_cast(-M_PI/4); break; - case TARGET_DEST_DEST_BACK_LEFT: angle = static_cast(-3*M_PI/4); break; - case TARGET_DEST_DEST_BACK_RIGHT: angle = static_cast(3*M_PI/4); break; - case TARGET_DEST_DEST_FRONT_RIGHT:angle = static_cast(M_PI/4); break; - default: angle = (float)rand_norm()*static_cast(2*M_PI); break; - } - - float dist = m_spellInfo->Effects[i].CalcRadius(m_caster); - if (cur.GetTarget() == TARGET_DEST_DEST_RANDOM || cur.GetTarget() == TARGET_DEST_DEST_RADIUS) - dist *= (float)rand_norm(); - - // must has dst, no need to set flag - Position pos = *m_targets.GetDst(); - m_caster->MovePosition(pos, dist, angle); - m_targets.ModDst(pos); - break; - } - - case TARGET_TYPE_DEST_SPECIAL: - { - switch (cur.GetTarget()) - { - case TARGET_DEST_DB: - if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id)) - { - //TODO: fix this check - if (m_spellInfo->Effects[0].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[1].Effect == SPELL_EFFECT_TELEPORT_UNITS || m_spellInfo->Effects[2].Effect == SPELL_EFFECT_TELEPORT_UNITS) - m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId); - else if (st->target_mapId == m_caster->GetMapId()) - m_targets.SetDst(st->target_X, st->target_Y, st->target_Z, st->target_Orientation); - } - else - { - sLog->outError("SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id); - Unit* target = NULL; - if (uint64 guid = m_caster->GetUInt64Value(UNIT_FIELD_TARGET)) - target = ObjectAccessor::GetUnit(*m_caster, guid); - m_targets.SetDst(target ? *target : *m_caster); - } - break; - case TARGET_DEST_HOME: - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_targets.SetDst(m_caster->ToPlayer()->m_homebindX, m_caster->ToPlayer()->m_homebindY, m_caster->ToPlayer()->m_homebindZ, m_caster->ToPlayer()->GetOrientation(), m_caster->ToPlayer()->m_homebindMapId); - break; - case TARGET_DEST_NEARBY_ENTRY: - { - float range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive()); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - - if (WorldObject* target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i))) - m_targets.SetDst(*target); - break; - } - default: - break; - } - break; - } - - case TARGET_TYPE_CHANNEL: - { - if (!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: no current channeled spell for spell ID %u - spell triggering this spell was interrupted.", m_spellInfo->Id); - break; - } - - switch (cur.GetTarget()) - { - case TARGET_UNIT_CHANNEL_TARGET: - // unit target may be no longer avalible - teleported out of map for example - if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID())) - AddUnitTarget(target, effectMask); - else - sLog->outError("SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id); - break; - case TARGET_DEST_CHANNEL_TARGET: - if (m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.HasDst()) - m_targets.SetDst(m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets); - else if (Unit* target = Unit::GetUnit(*m_caster, m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->m_targets.GetUnitTargetGUID())) - m_targets.SetDst(*target); - else - sLog->outError("SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id); - break; - case TARGET_DEST_CHANNEL_CASTER: - m_targets.SetDst(*m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)->GetCaster()); - break; - default: - break; - } - break; - } - - default: - { - switch (cur.GetTarget()) - { - case TARGET_GAMEOBJECT_TARGET: - if (m_targets.GetGOTarget()) - AddGOTarget(m_targets.GetGOTarget(), effectMask); - break; - case TARGET_GAMEOBJECT_ITEM_TARGET: - if (m_targets.GetGOTargetGUID()) - AddGOTarget(m_targets.GetGOTarget(), effectMask); - else if (m_targets.GetItemTarget()) - AddItemTarget(m_targets.GetItemTarget(), effectMask); - break; - default: - sLog->outError("SPELL (caster[type: %u; guidlow: %u], spell: %u): unhandled spell target (%u)", - m_caster->GetTypeId(), m_caster->GetGUIDLow(), m_spellInfo->Id, cur.GetTarget()); - break; - } - break; - } - } - - if (pushType == PUSH_CHAIN) // Chain - { - Unit* target = m_targets.GetUnitTarget(); - if (!target) - { - sLog->outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); - return 0; - } - - //Chain: 2, 6, 22, 25, 45, 77 - uint32 maxTargets = m_spellInfo->Effects[i].ChainTarget; - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); - - if (maxTargets > 1) - { - //otherwise, this multiplier is used for something else - for (uint32 k = i; k < MAX_SPELL_EFFECTS; ++k) - if (effectMask & (1 << k)) - m_damageMultipliers[k] = 1.0f; - m_applyMultiplierMask |= effectMask; - - float range; - std::list unitList; - - switch (cur.GetTarget()) - { - case TARGET_UNIT_NEARBY_ENEMY: - case TARGET_UNIT_TARGET_ENEMY: - case TARGET_UNIT_NEARBY_ENTRY: // fix me - range = m_spellInfo->GetMaxRange(false); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY); - break; - case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: - case TARGET_UNIT_NEARBY_ALLY: // fix me - case TARGET_UNIT_NEARBY_PARTY: - case TARGET_UNIT_NEARBY_RAID: - range = m_spellInfo->GetMaxRange(true); - if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); - SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); - break; - default: - break; - } - - CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i)); - - for (std::list::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, effectMask, false); - } - else - AddUnitTarget(target, effectMask, false); - } - else if (pushType) - { - float radius; - SpellTargets targetType; - switch (cur.GetTarget()) - { - case TARGET_UNIT_SRC_AREA_ENEMY: - case TARGET_UNIT_DEST_AREA_ENEMY: - case TARGET_UNIT_CONE_ENEMY_24: - case TARGET_UNIT_CONE_ENEMY_54: - case TARGET_UNIT_CONE_ENEMY_104: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ENEMY; - break; - case TARGET_UNIT_SRC_AREA_ALLY: - case TARGET_UNIT_DEST_AREA_ALLY: - case TARGET_UNIT_CONE_ALLY: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ALLY; - break; - case TARGET_UNIT_DEST_AREA_ENTRY: - case TARGET_UNIT_SRC_AREA_ENTRY: - case TARGET_UNIT_CONE_ENTRY: // fix me - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_ENTRY; - break; - case TARGET_GAMEOBJECT_SRC_AREA: - case TARGET_GAMEOBJECT_DEST_AREA: - case TARGET_GAMEOBJECT_CONE: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_GO; - break; - default: - radius = m_spellInfo->Effects[i].CalcRadius(); - targetType = SPELL_TARGETS_NONE; - break; - } - - if (modOwner) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); - radius *= m_spellValue->RadiusMod; - - std::list unitList; - std::list gobjectList; - switch (targetType) - { - case SPELL_TARGETS_ENTRY: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (!conditions.empty()) - { - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask)) - continue; - if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CREATURE) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->ConditionValue2); - else if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED) - { - for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 && - (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) - unitList.push_back(*itr); - } - } - } - else - { - // Custom entries - // TODO: move these to sql - switch (m_spellInfo->Id) - { - case 46584: // Raise Dead - { - if (WorldObject* result = FindCorpseUsing()) - { - switch (result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - unitList.push_back(result->ToUnit()); - // no break; - case TYPEID_CORPSE: // wont work until corpses are allowed in target lists, but at least will send dest in packet - m_targets.SetDst(*result); - break; - default: - break; - } - } - break; - } - // Corpse Explosion - case 49158: - case 51325: - case 51326: - case 51327: - case 51328: - // Search for ghoul if our ghoul or dead body not valid unit target - if (!(m_targets.GetUnitTarget() && ((m_targets.GetUnitTarget()->GetEntry() == 26125 && m_targets.GetUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()) - || (m_targets.GetUnitTarget()->getDeathState() == CORPSE - && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT - && !(m_targets.GetUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) - && m_targets.GetUnitTarget()->GetDisplayId() == m_targets.GetUnitTarget()->GetNativeDisplayId())))) - { - CleanupTargetList(); - - WorldObject* result = FindCorpseUsing(); - - if (result) - { - switch (result->GetTypeId()) - { - case TYPEID_UNIT: - case TYPEID_PLAYER: - m_targets.SetUnitTarget((Unit*)result); - break; - default: - break; - } - } - else - { - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true); - SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); - finish(false); - } - } - break; - - default: - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry()); - - if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TELEPORT_UNITS) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); - else if (m_spellInfo->IsPositiveEffect(i)) - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ALLY); - else - SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENEMY); - } - } - break; - } - case SPELL_TARGETS_GO: - { - ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, m_spellInfo->Id); - if (!conditions.empty()) - { - for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) - { - if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET) - continue; - if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask)) - continue; - if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT) - SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->ConditionValue2); - } - } - else - { - if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ACTIVATE_OBJECT) - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) (caster Entry: %u) with SPELL_EFFECT_ACTIVATE_OBJECT does not have type CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET record in `conditions` table.", m_spellInfo->Id, m_caster->GetEntry()); - SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO); - } - break; - } - case SPELL_TARGETS_ALLY: - case SPELL_TARGETS_ENEMY: - case SPELL_TARGETS_CHAINHEAL: - case SPELL_TARGETS_ANY: - SearchAreaTarget(unitList, radius, pushType, targetType); - break; - default: - switch (cur.GetTarget()) - { - case TARGET_UNIT_SRC_AREA_PARTY: - case TARGET_UNIT_DEST_AREA_PARTY: - m_caster->GetPartyMemberInDist(unitList, radius); //fix me - break; - case TARGET_UNIT_LASTTARGET_AREA_PARTY: - m_targets.GetUnitTarget()->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_CASTER_AREA_PARTY: - m_caster->GetPartyMemberInDist(unitList, radius); - break; - case TARGET_UNIT_CASTER_AREA_RAID: - m_caster->GetRaidMember(unitList, radius); - break; - case TARGET_UNIT_TARGET_AREA_RAID_CLASS: - { - Player* targetPlayer = m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER - ? (Player*)m_targets.GetUnitTarget() : NULL; - - Group* group = targetPlayer ? targetPlayer->GetGroup() : NULL; - if (group) - { - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* Target = itr->getSource(); - - // IsHostileTo check duel and controlled by enemy - if (Target && targetPlayer->IsWithinDistInMap(Target, radius) && targetPlayer->getClass() == Target->getClass() && !m_caster->IsHostileTo(Target)) - AddUnitTarget(Target, effectMask); - } - } - else if (m_targets.GetUnitTarget()) - AddUnitTarget(m_targets.GetUnitTarget(), effectMask); - break; - } - default: - break; - } - break; - } - - if (!unitList.empty()) - { - // Special target selection for smart heals and energizes - uint32 maxSize = 0; - int32 power = -1; - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - switch (m_spellInfo->Id) - { - case 52759: // Ancestral Awakening - case 71610: // Echoes of Light (Althor's Abacus normal version) - case 71641: // Echoes of Light (Althor's Abacus heroic version) - maxSize = 1; - power = POWER_HEALTH; - break; - case 54968: // Glyph of Holy Light - maxSize = m_spellInfo->MaxAffectedTargets; - power = POWER_HEALTH; - break; - case 57669: // Replenishment - // In arenas Replenishment may only affect the caster - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->InArena()) - { - unitList.clear(); - unitList.push_back(m_caster); - break; - } - maxSize = 10; - power = POWER_MANA; - break; - default: - break; - } - break; - case SPELLFAMILY_PRIEST: - if (m_spellInfo->SpellFamilyFlags[0] == 0x10000000) // Circle of Healing - { - maxSize = m_caster->HasAura(55675) ? 6 : 5; // Glyph of Circle of Healing - power = POWER_HEALTH; - } - else if (m_spellInfo->Id == 64844) // Divine Hymn - { - maxSize = 3; - power = POWER_HEALTH; - } - else if (m_spellInfo->Id == 64904) // Hymn of Hope - { - maxSize = 3; - power = POWER_MANA; - } - else - break; - - // Remove targets outside caster's raid - for (std::list::iterator itr = unitList.begin() ; itr != unitList.end();) - { - if (!(*itr)->IsInRaidWith(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - } - break; - case SPELLFAMILY_DRUID: - if (m_spellInfo->SpellFamilyFlags[1] == 0x04000000) // Wild Growth - { - maxSize = m_caster->HasAura(62970) ? 6 : 5; // Glyph of Wild Growth - power = POWER_HEALTH; - } - else if (m_spellInfo->SpellFamilyFlags[2] == 0x0100) // Starfall - { - // Remove targets not in LoS or in stealth - for (std::list::iterator itr = unitList.begin() ; itr != unitList.end();) - { - if ((*itr)->HasStealthAura() || (*itr)->HasInvisibilityAura() || !(*itr)->IsWithinLOSInMap(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - } - break; - } - else - break; - - // Remove targets outside caster's raid - for (std::list::iterator itr = unitList.begin() ; itr != unitList.end();) - if (!(*itr)->IsInRaidWith(m_caster)) - itr = unitList.erase(itr); - else - ++itr; - break; - default: - break; - } - - if (maxSize && power != -1) - { - if (Powers(power) == POWER_HEALTH) - { - if (unitList.size() > maxSize) - { - unitList.sort(Trinity::HealthPctOrderPred()); - unitList.resize(maxSize); - } - } - else - { - for (std::list::iterator itr = unitList.begin() ; itr != unitList.end();) - if ((*itr)->getPowerType() != (Powers)power) - itr = unitList.erase(itr); - else - ++itr; - - if (unitList.size() > maxSize) - { - unitList.sort(Trinity::PowerPctOrderPred((Powers)power)); - unitList.resize(maxSize); - } - } - } - - // Other special target selection goes here - if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - - if (m_spellInfo->Id == 5246) //Intimidating Shout - unitList.remove(m_targets.GetUnitTarget()); - Trinity::RandomResizeList(unitList, maxTargets); - } - - CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i)); - - for (std::list::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) - AddUnitTarget(*itr, effectMask, false); - } - - if (!gobjectList.empty()) - { - if (uint32 maxTargets = m_spellValue->MaxAffectedTargets) - { - Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); - for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j) - if ((*j)->IsAffectedOnSpell(m_spellInfo)) - maxTargets += (*j)->GetAmount(); - - Trinity::RandomResizeList(gobjectList, maxTargets); - } - for (std::list::iterator itr = gobjectList.begin(); itr != gobjectList.end(); ++itr) - AddGOTarget(*itr, effectMask); - } - } - - return effectMask; -} - void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura) { if (m_CastItem) @@ -4479,9 +4506,7 @@ void Spell::TakeReagents() if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - ItemTemplate const* castItemTemplate = m_CastItem - ? m_CastItem->GetTemplate() - : NULL; + ItemTemplate const* castItemTemplate = m_CastItem ? m_CastItem->GetTemplate() : NULL; // do not take reagents for these item casts if (castItemTemplate && castItemTemplate->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST) @@ -4761,11 +4786,16 @@ SpellCastResult Spell::CheckCast(bool strict) // TODO: using WorldSession::SendNotification is not blizzlike if (Player* playerCaster = m_caster->ToPlayer()) { - if (playerCaster->GetSession() && condInfo.mLastFailedCondition + if (playerCaster->GetSession() && condInfo.mLastFailedCondition->ErrorTextId) + { playerCaster->GetSession()->SendNotification(condInfo.mLastFailedCondition->ErrorTextId); + return SPELL_FAILED_DONT_REPORT; + } } - return SPELL_FAILED_DONT_REPORT; + if (!condInfo.mLastFailedCondition->ConditionTarget) + return SPELL_FAILED_CASTER_AURASTATE; + return SPELL_FAILED_BAD_TARGETS; } } @@ -5069,7 +5099,7 @@ SpellCastResult Spell::CheckCast(bool strict) if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted()) return SPELL_FAILED_TARGET_NOT_LOOTED; - uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); + uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill); int32 TargetLevel = m_targets.GetUnitTarget()->getLevel(); @@ -5337,7 +5367,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_HIGHLEVEL; // use SMSG_PET_TAME_FAILURE? - if (!target->GetCreatureInfo()->isTameable (m_caster->ToPlayer()->CanTameExoticPets())) + if (!target->GetCreatureTemplate()->isTameable (m_caster->ToPlayer()->CanTameExoticPets())) return SPELL_FAILED_BAD_TARGETS; if (m_caster->GetPetGUID()) @@ -5520,16 +5550,11 @@ SpellCastResult Spell::CheckPetCast(Unit* target) if (!target && m_targets.GetUnitTarget()) target = m_targets.GetUnitTarget(); - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (m_spellInfo->NeedsExplicitUnitTarget()) { - if (m_spellInfo->Effects[i].TargetA.GetType() == TARGET_TYPE_UNIT_TARGET - || m_spellInfo->Effects[i].TargetA.GetType() == TARGET_TYPE_DEST_TARGET) - { - if (!target) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - m_targets.SetUnitTarget(target); - break; - } + if (!target) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + m_targets.SetUnitTarget(target); } // cooldown @@ -6849,150 +6874,6 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value) } } -float tangent(float x) -{ - x = tan(x); - //if (x < std::numeric_limits::max() && x > -std::numeric_limits::max()) return x; - //if (x >= std::numeric_limits::max()) return std::numeric_limits::max(); - //if (x <= -std::numeric_limits::max()) return -std::numeric_limits::max(); - if (x < 100000.0f && x > -100000.0f) return x; - if (x >= 100000.0f) return 100000.0f; - if (x <= 100000.0f) return -100000.0f; - return 0.0f; -} - -#define DEBUG_TRAJ(a) //a - -void Spell::SelectTrajTargets() -{ - if (!m_targets.HasTraj()) - return; - - float dist2d = m_targets.GetDist2d(); - if (!dist2d) - return; - - float srcToDestDelta = m_targets.GetDst()->m_positionZ - m_targets.GetSrc()->m_positionZ; - - UnitList unitList; - SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); - if (unitList.empty()) - return; - - unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster)); - - float b = tangent(m_targets.GetElevation()); - float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d); - if (a > -0.0001f) - a = 0; - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: a %f b %f", a, b);) - - float bestDist = m_spellInfo->GetMaxRange(false); - - UnitList::const_iterator itr = unitList.begin(); - for (; itr != unitList.end(); ++itr) - { - if (m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) - continue; - - const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) - // TODO: all calculation should be based on src instead of m_caster - const float objDist2d = m_targets.GetSrc()->GetExactDist2d(*itr) * cos(m_targets.GetSrc()->GetRelativeAngle(*itr)); - const float dz = (*itr)->GetPositionZ() - m_targets.GetSrc()->m_positionZ; - - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) - - float dist = objDist2d - size; - float height = dist * (a * dist + b); - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) - if (dist < bestDist && height < dz + size && height > dz - size) - { - bestDist = dist > 0 ? dist : 0; - break; - } - -#define CHECK_DIST {\ - DEBUG_TRAJ(sLog->outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ - if (dist > bestDist)\ - continue;\ - if (dist < objDist2d + size && dist > objDist2d - size)\ - {\ - bestDist = dist;\ - break;\ - }\ - } - - if (!a) - { - height = dz - size; - dist = height / b; - CHECK_DIST; - - height = dz + size; - dist = height / b; - CHECK_DIST; - - continue; - } - - height = dz - size; - float sqrt1 = b * b + 4 * a * height; - if (sqrt1 > 0) - { - sqrt1 = sqrt(sqrt1); - dist = (sqrt1 - b) / (2 * a); - CHECK_DIST; - } - - height = dz + size; - float sqrt2 = b * b + 4 * a * height; - if (sqrt2 > 0) - { - sqrt2 = sqrt(sqrt2); - dist = (sqrt2 - b) / (2 * a); - CHECK_DIST; - - dist = (-sqrt2 - b) / (2 * a); - CHECK_DIST; - } - - if (sqrt1 > 0) - { - dist = (-sqrt1 - b) / (2 * a); - CHECK_DIST; - } - } - - if (m_targets.GetSrc()->GetExactDist2d(m_targets.GetDst()) > bestDist) - { - float x = m_targets.GetSrc()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; - float y = m_targets.GetSrc()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; - float z = m_targets.GetSrc()->m_positionZ + bestDist * (a * bestDist + b); - - if (itr != unitList.end()) - { - float distSq = (*itr)->GetExactDistSq(x, y, z); - float sizeSq = (*itr)->GetObjectSize(); - sizeSq *= sizeSq; - DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - if (distSq > sizeSq) - { - float factor = 1 - sqrt(sizeSq / distSq); - x += factor * ((*itr)->GetPositionX() - x); - y += factor * ((*itr)->GetPositionY() - y); - z += factor * ((*itr)->GetPositionZ() - z); - - distSq = (*itr)->GetExactDistSq(x, y, z); - DEBUG_TRAJ(sLog->outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) - } - } - - Position trajDst; - trajDst.Relocate(x, y, z, m_caster->GetOrientation()); - m_targets.ModDst(trajDst); - } -} - void Spell::PrepareTargetProcessing() { CheckEffectExecuteData(); @@ -7344,3 +7225,152 @@ void Spell::CancelGlobalCooldown() else if (m_caster->GetTypeId() == TYPEID_PLAYER) m_caster->ToPlayer()->GetGlobalCooldownMgr().CancelGlobalCooldown(m_spellInfo); } + +namespace Trinity +{ + +WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo), + _targetSelectionType(selectionType), _condList(condList) +{ + if (condList) + _condSrcInfo = new ConditionSourceInfo(NULL, caster); + else + _condSrcInfo = NULL; +} + +WorldObjectSpellTargetCheck::~WorldObjectSpellTargetCheck() +{ + if (_condSrcInfo) + delete _condSrcInfo; +} + +bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) +{ + if (_spellInfo->CheckTarget(_caster, target, true) != SPELL_CAST_OK) + return false; + Unit* unitTarget = target->ToUnit(); + if (Corpse* corpseTarget = target->ToCorpse()) + { + // use ofter for party/assistance checks + if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID())) + unitTarget = owner; + else + return false; + } + if (unitTarget) + { + switch (_targetSelectionType) + { + case TARGET_CHECK_ENEMY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAttackTarget(unitTarget, _spellInfo)) + return false; + break; + case TARGET_CHECK_ALLY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + break; + case TARGET_CHECK_PARTY: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + if (!_referer->IsInPartyWith(unitTarget)) + return false; + break; + case TARGET_CHECK_RAID_CLASS: + if (_referer->getClass() != unitTarget->getClass()) + return false; + // nobreak; + case TARGET_CHECK_RAID: + if (unitTarget->isTotem()) + return false; + if (!_caster->_IsValidAssistTarget(unitTarget, _spellInfo)) + return false; + if (!_referer->IsInRaidWith(unitTarget)) + return false; + break; + default: + break; + } + } + if (!_condSrcInfo) + return true; + _condSrcInfo->mConditionTargets[0] = target; + return sConditionMgr->IsObjectMeetToConditions(*_condSrcInfo, *_condList); +} + +WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList), _range(range), _position(caster) +{ +} + +bool WorldObjectSpellNearbyTargetCheck::operator()(WorldObject* target) +{ + float dist = target->GetDistance(*_position); + if (dist < _range && WorldObjectSpellTargetCheck::operator ()(target)) + { + _range = dist; + return true; + } + return false; +} + +WorldObjectSpellAreaTargetCheck::WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster, + Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellTargetCheck(caster, referer, spellInfo, selectionType, condList), _range(range), _position(position) +{ +} + +bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target) +{ + if (!target->IsWithinDist3d(_position, _range)) + return false; + return WorldObjectSpellTargetCheck::operator ()(target); +} + +WorldObjectSpellConeTargetCheck::WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster, + SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList) + : WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList), _coneAngle(coneAngle) +{ +} + +bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target) +{ + if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK) + { + if (!_caster->isInBack(target, _coneAngle)) + return false; + } + else if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE) + { + if (!_caster->HasInLine(target, _caster->GetObjectSize())) + return false; + } + else + { + if (!_caster->isInFront(target, _coneAngle)) + return false; + } + return WorldObjectSpellAreaTargetCheck::operator ()(target); +} + +WorldObjectSpellTrajTargetCheck::WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo) + : WorldObjectSpellAreaTargetCheck(range, position, caster, caster, spellInfo, TARGET_CHECK_DEFAULT, NULL) +{ +} + +bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target) +{ + // return all targets on missile trajectory (0 - size of a missile) + if (!_caster->HasInLine(target, 0)) + return false; + return WorldObjectSpellAreaTargetCheck::operator ()(target); +} + +} //namespace Trinity diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 583123eb2..971bc1989 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -79,19 +79,6 @@ enum SpellRangeFlag SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon }; -enum SpellNotifyPushType -{ - PUSH_NONE = 0, - PUSH_IN_FRONT, - PUSH_IN_BACK, - PUSH_IN_LINE, - PUSH_IN_THIN_LINE, - PUSH_SRC_CENTER, - PUSH_DST_CENTER, - PUSH_CASTER_CENTER, //this is never used in grid search - PUSH_CHAIN, -}; - class SpellCastTargets { public: @@ -210,17 +197,6 @@ enum SpellEffectHandleMode SPELL_EFFECT_HANDLE_HIT_TARGET, }; -enum SpellTargets -{ - SPELL_TARGETS_NONE = 0, - SPELL_TARGETS_ALLY, - SPELL_TARGETS_ENEMY, - SPELL_TARGETS_ENTRY, - SPELL_TARGETS_CHAINHEAL, - SPELL_TARGETS_ANY, - SPELL_TARGETS_GO -}; - namespace Trinity { struct SpellNotifierCreatureAndPlayer; @@ -228,7 +204,6 @@ namespace Trinity class Spell { - friend struct Trinity::SpellNotifierCreatureAndPlayer; friend void Unit::SetCurrentCastedSpell(Spell* pSpell); friend class SpellScript; public: @@ -364,6 +339,32 @@ class Spell Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, uint64 originalCasterGUID = 0, bool skipCheck = false); ~Spell(); + void InitExplicitTargets(SpellCastTargets const& targets); + void SelectExplicitTargets(); + + void SelectSpellTargets(); + void SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32& processedEffectMask); + void SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, uint32 effMask); + void SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType); + void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask); + void SelectImplicitTrajTargets(); + + void SelectEffectTypeImplicitTargets(uint8 effIndex); + + uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList* condList); + template void SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* referer, Position const* pos, float radius); + + WorldObject* SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList = NULL); + void SearchAreaTargets(std::list& targets, float range, Position const* position, Unit* referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList* condList); + void SearchChainTargets(std::list& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, ConditionList* condList, bool isChainHeal); + void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL); void cancel(); void update(uint32 difftime); @@ -404,15 +405,6 @@ class Spell void WriteSpellGoTargets(WorldPacket* data); void WriteAmmoToPacket(WorldPacket* data); - void InitExplicitTargets(SpellCastTargets const& targets); - void SelectExplicitTargets(); - void SelectSpellTargets(); - void SelectEffectTypeImplicitTargets(uint8 effIndex); - uint32 SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur); - void SelectTrajTargets(); - - template WorldObject* FindCorpseUsing(); - bool CheckEffectTarget(Unit const* target, uint32 eff) const; bool CanAutoCast(Unit* target); void CheckSrc() { if (!m_targets.HasSrc()) m_targets.SetSrc(*m_caster); } @@ -607,10 +599,6 @@ class Spell void DoAllEffectOnTarget(GOTargetInfo* target); void DoAllEffectOnTarget(ItemTargetInfo* target); bool UpdateChanneledTargetList(); - void SearchAreaTarget(std::list &unitList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0); - void SearchGOAreaTarget(std::list &gobjectList, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry = 0); - void SearchChainTarget(std::list &unitList, float radius, uint32 unMaxTargets, SpellTargets TargetType); - WorldObject* SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex); bool IsValidDeadOrAliveTarget(Unit const* target) const; void HandleLaunchPhase(); void DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier); @@ -676,98 +664,52 @@ class Spell namespace Trinity { - struct SpellNotifierCreatureAndPlayer + struct WorldObjectSpellTargetCheck { - std::list *i_data; - SpellNotifyPushType i_push_type; - float i_radius; - SpellTargets i_TargetType; - const Unit* const i_source; - uint32 i_entry; - const Position* const i_pos; - SpellInfo const* i_spellProto; + Unit* _caster; + Unit* _referer; + SpellInfo const* _spellInfo; + SpellTargetCheckTypes _targetSelectionType; + ConditionSourceInfo* _condSrcInfo; + ConditionList* _condList; - SpellNotifierCreatureAndPlayer(Unit* source, std::list &data, float radius, SpellNotifyPushType type, - SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position* pos = NULL, uint32 entry = 0, SpellInfo const* spellProto = NULL) - : i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType), - i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto) - { - ASSERT(i_source); - } - - template inline void Visit(GridRefManager& m) - { - for (typename GridRefManager::iterator itr = m.begin(); itr != m.end(); ++itr) - { - Unit* target = (Unit*)itr->getSource(); - - if (i_spellProto->CheckTarget(i_source, target, true) != SPELL_CAST_OK) - continue; - - switch (i_TargetType) - { - case SPELL_TARGETS_ENEMY: - if (target->isTotem()) - continue; - if (!i_source->_IsValidAttackTarget(target, i_spellProto)) - continue; - break; - case SPELL_TARGETS_ALLY: - if (target->isTotem()) - continue; - if (!i_source->_IsValidAssistTarget(target, i_spellProto)) - continue; - break; - case SPELL_TARGETS_ENTRY: - if (target->GetEntry()!= i_entry) - continue; - break; - case SPELL_TARGETS_ANY: - default: - break; - } - - switch (i_push_type) - { - case PUSH_SRC_CENTER: - case PUSH_DST_CENTER: - case PUSH_CHAIN: - default: - if (target->IsWithinDist3d(i_pos, i_radius)) - i_data->push_back(target); - break; - case PUSH_IN_FRONT: - if (i_source->isInFront(target, i_radius, static_cast(M_PI/2))) - i_data->push_back(target); - break; - case PUSH_IN_BACK: - if (i_source->isInBack(target, i_radius, static_cast(M_PI/2))) - i_data->push_back(target); - break; - case PUSH_IN_LINE: - if (i_source->HasInLine(target, i_radius, i_source->GetObjectSize())) - i_data->push_back(target); - break; - case PUSH_IN_THIN_LINE: // only traj - if (i_pos->HasInLine(target, i_radius, 0)) - i_data->push_back(target); - break; - } - } - } - - #ifdef _WIN32 - template<> inline void Visit(CorpseMapType &) {} - template<> inline void Visit(GameObjectMapType &) {} - template<> inline void Visit(DynamicObjectMapType &) {} - #endif + WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList); + ~WorldObjectSpellTargetCheck(); + bool operator()(WorldObject* target); }; - #ifndef _WIN32 - template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType&) {} - template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType&) {} - template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType&) {} - #endif + struct WorldObjectSpellNearbyTargetCheck : public WorldObjectSpellTargetCheck + { + float _range; + Position const* _position; + WorldObjectSpellNearbyTargetCheck(float range, Unit* caster, SpellInfo const* spellInfo, + SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); + }; + + struct WorldObjectSpellAreaTargetCheck : public WorldObjectSpellTargetCheck + { + float _range; + Position const* _position; + WorldObjectSpellAreaTargetCheck(float range, Position const* position, Unit* caster, + Unit* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); + }; + + struct WorldObjectSpellConeTargetCheck : public WorldObjectSpellAreaTargetCheck + { + float _coneAngle; + WorldObjectSpellConeTargetCheck(float coneAngle, float range, Unit* caster, + SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionList* condList); + bool operator()(WorldObject* target); + }; + + struct WorldObjectSpellTrajTargetCheck : public WorldObjectSpellAreaTargetCheck + { + WorldObjectSpellTrajTargetCheck(float range, Position const* position, Unit* caster, SpellInfo const* spellInfo); + bool operator()(WorldObject* target); + }; } typedef void(Spell::*pEffect)(SpellEffIndex effIndex); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 5c49e30f0..227981efe 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1031,7 +1031,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex) SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!spellInfo) { - sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id); + sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id); return; } @@ -2438,8 +2438,8 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION)) return; - summon->SelectLevel(summon->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp - summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureInfo()->npcflag); + summon->SelectLevel(summon->GetCreatureTemplate()); // some summoned creaters have different from 1 DB data for level/hp + summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag); summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); @@ -5521,7 +5521,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/) Creature* creature = unitTarget->ToCreature(); int32 targetLevel = creature->getLevel(); - uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); + uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill(); m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index ad465767a..626e0a365 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -20,6 +20,7 @@ #include "SpellMgr.h" #include "Spell.h" #include "DBCStores.h" +#include "ConditionMgr.h" uint32 GetTargetFlagMask(SpellTargetObjectTypes objType) { @@ -60,11 +61,6 @@ bool SpellImplicitTargetInfo::IsArea() const return GetSelectionCategory() == TARGET_SELECT_CATEGORY_AREA || GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE; } -SpellSelectTargetTypes SpellImplicitTargetInfo::GetType() const -{ - return Type[_target]; -} - SpellTargetSelectionCategories SpellImplicitTargetInfo::GetSelectionCategory() const { return _data[_target].SelectionCategory; @@ -80,7 +76,7 @@ SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const return _data[_target].ObjectType; } -SpellTargetSelectionCheckTypes SpellImplicitTargetInfo::GetSelectionCheckType() const +SpellTargetCheckTypes SpellImplicitTargetInfo::GetCheckType() const { return _data[_target].SelectionCheckType; } @@ -158,23 +154,25 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet case TARGET_OBJECT_TYPE_UNIT_AND_DEST: case TARGET_OBJECT_TYPE_UNIT: case TARGET_OBJECT_TYPE_DEST: - switch (GetSelectionCheckType()) + switch (GetCheckType()) { - case TARGET_SELECT_CHECK_ENEMY: + case TARGET_CHECK_ENEMY: targetMask = TARGET_FLAG_UNIT_ENEMY; break; - case TARGET_SELECT_CHECK_ALLY: + case TARGET_CHECK_ALLY: targetMask = TARGET_FLAG_UNIT_ALLY; break; - case TARGET_SELECT_CHECK_PARTY: + case TARGET_CHECK_PARTY: targetMask = TARGET_FLAG_UNIT_PARTY; break; - case TARGET_SELECT_CHECK_RAID: + case TARGET_CHECK_RAID: targetMask = TARGET_FLAG_UNIT_RAID; break; - case TARGET_SELECT_CHECK_PASSENGER: + case TARGET_CHECK_PASSENGER: targetMask = TARGET_FLAG_UNIT_PASSENGER; break; + case TARGET_CHECK_RAID_CLASS: + // nobreak; default: targetMask = TARGET_FLAG_UNIT; break; @@ -204,257 +202,119 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet return targetMask; } -bool SpellImplicitTargetInfo::InitStaticData() -{ - InitTypeData(); - return true; -} - -void SpellImplicitTargetInfo::InitTypeData() -{ - for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i) - { - switch (i) - { - case TARGET_UNIT_CASTER: - case TARGET_DEST_CASTER_FISHING: - case TARGET_UNIT_MASTER: - case TARGET_UNIT_PET: - case TARGET_UNIT_CASTER_AREA_PARTY: - case TARGET_UNIT_CASTER_AREA_RAID: - case TARGET_UNIT_VEHICLE: - case TARGET_UNIT_PASSENGER_0: - case TARGET_UNIT_PASSENGER_1: - case TARGET_UNIT_PASSENGER_2: - case TARGET_UNIT_PASSENGER_3: - case TARGET_UNIT_PASSENGER_4: - case TARGET_UNIT_PASSENGER_5: - case TARGET_UNIT_PASSENGER_6: - case TARGET_UNIT_PASSENGER_7: - case TARGET_UNIT_SUMMONER: - Type[i] = TARGET_TYPE_UNIT_CASTER; - break; - case TARGET_UNIT_TARGET_MINIPET: - case TARGET_UNIT_TARGET_ALLY: - case TARGET_UNIT_TARGET_RAID: - case TARGET_UNIT_TARGET_ANY: - case TARGET_UNIT_TARGET_ENEMY: - case TARGET_UNIT_TARGET_PARTY: - case TARGET_UNIT_TARGET_PASSENGER: - case TARGET_UNIT_LASTTARGET_AREA_PARTY: - case TARGET_UNIT_TARGET_AREA_RAID_CLASS: - case TARGET_UNIT_TARGET_CHAINHEAL_ALLY: - Type[i] = TARGET_TYPE_UNIT_TARGET; - break; - case TARGET_UNIT_NEARBY_ENEMY: - case TARGET_UNIT_NEARBY_ALLY: - case TARGET_UNIT_NEARBY_ENTRY: - case TARGET_UNIT_NEARBY_PARTY: - case TARGET_UNIT_NEARBY_RAID: - case TARGET_GAMEOBJECT_NEARBY_ENTRY: - Type[i] = TARGET_TYPE_UNIT_NEARBY; - break; - case TARGET_UNIT_SRC_AREA_ENEMY: - case TARGET_UNIT_SRC_AREA_ALLY: - case TARGET_UNIT_SRC_AREA_ENTRY: - case TARGET_UNIT_SRC_AREA_PARTY: - case TARGET_GAMEOBJECT_SRC_AREA: - Type[i] = TARGET_TYPE_AREA_SRC; - break; - case TARGET_UNIT_DEST_AREA_ENEMY: - case TARGET_UNIT_DEST_AREA_ALLY: - case TARGET_UNIT_DEST_AREA_ENTRY: - case TARGET_UNIT_DEST_AREA_PARTY: - case TARGET_GAMEOBJECT_DEST_AREA: - Type[i] = TARGET_TYPE_AREA_DST; - break; - case TARGET_UNIT_CONE_ENEMY_24: - case TARGET_UNIT_CONE_ALLY: - case TARGET_UNIT_CONE_ENTRY: - case TARGET_UNIT_CONE_ENEMY_54: - case TARGET_UNIT_CONE_ENEMY_104: - case TARGET_GAMEOBJECT_CONE: - Type[i] = TARGET_TYPE_AREA_CONE; - break; - case TARGET_DEST_CASTER: - case TARGET_SRC_CASTER: - case TARGET_DEST_CASTER_SUMMON: - case TARGET_DEST_CASTER_FRONT_LEAP: - case TARGET_DEST_CASTER_FRONT: - case TARGET_DEST_CASTER_BACK: - case TARGET_DEST_CASTER_RIGHT: - case TARGET_DEST_CASTER_LEFT: - case TARGET_DEST_CASTER_FRONT_LEFT: - case TARGET_DEST_CASTER_BACK_LEFT: - case TARGET_DEST_CASTER_BACK_RIGHT: - case TARGET_DEST_CASTER_FRONT_RIGHT: - case TARGET_DEST_CASTER_RANDOM: - case TARGET_DEST_CASTER_RADIUS: - Type[i] = TARGET_TYPE_DEST_CASTER; - break; - case TARGET_DEST_TARGET_ENEMY: - case TARGET_DEST_TARGET_ANY: - case TARGET_DEST_TARGET_FRONT: - case TARGET_DEST_TARGET_BACK: - case TARGET_DEST_TARGET_RIGHT: - case TARGET_DEST_TARGET_LEFT: - case TARGET_DEST_TARGET_FRONT_LEFT: - case TARGET_DEST_TARGET_BACK_LEFT: - case TARGET_DEST_TARGET_BACK_RIGHT: - case TARGET_DEST_TARGET_FRONT_RIGHT: - case TARGET_DEST_TARGET_RANDOM: - case TARGET_DEST_TARGET_RADIUS: - Type[i] = TARGET_TYPE_DEST_TARGET; - break; - case TARGET_DEST_DYNOBJ_ENEMY: - case TARGET_DEST_DYNOBJ_ALLY: - case TARGET_DEST_DYNOBJ_NONE: - case TARGET_DEST_DEST: - case TARGET_DEST_TRAJ: - case TARGET_DEST_DEST_FRONT_LEFT: - case TARGET_DEST_DEST_BACK_LEFT: - case TARGET_DEST_DEST_BACK_RIGHT: - case TARGET_DEST_DEST_FRONT_RIGHT: - case TARGET_DEST_DEST_FRONT: - case TARGET_DEST_DEST_BACK: - case TARGET_DEST_DEST_RIGHT: - case TARGET_DEST_DEST_LEFT: - case TARGET_DEST_DEST_RANDOM: - case TARGET_DEST_DEST_RADIUS: - Type[i] = TARGET_TYPE_DEST_DEST; - break; - case TARGET_DEST_DB: - case TARGET_DEST_HOME: - case TARGET_DEST_NEARBY_ENTRY: - Type[i] = TARGET_TYPE_DEST_SPECIAL; - break; - case TARGET_UNIT_CHANNEL_TARGET: - case TARGET_DEST_CHANNEL_TARGET: - case TARGET_DEST_CHANNEL_CASTER: - Type[i] = TARGET_TYPE_CHANNEL; - break; - default: - Type[i] = TARGET_TYPE_DEFAULT; - } - } -} - -bool SpellImplicitTargetInfo::Init = SpellImplicitTargetInfo::InitStaticData(); -SpellSelectTargetTypes SpellImplicitTargetInfo::Type[TOTAL_SPELL_TARGETS]; - SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] = { - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13 - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY - {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY - {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER - {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104 - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107 - {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE - {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109 - {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13 + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY + {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY + {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_RAID_CLASS,TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER + {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104 + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107 + {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE + {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109 + {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110 }; SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex) @@ -481,6 +341,7 @@ SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* ItemType = spellEntry->EffectItemType[effIndex]; TriggerSpell = spellEntry->EffectTriggerSpell[effIndex]; SpellClassMask = spellEntry->EffectSpellClassMask[effIndex]; + ImplicitTargetConditions = NULL; } bool SpellEffectInfo::IsEffect() const @@ -938,6 +799,11 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry) ChainEntry = NULL; } +SpellInfo::~SpellInfo() +{ + _UnloadImplicitTargetConditionLists(); +} + bool SpellInfo::HasEffect(SpellEffects effect) const { for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -1563,38 +1429,99 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a return SPELL_CAST_OK; } -SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, bool implicit) const +SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* target, bool implicit) const { if (AttributesEx & SPELL_ATTR1_CANT_TARGET_SELF && caster == target) return SPELL_FAILED_BAD_TARGETS; - if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && target->isInCombat()) - return SPELL_FAILED_TARGET_AFFECTING_COMBAT; - - if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !target->ToPlayer()) - return SPELL_FAILED_TARGET_NOT_PLAYER; - - if (!IsAllowingDeadTarget() && !target->isAlive()) - return SPELL_FAILED_TARGETS_DEAD; - - if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS && !(!target->isAlive() && target->HasAuraType(SPELL_AURA_GHOST))) - return SPELL_FAILED_TARGET_NOT_GHOST; - - // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness - if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !target->CanFreeMove()) - return SPELL_FAILED_BAD_TARGETS; - // check visibility - ignore stealth for implicit (area) targets if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit)) return SPELL_FAILED_BAD_TARGETS; + Unit const* unitTarget = target->ToUnit(); + + // creature/player specific target checks + if (unitTarget) + { + if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && unitTarget->isInCombat()) + return SPELL_FAILED_TARGET_AFFECTING_COMBAT; + + // only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts + if (((AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) != 0) != unitTarget->HasAuraType(SPELL_AURA_GHOST)) + { + if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS) + return SPELL_FAILED_TARGET_NOT_GHOST; + else + return SPELL_FAILED_BAD_TARGETS; + } + + if (caster != unitTarget) + { + if (caster->GetTypeId() == TYPEID_PLAYER) + { + // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells) + if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED) + if (Creature const* targetCreature = unitTarget->ToCreature()) + if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer())) + return SPELL_FAILED_CANT_CAST_ON_TAPPED; + + if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET) + { + if (unitTarget->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + else if ((unitTarget->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) + return SPELL_FAILED_TARGET_NO_POCKETS; + } + + // Not allow disarm unarmed player + if (Mechanic == MECHANIC_DISARM) + { + if (unitTarget->GetTypeId() == TYPEID_PLAYER) + { + Player const* player = unitTarget->ToPlayer(); + if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + else if (!unitTarget->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) + return SPELL_FAILED_TARGET_NO_WEAPONS; + } + } + } + } + // corpse specific target checks + else if (Corpse const* corpseTarget = target->ToCorpse()) + { + // cannot target bare bones + if (corpseTarget->GetType() == CORPSE_BONES) + return SPELL_FAILED_BAD_TARGETS; + // we have to use owner for some checks (aura preventing resurrection for example) + if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID())) + unitTarget = owner; + // we're not interested in corpses without owner + else + return SPELL_FAILED_BAD_TARGETS; + } + // other types of objects - always valid + else return SPELL_CAST_OK; + + // corpseOwner and unit specific target checks + if (AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS && !unitTarget->ToPlayer()) + return SPELL_FAILED_TARGET_NOT_PLAYER; + + if (!IsAllowingDeadTarget() && !unitTarget->isAlive()) + return SPELL_FAILED_TARGETS_DEAD; + + // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness + if (implicit && AttributesEx6 & SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED && !unitTarget->CanFreeMove()) + return SPELL_FAILED_BAD_TARGETS; + // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) // return SPELL_FAILED_BAD_TARGETS; //if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS) - if (!CheckTargetCreatureType(target)) + if (!CheckTargetCreatureType(unitTarget)) { if (target->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_TARGET_IS_PLAYER; @@ -1603,65 +1530,32 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b } // check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells - if (target != caster && (caster->IsControlledByPlayer() || !IsPositive()) && target->GetTypeId() == TYPEID_PLAYER) + if (unitTarget != caster && (caster->IsControlledByPlayer() || !IsPositive()) && unitTarget->GetTypeId() == TYPEID_PLAYER) { - if (!target->ToPlayer()->IsVisible()) + if (!unitTarget->ToPlayer()->IsVisible()) return SPELL_FAILED_BM_OR_INVISGOD; - if (target->ToPlayer()->isGameMaster()) + if (unitTarget->ToPlayer()->isGameMaster()) return SPELL_FAILED_BM_OR_INVISGOD; } // not allow casting on flying player - if (target->HasUnitState(UNIT_STATE_IN_FLIGHT)) + if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT)) return SPELL_FAILED_BAD_TARGETS; - if (TargetAuraState && !target->HasAuraState(AuraStateType(TargetAuraState), this, caster)) + if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster)) return SPELL_FAILED_TARGET_AURASTATE; - if (TargetAuraStateNot && target->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster)) + if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster)) return SPELL_FAILED_TARGET_AURASTATE; - if (TargetAuraSpell && !target->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster))) + if (TargetAuraSpell && !unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster))) return SPELL_FAILED_TARGET_AURASTATE; - if (ExcludeTargetAuraSpell && target->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster))) + if (ExcludeTargetAuraSpell && unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(ExcludeTargetAuraSpell, caster))) return SPELL_FAILED_TARGET_AURASTATE; - if (caster != target) - { - if (caster->GetTypeId() == TYPEID_PLAYER) - { - // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells) - if (AttributesEx2 & SPELL_ATTR2_CANT_TARGET_TAPPED) - if (Creature const* targetCreature = target->ToCreature()) - if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer())) - return SPELL_FAILED_CANT_CAST_ON_TAPPED; - - if (AttributesCu & SPELL_ATTR0_CU_PICKPOCKET) - { - if (target->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_BAD_TARGETS; - else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) - return SPELL_FAILED_TARGET_NO_POCKETS; - } - - // Not allow disarm unarmed player - if (Mechanic == MECHANIC_DISARM) - { - if (target->GetTypeId() == TYPEID_PLAYER) - { - Player const* player = target->ToPlayer(); - if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - else if (!target->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) - return SPELL_FAILED_TARGET_NO_WEAPONS; - } - } - } - - if (target->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) + if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION)) if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW)) return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED; @@ -2035,13 +1929,19 @@ float SpellInfo::GetMinRange(bool positive) const return RangeEntry->minRangeHostile; } -float SpellInfo::GetMaxRange(bool positive) const +float SpellInfo::GetMaxRange(bool positive, Unit* caster, Spell* spell) const { if (!RangeEntry) return 0.0f; + float range; if (positive) - return RangeEntry->maxRangeFriend; - return RangeEntry->maxRangeHostile; + range = RangeEntry->maxRangeFriend; + else + range = RangeEntry->maxRangeHostile; + if (caster) + if (Player* modOwner = caster->GetSpellModOwner()) + modOwner->ApplySpellMod(Id, SPELLMOD_RANGE, range, spell); + return range; } int32 SpellInfo::GetDuration() const @@ -2552,3 +2452,20 @@ bool SpellInfo::_IsPositiveTarget(uint32 targetA, uint32 targetB) return _IsPositiveTarget(targetB, 0); return true; } + +void SpellInfo::_UnloadImplicitTargetConditionLists() +{ + // find the same instances of ConditionList and delete them. + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + ConditionList* cur = Effects[i].ImplicitTargetConditions; + if (!cur) + continue; + for (uint8 j = i; j < MAX_SPELL_EFFECTS; ++j) + { + if (Effects[j].ImplicitTargetConditions == cur) + Effects[j].ImplicitTargetConditions = NULL; + } + delete cur; + } +} diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index 65be5981c..9c33db7f7 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -36,6 +36,7 @@ struct SpellRangeEntry; struct SpellRadiusEntry; struct SpellEntry; struct SpellCastTimesEntry; +struct Condition; enum SpellCastTargetFlags { @@ -105,15 +106,16 @@ enum SpellTargetObjectTypes TARGET_OBJECT_TYPE_CORPSE_ALLY, }; -enum SpellTargetSelectionCheckTypes +enum SpellTargetCheckTypes { - TARGET_SELECT_CHECK_DEFAULT, - TARGET_SELECT_CHECK_ENTRY, - TARGET_SELECT_CHECK_ENEMY, - TARGET_SELECT_CHECK_ALLY, - TARGET_SELECT_CHECK_PARTY, - TARGET_SELECT_CHECK_RAID, - TARGET_SELECT_CHECK_PASSENGER, + TARGET_CHECK_DEFAULT, + TARGET_CHECK_ENTRY, + TARGET_CHECK_ENEMY, + TARGET_CHECK_ALLY, + TARGET_CHECK_PARTY, + TARGET_CHECK_RAID, + TARGET_CHECK_RAID_CLASS, + TARGET_CHECK_PASSENGER, }; enum SpellTargetDirectionTypes @@ -131,22 +133,6 @@ enum SpellTargetDirectionTypes TARGET_DIR_ENTRY, }; -enum SpellSelectTargetTypes -{ - TARGET_TYPE_DEFAULT, - TARGET_TYPE_UNIT_CASTER, - TARGET_TYPE_UNIT_TARGET, - TARGET_TYPE_UNIT_NEARBY, - TARGET_TYPE_AREA_SRC, - TARGET_TYPE_AREA_DST, - TARGET_TYPE_AREA_CONE, - TARGET_TYPE_DEST_CASTER, - TARGET_TYPE_DEST_TARGET, - TARGET_TYPE_DEST_DEST, - TARGET_TYPE_DEST_SPECIAL, - TARGET_TYPE_CHANNEL, -}; - enum SpellEffectImplicitTargetTypes { EFFECT_IMPLICIT_TARGET_NONE = 0, @@ -216,31 +202,23 @@ public: SpellImplicitTargetInfo(uint32 target); bool IsArea() const; - SpellSelectTargetTypes GetType() const; SpellTargetSelectionCategories GetSelectionCategory() const; SpellTargetReferenceTypes GetReferenceType() const; SpellTargetObjectTypes GetObjectType() const; - SpellTargetSelectionCheckTypes GetSelectionCheckType() const; + SpellTargetCheckTypes GetCheckType() const; SpellTargetDirectionTypes GetDirectionType() const; float CalcDirectionAngle() const; Targets GetTarget() const; uint32 GetExplicitTargetMask(bool& srcSet, bool& dstSet) const; - // temporarily avalible to public - static SpellSelectTargetTypes Type[TOTAL_SPELL_TARGETS]; private: - static bool InitStaticData(); - static void InitTypeData(); - - static bool Init; - struct StaticData { SpellTargetObjectTypes ObjectType; // type of object returned by target type SpellTargetReferenceTypes ReferenceType; // defines which object is used as a reference when selecting target SpellTargetSelectionCategories SelectionCategory; - SpellTargetSelectionCheckTypes SelectionCheckType; // defines selection criteria + SpellTargetCheckTypes SelectionCheckType; // defines selection criteria SpellTargetDirectionTypes DirectionType; // direction for cone and dest targets }; static StaticData _data[TOTAL_SPELL_TARGETS]; @@ -271,6 +249,7 @@ public: uint32 ItemType; uint32 TriggerSpell; flag96 SpellClassMask; + std::list* ImplicitTargetConditions; SpellEffectInfo() {} SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex); @@ -388,6 +367,7 @@ public: SpellChainNode const* ChainEntry; SpellInfo(SpellEntry const* spellEntry); + ~SpellInfo(); bool HasEffect(SpellEffects effect) const; bool HasAura(AuraType aura) const; @@ -438,7 +418,7 @@ public: SpellCastResult CheckShapeshift(uint32 form) const; SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const; - SpellCastResult CheckTarget(Unit const* caster, Unit const* target, bool implicit = true) const; + SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const; SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const; bool CheckTargetCreatureType(Unit const* target) const; @@ -456,7 +436,7 @@ public: SpellSpecificType GetSpellSpecific() const; float GetMinRange(bool positive = false) const; - float GetMaxRange(bool positive = false) const; + float GetMaxRange(bool positive = false, Unit* caster = NULL, Spell* spell = NULL) const; int32 GetDuration() const; int32 GetMaxDuration() const; @@ -482,6 +462,9 @@ public: bool _IsPositiveEffect(uint8 effIndex, bool deep) const; bool _IsPositiveSpell() const; static bool _IsPositiveTarget(uint32 targetA, uint32 targetB); + + // unloading helpers + void _UnloadImplicitTargetConditionLists(); }; #endif // _SPELLINFO_H diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 5d2322b14..2686ec839 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2655,11 +2655,20 @@ void SpellMgr::UnloadSpellInfoStore() for (uint32 i = 0; i < mSpellInfoMap.size(); ++i) { if (mSpellInfoMap[i]) - delete mSpellInfoMap[i]; + delete mSpellInfoMap[i]; } mSpellInfoMap.clear(); } +void SpellMgr::UnloadSpellInfoImplicitTargetConditionLists() +{ + for (uint32 i = 0; i < mSpellInfoMap.size(); ++i) + { + if (mSpellInfoMap[i]) + mSpellInfoMap[i]->_UnloadImplicitTargetConditionLists(); + } +} + void SpellMgr::LoadSpellCustomAttr() { uint32 oldMSTime = getMSTime(); diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 14137b6a9..9fffd4746 100755 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -360,17 +360,6 @@ struct SpellThreatEntry typedef std::map SpellThreatMap; -// Spell script target related declarations (accessed using SpellMgr functions) -enum SpellScriptTargetType -{ - SPELL_TARGET_TYPE_GAMEOBJECT = 0, - SPELL_TARGET_TYPE_CREATURE = 1, - SPELL_TARGET_TYPE_DEAD = 2, - SPELL_TARGET_TYPE_CONTROLLED = 3, -}; - -#define MAX_SPELL_TARGET_TYPE 4 - // coordinates for spells (accessed using SpellMgr functions) struct SpellTargetPosition { @@ -726,6 +715,7 @@ class SpellMgr void LoadSpellAreas(); void LoadSpellInfoStore(); void UnloadSpellInfoStore(); + void UnloadSpellInfoImplicitTargetConditionLists(); void LoadSpellCustomAttr(); void LoadDbcDataCorrections(); diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 14dd32a71..03fea614c 100755 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -473,11 +473,6 @@ void SpellScript::GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f m_spell->GetSummonPosition(i, pos, radius, count); } -void SpellScript::SearchAreaTarget(std::list &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) -{ - m_spell->SearchAreaTarget(TagUnitMap, radius, type, TargetType, entry); -} - void SpellScript::PreventHitEffect(SpellEffIndex effIndex) { if (!IsInHitPhase() && !IsInEffectHook()) diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 09b9eaebd..1bf8d25ad 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -336,7 +336,6 @@ class SpellScript : public _SpellScript void PreventHitHeal() { SetHitHeal(0); } Spell* GetSpell() { return m_spell; } void GetSummonPosition(uint32 i, Position &pos, float radius, uint32 count); - void SearchAreaTarget(std::list &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry); // returns current spell hit target aura Aura* GetHitAura(); // prevents applying aura on current spell hit target diff --git a/src/server/game/Warden/Modules/WardenModuleWin.h b/src/server/game/Warden/Modules/WardenModuleWin.h index ca61a270a..bf40cde54 100644 --- a/src/server/game/Warden/Modules/WardenModuleWin.h +++ b/src/server/game/Warden/Modules/WardenModuleWin.h @@ -19,1186 +19,1219 @@ #ifndef _WARDEN_MODULE_WIN_H #define _WARDEN_MODULE_WIN_H -uint8 Module_79C0768D657977D697E10BAD956CCED1_Data[18756] = -{ - 0x21, 0x6C, 0xBB, 0x6A, 0xB9, 0xAF, 0xE8, 0xA1, 0x9A, 0x79, 0x18, 0xF1, 0x27, 0x9A, 0x14, 0xF5, - 0x42, 0x5D, 0x00, 0xBA, 0x74, 0x57, 0x0E, 0xAF, 0xD2, 0xAE, 0x8E, 0x51, 0xA5, 0xC1, 0x17, 0x4E, - 0xEC, 0x7F, 0xAC, 0xBC, 0xDD, 0x42, 0x87, 0xA6, 0xF9, 0xC1, 0x4A, 0xCE, 0xB5, 0xDD, 0xB3, 0xF8, - 0x06, 0x52, 0x9D, 0xF2, 0xAE, 0x2A, 0x49, 0x2B, 0x7B, 0x72, 0x5F, 0x40, 0x01, 0x16, 0xDB, 0x98, - 0x77, 0x1F, 0xE3, 0x61, 0x5A, 0x99, 0x39, 0x66, 0x2F, 0x2F, 0x35, 0xBF, 0x00, 0x20, 0xE4, 0xE0, - 0x8F, 0x98, 0xAD, 0xFC, 0xDB, 0x7D, 0xDD, 0xE8, 0x7A, 0xE9, 0x21, 0x6C, 0x86, 0x80, 0x3A, 0xE7, - 0x75, 0x66, 0x0E, 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ModuleKey[16]; + uint8 Seed[16]; + uint8 ServerKeySeed[16]; + uint8 ClientKeySeed[16]; + uint8 ClientKeySeedHash[20]; +} Module = +{ + { + 0x21, 0x6C, 0xBB, 0x6A, 0xB9, 0xAF, 0xE8, 0xA1, 0x9A, 0x79, 0x18, 0xF1, 0x27, 0x9A, 0x14, 0xF5, + 0x42, 0x5D, 0x00, 0xBA, 0x74, 0x57, 0x0E, 0xAF, 0xD2, 0xAE, 0x8E, 0x51, 0xA5, 0xC1, 0x17, 0x4E, + 0xEC, 0x7F, 0xAC, 0xBC, 0xDD, 0x42, 0x87, 0xA6, 0xF9, 0xC1, 0x4A, 0xCE, 0xB5, 0xDD, 0xB3, 0xF8, + 0x06, 0x52, 0x9D, 0xF2, 0xAE, 0x2A, 0x49, 0x2B, 0x7B, 0x72, 0x5F, 0x40, 0x01, 0x16, 0xDB, 0x98, + 0x77, 0x1F, 0xE3, 0x61, 0x5A, 0x99, 0x39, 0x66, 0x2F, 0x2F, 0x35, 0xBF, 0x00, 0x20, 0xE4, 0xE0, + 0x8F, 0x98, 0xAD, 0xFC, 0xDB, 0x7D, 0xDD, 0xE8, 0x7A, 0xE9, 0x21, 0x6C, 0x86, 0x80, 0x3A, 0xE7, + 0x75, 0x66, 0x0E, 0xD9, 0xC6, 0xC5, 0xD8, 0xD8, 0xA9, 0x9B, 0x84, 0x09, 0xF0, 0xB3, 0x7C, 0x72, + 0x53, 0xE2, 0x29, 0xF9, 0x64, 0x8C, 0x17, 0xFD, 0x90, 0xAE, 0x48, 0x5A, 0x30, 0xFA, 0x30, 0xB7, + 0x54, 0x58, 0x59, 0x61, 0xA0, 0x24, 0x57, 0xE4, 0xF0, 0x05, 0xA2, 0x3F, 0x7A, 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0x80, 0x35, 0x68, 0x3E, 0x21, 0x67, 0x8A, 0x03, 0x68, + 0x49, 0x6B, 0xFA, 0xE2, 0x5A, 0xC7, 0xFF, 0x9C, 0xDF, 0x0D, 0xD9, 0xB5, 0x12, 0x07, 0x35, 0x7B, + 0x35, 0xDC, 0xF7, 0x12, 0x55, 0x71, 0x8A, 0x9F, 0x68, 0x66, 0x2A, 0x72, 0x55, 0x14, 0x82, 0xE2, + 0xBC, 0x3A, 0x39, 0xA7, 0x91, 0xA9, 0x91, 0xC8, 0x2B, 0x5F, 0x0A, 0x09, 0xFD, 0xE0, 0x6B, 0x58, + 0x85, 0x58, 0x1D, 0xCD, 0xEA, 0xAE, 0xBA, 0xA5, 0x49, 0xFF, 0x69, 0x4A, 0x10, 0xDD, 0x5A, 0xE0, + 0x0E, 0xD3, 0x9C, 0x0B, 0xD8, 0x28, 0x2E, 0xCA, 0x8E, 0x9F, 0x29, 0x84, 0xC8, 0xCA, 0x47, 0x79, + 0xB9, 0xCC, 0x71, 0xC6, 0xE1, 0xC1, 0x4D, 0x15, 0xB6, 0x1F, 0x92, 0x13, 0x2C, 0x83, 0xBE, 0x0D, + 0x03, 0x0A, 0x7C, 0x02, 0x7C, 0x2C, 0xFA, 0x8E, 0xC8, 0x23, 0xE1, 0xFD, 0x83, 0xDC, 0x61, 0xDB, + 0x1C, 0xE4, 0x3F, 0xE8, 0xA9, 0x1C, 0x55, 0x1E, 0xB2, 0xF1, 0x47, 0x6C, 0x5A, 0xD8, 0xD9, 0xD4, + 0xA8, 0xBF, 0x4B, 0xF9, 0x0A, 0xD5, 0xBF, 0x1D, 0x88, 0x30, 0x12, 0x80, 0x72, 0x49, 0x6C, 0x91, + 0x70, 0x6A, 0xB7, 0x4D, 0x86, 0x34, 0x8F, 0x57, 0x1A, 0x6A, 0x16, 0x7B, 0xA5, 0x5D, 0x3C, 0x74, + 0x8E, 0x03, 0x1D, 0x53, 0xD6, 0x1C, 0x75, 0x83, 0x2C, 0xF7, 0x5E, 0xF6, 0xE0, 0xC9, 0x25, 0x11, + 0x9F, 0x98, 0x73, 0xD2, 0xBE, 0x50, 0x56, 0xD6, 0x73, 0x38, 0xC8, 0x30, 0x5A, 0xB5, 0xF6, 0x67, + 0x37, 0x75, 0x7E, 0x99, 0x71, 0xC7, 0x30, 0x26, 0x0D, 0x43, 0xA2, 0x0B, 0xF0, 0xC2, 0xCC, 0x38, + 0xDF, 0x0F, 0x37, 0x25, 0xA0, 0x4F, 0x18, 0x5A, 0x40, 0x75, 0x2D, 0xFC, 0x52, 0xFF, 0x37, 0xD5, + 0x38, 0x06, 0xC6, 0x62, 0x13, 0xA0, 0x8E, 0x7A, 0xFA, 0xDD, 0xB9, 0x25, 0xBE, 0xBC, 0x1F, 0x02, + 0x4C, 0x56, 0xA1, 0xBA, 0x08, 0xBB, 0x65, 0xAE, 0xAC, 0x14, 0x4E, 0x65, 0xD7, 0xD1, 0x99, 0xFF, + 0x14, 0x33, 0x9F, 0x18, 0x1D, 0x54, 0x70, 0x6F, 0xBC, 0x85, 0xB4, 0x49, 0x82, 0x4C, 0x0A, 0xA6, + 0xE8, 0x10, 0x61, 0x8F, 0xED, 0xFD, 0x7F, 0x10, 0xAA, 0xAC, 0x13, 0xB5, 0xE2, 0x5D, 0xF3, 0x69, + 0x2B, 0xC3, 0xE1, 0xC2, 0x89, 0x9A, 0x46, 0xF0, 0x97, 0x34, 0xFC, 0x93, 0x31, 0x45, 0xE9, 0x7A, + 0xD4, 0x46, 0x1A, 0x31, 0xFF, 0x65, 0x39, 0xAE, 0xCE, 0xC5, 0x40, 0x2F, 0xD0, 0xCB, 0x1E, 0xC6, + 0x86, 0xDC, 0x2F, 0x72, 0x34, 0x35, 0x28, 0xAD, 0x96, 0xC3, 0xBE, 0xE4, 0xC8, 0xA5, 0xB6, 0x6B, + 0xBD, 0xFB, 0x9B, 0xE5, 0x16, 0x01, 0x4A, 0x55, 0xA2, 0xB0, 0xE8, 0x66, 0x4A, 0xC1, 0xE3, 0xC0, + 0xB9, 0x87, 0xF4, 0xD6, 0x8C, 0xF4, 0x61, 0x42, 0xA4, 0xBF, 0x73, 0x03, 0x67, 0xBD, 0x2F, 0x30, + 0x6E, 0x97, 0x45, 0x0F, 0xC6, 0xBD, 0xCA, 0x2E, 0x69, 0x72, 0x41, 0x07, 0x38, 0x74, 0x18, 0xB1, + 0xCB, 0x5C, 0xD3, 0xC2, 0x1D, 0xB7, 0xF2, 0xAF, 0xEC, 0x00, 0xCD, 0x4F, 0x6F, 0xDE, 0xB2, 0xAC, + 0x44, 0x4C, 0x1A, 0x56, 0xC3, 0x93, 0x21, 0x57, 0x8C, 0x6B, 0x1C, 0xD7, 0xF9, 0xC7, 0xC0, 0xA9, + 0xF7, 0xE4, 0xA3, 0xD8, 0x58, 0x9B, 0x35, 0xE6, 0x00, 0x7C, 0xE2, 0x12, 0xD0, 0x53, 0x61, 0x1F, + 0xC6, 0xA5, 0x81, 0x7A, 0x52, 0xEF, 0x09, 0x36, 0x1A, 0x62, 0x3C, 0x92, 0xD2, 0x65, 0x43, 0xF6, + 0xDF, 0x0B, 0x89, 0x7E, 0xC6, 0xB9, 0x47, 0xF4, 0x52, 0x14, 0x0C, 0x44, 0x4D, 0x23, 0x55, 0x6F, + 0x80, 0xC2, 0xBE, 0xC5, 0x59, 0xF8, 0xB5, 0x27, 0xE6, 0xE8, 0xF0, 0x32, 0x91, 0x3A, 0x59, 0x2B, + 0x1D, 0xF9, 0xAC, 0xF9, 0x2E, 0xF3, 0xB9, 0x36, 0x8C, 0x1A, 0x5D, 0x92, 0x33, 0xEA, 0xA6, 0xAF, + 0x71, 0x24, 0xE2, 0x7F, 0x18, 0xB1, 0x23, 0x3C, 0x53, 0xF3, 0xCC, 0x5D, 0xD4, 0x2D, 0x2B, 0x7A, + 0xF8, 0x94, 0x04, 0xC0, 0x8C, 0x65, 0x4D, 0x3A, 0xFA, 0xCF, 0xF9, 0x07, 0xC2, 0xD7, 0x75, 0x87, + 0x47, 0x9E, 0x6E, 0xA0, 0x79, 0x81, 0x6E, 0x03, 0xC7, 0xD2, 0x75, 0xF6, 0xC3, 0x85, 0x22, 0x28, + 0x1B, 0x39, 0x63, 0xCC, 0x12, 0x7E, 0x4A, 0xC3, 0x2A, 0x45, 0x85, 0xA9, 0x54, 0xDF, 0xB2, 0x33, + 0xEF, 0x76, 0x25, 0x31, 0xC9, 0xCD, 0xDA, 0x14, 0xE7, 0xD8, 0x4D, 0x18, 0xCE, 0xAB, 0xE7, 0x85, + 0xDD, 0x95, 0x8D, 0x36, 0xA1, 0x18, 0x87, 0x5E, 0xB6, 0x75, 0x2F, 0x3B, 0x97, 0x09, 0x18, 0x47, + 0xC8, 0x90, 0x37, 0xA3, 0xB2, 0xD2, 0x09, 0x3C, 0x5E, 0x6C, 0x2E, 0x72, 0x38, 0x08, 0x24, 0x99, + 0x90, 0xD0, 0x86, 0xC7, 0xD3, 0xFB, 0x4E, 0xA2, 0xDF, 0xC7, 0x26, 0x4D, 0x8E, 0x81, 0x98, 0x19, + 0x15, 0xD0, 0x4C, 0xB8, 0x44, 0xF7, 0x53, 0x1C, 0x0F, 0xAF, 0x78, 0x4C, 0x20, 0xB8, 0xCC, 0xBB, + 0x20, 0x60, 0xEC, 0x55, 0x70, 0xBD, 0xE9, 0x02, 0x63, 0x9F, 0x1F, 0xA7, 0xD5, 0x27, 0x18, 0x33, + 0x29, 0xA8, 0x33, 0x6E, 0xCB, 0x80, 0x40, 0x2D, 0x52, 0xDF, 0x6C, 0x78, 0x8F, 0xA6, 0x1D, 0xCF, + 0xE8, 0xB9, 0x54, 0x6B + }, + // ModuleKey + { + 0xAE, 0x25, 0xBC, 0x51, 0x06, 0x3B, 0x77, 0xBD, 0x36, 0x3C, 0x3E, 0xFE, 0x0F, 0xC1, 0x73, 0xF9 + }, + // Seed + { + 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE + }, + // ServerKeySeed + { + 0xC2, 0xB7, 0xAD, 0xED, 0xFC, 0xCC, 0xA9, 0xC2, 0xBF, 0xB3, 0xF8, 0x56, 0x02, 0xBA, 0x80, 0x9B + }, + // ClientKeySeed + { + 0x7F, 0x96, 0xEE, 0xFD, 0xA5, 0xB6, 0x3D, 0x20, 0xA4, 0xDF, 0x8E, 0x00, 0xCB, 0xF4, 0x83, 0x04 + }, + // ClientKeySeedHash (SHA1(ClientKeySeed)) + { + 0x56, 0x8C, 0x05, 0x4C, 0x78, 0x1A, 0x97, 0x2A, 0x60, 0x37, 0xA2, 0x29, 0x0C, 0x22, 0xB5, 0x25, 0x71, 0xA0, 0x6F, 0x4E + } }; #endif diff --git a/src/server/game/Warden/Warden.cpp b/src/server/game/Warden/Warden.cpp index 3d625df63..f2fe3c4ad 100644 --- a/src/server/game/Warden/Warden.cpp +++ b/src/server/game/Warden/Warden.cpp @@ -203,7 +203,7 @@ void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData) _warden->DecryptData(const_cast(recvData.contents()), recvData.size()); uint8 opcode; recvData >> opcode; - sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, recvData.size()); + sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, uint32(recvData.size())); recvData.hexlike(); switch(opcode) @@ -228,7 +228,7 @@ void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData) sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MODULE_FAILED received!"); break; default: - sLog->outDebug(LOG_FILTER_WARDEN, "Got unknown warden opcode %02X of size %u.", opcode, recvData.size() - 1); + sLog->outDebug(LOG_FILTER_WARDEN, "Got unknown warden opcode %02X of size %u.", opcode, uint32(recvData.size() - 1)); break; } } diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp index 77332bd30..7567b3976 100644 --- a/src/server/game/Warden/WardenCheckMgr.cpp +++ b/src/server/game/Warden/WardenCheckMgr.cpp @@ -25,10 +25,8 @@ #include "WardenCheckMgr.h" #include "Warden.h" - WardenCheckMgr::WardenCheckMgr() { - InternalDataID = 1; } WardenCheckMgr::~WardenCheckMgr() @@ -50,17 +48,6 @@ void WardenCheckMgr::LoadWardenChecks() return; } - // For reload case - for (uint16 i = 0; i < CheckStore.size(); ++i) - delete CheckStore[i]; - - CheckStore.clear(); - - for (CheckResultContainer::iterator itr = CheckResultStore.begin(); itr != CheckResultStore.end(); ++itr) - delete itr->second; - CheckResultStore.clear(); - - QueryResult result = WorldDatabase.Query("SELECT MAX(id) FROM warden_checks"); if (!result) @@ -82,7 +69,7 @@ void WardenCheckMgr::LoadWardenChecks() uint32 count = 0; do { - Field* fields = result->Fetch(); + fields = result->Fetch(); uint16 id = fields[0].GetUInt16(); uint8 checkType = fields[1].GetUInt8(); @@ -151,31 +138,48 @@ void WardenCheckMgr::LoadWardenChecks() } while (result->NextRow()); - // Fetch overrides from char db and overwrite default action in CheckStore - QueryResult overrideResult = CharacterDatabase.Query("SELECT wardenId, action FROM warden_action"); + sLog->outString(">> Loaded %u warden checks.", count); + sLog->outString(); +} - uint32 overrideCount = 0; +void WardenCheckMgr::LoadWardenOverrides() +{ + // 0 1 + QueryResult result = CharacterDatabase.Query("SELECT wardenId, action FROM warden_action"); - if(overrideResult) + if (!result) { - do - { - Field * fields = overrideResult->Fetch(); - - uint16 checkId = fields[0].GetUInt16(); - - // Check if override check ID actually exists in current Warden checks - if (checkId > maxCheckId) - sLog->outError("Warden check action override for invalid check (ID: %u, action: %u), skipped", checkId, fields[1].GetUInt8()); - else - CheckStore[fields[0].GetUInt16()]->Action = WardenActions(fields[1].GetUInt8()); - - ++overrideCount; - } - while (overrideResult->NextRow()); + sLog->outString(">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!"); + sLog->outString(); + return; } - sLog->outString(">> Loaded %u warden checks and %u action overrides.", count, overrideCount); + uint32 count = 0; + + ACE_WRITE_GUARD(ACE_RW_Mutex, g, _checkStoreLock); + + do + { + Field* fields = result->Fetch(); + + uint16 checkId = fields[0].GetUInt16(); + uint8 action = fields[1].GetUInt8(); + + // Check if action value is in range (0-2, see WardenActions enum) + if (action > WARDEN_ACTION_BAN) + sLog->outError("Warden check override action out of range (ID: %u, action: %u)", checkId, action); + // Check if check actually exists before accessing the CheckStore vector + else if (checkId > CheckStore.size()) + sLog->outError("Warden check action override for non-existing check (ID: %u, action: %u), skipped", checkId, action); + else + { + CheckStore[checkId]->Action = WardenActions(action); + ++count; + } + } + while (result->NextRow()); + + sLog->outString(">> Loaded %u warden action overrides.", count); sLog->outString(); } diff --git a/src/server/game/Warden/WardenCheckMgr.h b/src/server/game/Warden/WardenCheckMgr.h index cbe8460db..45de18081 100644 --- a/src/server/game/Warden/WardenCheckMgr.h +++ b/src/server/game/Warden/WardenCheckMgr.h @@ -58,11 +58,13 @@ class WardenCheckMgr WardenCheck* GetWardenDataById(uint16 Id); WardenCheckResult* GetWardenResultById(uint16 Id); - uint32 InternalDataID; std::vector MemChecksIdPool; std::vector OtherChecksIdPool; void LoadWardenChecks(); + void LoadWardenOverrides(); + + ACE_RW_Mutex _checkStoreLock; private: CheckContainer CheckStore; diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp index a77c77a32..3e028254f 100644 --- a/src/server/game/Warden/WardenWin.cpp +++ b/src/server/game/Warden/WardenWin.cpp @@ -49,16 +49,8 @@ void WardenWin::Init(WorldSession* session, BigNumber *k) SHA1Randx WK(k->AsByteArray(), k->GetNumBytes()); WK.generate(_inputKey, 16); WK.generate(_outputKey, 16); - /* - Seed: 4D808D2C77D905C41A6380EC08586AFE (0x05 packet) - Hash: 568C054C781A972A6037A2290C22B52571A06F4E (0x04 packet) - Module MD5: 79C0768D657977D697E10BAD956CCED1 - New Client Key: 7F 96 EE FD A5 B6 3D 20 A4 DF 8E 00 CB F4 83 04 - New Cerver Key: C2 B7 AD ED FC CC A9 C2 BF B3 F8 56 02 BA 80 9B - */ - uint8 mod_seed[16] = { 0x4D, 0x80, 0x8D, 0x2C, 0x77, 0xD9, 0x05, 0xC4, 0x1A, 0x63, 0x80, 0xEC, 0x08, 0x58, 0x6A, 0xFE }; - memcpy(_seed, mod_seed, 16); + memcpy(_seed, Module.Seed, 16); _inputCrypto.Init(_inputKey); _outputCrypto.Init(_outputKey); @@ -79,13 +71,13 @@ ClientWardenModule* WardenWin::GetModuleForClient() { ClientWardenModule *mod = new ClientWardenModule; - uint32 length = sizeof(Module_79C0768D657977D697E10BAD956CCED1_Data); + uint32 length = sizeof(Module.Module); // data assign mod->CompressedSize = length; mod->CompressedData = new uint8[length]; - memcpy(mod->CompressedData, Module_79C0768D657977D697E10BAD956CCED1_Data, length); - memcpy(mod->Key, Module_79C0768D657977D697E10BAD956CCED1_Key, 16); + memcpy(mod->CompressedData, Module.Module, length); + memcpy(mod->Key, Module.ModuleKey, 16); // md5 hash MD5_CTX ctx; @@ -104,7 +96,6 @@ void WardenWin::InitializeModule() WardenInitModuleRequest Request; Request.Command1 = WARDEN_SMSG_MODULE_INITIALIZE; Request.Size1 = 20; - Request.CheckSumm1 = BuildChecksum(&Request.Unk1, 20); Request.Unk1 = 1; Request.Unk2 = 0; Request.Type = 1; @@ -113,24 +104,25 @@ void WardenWin::InitializeModule() Request.Function1[1] = 0x000218C0; // 0x00400000 + 0x000218C0 SFileGetFileSize Request.Function1[2] = 0x00022530; // 0x00400000 + 0x00022530 SFileReadFile Request.Function1[3] = 0x00022910; // 0x00400000 + 0x00022910 SFileCloseFile + Request.CheckSumm1 = BuildChecksum(&Request.Unk1, 20); Request.Command2 = WARDEN_SMSG_MODULE_INITIALIZE; Request.Size2 = 8; - Request.CheckSumm2 = BuildChecksum(&Request.Unk2, 8); Request.Unk3 = 4; Request.Unk4 = 0; Request.String_library2 = 0; Request.Function2 = 0x00419D40; // 0x00400000 + 0x00419D40 FrameScript::GetText Request.Function2_set = 1; + Request.CheckSumm2 = BuildChecksum(&Request.Unk2, 8); Request.Command3 = WARDEN_SMSG_MODULE_INITIALIZE; Request.Size3 = 8; - Request.CheckSumm3 = BuildChecksum(&Request.Unk5, 8); Request.Unk5 = 1; Request.Unk6 = 1; Request.String_library3 = 0; Request.Function3 = 0x0046AE20; // 0x00400000 + 0x0046AE20 PerformanceCounter Request.Function3_set = 1; + Request.CheckSumm3 = BuildChecksum(&Request.Unk5, 8); // Encrypt with warden RC4 key. EncryptData((uint8*)&Request, sizeof(WardenInitModuleRequest)); @@ -161,10 +153,8 @@ void WardenWin::HandleHashResult(ByteBuffer &buff) { buff.rpos(buff.wpos()); - const uint8 validHash[20] = { 0x56, 0x8C, 0x05, 0x4C, 0x78, 0x1A, 0x97, 0x2A, 0x60, 0x37, 0xA2, 0x29, 0x0C, 0x22, 0xB5, 0x25, 0x71, 0xA0, 0x6F, 0x4E }; - // Verify key - if (memcmp(buff.contents() + 1, validHash, sizeof(validHash)) != 0) + if (memcmp(buff.contents() + 1, Module.ClientKeySeedHash, 20) != 0) { sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: failed"); sLog->outWarden("WARDEN: Player %s (guid: %u, account: %u) failed hash reply. Action: %s", @@ -174,15 +164,9 @@ void WardenWin::HandleHashResult(ByteBuffer &buff) sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed"); - // Client 7F96EEFDA5B63D20A4DF8E00CBF48304 - const uint8 client_key[16] = { 0x7F, 0x96, 0xEE, 0xFD, 0xA5, 0xB6, 0x3D, 0x20, 0xA4, 0xDF, 0x8E, 0x00, 0xCB, 0xF4, 0x83, 0x04 }; - - // Server C2B7ADEDFCCCA9C2BFB3F85602BA809B - const uint8 server_key[16] = { 0xC2, 0xB7, 0xAD, 0xED, 0xFC, 0xCC, 0xA9, 0xC2, 0xBF, 0xB3, 0xF8, 0x56, 0x02, 0xBA, 0x80, 0x9B }; - // Change keys here - memcpy(_inputKey, client_key, 16); - memcpy(_outputKey, server_key, 16); + memcpy(_inputKey, Module.ClientKeySeed, 16); + memcpy(_outputKey, Module.ServerKeySeed, 16); _inputCrypto.Init(_inputKey); _outputCrypto.Init(_outputKey); @@ -228,6 +212,8 @@ void WardenWin::RequestData() ByteBuffer buff; buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST); + ACE_READ_GUARD(ACE_RW_Mutex, g, sWardenCheckMgr->_checkStoreLock); + for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_OTHER_CHECKS); ++i) { // If todo list is done break loop (will be filled on next Update() run) @@ -393,6 +379,8 @@ void WardenWin::HandleData(ByteBuffer &buff) uint8 type; uint16 checkFailed = 0; + ACE_READ_GUARD(ACE_RW_Mutex, g, sWardenCheckMgr->_checkStoreLock); + for (std::list::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr) { rd = sWardenCheckMgr->GetWardenDataById(*itr); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 19e9cf3be..83719393d 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -77,6 +77,7 @@ #include "Channel.h" #include "WardenCheckMgr.h" #include "Warden.h" +#include "CalendarMgr.h" volatile bool World::m_stopEvent = false; uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; @@ -1669,6 +1670,9 @@ void World::SetInitialWorldSettings() sLog->outString("Loading SmartAI scripts..."); sSmartScriptMgr->LoadSmartAIFromDB(); + sLog->outString("Loading Calendar data..."); + sCalendarMgr->LoadFromDB(); + ///- Initialize game time and timers sLog->outString("Initialize game time and timers"); m_gameTime = time(NULL); @@ -1753,6 +1757,9 @@ void World::SetInitialWorldSettings() sLog->outString("Loading Warden Checks..." ); sWardenCheckMgr->LoadWardenChecks(); + sLog->outString("Loading Warden Action Overrides..." ); + sWardenCheckMgr->LoadWardenOverrides(); + sLog->outString("Deleting expired bans..."); LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index 7372c92c4..df83fe811 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -502,11 +502,12 @@ public: stmt->setUInt32(0, targetAccountId); stmt->setUInt32(1, realmID); } + LoginDatabase.Execute(stmt); if (gm != 0) { - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS); + stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS); stmt->setUInt32(0, targetAccountId); stmt->setUInt8(1, uint8(gm)); diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp index fcabaaa7e..ae573577d 100644 --- a/src/server/scripts/Commands/cs_learn.cpp +++ b/src/server/scripts/Commands/cs_learn.cpp @@ -248,7 +248,7 @@ public: return false; } - CreatureTemplate const* creatureInfo = pet->GetCreatureInfo(); + CreatureTemplate const* creatureInfo = pet->GetCreatureTemplate(); if (!creatureInfo) { handler->SendSysMessage(LANG_WRONG_PET_TYPE); diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 57932ef56..67ac6f8ff 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -462,7 +462,7 @@ public: // Faction is set in creature_template - not inside creature // Update in memory.. - if (CreatureTemplate const* cinfo = creature->GetCreatureInfo()) + if (CreatureTemplate const* cinfo = creature->GetCreatureTemplate()) { const_cast(cinfo)->faction_A = factionId; const_cast(cinfo)->faction_H = factionId; @@ -547,7 +547,7 @@ public: uint32 displayid = target->GetDisplayId(); uint32 nativeid = target->GetNativeDisplayId(); uint32 Entry = target->GetEntry(); - CreatureTemplate const* cInfo = target->GetCreatureInfo(); + CreatureTemplate const* cInfo = target->GetCreatureTemplate(); int64 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); if (curRespawnDelay < 0) @@ -1148,7 +1148,7 @@ public: return false; } - CreatureTemplate const* cInfo = creatureTarget->GetCreatureInfo(); + CreatureTemplate const* cInfo = creatureTarget->GetCreatureTemplate(); if (!cInfo->isTameable (player->CanTameExoticPets())) { diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 17c819f2f..361d329ac 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -37,6 +37,7 @@ EndScriptData */ #include "SkillExtraItems.h" #include "Chat.h" #include "WaypointManager.h" +#include "WardenCheckMgr.h" class reload_commandscript : public CommandScript { @@ -151,6 +152,7 @@ public: { "spell_threats", SEC_ADMINISTRATOR, true, &HandleReloadSpellThreatsCommand, "", NULL }, { "spell_group_stack_rules", SEC_ADMINISTRATOR, true, &HandleReloadSpellGroupStackRulesCommand, "", NULL }, { "trinity_string", SEC_ADMINISTRATOR, true, &HandleReloadTrinityStringCommand, "", NULL }, + { "warden_action", SEC_ADMINISTRATOR, true, &HandleReloadWardenActionCommand, "", NULL }, { "waypoint_scripts", SEC_ADMINISTRATOR, true, &HandleReloadWpScriptsCommand, "", NULL }, { "waypoint_data", SEC_ADMINISTRATOR, true, &HandleReloadWpCommand, "", NULL }, { "vehicle_accessory", SEC_ADMINISTRATOR, true, &HandleReloadVehicleAccessoryCommand, "", NULL }, @@ -724,6 +726,21 @@ public: return true; } + static bool HandleReloadWardenActionCommand(ChatHandler* handler, const char* /*args*/) + { + if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED)) + { + handler->SendSysMessage("Warden system disabled by config - reloading warden_action skipped."); + handler->SetSentErrorMessage(true); + return false; + } + + sLog->outString("Re-Loading warden_action Table!"); + sWardenCheckMgr->LoadWardenOverrides(); + handler->SendGlobalGMSysMessage("DB table `warden_action` reloaded."); + return true; + } + static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/) { sLog->outString("Re-Loading `npc_trainer` Table!"); diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index 8f5e86255..9249cb3fd 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -223,6 +223,7 @@ public: sWaypointMgr->ReloadPath(id); return true; } + static bool HandleWpUnLoadCommand(ChatHandler* handler, const char* /*args*/) { @@ -605,7 +606,7 @@ public: return false; } - if (show == "del" && target) + if (show == "del") { handler->PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid); @@ -615,9 +616,12 @@ public: if (wpGuid != 0) { wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); - wpCreature->CombatStop(); - wpCreature->DeleteFromDB(); - wpCreature->AddObjectToRemoveList(); + if (wpCreature) + { + wpCreature->CombatStop(); + wpCreature->DeleteFromDB(); + wpCreature->AddObjectToRemoveList(); + } } PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_WAYPOINT_DATA); @@ -638,7 +642,7 @@ public: return true; } // del - if (show == "move" && target) + if (show == "move") { handler->PSendSysMessage("|cff00ff00DEBUG: wp move, PathID: |r|cff00ffff%u|r", pathid); @@ -652,16 +656,20 @@ public: // Respawn the owner of the waypoints if (wpGuid != 0) { - wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); - wpCreature->CombatStop(); - wpCreature->DeleteFromDB(); - wpCreature->AddObjectToRemoveList(); + wpCreature = map->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); + if (wpCreature) + { + wpCreature->CombatStop(); + wpCreature->DeleteFromDB(); + wpCreature->AddObjectToRemoveList(); + } // re-create Creature* wpCreature2 = new Creature; if (!wpCreature2->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation())) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); delete wpCreature2; + wpCreature2 = NULL; return false; } @@ -672,6 +680,7 @@ public: { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); delete wpCreature2; + wpCreature2 = NULL; return false; } //sMapMgr->GetMap(npcCreature->GetMapId())->Add(wpCreature2); diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp index 0d8cabcf8..22f3513b1 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp @@ -117,7 +117,7 @@ public: // Interrupt any spell casting me->InterruptNonMeleeSpells(false); // Gyth model - me->SetDisplayId(me->GetCreatureInfo()->Modelid1); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); me->SummonCreature(NPC_WARCHIEF_REND_BLACKHAND, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900 * IN_MILLISECONDS); events.ScheduleEvent(EVENT_CORROSIVE_ACID, 8 * IN_MILLISECONDS); events.ScheduleEvent(EVENT_FREEZE, 11 * IN_MILLISECONDS); diff --git a/src/server/scripts/EasternKingdoms/CMakeLists.txt b/src/server/scripts/EasternKingdoms/CMakeLists.txt index af106ea00..5af9dd2f2 100644 --- a/src/server/scripts/EasternKingdoms/CMakeLists.txt +++ b/src/server/scripts/EasternKingdoms/CMakeLists.txt @@ -33,7 +33,6 @@ set(scripts_STAT_SRCS EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp EasternKingdoms/isle_of_queldanas.cpp EasternKingdoms/boss_kruul.cpp - EasternKingdoms/searing_gorge.cpp EasternKingdoms/ZulGurub/boss_hakkar.cpp EasternKingdoms/ZulGurub/boss_mandokir.cpp EasternKingdoms/ZulGurub/boss_marli.cpp diff --git a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp index 76bdfe753..a75eda93d 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp @@ -156,7 +156,7 @@ class instance_deadmines : public InstanceMapScript void MoveCreatureInside(Creature* creature) { - creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + creature->SetWalk(false); creature->GetMotionMaster()->MovePoint(0, -102.7f, -655.9f, creature->GetPositionZ()); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index 728446aa8..2a8676d79 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -121,8 +121,8 @@ public: MovePhase = 0; me->SetSpeed(MOVE_RUN, 2.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetLevitate(true); + me->SetWalk(false); me->setActive(true); if (instance) @@ -240,7 +240,7 @@ public: me->InterruptSpell(CURRENT_GENERIC_SPELL); me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); (*me).GetMotionMaster()->Clear(false); (*me).GetMotionMaster()->MovePoint(0, IntroWay[2][0], IntroWay[2][1], IntroWay[2][2]); @@ -263,7 +263,7 @@ public: { if (MovePhase >= 7) { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]); } @@ -277,7 +277,7 @@ public: { if (MovePhase >= 7) { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); me->GetMotionMaster()->MovePoint(8, IntroWay[7][0], IntroWay[7][1], IntroWay[7][2]); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 14add92fd..35a9f854d 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -297,7 +297,7 @@ public: SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); //damage - const CreatureTemplate* cinfo = me->GetCreatureInfo(); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg); me->UpdateDamagePhysical(BASE_ATTACK); @@ -420,7 +420,7 @@ public: SetEquipmentSlots(false, EQUIP_ID_AXE, EQUIP_ID_AXE, EQUIP_NO_CHANGE); //damage - const CreatureTemplate* cinfo = me->GetCreatureInfo(); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg); me->UpdateDamagePhysical(BASE_ATTACK); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index 056a2e954..30fc8a2f9 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -527,7 +527,7 @@ public: if (!Arcanagos) return; ArcanagosGUID = Arcanagos->GetGUID(); - Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + Arcanagos->SetLevitate(true); (*Arcanagos).GetMotionMaster()->MovePoint(0, ArcanagosPos[0], ArcanagosPos[1], ArcanagosPos[2]); Arcanagos->SetOrientation(ArcanagosPos[3]); me->SetOrientation(MedivPos[3]); diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index 94c894f7e..a46037f26 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -497,7 +497,7 @@ public: void Reset() { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); DoCast(me, SPELL_PHOENIX_BURN, true); BurnTimer = 2000; Death_Timer = 3000; @@ -651,7 +651,7 @@ public: ChangeTargetTimer = urand(6000, 12000); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->setFaction(14); DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true); } diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index fa97e4eef..62acd96d0 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -171,7 +171,7 @@ public: float x, y, z; // coords that we move to, close to the crystal. CrystalChosen->GetClosePoint(x, y, z, me->GetObjectSize(), CONTACT_DISTANCE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->GetMotionMaster()->MovePoint(1, x, y, z); DrainingCrystal = true; } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index a2c8a890f..a264c7afa 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -108,7 +108,7 @@ public: if (!me->GetEquipmentId()) if (const CreatureTemplate* info = sObjectMgr->GetCreatureTemplate(28406)) if (info->equipmentId) - const_cast(me->GetCreatureInfo())->equipmentId = info->equipmentId; + const_cast(me->GetCreatureTemplate())->equipmentId = info->equipmentId; } uint64 playerGUID; @@ -587,7 +587,7 @@ public: return; TargetGUID = who->GetGUID(); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->SetSpeed(MOVE_RUN, 0.4f); me->GetMotionMaster()->MoveChase(who); me->SetTarget(TargetGUID); @@ -878,7 +878,7 @@ public: npc_scarlet_miner_cartAI(Creature* c) : PassiveAI(c), minerGUID(0) { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); - me->SetDisplayId(me->GetCreatureInfo()->Modelid1); // Modelid2 is a horse. + me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse. } uint64 minerGUID; @@ -892,7 +892,7 @@ public: { if (Creature* miner = Unit::GetCreature(*me, minerGUID)) { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); //Not 100% correct, but movement is smooth. Sometimes miner walks faster //than normal, this speed is fast enough to keep up at those times. diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 4583a33a1..d8cbf0e85 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -400,7 +400,7 @@ public: switch (uiStage) { case 1: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); if (GameObject* tree = me->FindNearestGameObject(GO_INCONSPICUOUS_TREE, 40.0f)) { DoScriptText(SAY_TREE1, me); diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 81c4b1261..2df319712 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -502,7 +502,7 @@ public: switch (wpId) { case 0: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); SetHoldState(true); break; case 1: @@ -537,7 +537,7 @@ public: bIsBattle = true; break; case 2: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); DoCast(me, SPELL_THE_LIGHT_OF_DAWN); break; case 3: @@ -551,30 +551,30 @@ public: { if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); } if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); } if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); } if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); } if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); } JumpToNextStep(10000); @@ -664,7 +664,7 @@ public: if (uiSummon_counter < ENCOUNTER_GHOUL_NUMBER) { Unit* temp = me->SummonCreature(NPC_ACHERUS_GHOUL, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->setFaction(2084); uiGhoulGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; @@ -682,7 +682,7 @@ public: if (uiSummon_counter < ENCOUNTER_ABOMINATION_NUMBER) { Unit* temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->setFaction(2084); uiAbominationGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; @@ -700,7 +700,7 @@ public: if (uiSummon_counter < ENCOUNTER_WARRIOR_NUMBER) { Unit* temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->setFaction(2084); uiWarriorGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; @@ -718,7 +718,7 @@ public: if (uiSummon_counter < ENCOUNTER_BEHEMOTH_NUMBER) { Unit* temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, (me->GetPositionX()-20)+rand()%40, (me->GetPositionY()-20)+rand()%40, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->setFaction(2084); uiBehemothGUID[uiSummon_counter] = temp->GetGUID(); ++uiSummon_counter; @@ -739,17 +739,17 @@ public: SetHoldState(false); if (Creature* temp = Unit::GetCreature(*me, uiKoltiraGUID)) { - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } if (Creature* temp = Unit::GetCreature(*me, uiOrbazGUID)) { - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } if (Creature* temp = Unit::GetCreature(*me, uiThassarianGUID)) { - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) @@ -824,7 +824,7 @@ public: if (Unit* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000)) { DoScriptText(SAY_LIGHT_OF_DAWN35, temp); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); uiDarionGUID = temp->GetGUID(); } JumpToNextStep(4000); @@ -940,7 +940,7 @@ public: DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge // doesn't make it looks well, so workarounds, Darion charges, looks better me->SetSpeed(MOVE_RUN, 3.0f); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); SetHoldState(false); JumpToNextStep(0); break; @@ -1013,7 +1013,7 @@ public: Unit* temp; temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->setFaction(me->getFaction()); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1021,7 +1021,7 @@ public: temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000); temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->setFaction(me->getFaction()); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1030,7 +1030,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, uiMaxwellGUID)) { temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); DoScriptText(SAY_LIGHT_OF_DAWN50, temp); @@ -1038,7 +1038,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, uiKorfaxGUID)) { temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); @@ -1046,7 +1046,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, uiEligorGUID)) { temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->SetSpeed(MOVE_RUN, 2.0f); temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } @@ -1111,7 +1111,7 @@ public: case 46: // Darion stand up, "not today" me->SetSpeed(MOVE_RUN, 1.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_LIGHT_OF_DAWN53, me); SetHoldState(false); // Darion throws sword @@ -1171,7 +1171,7 @@ public: temp->CastSpell(temp, SPELL_TIRION_CHARGE, false); // jumping charge temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); if (Creature* lktemp = Unit::GetCreature(*me, uiLichKingGUID)) lktemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him @@ -1189,7 +1189,7 @@ public: if (Creature* temp = Unit::GetCreature(*me, uiLichKingGUID)) { temp->SetSpeed(MOVE_RUN, 1.0f); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26 } JumpToNextStep(4000); @@ -1249,7 +1249,7 @@ public: case 62: if (Creature* temp = Unit::GetCreature(*me, uiTirionGUID)) { - temp->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(true); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); } JumpToNextStep(5500); @@ -1438,7 +1438,7 @@ public: me->DeleteThreatList(); me->CombatStop(true); me->InterruptNonMeleeSpells(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) DespawnNPC(uiDefenderGUID[i]); @@ -1460,7 +1460,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); } @@ -1471,7 +1471,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); } @@ -1482,7 +1482,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z); } DespawnNPC(uiRayneGUID); @@ -1494,7 +1494,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z); temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false); } @@ -1509,7 +1509,7 @@ public: temp->CombatStop(true); temp->AttackStop(); temp->setFaction(me->getFaction()); - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z); temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false); } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index 9512d66b6..4f4622b6d 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -74,7 +74,7 @@ public: switch (phase) { case 0: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED); FlyBackTimer = 500; break; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp index 1404fd14e..78d00e19c 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp @@ -216,7 +216,7 @@ public: break; case 3: DoCast(me, SPELL_INTRO_FROST_BLAST); - Madrigosa->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + Madrigosa->SetLevitate(true); me->AttackStop(); Madrigosa->AttackStop(); IntroFrostBoltTimer = 3000; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index c65ce2c8f..0d98efd70 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -137,7 +137,7 @@ public: uiFlightCount = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); @@ -391,7 +391,7 @@ public: } break; case 10: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); EnterPhase(PHASE_GROUND); AttackStart(SelectTarget(SELECT_TARGET_TOPAGGRO)); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index d7c90732a..1735c0c4f 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -159,7 +159,7 @@ public: if (!bJustReset) //first reset at create { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetVisible(true); me->SetStandState(UNIT_STAND_STATE_SLEEP); } @@ -231,7 +231,7 @@ public: if (ResetTimer <= diff) { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetVisible(true); me->SetStandState(UNIT_STAND_STATE_SLEEP); ResetTimer = 10000; @@ -400,7 +400,7 @@ public: TalkTimer = 10000; break; case 3: - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->GetMotionMaster()->MovePoint(0, FLY_X, FLY_Y, FLY_Z); TalkTimer = 600000; break; @@ -418,7 +418,7 @@ public: TalkTimer = 3000; break; case 2: - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->GetMotionMaster()->MovePoint(0, FLY_X, FLY_Y, FLY_Z); TalkTimer = 15000; break; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 337eea134..02a8de14f 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -660,17 +660,9 @@ public: DoScriptText(RAND(SAY_KJ_REFLECTION1, SAY_KJ_REFLECTION2), me); for (uint8 i = 0; i < 4; ++i) { - float x, y, z; - Unit* target = NULL; - for (uint8 i = 0; i < 6; ++i) - { - target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (!target || !target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, 0)) - break; - } - - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true, -SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT)) { + float x, y, z; target->GetPosition(x, y, z); if (Creature* pSinisterReflection = me->SummonCreature(CREATURE_SINISTER_REFLECTION, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0)) { @@ -1196,7 +1188,7 @@ public: void Reset() { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); bPointReached = true; uiTimer = urand(500, 1000); uiCheckTimer = 1000; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index 21245209e..dd2bef556 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -501,7 +501,7 @@ class mob_janalai_hatcher : public CreatureScript void Reset() { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); side =(me->GetPositionY() < 1150); waypoint = 0; isHatching = false; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 954f232f7..a6b74ddf0 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -136,7 +136,7 @@ class boss_nalorakk : public CreatureScript inMove = false; waitTimer = 0; me->SetSpeed(MOVE_RUN, 2); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); }else { (*me).GetMotionMaster()->MovePoint(0, NalorakkWay[7][0], NalorakkWay[7][1], NalorakkWay[7][2]); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 27ddc2155..737a8fade 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -237,7 +237,7 @@ class boss_arlokk : public CreatureScript me->SetDisplayId(MODEL_ID_PANTHER); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - const CreatureTemplate* cinfo = me->GetCreatureInfo(); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); me->UpdateDamagePhysical(BASE_ATTACK); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp index 38d9be78f..d0f1aea21 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp @@ -156,7 +156,7 @@ class boss_marli : public CreatureScript { DoScriptText(SAY_TRANSFORM, me); DoCast(me, SPELL_SPIDER_FORM); - const CreatureTemplate* cinfo = me->GetCreatureInfo(); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); me->UpdateDamagePhysical(BASE_ATTACK); @@ -196,7 +196,7 @@ class boss_marli : public CreatureScript if (TransformBack_Timer <= diff) { me->SetDisplayId(15220); - const CreatureTemplate* cinfo = me->GetCreatureInfo(); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1))); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1))); me->UpdateDamagePhysical(BASE_ATTACK); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index 4185ba2f3..dc9521b02 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -201,7 +201,7 @@ class boss_thekal : public CreatureScript me->SetStandState(UNIT_STAND_STATE_STAND); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFullHealth(); - const CreatureTemplate* cinfo = me->GetCreatureInfo(); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40))); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40))); me->UpdateDamagePhysical(BASE_ATTACK); diff --git a/src/server/scripts/EasternKingdoms/ghostlands.cpp b/src/server/scripts/EasternKingdoms/ghostlands.cpp index 412613572..effc333d6 100644 --- a/src/server/scripts/EasternKingdoms/ghostlands.cpp +++ b/src/server/scripts/EasternKingdoms/ghostlands.cpp @@ -168,8 +168,10 @@ public: me->AI()->AttackStart(Summ1); break; } - case 19: me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; - case 25: me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); break; + case 19: me->SetWalk(false); + break; + case 25: me->SetWalk(true); + break; case 30: if (player && player->GetTypeId() == TYPEID_PLAYER) CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me); diff --git a/src/server/scripts/EasternKingdoms/hinterlands.cpp b/src/server/scripts/EasternKingdoms/hinterlands.cpp index 7021deeae..a66a01e00 100644 --- a/src/server/scripts/EasternKingdoms/hinterlands.cpp +++ b/src/server/scripts/EasternKingdoms/hinterlands.cpp @@ -273,7 +273,7 @@ public: void JustSummoned(Creature* summoned) { - summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summoned->SetWalk(false); summoned->GetMotionMaster()->MovePoint(0, m_afAmbushMoveTo[m_iSpawnId].m_fX, m_afAmbushMoveTo[m_iSpawnId].m_fY, m_afAmbushMoveTo[m_iSpawnId].m_fZ); } diff --git a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp index d7b00af33..310ecbf7b 100644 --- a/src/server/scripts/EasternKingdoms/redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/redridge_mountains.cpp @@ -84,7 +84,7 @@ public: return; if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING) - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); switch (uiI) { @@ -94,7 +94,7 @@ public: uiPhase = 1; break; case 65: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); break; case 115: player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION); diff --git a/src/server/scripts/EasternKingdoms/searing_gorge.cpp b/src/server/scripts/EasternKingdoms/searing_gorge.cpp deleted file mode 100644 index 74172dda7..000000000 --- a/src/server/scripts/EasternKingdoms/searing_gorge.cpp +++ /dev/null @@ -1,179 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore - * Copyright (C) 2006-2009 ScriptDev2 - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see . - */ - -/* ScriptData -SDName: Searing_Gorge -SD%Complete: 80 -SDComment: Quest support: 3377, 3441 (More accurate info on Kalaran needed). Lothos Riftwaker teleport to Molten Core. -SDCategory: Searing Gorge -EndScriptData */ - -/* ContentData -npc_kalaran_windblade -npc_lothos_riftwaker -npc_zamael_lunthistle -EndContentData */ - -#include "ScriptPCH.h" - -/*###### -## npc_kalaran_windblade -######*/ - -#define GOSSIP_HELLO_KW "Tell me what drives this vengance?" -#define GOSSIP_SELECT_KW1 "Continue please" -#define GOSSIP_SELECT_KW2 "Let me confer with my colleagues" - -class npc_kalaran_windblade : public CreatureScript -{ -public: - npc_kalaran_windblade() : CreatureScript("npc_kalaran_windblade") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) - { - player->PlayerTalkClass->ClearMenus(); - switch (uiAction) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(1954, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_KW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(1955, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(3441); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(3441) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_KW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - -}; - -/*###### -## npc_lothos_riftwaker -######*/ - -#define GOSSIP_HELLO_LR "Teleport me to the Molten Core" - -class npc_lothos_riftwaker : public CreatureScript -{ -public: - npc_lothos_riftwaker() : CreatureScript("npc_lothos_riftwaker") { } - - bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) - { - player->PlayerTalkClass->ClearMenus(); - if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) - { - player->CLOSE_GOSSIP_MENU(); - player->TeleportTo(409, 1096, -467, -104.6f, 3.64f); - } - - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestRewardStatus(7487) || player->GetQuestRewardStatus(7848)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - -}; - -/*###### -## npc_zamael_lunthistle -######*/ - -#define GOSSIP_HELLO_ZL "Tell me your story" -#define GOSSIP_SELECT_ZL1 "Please continue..." -#define GOSSIP_SELECT_ZL2 "Goodbye" - -class npc_zamael_lunthistle : public CreatureScript -{ -public: - npc_zamael_lunthistle() : CreatureScript("npc_zamael_lunthistle") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) - { - player->PlayerTalkClass->ClearMenus(); - switch (uiAction) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(1921, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_ZL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(1922, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(3377); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(3377) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_ZL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(1920, creature->GetGUID()); - - return true; - } - -}; - -/*###### -## -######*/ - -void AddSC_searing_gorge() -{ - new npc_kalaran_windblade(); - new npc_lothos_riftwaker(); - new npc_zamael_lunthistle(); -} diff --git a/src/server/scripts/EasternKingdoms/stormwind_city.cpp b/src/server/scripts/EasternKingdoms/stormwind_city.cpp index a4eca1950..26267497a 100644 --- a/src/server/scripts/EasternKingdoms/stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/stormwind_city.cpp @@ -391,7 +391,7 @@ public: { npc_marzon_silent_bladeAI(Creature* creature) : ScriptedAI(creature) { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); } void Reset() diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp index fe9c40e6d..1724572f7 100644 --- a/src/server/scripts/EasternKingdoms/undercity.cpp +++ b/src/server/scripts/EasternKingdoms/undercity.cpp @@ -114,7 +114,7 @@ public: summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false); } - summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + summoned->SetLevitate(true); targetGUID = summoned->GetGUID(); } } @@ -185,7 +185,7 @@ public: { if (EventMove_Timer <= diff) { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f)); me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation()); EventMove = false; diff --git a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp index a04a94f73..4ec8dbb64 100644 --- a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp +++ b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp @@ -359,7 +359,7 @@ public: break; case 23: Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86f, -1825.42f, 81.99f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - Ughost->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + Ughost->SetLevitate(true); DoScriptText(SAY_WP_4, Ughost, me); m_uiChatTimer = 4000; break; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp index 107c9e8f2..8a0ea30ca 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp @@ -492,7 +492,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3]) // Increment Enemy Count to be used in World States and instance script ++EnemyCount; - creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + creature->SetWalk(false); creature->setActive(true); switch (entry) { @@ -1014,7 +1014,7 @@ void hyjalAI::WaypointReached(uint32 i) if ((*itr) && (*itr)->isAlive() && (*itr) != me && (*itr)->GetEntry() != JAINA) { if (!(*itr)->IsWithinDist(me, 60)) - (*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + (*itr)->SetWalk(false); float x, y, z; (*itr)->SetDefaultMovementType(IDLE_MOTION_TYPE); (*itr)->GetMotionMaster()->Initialize(); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp index c94cb874b..ecc6b865b 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp @@ -459,7 +459,7 @@ public: { trigger->SetVisible(false); trigger->setFaction(me->getFaction()); - trigger->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + trigger->SetLevitate(true); trigger->CastSpell(me, SPELL_METEOR, true); } me->GetMotionMaster()->Clear(); @@ -1176,7 +1176,7 @@ public: { FrostBreathTimer = 5000; MoveTimer = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); } void WaypointReached(uint32 i) @@ -1298,7 +1298,7 @@ public: Zpos = 10.0f; StrikeTimer = 2000+rand()%5000; MoveTimer = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); } void WaypointReached(uint32 i) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index 9518abd16..e891f00ea 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -591,11 +591,11 @@ public: } //After waypoint 0 case 1: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (Unit* pUther = me->SummonCreature(NPC_UTHER, 1794.357f, 1272.183f, 140.558f, 1.37f, TEMPSUMMON_DEAD_DESPAWN, 180000)) { uiUtherGUID = pUther->GetGUID(); - pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + pUther->SetWalk(false); pUther->GetMotionMaster()->MovePoint(0, 1897.018f, 1287.487f, 143.481f); pUther->SetTarget(me->GetGUID()); me->SetTarget(uiUtherGUID); @@ -680,7 +680,7 @@ public: case 17: if (Creature* pUther = Unit::GetCreature(*me, uiUtherGUID)) { - pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pUther->SetWalk(true); pUther->GetMotionMaster()->MovePoint(0, 1794.357f, 1272.183f, 140.558f); } JumpToNextStep(1000); @@ -689,7 +689,7 @@ public: if (Creature* pJaina = Unit::GetCreature(*me, uiJainaGUID)) { me->SetTarget(uiJainaGUID); - pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pJaina->SetWalk(true); pJaina->GetMotionMaster()->MovePoint(0, 1794.357f, 1272.183f, 140.558f); } JumpToNextStep(1000); @@ -755,7 +755,7 @@ public: if (Creature* pCityman = Unit::GetCreature(*me, uiCitymenGUID[0])) { pCityman->SetTarget(me->GetGUID()); - pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pCityman->SetWalk(true); pCityman->GetMotionMaster()->MovePoint(0, 2088.625f, 1279.191f, 140.743f); } JumpToNextStep(2000); @@ -929,7 +929,7 @@ public: if (Unit* pBoss = me->SummonCreature(uiBossID, 2232.19f, 1331.933f, 126.662f, 3.15f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000)) { uiBossGUID = pBoss->GetGUID(); - pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pBoss->SetWalk(true); pBoss->GetMotionMaster()->MovePoint(0, 2194.110f, 1332.00f, 130.00f); } } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index aa57b3d94..f5745f0f8 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -401,7 +401,7 @@ public: SetRun(); break; case 91: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); SetRun(false); break; case 93: diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp index 33a2ce73e..da29c911c 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp @@ -301,7 +301,7 @@ public: { if (npc->isAlive()) { - npc->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + npc->SetWalk(true); npc->GetMotionMaster()->MovePoint(1, x, y, z); npc->SetHomePosition(x, y, z, o); } diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index 61fe52640..98de619c1 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -204,7 +204,7 @@ void initBlyCrewMember(InstanceScript* instance, uint32 entry, float x, float y, if (Creature* crew = instance->instance->GetCreature(instance->GetData64(entry))) { crew->SetReactState(REACT_AGGRESSIVE); - crew->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + crew->SetWalk(true); crew->SetHomePosition(x, y, z, 0); crew->GetMotionMaster()->MovePoint(1, x, y, z); crew->setFaction(FACTION_FREED); diff --git a/src/server/scripts/Kalimdor/durotar.cpp b/src/server/scripts/Kalimdor/durotar.cpp index 6c91c64f9..ea3a09399 100644 --- a/src/server/scripts/Kalimdor/durotar.cpp +++ b/src/server/scripts/Kalimdor/durotar.cpp @@ -170,7 +170,7 @@ enum Points class npc_tiger_matriarch_credit : public CreatureScript { public: - npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit"){} + npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit") { } struct npc_tiger_matriarch_creditAI : public Scripted_NoMovementAI { @@ -179,7 +179,7 @@ class npc_tiger_matriarch_credit : public CreatureScript events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 2000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 const diff) { events.Update(diff); @@ -223,27 +223,32 @@ class npc_tiger_matriarch_credit : public CreatureScript class npc_tiger_matriarch : public CreatureScript { public: - npc_tiger_matriarch() : CreatureScript("npc_tiger_matriarch"){} + npc_tiger_matriarch() : CreatureScript("npc_tiger_matriarch") {} struct npc_tiger_matriarchAI : public ScriptedAI { npc_tiger_matriarchAI(Creature* creature) : ScriptedAI(creature), - _tiger(NULL) + _tigerGuid(0) { } + void EnterCombat(Unit* /*target*/) + { + _events.Reset(); + _events.ScheduleEvent(EVENT_POUNCE, 100); + _events.ScheduleEvent(EVENT_NOSUMMON, 50000); + } + void IsSummonedBy(Unit* summoner) { - if (summoner->GetTypeId() != TYPEID_PLAYER) + if (summoner->GetTypeId() != TYPEID_PLAYER || !summoner->GetVehicle()) return; - _tiger = summoner->GetVehicle()->GetBase(); - if (_tiger) + _tigerGuid = summoner->GetVehicle()->GetBase()->GetGUID(); + if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid)) { - me->AddThreat(_tiger, 500000.0f); + me->AddThreat(tiger, 500000.0f); DoCast(me, SPELL_FURIOUS_BITE); - events.ScheduleEvent(EVENT_POUNCE, 100); - events.ScheduleEvent(EVENT_NOSUMMON, 50000); } } @@ -291,24 +296,27 @@ class npc_tiger_matriarch : public CreatureScript if (!UpdateVictim()) return; - if (!_tiger) + if (!_tigerGuid) return; - events.Update(diff); + _events.Update(diff); - while (uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_POUNCE: DoCastVictim(SPELL_POUNCE); - events.ScheduleEvent(EVENT_POUNCE, 30000); + _events.ScheduleEvent(EVENT_POUNCE, 30000); break; case EVENT_NOSUMMON: // Reapply SPELL_NO_SUMMON_AURA - if (_tiger && _tiger->isSummon()) - if (Unit* vehSummoner = _tiger->ToTempSummon()->GetSummoner()) - me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner); - events.ScheduleEvent(EVENT_NOSUMMON, 50000); + if (Unit* tiger = ObjectAccessor::GetUnit(*me, _tigerGuid)) + { + if (tiger->isSummon()) + if (Unit* vehSummoner = tiger->ToTempSummon()->GetSummoner()) + me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner); + } + _events.ScheduleEvent(EVENT_NOSUMMON, 50000); break; default: break; @@ -319,8 +327,8 @@ class npc_tiger_matriarch : public CreatureScript } private: - EventMap events; - Unit* _tiger; + EventMap _events; + uint64 _tigerGuid; }; CreatureAI* GetAI(Creature* creature) const @@ -345,26 +353,32 @@ class npc_troll_volunteer : public CreatureScript { npc_troll_volunteerAI(Creature* creature) : ScriptedAI(creature) { - Reset(); - Player* player = me->GetOwner()->ToPlayer(); + } - switch (urand(1, 4)) + void InitializeAI() + { + if (me->isDead() || !me->GetOwner()) + return; + + Reset(); + + switch (urand(0, 3)) { - case 1: + case 0: _mountModel = 6471; break; - case 2: + case 1: _mountModel = 6473; break; - case 3: + case 2: _mountModel = 6469; break; - case 4: + default: _mountModel = 6472; break; } me->SetDisplayId(trollmodel[urand(0, 39)]); - if (player) + if (Player* player = me->GetOwner()->ToPlayer()) me->GetMotionMaster()->MoveFollow(player, 5.0f, float(rand_norm() + 1.0f) * M_PI / 3.0f * 4.0f); } @@ -417,6 +431,8 @@ class npc_troll_volunteer : public CreatureScript } }; +typedef npc_troll_volunteer::npc_troll_volunteerAI VolunteerAI; + class spell_mount_check : public SpellScriptLoader { public: @@ -442,9 +458,8 @@ class spell_mount_check : public SpellScriptLoader if (owner->IsMounted() && !target->IsMounted()) { - if (Creature* volunteer = target->ToCreature()) - if (uint32 mountid = CAST_AI(npc_troll_volunteer::npc_troll_volunteerAI, volunteer->AI())->GetMountId()) - target->Mount(mountid); + if (VolunteerAI* volunteerAI = CAST_AI(VolunteerAI, target->GetAI())) + target->Mount(volunteerAI->GetMountId()); } else if (!owner->IsMounted() && target->IsMounted()) target->Dismount(); @@ -493,7 +508,7 @@ class spell_voljin_war_drums : public SpellScriptLoader else if (target->GetEntry() == NPC_CITIZEN_2) motivate = SPELL_MOTIVATE_2; if (motivate) - caster->CastSpell(target, motivate, true, NULL, NULL, caster->GetGUID()); + caster->CastSpell(target, motivate, false); } } @@ -511,13 +526,13 @@ class spell_voljin_war_drums : public SpellScriptLoader enum VoodooSpells { - SPELL_BREW = 16712, // Special Brew - SPELL_GHOSTLY = 16713, // Ghostly - SPELL_HEX1 = 16707, // Hex - SPELL_HEX2 = 16708, // Hex - SPELL_HEX3 = 16709, // Hex - SPELL_GROW = 16711, // Grow - SPELL_LAUNCH = 16716, // Launch (Whee!) + SPELL_BREW = 16712, // Special Brew + SPELL_GHOSTLY = 16713, // Ghostly + SPELL_HEX1 = 16707, // Hex + SPELL_HEX2 = 16708, // Hex + SPELL_HEX3 = 16709, // Hex + SPELL_GROW = 16711, // Grow + SPELL_LAUNCH = 16716, // Launch (Whee!) }; // 17009 @@ -542,13 +557,9 @@ class spell_voodoo : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); + uint32 spellid = RAND(SPELL_BREW, SPELL_GHOSTLY, RAND(SPELL_HEX1, SPELL_HEX2, SPELL_HEX3), SPELL_GROW, SPELL_LAUNCH); if (Unit* target = GetHitUnit()) - { - caster->CastSpell(target, RAND(SPELL_BREW, SPELL_GHOSTLY, - RAND(SPELL_HEX1, SPELL_HEX2, SPELL_HEX3), - SPELL_GROW, SPELL_LAUNCH), false); - } + GetCaster()->CastSpell(target, spellid, false); } void Register() diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp index eede1aa06..1a6ba36bb 100644 --- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp @@ -640,7 +640,7 @@ public: case 37: DoScriptText(SAY_QUEST_COMPLETE, me, player); me->SetSpeed(MOVE_RUN, 1.2f, true); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H)) player->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me); if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A)) diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp index fac56021c..71cc92da4 100644 --- a/src/server/scripts/Kalimdor/silithus.cpp +++ b/src/server/scripts/Kalimdor/silithus.cpp @@ -576,7 +576,7 @@ public: break; case 10: Merithra->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - Merithra->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + Merithra->SetLevitate(true); Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 3); break; case 11: @@ -603,7 +603,7 @@ public: break; case 18: Arygos->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - Arygos->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + Arygos->SetLevitate(true); Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 42); break; case 19: @@ -630,7 +630,7 @@ public: break; case 26: Caelestrasz->HandleEmoteCommand(254); - Caelestrasz->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + Caelestrasz->SetLevitate(true); Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 7.61f, 4); break; case 27: @@ -769,7 +769,7 @@ public: break; case 63: me->HandleEmoteCommand(254); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); break; case 64: me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9); diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 0f4b046f7..636be5e29 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -389,8 +389,10 @@ public: bool OnGossipHello(Player* /*player*/, GameObject* pGO) { InstanceScript* instance = pGO->GetInstanceScript(); + if (!instance) + return true; - Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, instance ? instance->GetData64(DATA_PRINCE_TALDARAM) : 0); + Creature* pPrinceTaldaram = Unit::GetCreature(*pGO, instance->GetData64(DATA_PRINCE_TALDARAM)); if (pPrinceTaldaram && pPrinceTaldaram->isAlive()) { // maybe these are hacks :( diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp index 3e9d8144c..547544fb7 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp @@ -480,7 +480,7 @@ public: if (temp->isAlive() && !temp->getVictim()) { if (temp->HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) - temp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + temp->SetWalk(false); if (temp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp index 78810e27b..03a046487 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp @@ -106,7 +106,7 @@ class boss_saviana_ragefire : public CreatureScript break; case POINT_LAND: me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetReactState(REACT_AGGRESSIVE); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); @@ -121,7 +121,7 @@ class boss_saviana_ragefire : public CreatureScript { _JustReachedHome(); me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); } void KilledUnit(Unit* victim) @@ -147,7 +147,7 @@ class boss_saviana_ragefire : public CreatureScript case EVENT_FLIGHT: { me->SetFlying(true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetReactState(REACT_PASSIVE); me->GetMotionMaster()->MovePoint(POINT_FLIGHT, SavianaRagefireFlyPos); events.ScheduleEvent(EVENT_FLIGHT, 50000); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp index cfbbb79c5..19ae66b6a 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp @@ -71,7 +71,7 @@ class npc_xerestrasza : public CreatureScript _isIntro = false; Talk(SAY_XERESTRASZA_EVENT); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(0, xerestraszaMovePos); _events.ScheduleEvent(EVENT_XERESTRASZA_EVENT_1, 16000); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp index d5695a0f3..19ed96e88 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp @@ -62,7 +62,7 @@ class OrientationCheck : public std::unary_function explicit OrientationCheck(Unit* _caster) : caster(_caster) { } bool operator() (Unit* unit) { - return !unit->isInFront(caster, 40.0f, 2.5f); + return !unit->isInFront(caster, 2.5f) || !unit->IsWithinDist(caster, 40.0f); } private: diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index 9fcfcfa47..7c82454ba 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -208,7 +208,7 @@ public: switch (i) { case 2: - if ((instance && uiWaypointPath == 3) || uiWaypointPath == 2) + if (instance && (uiWaypointPath == 3 || uiWaypointPath == 2)) instance->SetData(DATA_MOVEMENT_DONE, instance->GetData(DATA_MOVEMENT_DONE)+1); break; case 3: diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index a9e41d908..7dcdaa288 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -572,7 +572,7 @@ class mob_frost_sphere : public CreatureScript _isFalling = false; me->SetReactState(REACT_PASSIVE); me->SetFlying(true); - me->SetDisplayId(me->GetCreatureInfo()->Modelid2); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); me->SetSpeed(MOVE_RUN, 0.5f, false); me->GetMotionMaster()->MoveRandom(20.0f); DoCast(SPELL_FROST_SPHERE); @@ -604,7 +604,7 @@ class mob_frost_sphere : public CreatureScript { case POINT_FALL_GROUND: me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE); - me->SetDisplayId(me->GetCreatureInfo()->Modelid1); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); DoCast(SPELL_PERMAFROST_VISUAL); DoCast(SPELL_PERMAFROST); me->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index 242b2f2f0..0e6045662 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -176,7 +176,7 @@ struct boss_twin_baseAI : public ScriptedAI me->SetReactState(REACT_PASSIVE); me->ModifyAuraState(m_uiAuraState, true); /* Uncomment this once that they are flying above the ground - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetFlying(true); */ m_bIsBerserk = false; @@ -576,7 +576,7 @@ struct mob_unleashed_ballAI : public ScriptedAI { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetFlying(true); SetCombatMovement(false); MoveToNextPoint(); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index 3831e4824..28110d883 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -255,7 +255,7 @@ class boss_lich_king_toc : public CreatureScript summoned->SetDisplayId(11686); } if (m_instance) m_instance->SetData(TYPE_LICH_KING, IN_PROGRESS); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); } void MovementInform(uint32 uiType, uint32 uiId) @@ -378,7 +378,7 @@ class npc_fizzlebang_toc : public CreatureScript void Reset() { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); m_uiPortalGUID = 0; me->GetMotionMaster()->MovePoint(1, ToCCommonLoc[10].GetPositionX(), ToCCommonLoc[10].GetPositionY()-60, ToCCommonLoc[10].GetPositionZ()); } @@ -390,7 +390,7 @@ class npc_fizzlebang_toc : public CreatureScript switch (uiId) { case 1: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (m_instance) { m_instance->DoUseDoorOrButton(m_instance->GetData64(GO_MAIN_GATE_DOOR)); diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp index 0f9495d49..64609efd7 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp @@ -27,7 +27,7 @@ enum Yells SAY_PHASE2 = -1658005, SAY_PHASE3 = -1658006, - SAY_TYRANNUS_DEATH = -1659007, + SAY_TYRANNUS_DEATH = -1658007, }; enum Spells diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index 70b07c61e..8ee0ef02c 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -1058,7 +1058,7 @@ class npc_blood_queen_lana_thel : public CreatureScript void Reset() { _events.Reset(); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); if (_instance->GetBossState(DATA_BLOOD_PRINCE_COUNCIL) == DONE) { me->SetVisible(false); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp index 79a577f65..5eeb941d9 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp @@ -216,7 +216,7 @@ class boss_blood_queen_lana_thel : public CreatureScript _killMinchar = true; else { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); me->SetFlying(true); me->SendMovementFlagUpdate(); @@ -230,7 +230,7 @@ class boss_blood_queen_lana_thel : public CreatureScript if (_killMinchar) { _killMinchar = false; - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); me->SetFlying(true); me->GetMotionMaster()->MovePoint(POINT_MINCHAR, mincharPos); @@ -244,7 +244,7 @@ class boss_blood_queen_lana_thel : public CreatureScript void JustReachedHome() { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); me->SetFlying(false); me->SetReactState(REACT_AGGRESSIVE); @@ -295,7 +295,7 @@ class boss_blood_queen_lana_thel : public CreatureScript events.ScheduleEvent(EVENT_AIR_FLY_DOWN, 10000); break; case POINT_GROUND: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); me->SetFlying(false); me->SendMovementFlagUpdate(); @@ -424,7 +424,7 @@ class boss_blood_queen_lana_thel : public CreatureScript me->GetMotionMaster()->MovePoint(POINT_CENTER, centerPos); break; case EVENT_AIR_START_FLYING: - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); me->SetFlying(true); me->SendMovementFlagUpdate(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 3c795187f..5177f65f6 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -605,7 +605,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript _events.ScheduleEvent(EVENT_OUTRO_HORDE_3, 18000); // say _events.ScheduleEvent(EVENT_OUTRO_HORDE_4, 24000); // cast _events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 30000); // move - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SendMovementFlagUpdate(); me->Relocate(me->GetPositionX(), me->GetPositionY(), 539.2917f); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 0.0f); @@ -629,7 +629,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript { if (spell->Id == SPELL_GRIP_OF_AGONY) { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->GetMotionMaster()->MovePoint(POINT_CHOKE, chokePos[0]); } } @@ -641,7 +641,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript switch (id) { case POINT_FIRST_STEP: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); Talk(SAY_INTRO_HORDE_3); _events.ScheduleEvent(EVENT_INTRO_HORDE_5, 15500, 0, PHASE_INTRO_H); _events.ScheduleEvent(EVENT_INTRO_HORDE_6, 29500, 0, PHASE_INTRO_H); @@ -687,7 +687,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript switch (eventId) { case EVENT_INTRO_HORDE_3: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_FIRST_STEP, firstStepPos.GetPositionX(), firstStepPos.GetPositionY(), firstStepPos.GetPositionZ()); break; case EVENT_INTRO_HORDE_5: @@ -718,7 +718,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript { float x, y, z; deathbringer->GetClosePoint(x, y, z, deathbringer->GetObjectSize()); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_CORPSE, x, y, z); } break; @@ -812,7 +812,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript { me->RemoveAurasDueToSpell(SPELL_GRIP_OF_AGONY); Talk(SAY_OUTRO_ALLIANCE_1); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SendMovementFlagUpdate(); me->Relocate(me->GetPositionX(), me->GetPositionY(), 539.2917f); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 0.0f); @@ -832,7 +832,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript { if (spell->Id == SPELL_GRIP_OF_AGONY) { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->GetMotionMaster()->MovePoint(POINT_CHOKE, chokePos[0]); } } @@ -841,7 +841,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript { if (type == POINT_MOTION_TYPE && id == POINT_FIRST_STEP) { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); Talk(SAY_INTRO_ALLIANCE_4); _events.ScheduleEvent(EVENT_INTRO_ALLIANCE_5, 5000, 0, PHASE_INTRO_A); if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetData64(DATA_DEATHBRINGER_SAURFANG))) @@ -865,7 +865,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript switch (eventId) { case EVENT_INTRO_ALLIANCE_4: - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_FIRST_STEP, firstStepPos.GetPositionX(), firstStepPos.GetPositionY(), firstStepPos.GetPositionZ()); break; case EVENT_INTRO_ALLIANCE_5: @@ -934,7 +934,7 @@ class npc_saurfang_event : public CreatureScript { if (spell->Id == SPELL_GRIP_OF_AGONY) { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->GetMotionMaster()->MovePoint(POINT_CHOKE, chokePos[_index]); } } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index 8623fcfde..44bc40d08 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -191,7 +191,7 @@ class boss_professor_putricide : public CreatureScript SetPhase(PHASE_COMBAT_1); _experimentState = EXPERIMENT_STATE_OOZE; me->SetReactState(REACT_DEFENSIVE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); @@ -230,7 +230,7 @@ class boss_professor_putricide : public CreatureScript void JustReachedHome() { _JustReachedHome(); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); if (events.GetPhaseMask() & PHASE_MASK_COMBAT) instance->SetBossState(DATA_PROFESSOR_PUTRICIDE, FAIL); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp index 9649b6c8e..09707b2d9 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp @@ -441,6 +441,10 @@ class spell_rotface_ooze_flood : public SpellScriptLoader std::list triggers; GetHitUnit()->GetCreatureListWithEntryInGrid(triggers, GetHitUnit()->GetEntry(), 12.5f); + + if (triggers.empty()) + return; + triggers.sort(Trinity::ObjectDistanceOrderPred(GetHitUnit())); GetHitUnit()->CastSpell(triggers.back(), uint32(GetEffectValue()), false, NULL, NULL, GetOriginalCaster() ? GetOriginalCaster()->GetGUID() : 0); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 1d9c3c148..01879240e 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -199,7 +199,7 @@ class boss_sindragosa : public CreatureScript if (instance->GetData(DATA_SINDRAGOSA_FROSTWYRMS) != 255) { me->SetFlying(true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); } } @@ -229,7 +229,7 @@ class boss_sindragosa : public CreatureScript BossAI::JustReachedHome(); instance->SetBossState(DATA_SINDRAGOSA, FAIL); me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); } void KilledUnit(Unit* victim) @@ -276,7 +276,7 @@ class boss_sindragosa : public CreatureScript case POINT_FROSTWYRM_LAND: me->setActive(false); me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetHomePosition(SindragosaLandPos); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetSpeed(MOVE_FLIGHT, 2.0f); @@ -293,7 +293,7 @@ class boss_sindragosa : public CreatureScript break; case POINT_LAND: me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetReactState(REACT_DEFENSIVE); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); @@ -426,7 +426,7 @@ class boss_sindragosa : public CreatureScript _isInAirPhase = true; Talk(SAY_AIR_PHASE); me->SetFlying(true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetReactState(REACT_PASSIVE); Position pos; pos.Relocate(me); @@ -618,7 +618,7 @@ class npc_spinestalker : public CreatureScript if (_instance->GetData(DATA_SPINESTALKER) != 255) { me->SetFlying(true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); } } @@ -661,7 +661,7 @@ class npc_spinestalker : public CreatureScript me->setActive(false); me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetHomePosition(SpinestalkerLandPos); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } @@ -743,7 +743,7 @@ class npc_rimefang : public CreatureScript if (_instance->GetData(DATA_RIMEFANG) != 255) { me->SetFlying(true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); } } @@ -786,7 +786,7 @@ class npc_rimefang : public CreatureScript me->setActive(false); me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetHomePosition(RimefangLandPos); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } @@ -1198,63 +1198,6 @@ class spell_sindragosa_ice_tomb : public SpellScriptLoader } }; -class FrostBombTargetSelector -{ - public: - FrostBombTargetSelector(Unit* caster, std::list const& collisionList) : _caster(caster), _collisionList(collisionList) { } - - bool operator()(Unit* unit) - { - if (unit->HasAura(SPELL_ICE_TOMB_DAMAGE)) - return true; - - for (std::list::const_iterator itr = _collisionList.begin(); itr != _collisionList.end(); ++itr) - if ((*itr)->IsInBetween(_caster, unit)) - return true; - - return false; - } - - private: - Unit* _caster; - std::list const& _collisionList; -}; - -class spell_sindragosa_collision_filter : public SpellScriptLoader -{ - public: - spell_sindragosa_collision_filter() : SpellScriptLoader("spell_sindragosa_collision_filter") { } - - class spell_sindragosa_collision_filter_SpellScript : public SpellScript - { - PrepareSpellScript(spell_sindragosa_collision_filter_SpellScript); - - bool Validate(SpellInfo const* /*spell*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_ICE_TOMB_DAMAGE)) - return false; - return true; - } - - void FilterTargets(std::list& unitList) - { - std::list tombs; - GetCreatureListWithEntryInGrid(tombs, GetCaster(), NPC_ICE_TOMB, 200.0f); - unitList.remove_if (FrostBombTargetSelector(GetCaster(), tombs)); - } - - void Register() - { - OnUnitTargetSelect += SpellUnitTargetFn(spell_sindragosa_collision_filter_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_sindragosa_collision_filter_SpellScript(); - } -}; - class spell_sindragosa_icy_grip : public SpellScriptLoader { public: @@ -1513,7 +1456,6 @@ void AddSC_boss_sindragosa() new spell_sindragosa_instability(); new spell_sindragosa_frost_beacon(); new spell_sindragosa_ice_tomb(); - new spell_sindragosa_collision_filter(); new spell_sindragosa_icy_grip(); new spell_rimefang_icy_blast(); new spell_frostwarden_handler_order_whelp(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index fbed870eb..e0fa0e2b7 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -499,7 +499,7 @@ class boss_the_lich_king : public CreatureScript { _JustDied(); DoCastAOE(SPELL_PLAY_MOVIE, false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03); me->GetMotionMaster()->MoveFall(); } @@ -660,7 +660,7 @@ class boss_the_lich_king : public CreatureScript summons.DespawnAll(); SendMusicToPlayers(MUSIC_FURY_OF_FROSTMOURNE); DoCastAOE(SPELL_FURY_OF_FROSTMOURNE); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); events.ScheduleEvent(EVENT_OUTRO_TALK_1, 2600, 0, PHASE_OUTRO); events.ScheduleEvent(EVENT_OUTRO_EMOTE_TALK, 6600, 0, PHASE_OUTRO); events.ScheduleEvent(EVENT_OUTRO_EMOTE_TALK, 17600, 0, PHASE_OUTRO); @@ -864,7 +864,7 @@ class boss_the_lich_king : public CreatureScript case EVENT_INTRO_MOVE_1: me->SetSheath(SHEATH_STATE_MELEE); me->RemoveAurasDueToSpell(SPELL_EMOTE_SIT_NO_SHEATH); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_LK_INTRO_1, LichKingIntro[0]); break; case EVENT_INTRO_MOVE_2: @@ -894,7 +894,7 @@ class boss_the_lich_king : public CreatureScript events.ScheduleEvent(EVENT_FINISH_INTRO, 1000, 0, PHASE_INTRO); break; case EVENT_FINISH_INTRO: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_AGGRESSIVE); events.SetPhase(PHASE_ONE); @@ -1072,7 +1072,7 @@ class boss_the_lich_king : public CreatureScript DoCastAOE(SPELL_SOUL_BARRAGE); sCreatureTextMgr->SendSound(me, SOUND_PAIN, CHAT_MSG_MONSTER_YELL, 0, TEXT_RANGE_NORMAL, TEAM_OTHER, false); // set flight - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03); me->GetMotionMaster()->MovePoint(POINT_LK_OUTRO_2, OutroFlying); break; @@ -1222,11 +1222,11 @@ class npc_tirion_fordring_tft : public CreatureScript void sGossipSelect(Player* /*player*/, uint32 sender, uint32 action) { - if (me->GetCreatureInfo()->GossipMenuId == sender && !action) + if (me->GetCreatureTemplate()->GossipMenuId == sender && !action) { _events.SetPhase(PHASE_INTRO); me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_TIRION_INTRO, TirionIntro); } } @@ -1264,7 +1264,7 @@ class npc_tirion_fordring_tft : public CreatureScript me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE); break; case EVENT_INTRO_CHARGE: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->GetMotionMaster()->MovePoint(POINT_TIRION_CHARGE, TirionCharge); break; case EVENT_OUTRO_TALK_1: diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp index 47151ef6d..052061027 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp @@ -194,7 +194,7 @@ public: { movementStarted = true; me->SetReactState(REACT_PASSIVE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true); switch (id) diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp index 16b1e7ac9..63f7c653c 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp @@ -296,7 +296,7 @@ public: { case EVENT_LIFTOFF: me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SendMovementFlagUpdate(); events.ScheduleEvent(EVENT_ICEBOLT, 1500); iceboltCount = RAID_MODE(2, 3); @@ -340,7 +340,7 @@ public: return; case EVENT_LAND: me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SendMovementFlagUpdate(); events.ScheduleEvent(EVENT_GROUND, 1500); return; diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 437d9980a..64060464d 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -271,7 +271,7 @@ public: { me->SetHomePosition(_homePosition); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); BossAI::EnterEvadeMode(); @@ -354,7 +354,7 @@ public: { _EnterCombat(); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetFlying(false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -412,7 +412,7 @@ public: void PrepareForVortex() { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetFlying(true); me->GetMotionMaster()->MovementExpired(); @@ -461,7 +461,7 @@ public: { SetPhase(PHASE_TWO, true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->SetFlying(true); me->GetMotionMaster()->MoveIdle(); @@ -704,7 +704,7 @@ class spell_malygos_vortex_visual : public SpellScriptLoader // Anyway even with this issue, the boss does not enter in evade mode - this prevents iterate an empty list in the next vortex execution. malygos->SetInCombatWithZone(); - malygos->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + malygos->SetLevitate(false); malygos->SetFlying(false); malygos->GetMotionMaster()->MoveChase(caster->getVictim()); diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp index 8852338c3..187dbed69 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp @@ -169,7 +169,8 @@ class npc_azure_ring_captain : public CreatureScript { targetGUID = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING | MOVEMENTFLAG_FLYING); + me->SetWalk(true); + me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); me->SetReactState(REACT_AGGRESSIVE); } @@ -214,7 +215,7 @@ class npc_azure_ring_captain : public CreatureScript if (Unit* victim = varos->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0)) { me->SetReactState(REACT_PASSIVE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->GetMotionMaster()->MovePoint(ACTION_CALL_DRAGON_EVENT, victim->GetPositionX(), victim->GetPositionY(), victim->GetPositionZ() + 20.0f); targetGUID = victim->GetGUID(); } diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp index 016c4d27c..abdf5ecb1 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp @@ -41,13 +41,10 @@ enum Spells enum Yells { - SAY_AGGRO = -1602011, - SAY_SLAY_1 = -1602012, - SAY_SLAY_2 = -1602013, - SAY_SLAY_3 = -1602014, - SAY_DEATH = -1602015, - SAY_SPLIT_1 = -1602016, - SAY_SPLIT_2 = -1602017 + SAY_AGGRO = 0, + SAY_SPLIT = 1, + SAY_SLAY = 2, + SAY_DEATH = 3 }; enum Creatures @@ -122,7 +119,7 @@ public: void EnterCombat(Unit* /*who*/) { - DoScriptText(SAY_AGGRO, me); + Talk(SAY_AGGRO); if (instance) instance->SetData(TYPE_IONAR, IN_PROGRESS); @@ -130,7 +127,7 @@ public: void JustDied(Unit* /*killer*/) { - DoScriptText(SAY_DEATH, me); + Talk(SAY_DEATH); lSparkList.DespawnAll(); @@ -140,7 +137,7 @@ public: void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me); + Talk(SAY_SLAY); } void SpellHit(Unit* /*caster*/, const SpellInfo* spell) @@ -278,7 +275,7 @@ public: { bHasDispersed = true; - DoScriptText(RAND(SAY_SPLIT_1, SAY_SPLIT_2), me); + Talk(SAY_SPLIT); if (me->IsNonMeleeSpellCasted(false)) me->InterruptNonMeleeSpells(false); diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp index 171215c60..e4f2bb5ce 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp @@ -30,20 +30,16 @@ enum eEnums { ACHIEV_TIMELY_DEATH_START_EVENT = 20384, - SAY_AGGRO = -1602018, - SAY_INTRO_1 = -1602019, - SAY_INTRO_2 = -1602020, - SAY_SLAY_1 = -1602021, - SAY_SLAY_2 = -1602022, - SAY_SLAY_3 = -1602023, - SAY_DEATH = -1602024, - SAY_NOVA_1 = -1602025, - SAY_NOVA_2 = -1602026, - SAY_NOVA_3 = -1602027, - SAY_75HEALTH = -1602028, - SAY_50HEALTH = -1602029, - SAY_25HEALTH = -1602030, - EMOTE_NOVA = -1602031, + SAY_INTRO_1 = 0, + SAY_INTRO_2 = 1, + SAY_AGGRO = 2, + SAY_NOVA = 3, + SAY_SLAY = 4, + SAY_75HEALTH = 5, + SAY_50HEALTH = 6, + SAY_25HEALTH = 7, + SAY_DEATH = 8, + EMOTE_NOVA = 9, SPELL_ARC_LIGHTNING = 52921, SPELL_LIGHTNING_NOVA_N = 52960, @@ -106,7 +102,7 @@ public: void EnterCombat(Unit* /*who*/) { - DoScriptText(SAY_AGGRO, me); + Talk(SAY_AGGRO); if (m_instance) { @@ -117,7 +113,7 @@ public: void JustDied(Unit* /*killer*/) { - DoScriptText(SAY_DEATH, me); + Talk(SAY_DEATH); if (m_instance) m_instance->SetData(TYPE_LOKEN, DONE); @@ -125,7 +121,7 @@ public: void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me); + Talk(SAY_SLAY); } void UpdateAI(const uint32 uiDiff) @@ -190,8 +186,8 @@ public: if (m_uiLightningNova_Timer <= uiDiff) { - DoScriptText(RAND(SAY_NOVA_1, SAY_NOVA_2, SAY_NOVA_3), me); - DoScriptText(EMOTE_NOVA, me); + Talk(SAY_NOVA); + Talk(EMOTE_NOVA); DoCast(me, SPELL_LIGHTNING_NOVA_N); m_bIsAura = false; @@ -206,9 +202,9 @@ public: { switch (m_uiHealthAmountModifier) { - case 1: DoScriptText(SAY_75HEALTH, me); break; - case 2: DoScriptText(SAY_50HEALTH, me); break; - case 3: DoScriptText(SAY_25HEALTH, me); break; + case 1: Talk(SAY_75HEALTH); break; + case 2: Talk(SAY_50HEALTH); break; + case 3: Talk(SAY_25HEALTH); break; } ++m_uiHealthAmountModifier; diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp index 1fc724c8b..83604ed41 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp @@ -28,17 +28,13 @@ EndScriptData */ enum eEnums { - SAY_AGGRO = -1602032, - SAY_SLAY_1 = -1602033, - SAY_SLAY_2 = -1602034, - SAY_SLAY_3 = -1602035, - SAY_DEATH = -1602036, - SAY_STOMP_1 = -1602037, - SAY_STOMP_2 = -1602038, - SAY_FORGE_1 = -1602039, - SAY_FORGE_2 = -1602040, - EMOTE_TO_ANVIL = -1602041, - EMOTE_SHATTER = -1602042, + SAY_AGGRO = 0, + SAY_FORGE = 1, + SAY_STOMP = 2, + SAY_SLAY = 3, + SAY_DEATH = 4, + EMOTE_TO_ANVIL = 5, + EMOTE_SHATTER = 6, SPELL_HEAT_N = 52387, SPELL_HEAT_H = 59528, @@ -127,7 +123,7 @@ public: void EnterCombat(Unit* /*who*/) { - DoScriptText(SAY_AGGRO, me); + Talk(SAY_AGGRO); if (m_instance) m_instance->SetData(TYPE_VOLKHAN, IN_PROGRESS); @@ -148,7 +144,7 @@ public: void JustDied(Unit* /*killer*/) { - DoScriptText(SAY_DEATH, me); + Talk(SAY_DEATH); DespawnGolem(); if (m_instance) @@ -172,7 +168,7 @@ public: void KilledUnit(Unit* /*victim*/) { - DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me); + Talk(SAY_SLAY); } void DespawnGolem() @@ -263,11 +259,11 @@ public: if (m_uiShatteringStomp_Timer <= uiDiff) { // Should he stomp even if he has no brittle golem to shatter? - DoScriptText(RAND(SAY_STOMP_1, SAY_STOMP_2), me); + Talk(SAY_STOMP); DoCast(me, SPELL_SHATTERING_STOMP_N); - DoScriptText(EMOTE_SHATTER, me); + Talk(EMOTE_SHATTER); m_uiShatteringStomp_Timer = 30000; m_bCanShatterGolem = true; @@ -297,7 +293,7 @@ public: if (me->IsNonMeleeSpellCasted(false)) me->InterruptNonMeleeSpells(false); - DoScriptText(RAND(SAY_FORGE_1, SAY_FORGE_2), me); + Talk(SAY_FORGE); m_bHasTemper = true; @@ -308,7 +304,7 @@ public: { case 1: // 1 - Start run to Anvil - DoScriptText(EMOTE_TO_ANVIL, me); + Talk(EMOTE_TO_ANVIL); me->GetMotionMaster()->MoveTargetedHome(); m_uiSummonPhase = 2; // Set Next Phase break; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp index eadc52434..1671953ab 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp @@ -575,7 +575,7 @@ class boss_stormcaller_brundir : public CreatureScript _Reset(); phase = 0; me->RemoveAllAuras(); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_INTERRUPT, false); // Should be interruptable unless overridden by spell (Overload) me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, false); // Reset immumity, Brundir should be stunnable by default RespawnEncounter(instance, me); @@ -681,7 +681,7 @@ class boss_stormcaller_brundir : public CreatureScript DoCast(RAID_MODE(SPELL_LIGHTNING_TENDRILS_10M, SPELL_LIGHTNING_TENDRILS_25M)); DoCast(SPELL_LIGHTNING_TENDRILS_VISUAL); me->AttackStop(); - //me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + //me->SetLevitate(true); me->GetMotionMaster()->Initialize(); me->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), FINAL_FLIGHT_Z); events.DelayEvents(35000); @@ -708,7 +708,7 @@ class boss_stormcaller_brundir : public CreatureScript events.ScheduleEvent(EVENT_GROUND, 2500); break; case EVENT_GROUND: - //me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + //me->SetLevitate(false); me->RemoveAurasDueToSpell(RAID_MODE(SPELL_LIGHTNING_TENDRILS_10M, SPELL_LIGHTNING_TENDRILS_25M)); me->RemoveAurasDueToSpell(SPELL_LIGHTNING_TENDRILS_VISUAL); DoStartMovement(me->getVictim()); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index da46d016e..408ebf3cc 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -26,6 +26,10 @@ #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "ScriptedEscortAI.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" #include "CombatAI.h" #include "PassiveAI.h" #include "ObjectMgr.h" @@ -573,7 +577,7 @@ class boss_flame_leviathan_seat : public CreatureScript { ASSERT(vehicle); me->SetReactState(REACT_PASSIVE); - me->SetDisplayId(me->GetCreatureInfo()->Modelid2); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); instance = creature->GetInstanceScript(); } @@ -1736,25 +1740,29 @@ class spell_vehicle_throw_passenger : public SpellScriptLoader if (Vehicle* vehicle = GetCaster()->GetVehicleKit()) if (Unit* passenger = vehicle->GetPassenger(damage - 1)) { - std::list unitList; // use 99 because it is 3d search - SearchAreaTarget(unitList, 99, PUSH_DST_CENTER, SPELL_TARGETS_ENTRY, NPC_SEAT); + std::list targetList; + Trinity::WorldObjectSpellAreaTargetCheck check(99, GetTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, NULL); + Trinity::WorldObjectListSearcher searcher(GetCaster(), targetList, check); + GetCaster()->GetMap()->VisitAll(GetCaster()->m_positionX, GetCaster()->m_positionY, 99, searcher); float minDist = 99 * 99; Unit* target = NULL; - for (std::list::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + for (std::list::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) { - if (Vehicle* seat = (*itr)->GetVehicleKit()) - if (!seat->GetPassenger(0)) - if (Unit* device = seat->GetPassenger(2)) - if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - { - float dist = (*itr)->GetExactDistSq(targets.GetDst()); - if (dist < minDist) - { - minDist = dist; - target = (*itr); - } - } + if (Unit* unit = (*itr)->ToUnit()) + if (unit->GetEntry() == NPC_SEAT) + if (Vehicle* seat = unit->GetVehicleKit()) + if (!seat->GetPassenger(0)) + if (Unit* device = seat->GetPassenger(2)) + if (!device->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) + { + float dist = unit->GetExactDistSq(targets.GetDst()); + if (dist < minDist) + { + minDist = dist; + target = unit; + } + } } if (target && target->IsWithinDist2d(targets.GetDst(), GetSpellInfo()->Effects[effIndex].CalcRadius() * 2)) // now we use *2 because the location of the seat is not correct passenger->EnterVehicle(target, 0); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp index 33f50d0b3..60c4ec68e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp @@ -179,7 +179,7 @@ class npc_flash_freeze : public CreatureScript npc_flash_freezeAI(Creature* creature) : ScriptedAI(creature) { instance = me->GetInstanceScript(); - me->SetDisplayId(me->GetCreatureInfo()->Modelid2); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); } @@ -246,7 +246,7 @@ class npc_ice_block : public CreatureScript npc_ice_blockAI(Creature* creature) : ScriptedAI(creature) { instance = me->GetInstanceScript(); - me->SetDisplayId(me->GetCreatureInfo()->Modelid2); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); targetGUID = 0; } @@ -512,7 +512,7 @@ class npc_icicle : public CreatureScript { npc_icicleAI(Creature* creature) : ScriptedAI(creature) { - me->SetDisplayId(me->GetCreatureInfo()->Modelid1); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); } @@ -560,7 +560,7 @@ class npc_snowpacked_icicle : public CreatureScript { npc_snowpacked_icicleAI(Creature* creature) : ScriptedAI(creature) { - me->SetDisplayId(me->GetCreatureInfo()->Modelid2); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED); me->SetReactState(REACT_PASSIVE); } @@ -881,7 +881,7 @@ class npc_toasty_fire : public CreatureScript { npc_toasty_fireAI(Creature* creature) : ScriptedAI(creature) { - me->SetDisplayId(me->GetCreatureInfo()->Modelid2); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); } void Reset() diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index a156e6ef0..d5034e482 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -485,6 +485,8 @@ class spell_ulduar_squeezed_lifeless : public SpellScriptLoader if (!GetHitPlayer() || !GetHitPlayer()->GetVehicle()) return; + //! Proper exit position does not work currently, + //! See documentation in void Unit::ExitVehicle(Position const* exitPosition) Position pos; pos.m_positionX = 1756.25f + irand(-3, 3); pos.m_positionY = -8.3f + irand(-3, 3); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index 45f9a1fa0..d245c77b9 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -177,7 +177,7 @@ class boss_razorscale_controller : public CreatureScript { boss_razorscale_controllerAI(Creature* creature) : BossAI(creature, DATA_RAZORSCALE_CONTROL) { - me->SetDisplayId(me->GetCreatureInfo()->Modelid2); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); } void Reset() @@ -647,7 +647,7 @@ class npc_expedition_commander : public CreatureScript for (uint8 n = 0; n < RAID_MODE(2, 4); n++) { Engineer[n] = me->SummonCreature(NPC_ENGINEER, PosEngSpawn, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); - Engineer[n]->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Engineer[n]->SetWalk(false); Engineer[n]->SetSpeed(MOVE_RUN, 0.5f); Engineer[n]->SetHomePosition(PosEngRepair[n]); Engineer[n]->GetMotionMaster()->MoveTargetedHome(); @@ -660,7 +660,7 @@ class npc_expedition_commander : public CreatureScript for (uint8 n = 0; n < 4; n++) { Defender[n] = me->SummonCreature(NPC_DEFENDER, PosDefSpawn[n], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000); - Defender[n]->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Defender[n]->SetWalk(false); Defender[n]->SetHomePosition(PosDefCombat[n]); Defender[n]->GetMotionMaster()->MoveTargetedHome(); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index d5cd79b25..dd3557071 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -240,7 +240,7 @@ public: m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, IN_PROGRESS); m_instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); me->GetMotionMaster()->MoveJump(Location[0].GetPositionX(), Location[0].GetPositionY(), Location[0].GetPositionZ(), 5.0f, 10.0f); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); m_uiMountTimer = 1000; Summons.DespawnEntry(CREATURE_GRAUF); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index 915ead98b..a4289b2eb 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -161,7 +161,7 @@ public: if (Phase > INTRO) { me->SetFlying(true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); } if (Phase > NORMAL) @@ -183,7 +183,7 @@ public: if (Phase > INTRO) { me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetOrientation(1.58f); me->SendMovementFlagUpdate(); } @@ -326,7 +326,7 @@ public: case 2: arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, false); me->SetFlying(true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); pos.Relocate(me); pos.m_positionZ += 8.0f; me->GetMotionMaster()->MoveTakeoff(0, pos, 3.30078125f); @@ -340,7 +340,7 @@ public: if ((*itr)->isAlive()) { (*itr)->SetStandState(UNIT_STAND_STATE_STAND); - (*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + (*itr)->SetWalk(false); (*itr)->GetMotionMaster()->MovePoint(1, spectatorWP[0][0], spectatorWP[0][1], spectatorWP[0][2]); } } @@ -383,7 +383,7 @@ public: break; case 8: me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SendMovementFlagUpdate(); pos.Relocate(me); pos.m_positionX = me->GetHomePosition().GetPositionX(); @@ -417,7 +417,7 @@ public: if (me->IsWithinMeleeRange(me->getVictim()) && me->HasUnitMovementFlag(MOVEMENTFLAG_LEVITATING)) { me->SetFlying(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SendMovementFlagUpdate(); } @@ -451,7 +451,7 @@ public: SetCombatMovement(false); me->SetFlying(true); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); Phase = SACRIFICING; sacrePhase = 0; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp index 29d627812..35bbb98fd 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp @@ -218,7 +218,7 @@ public: m_uiActivedCreatureGUID = temp->GetGUID(); temp->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - temp->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + temp->SetLevitate(true); switch (m_uiActiveOrder[m_uiActivedNumber]) { case 0: m_bIsActiveWithBJORN = true; break; diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 8b77cb250..d9e8798b1 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -363,7 +363,7 @@ public: { if (Creature* pGuard = *itr) { - pGuard->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + pGuard->SetWalk(false); pGuard->GetMotionMaster()->MovePoint(0, MovePosition); } } diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp index 11fb0933b..e97cc5e20 100644 --- a/src/server/scripts/Northrend/borean_tundra.cpp +++ b/src/server/scripts/Northrend/borean_tundra.cpp @@ -139,7 +139,7 @@ public: case 7: DoCast(me, SPELL_EXPLODE_CART, true); if (Player* caster = Unit::GetPlayer(*me, casterGuid)) - caster->KilledMonster(me->GetCreatureInfo(), me->GetGUID()); + caster->KilledMonster(me->GetCreatureTemplate(), me->GetGUID()); uiPhaseTimer = 5000; Phase = 8; break; @@ -1030,16 +1030,16 @@ public: uiArthas = pArthas->GetGUID(); pArthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pArthas->SetReactState(REACT_PASSIVE); - pArthas->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pArthas->SetWalk(true); pArthas->GetMotionMaster()->MovePoint(0, 3737.374756f, 3564.841309f, 477.433014f); } if (Creature* pTalbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3747.23f, 3614.936f, 473.321f, 4.462012f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) { uiTalbot = pTalbot->GetGUID(); - pTalbot->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pTalbot->SetWalk(true); pTalbot->GetMotionMaster()->MovePoint(0, 3738.000977f, 3568.882080f, 477.433014f); } - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); break; case 4: @@ -1118,13 +1118,13 @@ public: if (Creature* pArlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3745.527100f, 3615.655029f, 473.321533f, 4.447805f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) { uiArlos = pArlos->GetGUID(); - pArlos->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pArlos->SetWalk(true); pArlos->GetMotionMaster()->MovePoint(0, 3735.570068f, 3572.419922f, 477.441010f); } if (Creature* pLeryssa = me->SummonCreature(NPC_LERYSSA, 3749.654541f, 3614.959717f, 473.323486f, 4.524959f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) { uiLeryssa = pLeryssa->GetGUID(); - pLeryssa->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + pLeryssa->SetWalk(false); pLeryssa->SetReactState(REACT_PASSIVE); pLeryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); pLeryssa->GetMotionMaster()->MovePoint(0, 3741.969971f, 3571.439941f, 477.441010f); @@ -1446,7 +1446,7 @@ public: pArlos->Kill(pArlos, false); pLeryssa->RemoveAura(SPELL_STUN); pLeryssa->ClearUnitState(UNIT_STATE_STUNNED); - pLeryssa->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + pLeryssa->SetWalk(false); pLeryssa->GetMotionMaster()->MovePoint(0, 3722.114502f, 3564.201660f, 477.441437f); if (killer->GetTypeId() == TYPEID_PLAYER) diff --git a/src/server/scripts/Northrend/grizzly_hills.cpp b/src/server/scripts/Northrend/grizzly_hills.cpp index ccb31c869..fdebe3b7a 100644 --- a/src/server/scripts/Northrend/grizzly_hills.cpp +++ b/src/server/scripts/Northrend/grizzly_hills.cpp @@ -162,7 +162,7 @@ public: player->GroupEventHappens(QUEST_PERILOUS_ADVENTURE, me); DoScriptText(SAY_QUEST_COMPLETE, me, player); } - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); break; case 25: DoScriptText(SAY_VICTORY4, me); diff --git a/src/server/scripts/Northrend/howling_fjord.cpp b/src/server/scripts/Northrend/howling_fjord.cpp index 3c44fa0eb..5e4b7dafd 100644 --- a/src/server/scripts/Northrend/howling_fjord.cpp +++ b/src/server/scripts/Northrend/howling_fjord.cpp @@ -389,7 +389,7 @@ public: { if (player->isAlive()) { - summon->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summon->SetWalk(false); summon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]); summon->AI()->AttackStart(player); return; diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp index 7bd59b92b..4e0864e01 100644 --- a/src/server/scripts/Northrend/storm_peaks.cpp +++ b/src/server/scripts/Northrend/storm_peaks.cpp @@ -192,43 +192,6 @@ public: } }; -/*###### -## npc_goblin_prisoner -######*/ - -enum eGoblinPrisoner -{ - GO_RUSTY_CAGE = 191544 -}; - -class npc_goblin_prisoner : public CreatureScript -{ -public: - npc_goblin_prisoner() : CreatureScript("npc_goblin_prisoner") { } - - struct npc_goblin_prisonerAI : public ScriptedAI - { - npc_goblin_prisonerAI(Creature* creature) : ScriptedAI (creature){} - - void Reset() - { - me->SetReactState(REACT_PASSIVE); - - if (GameObject* pGO = me->FindNearestGameObject(GO_RUSTY_CAGE, 5.0f)) - { - if (pGO->GetGoState() == GO_STATE_ACTIVE) - pGO->SetGoState(GO_STATE_READY); - } - } - - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_goblin_prisonerAI(creature); - } -}; - /*###### ## npc_victorious_challenger ######*/ @@ -786,7 +749,6 @@ void AddSC_storm_peaks() new npc_agnetta_tyrsdottar; new npc_frostborn_scout; new npc_thorim; - new npc_goblin_prisoner; new npc_victorious_challenger; new npc_loklira_crone; new npc_injured_goblin; diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp index 0af82345d..835ad1445 100644 --- a/src/server/scripts/Northrend/zuldrak.cpp +++ b/src/server/scripts/Northrend/zuldrak.cpp @@ -92,7 +92,7 @@ public: if (Creature* pRageclaw = Unit::GetCreature(*me, RageclawGUID)) { UnlockRageclaw(pCaster); - pCaster->ToPlayer()->KilledMonster(pRageclaw->GetCreatureInfo(), RageclawGUID); + pCaster->ToPlayer()->KilledMonster(pRageclaw->GetCreatureTemplate(), RageclawGUID); me->DisappearAndDie(); } else @@ -156,7 +156,7 @@ public: me->RemoveAurasDueToSpell(SPELL_KNEEL); - me->setFaction(me->GetCreatureInfo()->faction_H); + me->setFaction(me->GetCreatureTemplate()->faction_H); DoCast(me, SPELL_UNSHACKLED, true); me->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, 0); @@ -1328,7 +1328,7 @@ public: break; case 2: // walk forward - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + (cos(m_heading) * 10), me->GetPositionY() + (sin(m_heading) * 10), me->GetPositionZ()); m_uiTimer = 5000; m_uiPhase = 3; diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 58f0e10c9..de9ef5cd6 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -502,7 +502,7 @@ public: void SummonedCreatureDespawn(Creature* summon) { - if (summon->GetCreatureInfo()->Entry == FLAME_OF_AZZINOTH) + if (summon->GetCreatureTemplate()->Entry == FLAME_OF_AZZINOTH) { for (uint8 i = 0; i < 2; ++i) if (summon->GetGUID() == FlameGUID[i]) @@ -750,7 +750,7 @@ public: if (!Trigger) return; Trigger->SetSpeed(MOVE_WALK, 3); - Trigger->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + Trigger->SetWalk(true); Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z); // Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -867,7 +867,7 @@ public: Timer[EVENT_FLIGHT_SEQUENCE] = 2000; break; case 9: // land - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->StopMoving(); me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); for (uint8 i = 0; i < 2; ++i) @@ -1537,7 +1537,7 @@ public: void BeginWalk() { - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->SetSpeed(MOVE_RUN, 1.0f); me->GetMotionMaster()->MovePoint(0, AkamaWP[WalkCount].x, AkamaWP[WalkCount].y, AkamaWP[WalkCount].z); } @@ -1869,7 +1869,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->setActive(false); Summons.DespawnAll(); } @@ -1932,7 +1932,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::HandleTalkSequence() // Equip our warglaives! SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_ID_OFF_HAND, EQUIP_NO_CHANGE); me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); break; case 9: if (GETCRE(Akama, AkamaGUID)) diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 5ca3189eb..08b188f73 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -354,7 +354,7 @@ public: if (Sorcerer) { CAST_AI(mob_ashtongue_sorcerer::mob_ashtongue_sorcererAI, Sorcerer->AI())->ShadeGUID = me->GetGUID(); - Sorcerer->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Sorcerer->SetWalk(false); Sorcerer->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); Sorcerer->SetTarget(me->GetGUID()); Sorcerers.push_back(Sorcerer->GetGUID()); @@ -369,7 +369,7 @@ public: Creature* Spawn = me->SummonCreature(spawnEntries[i], X, Y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Spawn) { - Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Spawn->SetWalk(false); Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z); Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1); Spawn->AI()->AttackStart(target); @@ -430,7 +430,7 @@ public: Creature* Defender = me->SummonCreature(CREATURE_DEFENDER, SpawnLocations[ran].x, SpawnLocations[ran].y, Z_SPAWN, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000); if (Defender) { - Defender->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + Defender->SetWalk(false); bool move = true; if (AkamaGUID) { @@ -760,7 +760,7 @@ public: { ShadeHasDied = true; WayPointId = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->GetMotionMaster()->MovePoint(WayPointId, AkamaWP[0].x, AkamaWP[0].y, AkamaWP[0].z); } if (Shade && Shade->isAlive()) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index 33ce04e45..2db259744 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -644,7 +644,7 @@ public: if (move <= diff) { - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); if (phase == 1) me->GetMotionMaster()->MovePoint(0, x, y, z); if (phase == 1 && me->IsWithinDist3d(x, y, z, 0.1f)) @@ -779,7 +779,7 @@ public: void Reset() { - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->setFaction(14); movement_timer = 0; ToxicSpore_Timer = 5000; diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index ecea5e6ab..4f422da35 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -145,8 +145,8 @@ class boss_nazan : public CreatureScript flight = false; BellowingRoar_Timer = 6000; ConeOfFire_Timer = 12000; - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetLevitate(false); + me->SetWalk(true); me->GetMotionMaster()->Clear(); if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0)) me->AI()->AttackStart(victim); @@ -374,7 +374,7 @@ class boss_vazruden_the_herald : public CreatureScript if (summoned->GetEntry() == ENTRY_NAZAN) { CAST_AI(boss_nazan::boss_nazanAI, summoned->AI())->VazrudenGUID = VazrudenGUID; - summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + summoned->SetLevitate(true); summoned->SetSpeed(MOVE_FLIGHT, 2.5f); if (victim) AttackStartNoMove(victim); diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp index 3f0755244..12e28d42a 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp @@ -95,7 +95,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript removeAdds(); me->SetSpeed(MOVE_RUN, 2); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); summoned = 2; InBlade = false; diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp index f99851f01..bd23b06a5 100644 --- a/src/server/scripts/Outland/blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/blades_edge_mountains.cpp @@ -523,7 +523,7 @@ public: me->GetMotionMaster()->MoveTargetedHome(); Creature* Credit = me->FindNearestCreature(NPC_QUEST_CREDIT, 50, true); if (player && Credit) - player->KilledMonster(Credit->GetCreatureInfo(), Credit->GetGUID()); + player->KilledMonster(Credit->GetCreatureTemplate(), Credit->GetGUID()); } } diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index 668db2efc..f1aaf82cb 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -258,7 +258,7 @@ public: if (summoned->isTotem()) return; - summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summoned->SetWalk(false); summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); summoned->AI()->AttackStart(me); @@ -603,7 +603,7 @@ public: if (summoned->isTotem()) return; - summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + summoned->SetWalk(false); summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()); summoned->AI()->AttackStart(me); } diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp index 19c4754c4..6acd9bf6c 100644 --- a/src/server/scripts/Outland/shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/shadowmoon_valley.cpp @@ -224,7 +224,7 @@ public: me->setFaction(FACTION_DEFAULT); FlyTimer = 10000; - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->SetVisible(true); } @@ -271,7 +271,7 @@ public: PlayerGUID = 0; } me->SetVisible(false); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(false); me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->RemoveCorpse(); } @@ -309,7 +309,7 @@ public: pos.m_positionZ += 25; } - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->GetMotionMaster()->MovePoint(1, pos); } } @@ -366,7 +366,7 @@ public: float x, y, z; caster->GetClosePoint(x, y, z, me->GetObjectSize()); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); me->GetMotionMaster()->MovePoint(1, x, y, z); } } @@ -815,7 +815,7 @@ public: case 19: DoScriptText(LORD_ILLIDAN_SAY_7, Illi); return 5000; break; case 20: Illi->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - Illi->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + Illi->SetLevitate(true); return 500; break; case 21: DoScriptText(OVERLORD_SAY_5, me); return 500; break; case 22: diff --git a/src/server/scripts/Outland/terokkar_forest.cpp b/src/server/scripts/Outland/terokkar_forest.cpp index 043b74b69..5eb88e6bf 100644 --- a/src/server/scripts/Outland/terokkar_forest.cpp +++ b/src/server/scripts/Outland/terokkar_forest.cpp @@ -497,7 +497,8 @@ public: me->SetInFront(player); break; case 30: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; case 31: DoCast(me, SPELL_CAT); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); break; + me->SetWalk(false); + break; } } diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 92fae4e12..ee554f487 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -341,7 +341,7 @@ class spell_dk_death_pact : public SpellScriptLoader { if ((*itr)->GetTypeId() == TYPEID_UNIT && (*itr)->GetOwnerGUID() == GetCaster()->GetGUID() - && (*itr)->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_UNDEAD) + && (*itr)->ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD) { unit_to_add = (*itr); break; @@ -736,6 +736,7 @@ class spell_dk_death_coil : public SpellScriptLoader int32 damage = GetEffectValue(); Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) + { if (caster->IsFriendlyTo(target)) { int32 bp = int32(damage * 1.5f); @@ -743,6 +744,7 @@ class spell_dk_death_coil : public SpellScriptLoader } else caster->CastCustomSpell(target, SPELL_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true); + } } void Register() @@ -770,9 +772,7 @@ class spell_dk_death_grip : public SpellScriptLoader void HandleDummy(SpellEffIndex effIndex) { int32 damage = GetEffectValue(); - Spell* baseSpell = GetSpell(); Position pos; - Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { GetSummonPosition(effIndex, pos, 0.0f, 0); diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 638a17bc4..db33a9e03 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -196,7 +196,7 @@ class spell_gen_cannibalize : public SpellScriptLoader float max_range = GetSpellInfo()->GetMaxRange(false); WorldObject* result = NULL; // search for nearby enemy corpse in range - Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY); + Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); Trinity::WorldObjectSearcher searcher(caster, result, check); caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); if (!result) @@ -1084,7 +1084,7 @@ class spell_gen_seaforium_blast : public SpellScriptLoader // but in effect handling OriginalCaster can become NULL if (Unit* originalCaster = GetOriginalCaster()) if (GameObject* go = GetHitGObj()) - if (GetHitGObj()->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) + if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true); } @@ -1585,19 +1585,17 @@ class spell_gen_spirit_healer_res : public SpellScriptLoader bool Load() { - return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER; + return GetOriginalCaster() && GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleDummy(SpellEffIndex /* effIndex */) { - if (Player* originalCaster = GetOriginalCaster()->ToPlayer()) + Player* originalCaster = GetOriginalCaster()->ToPlayer(); + if (Unit* target = GetHitUnit()) { - if (Unit* target = GetHitUnit()) - { - WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8); - data << uint64(target->GetGUID()); - originalCaster->GetSession()->SendPacket(&data); - } + WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8); + data << uint64(target->GetGUID()); + originalCaster->GetSession()->SendPacket(&data); } } diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index dd9bfd90a..855af75cd 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -532,7 +532,7 @@ class spell_hun_pet_carrion_feeder : public SpellScriptLoader float max_range = GetSpellInfo()->GetMaxRange(false); WorldObject* result = NULL; // search for nearby enemy corpse in range - Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_SELECT_CHECK_ENEMY); + Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); Trinity::WorldObjectSearcher searcher(caster, result, check); caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); if (!result) diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index 7829587b0..079221a97 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -221,10 +221,12 @@ class spell_item_gnomish_death_ray : public SpellScriptLoader { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) + { if (urand(0, 99) < 15) caster->CastSpell(caster, SPELL_GNOMISH_DEATH_RAY_SELF, true, NULL); // failure else caster->CastSpell(target, SPELL_GNOMISH_DEATH_RAY_TARGET, true, NULL); + } } void Register() @@ -1290,10 +1292,12 @@ class spell_item_nigh_invulnerability : public SpellScriptLoader { Unit* caster = GetCaster(); if (Item* castItem = GetCastItem()) + { if (roll_chance_i(86)) // Nigh-Invulnerability - success caster->CastSpell(caster, SPELL_NIGH_INVULNERABILITY, true, castItem); else // Complete Vulnerability - backfire in 14% casts caster->CastSpell(caster, SPELL_COMPLETE_VULNERABILITY, true, castItem); + } } void Register() @@ -1509,7 +1513,7 @@ class spell_item_complete_raptor_capture : public SpellScriptLoader enum ImpaleLeviroth { NPC_LEVIROTH = 26452, - SPELL_LEVIROTH_SELF_IMPALE = 49882 + SPELL_LEVIROTH_SELF_IMPALE = 49882, }; class spell_item_impale_leviroth : public SpellScriptLoader @@ -1530,11 +1534,9 @@ class spell_item_impale_leviroth : public SpellScriptLoader void HandleDummy(SpellEffIndex /* effIndex */) { - Unit* target = GetHitCreature(); - if (!target || target->GetEntry() != NPC_LEVIROTH || !target->HealthBelowPct(95)) - return; - - target->CastSpell(target, SPELL_LEVIROTH_SELF_IMPALE, true); + if (Unit* target = GetHitCreature()) + if (target->GetEntry() == NPC_LEVIROTH && target->HealthBelowPct(95)) + target->CastSpell(target, SPELL_LEVIROTH_SELF_IMPALE, true); } void Register() @@ -1990,6 +1992,34 @@ class spell_item_refocus : public SpellScriptLoader } }; +class spell_item_muisek_vessel : public SpellScriptLoader +{ + public: + spell_item_muisek_vessel() : SpellScriptLoader("spell_item_muisek_vessel") { } + + class spell_item_muisek_vessel_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_muisek_vessel_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Creature* target = GetHitCreature()) + if (target->isDead()) + target->ForcedDespawn(); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_muisek_vessel_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_muisek_vessel_SpellScript(); + } +}; + void AddSC_item_spell_scripts() { // 23074 Arcanite Dragonling @@ -2041,4 +2071,5 @@ void AddSC_item_spell_scripts() new spell_item_unusual_compass(); new spell_item_uded(); new spell_item_chicken_cover(); + new spell_item_muisek_vessel(); } diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index 70027ca9f..b012fe5f1 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -255,7 +255,7 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader if (dmgInfo.GetAttacker() == target) return; - if (Unit* caster = GetCaster()) + if (GetCaster()) if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0)) { int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount()); diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index 6de1ffa83..278abcc0c 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -1025,9 +1025,9 @@ class spell_q14112_14145_chum_the_water: public SpellScriptLoader // http://old01.wowhead.com/quest=9452 - Red Snapper - Very Tasty! enum RedSnapperVeryTasty { - SPELL_CAST_NET = 29866, - ITEM_RED_SNAPPER = 23614, - NPC_ANGRY_MURLOC = 17102, + SPELL_CAST_NET = 29866, + ITEM_RED_SNAPPER = 23614, + SPELL_NEW_SUMMON_TEST = 49214, }; class spell_q9452_cast_net: public SpellScriptLoader @@ -1047,16 +1047,10 @@ class spell_q9452_cast_net: public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); - switch (urand(0, 2)) - { - case 0: case 1: - caster->AddItem(ITEM_RED_SNAPPER, 1); - break; - case 2: - if (Creature* murloc = caster->SummonCreature(NPC_ANGRY_MURLOC, caster->GetPositionX()+5, caster->GetPositionY(), caster->GetPositionZ(), 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 120000)) - murloc->AI()->AttackStart(caster); - break; - } + if (roll_chance_i(66)) + caster->AddItem(ITEM_RED_SNAPPER, 1); + else + caster->CastSpell(caster, SPELL_NEW_SUMMON_TEST, true); } void Register() @@ -1071,6 +1065,42 @@ class spell_q9452_cast_net: public SpellScriptLoader } }; +#define SAY_1 "Sons of Hodir! I humbly present to you..." +#define SAY_2 "The Helm of Hodir!" +#define NPC_KILLCREDIT 30210 // Hodir's Helm KC Bunny + +class spell_q12987_read_pronouncement : public SpellScriptLoader +{ +public: + spell_q12987_read_pronouncement() : SpellScriptLoader("spell_q12987_read_pronouncement") { } + + class spell_q12987_read_pronouncement_AuraScript : public AuraScript + { + PrepareAuraScript(spell_q12987_read_pronouncement_AuraScript); + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + // player must cast kill credit and do emote text, according to sniff + if (Player* target = GetTarget()->ToPlayer()) + { + target->MonsterWhisper(SAY_1, target->GetGUID(), true); + target->KilledMonsterCredit(NPC_KILLCREDIT, 0); + target->MonsterWhisper(SAY_2, target->GetGUID(), true); + } + } + + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_q12987_read_pronouncement_AuraScript::OnApply, EFFECT_0, SPELL_AURA_NONE, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_q12987_read_pronouncement_AuraScript(); + } +}; + void AddSC_quest_spell_scripts() { new spell_q55_sacred_cleansing(); @@ -1096,4 +1126,5 @@ void AddSC_quest_spell_scripts() new spell_q13280_13283_plant_battle_standard(); new spell_q14112_14145_chum_the_water(); new spell_q9452_cast_net(); + new spell_q12987_read_pronouncement(); } diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index 1bb531be4..533fd8a2e 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -34,6 +34,9 @@ enum WarlockSpells WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444, WARLOCK_IMPROVED_HEALTHSTONE_R1 = 18692, WARLOCK_IMPROVED_HEALTHSTONE_R2 = 18693, + WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018, + WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020, + WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388, }; class spell_warl_banish : public SpellScriptLoader @@ -325,12 +328,10 @@ class spell_warl_soulshatter : public SpellScriptLoader { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) + { if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f) - { - sLog->outString("THREATREDUCTION"); caster->CastSpell(target, SPELL_SOULSHATTER, true); - } else - sLog->outString("can have threat? %b . threat number? %f ",target->CanHaveThreatList(),target->getThreatManager().getThreat(caster)); + } } void Register() @@ -441,6 +442,90 @@ class spell_warl_life_tap : public SpellScriptLoader } }; +class spell_warl_demonic_circle_summon : public SpellScriptLoader +{ + public: + spell_warl_demonic_circle_summon() : SpellScriptLoader("spell_warl_demonic_circle_summon") { } + + class spell_warl_demonic_circle_summon_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_demonic_circle_summon_AuraScript); + + void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode) + { + // If effect is removed by expire remove the summoned demonic circle too. + if (!(mode & AURA_EFFECT_HANDLE_REAPPLY)) + GetTarget()->RemoveGameObject(GetId(), true); + + GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); + } + + void HandleDummyTick(AuraEffect const* /*aurEff*/) + { + if (GameObject* circle = GetTarget()->GetGameObject(GetId())) + { + // Here we check if player is in demonic circle teleport range, if so add + // WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT. + // If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST. + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_CIRCLE_TELEPORT); + + if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true))) + { + if (!GetTarget()->HasAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST)) + GetTarget()->CastSpell(GetTarget(), WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST, true); + } + else + GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); + } + } + + void Register() + { + OnEffectRemove += AuraEffectApplyFn(spell_warl_demonic_circle_summon_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_demonic_circle_summon_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_demonic_circle_summon_AuraScript(); + } +}; + +class spell_warl_demonic_circle_teleport : public SpellScriptLoader +{ + public: + spell_warl_demonic_circle_teleport() : SpellScriptLoader("spell_warl_demonic_circle_teleport") { } + + class spell_warl_demonic_circle_teleport_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_demonic_circle_teleport_AuraScript); + + void HandleTeleport(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Player* player = GetTarget()->ToPlayer()) + { + if (GameObject* circle = player->GetGameObject(WARLOCK_DEMONIC_CIRCLE_SUMMON)) + { + player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation()); + player->RemoveMovementImpairingAuras(); + } + } + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_warl_demonic_circle_teleport_AuraScript::HandleTeleport, EFFECT_0, SPELL_AURA_MECHANIC_IMMUNITY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_demonic_circle_teleport_AuraScript(); + } +}; + void AddSC_warlock_spell_scripts() { new spell_warl_banish(); @@ -451,4 +536,6 @@ void AddSC_warlock_spell_scripts() new spell_warl_seed_of_corruption(); new spell_warl_soulshatter(); new spell_warl_life_tap(); + new spell_warl_demonic_circle_summon(); + new spell_warl_demonic_circle_teleport(); } diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index 9f652e7a8..a844e500c 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -198,7 +198,7 @@ class npc_dream_fog : public CreatureScript me->GetMotionMaster()->MoveRandom(25.0f); } // Seeping fog movement is slow enough for a player to be able to walk backwards and still outpace it - me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(true); me->SetSpeed(MOVE_WALK, 0.75f); } else diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index 3dfc85d7e..59ed06788 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -34,7 +34,6 @@ go_tablet_of_madness go_tablet_of_the_seven go_tele_to_dalaran_crystal go_tele_to_violet_stand -go_rusty_cage go_scourge_cage go_jotunheim_cage go_table_theka @@ -44,7 +43,6 @@ go_ethereal_teleport_pad go_soulwell go_dragonflayer_cage go_tadpole_cage -go_black_cage go_amberpine_outhouse go_hive_pod go_gjalerbron_cage @@ -715,33 +713,6 @@ public: } }; -/*###### -## go_rusty_cage -######*/ - -enum eRustyCage -{ - NPC_GOBLIN_PRISIONER = 29466 -}; - -class go_rusty_cage : public GameObjectScript -{ -public: - go_rusty_cage() : GameObjectScript("go_rusty_cage") { } - - bool OnGossipHello(Player* player, GameObject* pGO) - { - if (Creature* pGoblinPrisoner = pGO->FindNearestCreature(NPC_GOBLIN_PRISIONER, 5.0f, true)) - { - pGO->SetGoState(GO_STATE_ACTIVE); - player->KilledMonsterCredit(NPC_GOBLIN_PRISIONER, pGoblinPrisoner->GetGUID()); - pGoblinPrisoner->DisappearAndDie(); - } - - return true; - } -}; - /*###### ## go_scourge_cage ######*/ @@ -1078,43 +1049,6 @@ public: } }; -/*###### -## Quest 14096 & 14142: You've Really Done It This Time, Kul -## go_black_cage -######*/ - -enum eReallyDoneItThisTime -{ - QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL = 14096, - QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL = 14142, - NPC_CAPTIVE_ASPIRANT = 34716, - NPC_KUL = 34956 -}; - -class go_black_cage : public GameObjectScript -{ -public: - go_black_cage() : GameObjectScript("go_black_cage") { } - - bool OnGossipHello(Player* player, GameObject* pGO) - { - if ((player->GetTeamId() == TEAM_ALLIANCE && player->GetQuestStatus(QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE) || - (player->GetTeamId() == TEAM_HORDE && player->GetQuestStatus(QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE)) - { - Creature* pPrisoner = pGO->FindNearestCreature(NPC_CAPTIVE_ASPIRANT, 1.0f); - if (!pPrisoner) - pPrisoner = pGO->FindNearestCreature(NPC_KUL, 1.0f); - if (pPrisoner) - { - pGO->UseDoorOrButton(); - pPrisoner->DisappearAndDie(); - player->KilledMonsterCredit(pPrisoner->GetEntry(), 0); - } - } - return true; - } -}; - /*###### ## go_amberpine_outhouse ######*/ @@ -1341,7 +1275,6 @@ void AddSC_go_scripts() new go_fel_crystalforge; new go_bashir_crystalforge; new go_matrix_punchograph; - new go_rusty_cage; new go_scourge_cage; new go_arcane_prison; new go_blood_filled_orb; @@ -1352,7 +1285,6 @@ void AddSC_go_scripts() new go_soulwell; new go_tadpole_cage; new go_dragonflayer_cage; - new go_black_cage; new go_amberpine_outhouse; new go_hive_pod; new go_massive_seaforium_charge; diff --git a/src/server/scripts/World/mob_generic_creature.cpp b/src/server/scripts/World/mob_generic_creature.cpp index 3a61b9f9e..ce8b0a2de 100644 --- a/src/server/scripts/World/mob_generic_creature.cpp +++ b/src/server/scripts/World/mob_generic_creature.cpp @@ -105,7 +105,7 @@ public: else info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE); //50% chance if elite or higher, 20% chance if not, to replace our white hit with a spell - if (info && (rand() % (me->GetCreatureInfo()->rank > 1 ? 2 : 5) == 0) && !GlobalCooldown) + if (info && (rand() % (me->GetCreatureTemplate()->rank > 1 ? 2 : 5) == 0) && !GlobalCooldown) { //Cast the spell if (Healing)DoCastSpell(me, info); diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 1e1e34431..10bc722fc 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -137,8 +137,8 @@ public: if (!spawnedTemplate) { - SpawnAssoc = NULL; sLog->outErrorDb("TCSR: Creature template entry %u does not exist in DB, which is required by npc_air_force_bots", SpawnAssoc->spawnedCreatureEntry); + SpawnAssoc = NULL; return; } } @@ -421,7 +421,7 @@ public: float x, y, z; me->GetPosition(x, y, z); me->Relocate(x, y, z + 0.94f); - me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + me->SetLevitate(true); me->HandleEmoteCommand(EMOTE_ONESHOT_DANCE); WorldPacket data; //send update position to client me->BuildHeartBeatMsg(&data); @@ -764,7 +764,7 @@ public: DoScriptText(RAND(SAY_DOC1, SAY_DOC2, SAY_DOC3), me); uint32 mobId = me->GetEntry(); - me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); + me->SetWalk(false); switch (mobId) { @@ -1650,7 +1650,7 @@ public: { SpellTimer = 0; - CreatureTemplate const* Info = me->GetCreatureInfo(); + CreatureTemplate const* Info = me->GetCreatureTemplate(); IsViper = Info->Entry == C_VIPER ? true : false; diff --git a/src/server/shared/Common.h b/src/server/shared/Common.h index 57809cca2..259c60ade 100755 --- a/src/server/shared/Common.h +++ b/src/server/shared/Common.h @@ -208,10 +208,14 @@ typedef std::vector StringVector; ACE_Guard< MUTEX > TRINITY_GUARD_OBJECT (LOCK); \ if (TRINITY_GUARD_OBJECT.locked() == 0) ASSERT(false); +//! For proper implementation of multiple-read, single-write pattern, use +//! ACE_RW_Mutex as underlying @MUTEX # define TRINITY_WRITE_GUARD(MUTEX, LOCK) \ ACE_Write_Guard< MUTEX > TRINITY_GUARD_OBJECT (LOCK); \ if (TRINITY_GUARD_OBJECT.locked() == 0) ASSERT(false); +//! For proper implementation of multiple-read, single-write pattern, use +//! ACE_RW_Mutex as underlying @MUTEX # define TRINITY_READ_GUARD(MUTEX, LOCK) \ ACE_Read_Guard< MUTEX > TRINITY_GUARD_OBJECT (LOCK); \ if (TRINITY_GUARD_OBJECT.locked() == 0) ASSERT(false); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index fe276b267..125c4509b 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -43,7 +43,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_SEL_PET_ENTRY, "SELECT entry FROM character_pet WHERE owner = ? AND id = ? AND slot >= ? AND slot <= ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_SEL_PET_SLOT_BY_ID, "SELECT slot, entry FROM character_pet WHERE owner = ? AND id = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_SEL_FREE_NAME, "SELECT guid, name FROM characters WHERE guid = ? AND account = ? AND (at_login & ?) = ? AND NOT EXISTS (SELECT NULL FROM characters WHERE name = ?)", CONNECTION_ASYNC); - PREPARE_STATEMENT(CHAR_SEL_GUID_RACE_ACC_BY_NAME, "SELECT guid, race, account FROM characters WHERE name = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_SEL_GUID_RACE_ACC_BY_NAME, "SELECT guid, race, account FROM characters WHERE name = ?", CONNECTION_BOTH); PREPARE_STATEMENT(CHAR_DEL_QUEST_STATUS_DAILY, "DELETE FROM character_queststatus_daily", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_DEL_QUEST_STATUS_WEEKLY, "DELETE FROM character_queststatus_weekly", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_DEL_QUEST_STATUS_SEASONAL, "DELETE FROM character_queststatus_seasonal WHERE event = ?", CONNECTION_ASYNC); diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h index 6b99b7962..f018eb31b 100755 --- a/src/server/shared/Packets/ByteBuffer.h +++ b/src/server/shared/Packets/ByteBuffer.h @@ -27,22 +27,53 @@ class ByteBufferException { public: - ByteBufferException(bool _add, size_t _pos, size_t _esize, size_t _size) - : add(_add), pos(_pos), esize(_esize), size(_size) + ByteBufferException(size_t pos, size_t size, size_t valueSize) + : Pos(pos), Size(size), ValueSize(valueSize) { - PrintPosError(); } - void PrintPosError() const + protected: + + size_t Pos; + size_t Size; + size_t ValueSize; +}; + +class ByteBufferPositionException : public ByteBufferException +{ + public: + ByteBufferPositionException(bool add, size_t pos, size_t size, size_t valueSize) + : ByteBufferException(pos, size, valueSize), _add(add) { - sLog->outError("Attempted to %s in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD") value with size: " SIZEFMTD, - (add ? "put" : "get"), pos, size, esize); + PrintError(); } + + protected: + void PrintError() const + { + sLog->outError("Attempted to %s value with size: "SIZEFMTD" in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD") " , + ValueSize, (_add ? "put" : "get"), Pos, Size); + } + private: - bool add; - size_t pos; - size_t esize; - size_t size; + bool _add; +}; + +class ByteBufferSourceException : public ByteBufferException +{ + public: + ByteBufferSourceException(size_t pos, size_t size, size_t valueSize) + : ByteBufferException(pos, size, valueSize) + { + PrintError(); + } + + protected: + void PrintError() const + { + sLog->outError("Attempted to put a %s in ByteBuffer (pos: "SIZEFMTD" size: "SIZEFMTD")", + (ValueSize > 0 ? "NULL-pointer" : "zero-sized value"), Pos, Size); + } }; class ByteBuffer @@ -147,14 +178,17 @@ class ByteBuffer ByteBuffer &operator<<(const std::string &value) { - append((uint8 const*)value.c_str(), value.length()); + if (size_t len = value.length()) + append((uint8 const*)value.c_str(), len); append((uint8)0); return *this; } ByteBuffer &operator<<(const char *str) { - append((uint8 const*)str, str ? strlen(str) : 0); + size_t len = 0; + if (str && (len = strlen(str))) + append((uint8 const*)str, len); append((uint8)0); return *this; } @@ -271,7 +305,7 @@ class ByteBuffer void read_skip(size_t skip) { if (_rpos + skip > size()) - throw ByteBufferException(false, _rpos, skip, size()); + throw ByteBufferPositionException(false, _rpos, skip, size()); _rpos += skip; } @@ -285,7 +319,7 @@ class ByteBuffer template T read(size_t pos) const { if (pos + sizeof(T) > size()) - throw ByteBufferException(false, pos, sizeof(T), size()); + throw ByteBufferPositionException(false, pos, sizeof(T), size()); T val = *((T const*)&_storage[pos]); EndianConvert(val); return val; @@ -294,7 +328,7 @@ class ByteBuffer void read(uint8 *dest, size_t len) { if (_rpos + len > size()) - throw ByteBufferException(false, _rpos, len, size()); + throw ByteBufferPositionException(false, _rpos, len, size()); memcpy(dest, &_storage[_rpos], len); _rpos += len; } @@ -302,7 +336,7 @@ class ByteBuffer void readPackGUID(uint64& guid) { if (rpos() + 1 > size()) - throw ByteBufferException(false, _rpos, 1, size()); + throw ByteBufferPositionException(false, _rpos, 1, size()); guid = 0; @@ -314,7 +348,7 @@ class ByteBuffer if (guidmark & (uint8(1) << i)) { if (rpos() + 1 > size()) - throw ByteBufferException(false, _rpos, 1, size()); + throw ByteBufferPositionException(false, _rpos, 1, size()); uint8 bit; (*this) >> bit; @@ -341,11 +375,6 @@ class ByteBuffer _storage.reserve(ressize); } - void append(const std::string& str) - { - append((uint8 const*)str.c_str(), str.size() + 1); - } - void append(const char *src, size_t cnt) { return append((const uint8 *)src, cnt); @@ -359,7 +388,10 @@ class ByteBuffer void append(const uint8 *src, size_t cnt) { if (!cnt) - return; + throw ByteBufferSourceException(_wpos, size(), cnt); + + if (!src) + throw ByteBufferSourceException(_wpos, size(), cnt); ASSERT(size() < 10000000); @@ -407,7 +439,11 @@ class ByteBuffer void put(size_t pos, const uint8 *src, size_t cnt) { if (pos + cnt > size()) - throw ByteBufferException(true, pos, cnt, size()); + throw ByteBufferPositionException(true, pos, cnt, size()); + + if (!src) + throw ByteBufferSourceException(_wpos, size(), cnt); + memcpy(&_storage[pos], src, cnt); } diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index ce351fc84..a0507c879 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -2590,14 +2590,14 @@ Arena.QueueAnnouncer.Enable = 0 # # Arena.ArenaSeason.ID -# Description: Current area season id shown in clients. +# Description: Current arena season id shown in clients. # Default: 8 Arena.ArenaSeason.ID = 8 # # Arena.ArenaSeason.InProgress -# Description: State of current area season. +# Description: State of current arena season. # Default: 1 - (Active) # 0 - (Finished)