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Core: Some optimizations
- Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk
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@@ -433,22 +433,18 @@ void Player::UpdateShieldBlockValue()
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void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage)
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{
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UnitMods unitMod;
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UnitMods attPower;
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switch(attType)
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{
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case BASE_ATTACK:
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default:
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unitMod = UNIT_MOD_DAMAGE_MAINHAND;
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attPower = UNIT_MOD_ATTACK_POWER;
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break;
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case OFF_ATTACK:
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unitMod = UNIT_MOD_DAMAGE_OFFHAND;
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attPower = UNIT_MOD_ATTACK_POWER;
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break;
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case RANGED_ATTACK:
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unitMod = UNIT_MOD_DAMAGE_RANGED;
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attPower = UNIT_MOD_ATTACK_POWER_RANGED;
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break;
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}
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