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Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
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@@ -769,6 +769,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
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case SMART_ACTION_SET_UNIT_FIELD_BYTES_1:
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case SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1:
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case SMART_ACTION_INTERRUPT_SPELL:
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case SMART_ACTION_SEND_GO_CUSTOM_ANIM:
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break;
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default:
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sLog->outErrorDb("SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
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