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Core/Auras: Use existing aura object on aura reapply/stack increase instead of creating a new one.
You can hook on reapply/stack event by checking for AURA_EFFECT_HANDLE_REAPPLY aura handler mode, AURA_EFFECT_HANDLE_REAL is now not triggered on aura refresh/stack.
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@@ -1010,30 +1010,6 @@ class spell_gen_turkey_marker : public SpellScriptLoader
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GetTarget()->CastSpell(GetTarget(), SPELL_TURKEY_VENGEANCE, true, NULL, aurEff, GetCasterGUID());
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_STACK)
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return;
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// find our new aura which replaces this one aura is inserted to m_ownedAuras before old removal takes place
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Aura* newAura = GetTarget()->GetOwnedAura(GetId(), 0, 0, 0, GetAura());
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// this should never happen
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if (!newAura)
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return;
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std::list<AuraScript*> const& loadedScripts = newAura->m_loadedScripts;
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// find the new aura's script and give it our stored stack apply times
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for (std::list<AuraScript*>::const_iterator itr = loadedScripts.begin(); itr != loadedScripts.end(); ++itr)
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{
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if (spell_gen_turkey_marker_AuraScript* scr = dynamic_cast<spell_gen_turkey_marker_AuraScript*>(*itr))
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{
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scr->_applyTimes.splice(scr->_applyTimes.begin(), _applyTimes);
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break;
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}
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}
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}
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void OnPeriodic(AuraEffect const* /*aurEff*/)
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{
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if (_applyTimes.empty())
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@@ -1041,14 +1017,12 @@ class spell_gen_turkey_marker : public SpellScriptLoader
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// pop stack if it expired for us
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if (_applyTimes.front() + GetMaxDuration() < getMSTime())
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if (ModStackAmount(-1))
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GetTarget()->RemoveOwnedAura(GetAura(), AURA_REMOVE_BY_EXPIRE);
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ModStackAmount(-1, AURA_REMOVE_BY_EXPIRE);
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}
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void Register()
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{
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AfterEffectApply += AuraEffectApplyFn(spell_gen_turkey_marker_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_gen_turkey_marker_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_turkey_marker_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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