Core/Entities: fix calculations for damage taken/done with negative values (should go into effect) and correctly implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS. small cleanup

This commit is contained in:
Kandera
2012-05-14 14:11:02 -04:00
parent b01cca9bbc
commit 548ac10879

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@@ -10407,20 +10407,24 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
if (GetTypeId() == TYPEID_UNIT && !ToCreature()->isPet())
DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
// Some spells don't benefit from pct done mods
if (!spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)
{
if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1) //prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
continue;
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPctN(DoneTotalMod, (*i)->GetAmount());
else if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPctN(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1) //prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
continue;
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPctN(DoneTotalMod, (*i)->GetAmount());
else if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPctN(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
}
}
@@ -10792,12 +10796,6 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
DoneTotalMod = 1.0f;
}
// Some spells don't benefit from pct done mods
// maybe should be implemented like SPELL_ATTR3_NO_DONE_BONUS,
// but then it may break spell power coeffs work on spell 31117
if (spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)
DoneTotalMod = 1.0f;
float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if (Player* modOwner = GetSpellModOwner())
@@ -10918,7 +10916,7 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
DoneAdvertisedBenefit += int32(CalculatePctN(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
}
return DoneAdvertisedBenefit > 0 ? DoneAdvertisedBenefit : 0;
return DoneAdvertisedBenefit;
}
int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
@@ -10930,7 +10928,7 @@ int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
if (((*i)->GetMiscValue() & schoolMask) != 0)
TakenAdvertisedBenefit += (*i)->GetAmount();
return TakenAdvertisedBenefit > 0 ? TakenAdvertisedBenefit : 0;
return TakenAdvertisedBenefit;
}
bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const
@@ -11197,7 +11195,7 @@ uint32 Unit::SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damag
uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if (GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem())
if (GetTypeId() == TYPEID_UNIT && isTotem())
if (Unit* owner = GetOwner())
return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, stack);
@@ -11297,7 +11295,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
{
// No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
return healamount < 0 ? 0 : healamount;
return healamount;
}
// Default calculation
@@ -11413,7 +11411,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
{
healamount = int32(healamount * TakenTotalMod);
return healamount < 0 ? 0 : healamount;
return healamount;
}
}
@@ -11648,10 +11646,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType attType, SpellInfo const* spellProto)
{
if (!victim)
return 0;
if (pdamage == 0)
if (!victim || pdamage == 0)
return 0;
uint32 creatureTypeMask = victim->GetCreatureTypeMask();
@@ -11708,20 +11703,23 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType
// Done total percent damage auras
float DoneTotalMod = 1.0f;
// ..done
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
// Some spells don't benefit from pct done mods
if (!spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)
{
if (spellProto)
AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
{
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask() && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_NORMAL))
if (spellProto)
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPctN(DoneTotalMod, (*i)->GetAmount());
else if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPctN(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
if ((*i)->GetMiscValue() & spellProto->GetSchoolMask() && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_NORMAL))
{
if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
AddPctN(DoneTotalMod, (*i)->GetAmount());
else if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
AddPctN(DoneTotalMod, (*i)->GetAmount());
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
}
}
}